Timeline - ULTRAKILL Enemy Overhaul

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  • Опубліковано 13 січ 2025
  • Ігри

КОМЕНТАРІ • 465

  • @pitr
    @pitr  4 місяці тому +1127

    There is a typo in the video. I apologize greatly 🥺

    • @curtainsandsuch
      @curtainsandsuch 4 місяці тому +141

      I do not forgive you..

    • @genericusername1997
      @genericusername1997 4 місяці тому +146

      All is forgiven❤️

    • @Micha-Hil
      @Micha-Hil 4 місяці тому +19

      it's ok we forgive you

    • @ClearwaterUK
      @ClearwaterUK 4 місяці тому +76

      Unforgivable, sentenced to 1 ranked match of League

    • @Akszew
      @Akszew 4 місяці тому +32

      Dont worry pitr your crimes against humanity have been forgotten

  • @Ayeloo
    @Ayeloo 4 місяці тому +1543

    After 5 long years, ULTRAKILL will officially have enemies. Great job everyone!

    • @randomidkreal
      @randomidkreal 4 місяці тому +83

      after 5 years in development, hopefully it will have been worth the wait

    • @BeetleTheBoy
      @BeetleTheBoy 4 місяці тому +24

      There will be game video games in the video games video video game video video

    • @adamixziober
      @adamixziober 4 місяці тому +21

      ​@@randomidkreal hopefully we dont get random crits

    • @Lars_Hermsen
      @Lars_Hermsen 4 місяці тому +41

      @@randomidkreal The wait of-
      Wait of the-
      wait of-
      Wait of the world????

    • @pleb_guy
      @pleb_guy 3 місяці тому

      @@adamixziober tf2 random crits are very fair and balanced.

  • @daystructo
    @daystructo 4 місяці тому +1250

    I've always wondered what hell devs go through to create games

    • @vadiks20032
      @vadiks20032 4 місяці тому +154

      i think even devs don't know. they just go through the hell and thats it

    • @ovonamarmita5138
      @ovonamarmita5138 4 місяці тому +79

      just imagine tenebre rosso sangue playing while someone looks in dispair into a laptop screen, then you will get a simple picture

    • @Thebaddiestro
      @Thebaddiestro 4 місяці тому +18

      I'm guessing Dante's Inferno

    • @jonathan10007
      @jonathan10007 4 місяці тому +8

      it’s much more convoluted than this

    • @PHOTON.thief.
      @PHOTON.thief. 4 місяці тому

      The kind of hell that bites you back in the ass in the future, baby!

  • @KindilVig
    @KindilVig 4 місяці тому +971

    PITR is so powerful at this point they just be creating timelines from thin air

  • @poweroff1225
    @poweroff1225 4 місяці тому +589

    PITR really just said "fuck it, we ball" and fixed Hakitas spaghetti codes

    • @tropical2153
      @tropical2153 4 місяці тому +20

      He really didnt touch the code though..

