Coding Challenge 183: Paper Marbling Algorithm

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  • Опубліковано 19 тра 2024
  • All aboard as I attempt to simulate the artistic process of paper marbling. The algorithm is based on the paper 'Mathematical Marbling' by S. Lu, A. Jaffer, X. Jin, H. Zhao, and X. Mao. The code is written in JavaScript using the p5.js library. Code: thecodingtrain.com/challenges...
    🚀 Watch this video ad-free on Nebula nebula.tv/videos/codingtrain-...
    p5.js Web Editor Sketches:
    🕹️ Mathematical Marbling: editor.p5js.org/codingtrain/s...
    🕹️ Dodecahedron: editor.p5js.org/codingtrain/s...
    🕹️ Marbling Phyllotaxis: editor.p5js.org/codingtrain/s...
    🕹️ Marbling Mouse: editor.p5js.org/codingtrain/s...
    🕹️ Marbling Color: editor.p5js.org/codingtrain/s...
    🕹️ Marbling Combs: editor.p5js.org/codingtrain/s...
    🕹️ Marbling Raster Pixels: editor.p5js.org/codingtrain/s...
    🕹️ Marbling Raster Pixels - Image: editor.p5js.org/codingtrain/s...
    🕹️ Marbling Raster Pixels - Video: editor.p5js.org/codingtrain/s...
    🕹️ Marbling Color - animate ink: editor.p5js.org/codingtrain/s...
    🕹️ handPose Marbling: editor.p5js.org/codingtrain/s...
    🎥 Previous: • Coding Challenge 182: ...
    🎥 All: • Coding Challenges
    References:
    🔗 Paper Marbling: en.wikipedia.org/wiki/Paper_m...
    🔗 Tokutaro Yagi: suminagashi.com/meet-the-arti...
    🔗 Digital Marbling: blog.amandaghassaei.com/2022/...
    📄 Mathematical Marbling: doi.org/10.1109/MCG.2011.51
    🔗 Mathematical Marbling: people.csail.mit.edu/jaffer/M...
    Videos:
    🎥 The Hydrodynamics of Marbling Art: gfm.aps.org/meetings/dfd-2023...
    🎥 • 3.4 Polar Coordinates ...
    Related Coding Challenges:
    🚂 • Coding Challenge #56: ...
    🚂 • Coding Challenge 102: ...
    🚂 • Coding Challenge #132:...
    🚂 • Coding Challenge 177: ...
    Timestamps:
    0:00 Introduction
    1:47 Mathematical Marbling
    2:16 Explain approach
    3:20 Start Coding
    4:20 Dropping paint
    7:03 Add the circle vertices using polar coordinates
    10:57 Add a marble function
    13:24 Refine the algorithm
    16:45 Add a tine function
    19:46 Circle detail
    24:50 Generalize the tine function
    29:43 Possible variations
    31:45 Outro
    Editing by Mathieu Blanchette
    Animations by Jason Heglund
    Music from Epidemic Sound
    🚂 Website: thecodingtrain.com/
    👾 Share Your Creation! thecodingtrain.com/guides/pas...
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    🖋️ Twitter: / thecodingtrain
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    🎥 • Coding Challenges
    🎥 • Start learning here!
    🔗 p5.js: p5js.org
    🔗 p5.js Web Editor: editor.p5js.org/
    🔗 Processing: processing.org
    📄 Code of Conduct: github.com/CodingTrain/Code-o...
    This description was auto-generated. If you see a problem, please open an issue: github.com/CodingTrain/thecod...
    #mathematicalmarbling #fluidsimulation #p5js #javascript

КОМЕНТАРІ • 110

  • @samuelgunter
    @samuelgunter 17 днів тому +114

    I've been subscribed since watching the snake coding challenge back in 2016 riding home from school, and now I'm at a university, I see we're still forgetting the "this dots" 😅

  • @lbgstzockt8493
    @lbgstzockt8493 17 днів тому +164

    This video is a great example for why single-letter variable names are a bad idea.

    • @lowellrindler9454
      @lowellrindler9454 17 днів тому +14

      You’ll never take my garbage variable names from me!

    • @WhateverOwO
      @WhateverOwO 17 днів тому +1

      as long as they work and you put a comment besides it it'll be fine lol

    • @qwerty_qwerty
      @qwerty_qwerty 17 днів тому +22

      @@WhateverOwO God, please do not suggest that to anyone. Ever. It's okay if it's a solo project with old code that you don't want to touch, but don't _suggest_ it to people!

    • @jeanlasalle2351
      @jeanlasalle2351 17 днів тому +10

      ​@@WhateverOwOWhy put a comment saying what it is instead of naming it?
      Have fun with "int a; //smoothing factor"
      And adding insult to injury intellisense will be worthless when you call your function which is accepting a variable of type int named a.

    • @krccmsitp2884
      @krccmsitp2884 16 днів тому +8

      @@WhateverOwO With self-explanatory names you don't need extra comments

  • @djtomoy
    @djtomoy 17 днів тому +45

    Every time I watch the intro to one of these videos it feels like you have access to a different version of the internet than me, one filled with wonder, creativity and beauty. 😢

  • @jasonoconner7863
    @jasonoconner7863 17 годин тому

    That historical artistic context at the start is gold. Great video!

  • @AryehS1989
    @AryehS1989 17 днів тому +50

    some of the best content on YT!

