[HP2] Unfinished Custom Map: A Sneak Adventure
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- Опубліковано 11 вер 2024
- To clarify: Nighttime Wandering is not cancelled. I stopped working on this version of the map, because I wasn't satisfied with it overall. I have since restarted map development.
At least with the current (and definitely, 100%, totally final) version, I'm around 35% done.
I guess if enough people want this, I can put up a download link. I won't be fixing the input menu to bind all of the commands or update the wizard cracker icon (among other things) until I release Nighttime Wandering, but it would be playable at the very least.
This was originally the second part of the Nighttime Wandering series. I still have parts 1 and 3, but they're not that interesting. Maybe once I actually finish the map series, I'll make a video showing the (practically) 5 year history of how the map got to where it is.
drive.google.c...
I was really impressed while watching this, but when I saw you implemented Carpe Retractum in HP 2 I was speechless. Incredible job done here!
The Sneak section was my favorite out of all the levels in HP1. Congrats for the map!
I love such stealth maps. Really atmospheric too. Hopefully the new version will also make you happy though. :P
What version? Is the game being remastered ?
@@mira0196 The description has the info you need: "To clarify: Nighttime Wandering is not cancelled. I stopped working on this version of the map, because I wasn't satisfied with it overall. I have since restarted map development.
At least with the current (and definitely, 100%, totally final) version, I'm around 35% done."
This was a sick map already. Love that you imported the HP 1 filch and lumos and some of the save book sounds. Very cool!
Actually, it was all manually scripted. He's way smarter than HP1's Filch lmao
Thanks!
@@MaxG1054 you also did that for the lumos effect? Really cool man! Yea i noticed that he was way smarter than the HP1 Filch 😂
Lumos is just a particle-no porting needed. Also, it natively exists in HP2. I did modify it to look a bit better, though. In my current map, I even added a thin outline so you could actually tell where the platform ends lol
As for Filch, I'm going to rewrite parts of his logic to use the new (old, but fixed by M212) path node system so he's even more terrifying.
@@MaxG1054 very nice! You've had experience with coding before doing this?
Back when I started in 2017 with UnWorld-none. It's actually how I started to learn, and now it's my major!
Omggg!!! This is one of the best custom maps I have seen, like canon level from official game!
Btw I never knew you could import stuff from PoA into 2nd game, as most developers here on yt just mix HP1 & HP2
This maps looks awesome! The lighting effect, cutscenes and the stealth system...Will it be available for download?
i want too
and i want too) update link please
Adding in the spells from the future games 🤯🤯🤯🤯
This looks like a combination of all 3 Harry Potter PC games!
This is SOOO WELL DONE! Takes me back to my youth! You should straight up remake the games starting with prisoner of Azkaban. They were all pretty much trash after chamber for PC. Lol. I’d pay for a download! The lighting, details, cut scenes, new spells… I’m blown away! Killer job man! 👏👏👏👏
Thanks for the nice comment! I definitely don't have any plans to do any remakes or anything like that, but if you liked this, you will certainly like the direction the final version of this map series takes. I released this version in an incomplete state since I knew it'd be a bit of a shame for it to go to waste, but the final version will be a completely different set of maps with a complete story and much better and more exciting level design. There are even more new spells and magic already, and I think it's turning out great so far.I'm really excited to release it (which hopefully will be this summer)! Recently, development has been great, but I've been getting busy with course work, so I can't spend as much time on it as I'd like (which is probably a good thing lol)
Well keep up the great work man! By far the best custom maps I’ve seen from design, to details, to just overall smoothness of play 👍
Thanks! I spend a lot of time working on small details that most people probably won't care about. For example, I spent a week working on Harry's animation code so that his animation doesn't get canceled if you wave your wand in the air or while running. I spent a decent amount of time making a system where you can buffer jumps, meaning if you press and hold jump within 0.25 seconds of hitting the ground, you'll automatically jump when you land and preserve your speed. I really like things like that, that make gameplay feel a lot smoother and more polished.
@@MaxG1054 What kind of spells if I may ask? :) Any of the unused ones from the first PC game like Aviforce, Verdimillious etc?
I'd love a modified version of the prisoner of Azkaban pc game with an expansion of the castle and grounds like from the ps2 versions. Also bringing back flight from the first game and being able to fly around the castle and grounds to find other secrets from above, mounting your broom from anywhere from the push of a button. The HP3 pc game just felt too small in scale. I ended up switching to ps2 after that as they stopped making pc versions since.
WOOWW. This looks so incredible! Congratulations on this amazing job!!
This is a very good map. I'm genuinely impressed
Hp2 vibes are unmatched.
This mod is like a dream comes true.
Amazing work just incredible! I really just watched with open mounth, LOVE IT!
I like it! :D
Its very well made, and the focus on the details and the cutscenes are amazing :)
Lightning in this level looks so freaking good damnn
Certified Phehah euuagh eughhh! moment.
Brushwork, scripting and all of the features.. can't imagine the time you've put into this. It's outstanding!
P.S. I like how it ends with a critical error message :D
Insanely impressive. I can’t wait to check out more of your work
The stealth system reminds me of PS2 version's stealth system in a level which u had to sneak past a rude shopkeeper in one of the shops at diagon alley to collect Ginny's stuff
THERE'S A TIP-TOE BUTTON NOW??? Also this looks cool
I also love the carpe retractum spell! Could you make a tutorial on how to achieve that?
Thanks! Just looked at the code for it. It's really terrible. I'm going to rewrite it entirely, and maybe I'll make a video on it. I don't strip the code from my U files, so even if I don't, when I release it you'll be able to see the source code. I made it years ago with the help of Ted.
Any updates on your final Sneak map that you were working on?
I want this game made multi-player online. Everyone or you and your friends can run around school together in all these crazy custom spaces and have a good time of it
This is so cool. Good job mate. I really would like to try it but the link is dead. Can you please put a new link to download?
Bro are you recreating the game?
Looks like a lot of fun
*thank you!*
Could never understand how to get past filch lol
I need to replay the first game to get familiar.
That was insane!
broken link.... it says Sorry, the file you have requested does not exist.
Make sure that you have the correct URL and the file exists.
Cool!! I love it.
А куда делись все твои видео? У тебя было более 50 штук видео, а щас почему всего 4 ????
How does stealth work here if HP2 doesn't have a stealth mission nor stealth mechanics?
How can I download this map I want to play it! :(
а почему у филча рот не двигается? это же гп2
7:35
просто нереально
What do you use for making these maps? Unworld editor or metallicafan12 editor?
Metallica's
Wow!😍
Can anyone tell me how can I do the setup and all?
😍😍😍🤩🤩🤩
How do you install this? I copied the files to my hpgame folder and then it said it was missing a dll file.
You need to first install the new engine, which you can download from the HP Modding Discord.
@@MaxG1054 where to find?
@@MaxiDsn Code: 2RWHg4URun
@@MaxG1054 what to to with the code?
@@MaxiDsn that's the Discord group
WOW! Update link please, don't work! Very cool!
broken link, make new one!!!
wildly well done