    • @randomcatdude
      @randomcatdude 4 місяці тому +26

      reddit is down the hall and to the left

    • @Eavontide
      @Eavontide 4 місяці тому +13

      ​@@randomcatdudesuch a stupid response these days

    • @Therealjimpter
      @Therealjimpter 4 місяці тому +34

      @@randomcatdudetrump talking to the home alone kid

    • @corndogznketup
      @corndogznketup 4 місяці тому +4

      @@Therealjimpter Kevin McCallister for president 💯

  • @retroactivecontinuity87
    @retroactivecontinuity87 4 місяці тому +566

    Full Act 3 release is gonna be a whole new Ultrakill at this rate

    • @r4inbowsugar
      @r4inbowsugar 4 місяці тому +131

      ultrakill of theseus

    • @aeolianthecomposer
      @aeolianthecomposer 4 місяці тому +59

      Ultrakill is slowly turning into a game engine

    • @Draughster
      @Draughster 4 місяці тому +17

      Thats fucking good lmao​@@r4inbowsugar

    • @massgunner4152
      @massgunner4152 4 місяці тому +7

      Still no yellow arm tho

    • @bigdued7039
      @bigdued7039 4 місяці тому +3

      Ultrakill evolves into Gigakill

  • @guywithaguitar1827
    @guywithaguitar1827 4 місяці тому +285

    Pitr’s voice is so beautiful… I didn’t know they could sing like that 😪😪🥺

  • @flamingpizzareuploads4724
    @flamingpizzareuploads4724 4 місяці тому +226

    As a novice programmer I never would have thought of using a timeline like this. Then again, that's why PITR makes the big bucks and I don't

    • @aeolianthecomposer
      @aeolianthecomposer 4 місяці тому +60

      Making systems that allow you to automate/simplify the tasks you're gonna be doing a lot is usually a great idea

    • @drfranklive2222
      @drfranklive2222 4 місяці тому +35

      PITR makes the ULTRABUCKS

    • @subject_reever46
      @subject_reever46 4 місяці тому +11

      You need programmer socks and become bottom, if you want to go big like Pitr

    • @aeolianthecomposer
      @aeolianthecomposer 4 місяці тому

      @@subject_reever46 Can confirm

    • @hmx8694
      @hmx8694 3 місяці тому

      ​@@drfranklive2222Pitr has the FISTFUL OF DOLLAR

  • @EMan-xj5cz
    @EMan-xj5cz 4 місяці тому +189

    Pitr I swear every single person who makes custom levels loves you

  • @Micha-Hil
    @Micha-Hil 4 місяці тому +452

    Uh oh! Cleanup on aisle: ULTRAKILL!!

    • @crunchyfreeze
      @crunchyfreeze 4 місяці тому +51

      SOMEONE LEFT [[There]] [[filth]], [[Lyeing Around]]…

    • @Insert6character4name.
      @Insert6character4name. 4 місяці тому +16

      *after hours starts playing in the background*

    • @KotatsuStudioDubs
      @KotatsuStudioDubs 4 місяці тому +20

      @@crunchyfreeze A {[[RIDE AROUND HELL]] ON MY [[Specil]] ROCKET LAUNCHER

    • @InserirNomeDeUsuario
      @InserirNomeDeUsuario 4 місяці тому +13

      ​​@@KotatsuStudioDubsV1?!?! WAS THAT AN ULTRARICO[BIG SHOT] JUST NOW!?
      WOW!! IM SO [Proud] OF YOU, I COULD [Destroyed] YOU!
      [Hell], are you WATCHING?
      ITS TIME TO HAVE A VERY [Specil] FIGHT...
      *Epic breakcore version of "BIG SHOT" start playing*

    • @KotatsuStudioDubs
      @KotatsuStudioDubs 4 місяці тому +7

      @@InserirNomeDeUsuario
      *V1
      *V1
      *V1
      *I NEED YOU.
      *I NEED [[YOU]] TO BE [[ULTRA]] WITH ME
      *[[ULTRA]] [[ULTRA]] BIG !!
      *SO BIG WE'RE GONNA [[Slam Storage + Extended Rocket Ride + Core Nuke +Overpump + Rocket Grapple Explosion]] SO TALL WE SEE PAST THE DARK

  • @Xephoriah
    @Xephoriah 4 місяці тому +50

    It takes a true genius like PITR to un-spaghettify code in such a streamlined manner.
    The truest of chads are the humble people that work behind the scenes to make things easier for all of us.
    You're a real one!

  • @genericusername1997
    @genericusername1997 4 місяці тому +551

    Hell if it had Adobe🤯

    • @GenericUsernamed
      @GenericUsernamed 4 місяці тому +9

      Hi generic username

    • @SoraFinalMix
      @SoraFinalMix 4 місяці тому +50

      So just normal Adobe

    • @genericusername1997
      @genericusername1997 4 місяці тому

      @@GenericUsernamedHi generic username🤑

    • @ultrio325
      @ultrio325 4 місяці тому

      even after the death of humanity Adobe would STILL somehow scam hell

    • @genericusername1997
      @genericusername1997 4 місяці тому +7

      @@GenericUsernamedHi generic username

  • @Nikicusyes
    @Nikicusyes 4 місяці тому +55

    Kitr jumpscare 4:43

  • @mair-chyan
    @mair-chyan 4 місяці тому +131

    I don't have programming skills and English isn't my first language, so I understood no more than my cat would understand but thanks PITR for what you do, whatever it is

    • @santiugarte3792
      @santiugarte3792 4 місяці тому +8

      Exactly my case

    • @Azertyyys
      @Azertyyys 4 місяці тому +18

      Average ultrakill player not understanding anything but still praising the devs for every breath they take

    • @ScavengingWisdom
      @ScavengingWisdom 4 місяці тому

      @@Azertyyyswe

    • @eyemoisturizer
      @eyemoisturizer 4 місяці тому +31

      @@Azertyyysultrakill devs are cool because they make cool video game we do not care wtf their funny magic words mean

    • @dooplon5083
      @dooplon5083 4 місяці тому +5

      it's more a programming issue than English I'd imagine, but I'll break it down the way I understand it
      in videogames, a simple attack can have multiple components:
      1. animations that control how a model visually moves, like waving its hand or exploding for example
      2. sounds that play to make things feel more convincing (a silent gun will feel weaker and less real than a loud one after all)
      3. collision/hurt/hit boxes, which are all 3d shapes placed around a model that check for if another shape enters or is trying to enter it, with the effects varying based on type
      collision boxes make things feel solid, as an example, they can prevent the player from phasing through enemies or props or whatever you need them to make them feel solid to a player
      hurt boxes check if something is touching/inside them to figure out if its owner needs to get damaged, like to break a crate or kill an enemy
      hit boxes interact with hurt boxes to tell the hurt boxes if they need to hurt something (because they just hit them)
      in the video pitr explains that ultrakill used to have really bad an inefficient way of controlling all of this, making it hard to work with, but now it's all controlled by listing out when these get applied to an enemy on a timeline. an example would be telling the filth enemy (shown here) to lunge at the player for a second, use the lunge attack sound while it does to sound believable, and place hit boxes to harm the player with at the mouth starting half a second into the attack and ending that half a second later (because the enemy hit the ground in the animation)
      this was all how I understood it but if anything is still confusing feel free to tell me

  • @TheAbyssalStorm
    @TheAbyssalStorm 4 місяці тому +41

    I take that this will make enemy creation easier. I like it.

  • @Yo_El_Mismisimo
    @Yo_El_Mismisimo 4 місяці тому +103

    Idk anything about programing or what even is this, but if it's good, then I am all aboard

    • @aeolianthecomposer
      @aeolianthecomposer 4 місяці тому +26

      Basically, the game itself stays the same, but this system should simplify the process of creating new enemy animations for the devs and modders

    • @Yo_El_Mismisimo
      @Yo_El_Mismisimo 4 місяці тому +5

      @@aeolianthecomposer thanks for explaining

    • @adamsvrzic809
      @adamsvrzic809 4 місяці тому

      ​@aeolianthecomposer i'm not familiar with Unity, how did they do it before, then?
      Just curious.

    • @squiddu
      @squiddu 2 місяці тому

      @@adamsvrzic809 most likely a system a lot of other game programmers would use, at least as amateurs: a bunch of scripts for each enemy, with usually some sort of "base" script that sets the concept of an enemy.
      this lets them have one simple system they can use for every enemy.

  • @moss8981
    @moss8981 4 місяці тому +72

    never doubted
    not for a second

  • @JessePinkmanreal
    @JessePinkmanreal 4 місяці тому +383

    jesse pinkman approved

  • @Fenrir1218_
    @Fenrir1218_ 4 місяці тому +35

    As someone who's interested in game development, seeing the whole process like this is really insightful! Thanks for sharing! ❤

  • @websilly
    @websilly 4 місяці тому +18

    '' Thanks PITR ! '' We all say in unison

  • @skymeyzz8431
    @skymeyzz8431 4 місяці тому +24

    Wow, now that you've done it it seems to be a feature that should be already added to unity lmao, really impressive job dude !

  • @TheThirty
    @TheThirty 4 місяці тому +18

    incredible stuff, pitr and heckteck!! again, thanks so much for giving us all a peek into what goes on with the developer side of things. as a game dev myself, i always love seeing the behind the scenes of my favorite games, and you always deliver with that stuff with ultrakill! happy to see that development is coming along smoothly!! :D

  • @GuilherminoBr
    @GuilherminoBr 4 місяці тому +59

    This is literally Godot's animation player

    • @tipx2master788
      @tipx2master788 4 місяці тому +22

      SO TRUE!! GODOT BROS REPRESENT!!

    • @guydoesthings7580
      @guydoesthings7580 4 місяці тому

      ​@@tipx2master788GODOT ON TOP

    • @Dr.Freeman...
      @Dr.Freeman... 4 місяці тому +9

      coffee

    • @heberb
      @heberb 4 місяці тому +3

      ​@@Dr.Freeman...ah, hello Gordon Freeman! it's good to see you.

    • @spring_nottheseason2484
      @spring_nottheseason2484 4 місяці тому +6

      milk.. outside a milk... inisde a bag.. out..

  • @serhiiko7141
    @serhiiko7141 4 місяці тому +9

    this is unreal. just insane. literally ULTRA
    edit: as a unity game dev myself i can say that this is not something that you would just make. it's hard to do and takes a long time. i'd even say that this is maybe overkill for what ultrakill is. PITR, hecktech and whoever else worked on this system definetly did a really good job

    • @rhysbaker2595
      @rhysbaker2595 4 місяці тому +6

      Idk that this would be overkill. We don't know what's going to be added in act 3 or ukmd difficulty.
      Also for the modding community, this is insanely useful.
      And since they are overhauling all the old levels, this is much neater than whatever they had before

    • @absolutewisp
      @absolutewisp 4 місяці тому +1

      ​@@rhysbaker2595not sure how the modding community will benefit from this, if at all. Editor tools like this don't work in built games. Of course modders will be able to manually do the same things the tool does, but they won't be able to use the convenient timeline view.

    • @ZedDevStuff
      @ZedDevStuff 4 місяці тому +5

      ​@@absolutewisp unless it gets released to us of course. Actually it might get released for Tundra users since they have access to a ULTRAKILL project to build custom levels in Unity

    • @absolutewisp
      @absolutewisp 4 місяці тому +1

      @@ZedDevStuff oh, if modders have access to the actual Unity project then
      a) Hakita is even more based than I thought
      b) using editor tools suddenly becomes possible and makes me very excited for the future

    • @ZedDevStuff
      @ZedDevStuff 4 місяці тому +1

      @@absolutewisp I have friends with access to Tundra, it is the entire game apparently, or at least most of the code and all the assets. Iirc Waffle told me you could compile the game from that if you wanted to

  • @ULTRAROBIEHH
    @ULTRAROBIEHH 4 місяці тому +11

    I am so excited, I can't wait to get my hands on this

    • @hinestraza
      @hinestraza 4 місяці тому +3

      hello robi, also same here

  • @SystematicTrouble
    @SystematicTrouble 4 місяці тому +6

    the kitr frame at the end though. Loved it.

  • @omegaphoenix9414
    @omegaphoenix9414 4 місяці тому +4

    Knowing Unity, this is very impressive and useful. Amazing work!!! This'll make things much easier

  • @sammyToesis
    @sammyToesis 4 місяці тому +2

    Seeing the polish youve put into this game is fucking awesome. Thank you for posting these behind the scene videos

  • @epic1456
    @epic1456 4 місяці тому +9

    Thank you PITR, very cool

  • @helohel5915
    @helohel5915 4 місяці тому +3

    I think it's really funny that this is being done now, with only 1 layer's worth of enemies left to add, instead of earlier when it would have helped a lot with programming
    Ahh gamedev... so brilliant

  • @archetype5993
    @archetype5993 4 місяці тому +2

    I have NO idea what is going on but i love it. Keep it up.

  • @Zephyr713
    @Zephyr713 4 місяці тому +2

    I love watching this game slowly improve through your videos

  • @toby-we3zj
    @toby-we3zj 4 місяці тому +11

    this is definetly a pitr thing to code

  • @Deadfurr
    @Deadfurr 4 місяці тому +35

    So basically a mini game engine inside of a game engine, bonkers!

    • @Scionmaster
      @Scionmaster 4 місяці тому +3

      So basically geometry dash

    • @onionymous6127
      @onionymous6127 4 місяці тому +1

      That's nowhere near to a mini game engine inside of a game engine dude 😭😭😭😭😭😭

    • @johnwicked1132
      @johnwicked1132 4 місяці тому +5

      wait until he finds out what level editors are

  • @ultrio325
    @ultrio325 4 місяці тому +4

    well, now someone NEEDS to make a rewind-based enemy in ULTRAKILL

  • @TheMMMification
    @TheMMMification 4 місяці тому +1

    This looks really cool! I hope reworking the enemies to utilize this new feature is gonna be a quick and painless process.

  • @MrMcJazzhands
    @MrMcJazzhands 4 місяці тому

    I don't know how you do it PITR, I'm sitting here struggling to make a goblin climb walls in a platformer I'm working on and you're out here working on overhauling enemy behaviors to tidy things up. I've got nothing but respect for you and Heckteck, and the rest of the team if I'm being honest. Just goes to show I have way more to learn about making games and in a way that's super encouraging.

  • @Saissem
    @Saissem 5 днів тому +1

    What a ultrakilling code i see

  • @kristov8907
    @kristov8907 4 місяці тому

    there is more of a blessing when pitr uploads a devlog

  • @alfonshedstrom9859
    @alfonshedstrom9859 4 місяці тому +2

    Animation events that span frames are one of those features I really wish Unity had by default because they're super good for any sort of action game. Unreal has Notify states which are just that and they're super nice to work with

  • @simonciott
    @simonciott 4 місяці тому

    i really love seeing pitr make progress in cleaning out hakita's old code as if watching one of those room organizing asmr's but slowed down 100 times

  • @remained_mind
    @remained_mind 4 місяці тому

    It's really cool to see how one of my favorite games is built from the inside. I would like more videos directly from Unity

  • @Vetrical
    @Vetrical 4 місяці тому +46

    More UK from PITR :D

    • @dumbvillage9253
      @dumbvillage9253 4 місяці тому +13

      United kingdom
      Ukraine

    • @silverius678
      @silverius678 4 місяці тому +10

      ​@@dumbvillage9253 Elizabeth Prime

    • @thebaseandtriflingcreature174
      @thebaseandtriflingcreature174 4 місяці тому +4

      ​@@silverius678 This lead coffin, to hold me!?

    • @marcoplay26
      @marcoplay26 4 місяці тому

      ​@thebaseandtriflingcreature174 the kingdom of England has long since forgotten my name, and i am EAGER to make them remember

  • @marcoplay26
    @marcoplay26 4 місяці тому

    I do not know a thing about programming so I'll just say "i like your funny words magic man" and aprecciate the effort into making such a fun and top tier game

  • @masterchief5589
    @masterchief5589 4 місяці тому +2

    Good jobs guys, keep up good work

  • @FireFusionYT_0
    @FireFusionYT_0 4 місяці тому +7

    Mans teased new cheats for the new update oh lawd

    • @varahunter68
      @varahunter68 4 місяці тому

      well at least one is already in the current ver, just through the console

    • @MegaICS
      @MegaICS 4 місяці тому +1

      also the "altar" enemy apparently

  • @ngmatt8652
    @ngmatt8652 4 місяці тому +1

    I got to the part about marker and clip tracks before my brain shut down

  • @aidencook5524
    @aidencook5524 4 місяці тому +1

    idk why but the filth just sitting there in the endless void while PITR teaches abt coding is really funny to me

  • @shuffle_rush
    @shuffle_rush 4 місяці тому +1

    I think it's nice that the dictionary definition of a bottom found another dictionary definition of a bottom to code with.

  • @magic00squirrel
    @magic00squirrel 4 місяці тому

    As a unity developer myself, I find this very fascinating. I didn't know that so much could be done with the timeline.

  • @recca-recca
    @recca-recca 4 місяці тому

    Thank you for all your hard work PITR.

  • @fkjaha
    @fkjaha 4 місяці тому

    So excited to decompile and see how it works

  • @goosemann2389
    @goosemann2389 4 місяці тому

    After months of hard work, ultrakill development have finally learned to unravel 1(one) strand of spaghetti code

  • @elflanceto2483
    @elflanceto2483 4 місяці тому

    Thanks for taking your time

  • @fero_art
    @fero_art 4 місяці тому +1

    I recently watched a video where someone was trying to yank the gun code of ultrakill into their own school project but after seeing the code, they decided to rather code the gun themselves
    I guess the code rework would be useful for modders

  • @SandwichGamesHeavy
    @SandwichGamesHeavy 4 місяці тому

    That's why the game devs are creating their own tools. This way you can simply create a behaviour, and not a seperate script each time.

  • @Nemiitix
    @Nemiitix 4 місяці тому

    Incomprehensible. Can't wait to try on my own 👍

  • @PlatPlat613
    @PlatPlat613 4 місяці тому

    Thank you for making these explanation videos

  • @SiggyTundra
    @SiggyTundra 4 місяці тому

    Thank you pitr! Very cool!

  • @engineermalotaibi
    @engineermalotaibi 4 місяці тому

    man pitr and heckteck are doin work on ultrakill
    good for them

  • @bluefenix1457
    @bluefenix1457 4 місяці тому

    Thank you devs for your hard work 🤝

  • @Jmcgee1125
    @Jmcgee1125 4 місяці тому

    This is exactly the kind of system that will pay the biggest dividends.

  • @PHOTON.thief.
    @PHOTON.thief. 4 місяці тому

    i like to imagine that this is how God in Ultrakill made the timeline

  • @ReallyCoolChezbonger
    @ReallyCoolChezbonger 2 місяці тому

    cant wait for you to get an aneurysm trying to fix the maurice code (or not) (but its the peak of hakitagetti code)

  • @zanolsena
    @zanolsena 4 місяці тому +1

    I would kill for a release of this on the asset store for public use.

  • @spicyjakob234
    @spicyjakob234 4 місяці тому

    oohhhh very nice!
    certainly beats the 3 different, indiviual things i go through!

  • @CharlesTites
    @CharlesTites 20 днів тому +2

    0:20 JIGGLE PHYSICS???

  • @ultrafun2227
    @ultrafun2227 20 днів тому +1

    How's the code rewrite going? Honestly on saturdays I now hope more for a teaser from you or from Heckteck

  • @lukecreator
    @lukecreator 4 місяці тому

    interesting as hell thanks for sharing with the class

  • @ray3608
    @ray3608 4 місяці тому +1

    bite sound is death sound reversed im in shock

  • @tomertrashman5723
    @tomertrashman5723 4 місяці тому +1

    We have dependency injection in ultrakill before gta 6

  • @randomlittleidot
    @randomlittleidot 4 місяці тому

    lets say it together, “THANK YOU PITR‼️‼️‼️‼️”

  • @MegaICS
    @MegaICS 4 місяці тому +1

    P-3'S BOSS WILL BE GIVING A PROOF THAT P=NP

  • @phoenixthegrandanomaly236
    @phoenixthegrandanomaly236 4 місяці тому

    I have no idea what's happening here but great work!

  • @landsquid9509
    @landsquid9509 4 місяці тому

    i cant wait for this to break every custom enemy ever

  • @wintiesnowflake
    @wintiesnowflake 4 місяці тому

    doodleman and fruitcircuit jumping for joy rn

  • @smallkloon
    @smallkloon 4 місяці тому

    hell yea. will be great for custom level people

  • @LocalPlagueDoc
    @LocalPlagueDoc 4 місяці тому +1

    Even as someone with minimal programming knowledge, i can tell this is super intuitive and practical to use! 😮
    Out of curiosity, does this mean you'll redo all of the enemies' animations? 🤔

  • @Somethinorother.
    @Somethinorother. 4 місяці тому

    I don’t know what’s happening here but YIPPE PITR UPDATES YIPEEE!!!

  • @dudewswaggames
    @dudewswaggames 4 місяці тому

    I LOVE YOU PITR!!!!

  • @Eggyteevee
    @Eggyteevee 4 місяці тому

    I fell into a rabbit hole and now I have questions which answers I dont know how to get

  • @supahpuffin8902
    @supahpuffin8902 4 місяці тому

    Wish I knew what any of this meant! Hell yeah!

  • @degebs7146
    @degebs7146 4 місяці тому

    This reminds me of the Sequencer from Little Big Planet 2 and 3. It's very similar in function.

  • @notpumkin
    @notpumkin 4 місяці тому

    So it's like you smashed the animation window with part of the animator itself into one thing

  • @TSquitz
    @TSquitz 4 місяці тому

    TIL the filth's bite attack sound is its death sound backwards

  • @-arthura
    @-arthura 4 місяці тому

    thanks, I'll make sure to steal every single aspect of your animator

  • @tlbwarior2327
    @tlbwarior2327 4 місяці тому

    unrelated but i really hope size 2 fish ends up being a super hard boss fight on par with the difficulty of sisyphus prime, that would be awsome.

  • @duncanidaho4787
    @duncanidaho4787 4 місяці тому

    Beautiful kitty btw.

  • @kusannn
    @kusannn 4 місяці тому

    wow, very cool instrument

  • @Puro_stan
    @Puro_stan 4 місяці тому

    Can't wait until ultrakill is bug free

  • @FishyBoi1337
    @FishyBoi1337 4 місяці тому

    All Hail PITR

  • @notlunaticdancer4393
    @notlunaticdancer4393 4 місяці тому +2

    Interesting. So you've reinvented the animation clip editor? I'm failing to see what can this do that the animation editor can't. I guess the one thing is doing things without playing an animation, but even that can be hacked in by using a clip with no bone transformations and putting events over it and using that on a non-primary animation layer. It does look sleek as hell though.

    • @woahmamaawoogahonkahonka
      @woahmamaawoogahonkahonka 4 місяці тому +1

      It’s optimised for their exact purposes and is thereby more convenient + faster to do what they need

  • @SSS333-AAA
    @SSS333-AAA 4 місяці тому

    pitr you should write down a note somewhere to make some kind of cybergrind level editor overhaul, think of the custom arenas we'd make.

  • @cripplewitharipple8149
    @cripplewitharipple8149 4 місяці тому

    wtf is anyone even talking about here whatever thanks for letting me shoot things with cool music pitr and hqkita

  • @Hydraxouz
    @Hydraxouz 4 місяці тому

    Holy cannoli, I yearn for the destruction of Unity's Animator systems. This is insane honestly, I wish this system was a standard feature with Unity.

  • @JNJNRobin1337
    @JNJNRobin1337 4 місяці тому

    this will make things: Faster

  • @alpisala
    @alpisala 4 місяці тому

    Very cool system!

  • @MrSirSquishy
    @MrSirSquishy 4 місяці тому

    so this is what god's been doing

  • @x8c8r
    @x8c8r 4 місяці тому +2

    this is all so damn cool and complex
    will you be releasing this at any point?

  • @xDmakc
    @xDmakc 4 місяці тому

    4:43 car jumpscare🤯