  • @motbus3
    @motbus3 14 днів тому +4

    This still is the best channel about programming ever. You gotta love Dan ❤

  • @justinfahland1225
    @justinfahland1225 16 днів тому +11

    programming alongside you and trying to work out these challenges in python has reinvigorated my motivation for programming as a hobby again. Its really exciting recreating the things you make in your videos and I'm finally finding programming fun again, keep up the good work

    • @RedHair651
      @RedHair651 11 днів тому

      What's your equivalent of P5.js?

    • @sontapaa11jokulainen94
      @sontapaa11jokulainen94 10 днів тому

      @@RedHair651 I am not the one you originally asked, but I myself use pythons turtle library to draw this stuff. You need to implement some stuff yourself, which exists as a builtin in p5js (for example in python you need to program the main drawing loop yourself), but it is quite good still in my opinion.

  • @jaydeep-p
    @jaydeep-p 17 днів тому +8

    Hands down, you're the best coding channel!

  • @RicoGalassi
    @RicoGalassi 17 днів тому +8

    This has got to be the coolest coding train videos yet!! Awesome Dan!

  • @Apchenail
    @Apchenail 17 днів тому +3

    First video I look at since many years (of the "purple rain coding challenge generation"). The pacing of your video is much more dynamic now, I am sure the young brains are even more attracted by it.

  • @aniketmehendale
    @aniketmehendale 12 днів тому +1

    i used to watch your channel when i was in college, i came across this video randomly. glad to see youre still at it, ah the nostalgia

  • @ForrestLowe-ez6is
    @ForrestLowe-ez6is 17 днів тому +7

    Coding Bob Ross

  • @tunaroll3957
    @tunaroll3957 17 днів тому +3

    This is so genuis and showcases how much P5 can accomplish, combined w math!

  • @HeadmostCantaloupe
    @HeadmostCantaloupe 17 днів тому +2

    You gotta love the new editing style with distinctive intros and all of that fancy stuff

  • @realcygnus
    @realcygnus 17 днів тому +2

    Back on the scene with ordinary old school challenges ! 💪

  • @MauroGrizia
    @MauroGrizia 17 днів тому +1

    I'm sometimes absolutely marveled at the amount of science that's being put into art to create this amazing patterns.
    I just saw a minute of this video and I already made up my mind. I'm soooo following this tutorial.

  • @vavassor
    @vavassor 17 днів тому +5

    Years ago I tried to make a fluid sim for marbling. I had a flow sim and was trying to make things more incompressible by reducing diffusion using "back and forth error correction and compensation". Which helped the ink not mix together into grey/brown as quickly. But didn't have that thick ink look. Using vector shapes looks fantastic! And the raster method is cool too. Now I wanna revisit this idea

  • @fabiomartins1218
    @fabiomartins1218 17 днів тому

    You have no idea how many times I tried to do this, Daniel. Thank you oh-so-much!

  • @onkelhoy1
    @onkelhoy1 17 днів тому

    Dan as always, thank you for your video, I love listen, watch you struggle in whatever the exciting task you take open yourself meanwhile I struggle on my own work/projects etc

  • @ZerofeverOfficial
    @ZerofeverOfficial 17 днів тому +7

    immiscible, my new favorite word

  • @clearwavepro100
    @clearwavepro100 10 днів тому +1

    Excellent explanation of the formula! Super accessible :)

  • @theminivann
    @theminivann 17 днів тому +1

    Oh snap this is my first coding train video that I'm catching on release day, HI DAN THANK YOU FOR BEING AWESOME

  • @forgey9211
    @forgey9211 17 днів тому +4

    I'm here for you 😊 Another beautiful video

  • @matcha69420
    @matcha69420 17 днів тому +8

    yay just in time for my bus commute!

  • @AndersonChristianPurigringo
    @AndersonChristianPurigringo 10 днів тому +1

    Cara, vc é fera demais. gosto muito dos seus conteudo e a sua forma alegre de compartilha.

  • @elmeromero8761
    @elmeromero8761 17 днів тому +1

    I just started studying Computer Engineering on College and it has been kinda rough, a lot of stress and there has been times that I've thought about droping out. But then I found your videos and my love for programming came back. I just wanted to say thank you for making programming seem so fun and interesting to me again!!!

  • @TiferetJackson
    @TiferetJackson 3 дні тому

    That's amazing at first I thought it impossible yet you made it look so easy! 😮

  • @tedhinklater3203
    @tedhinklater3203 16 днів тому

    I don't even code but your enthusiasm is pretty infectious and I do love the art

  • @BarneyCodes
    @BarneyCodes 17 днів тому

    Amazing video as always! This one was so much fun!

  • @umitsn
    @umitsn 12 днів тому

    Great example, thanks so much 🙏🏻

  • @mrkjsmt
    @mrkjsmt 14 днів тому

    Thanks so much!! I'd love more of these oldskool graphics challenges, please, please!!

  • @raulAlbiyol
    @raulAlbiyol 17 днів тому +1

    Why Are you so Awesome? Keeping making such videos.. Love from INDIA❤

  • @HansMilling
    @HansMilling 14 днів тому

    Long time follower. This reminds me so much of making graphics demos on my Amiga and later PC. It was all about creating cool effects.

  • @esphix
    @esphix 17 днів тому +1

    The reason for the magSq function being better to use is because it is just the dot product of a vector with itself. This is due to the magnitude being computed using the Pythagorean theorem which uses a square root, which is an expensive operation. By immediately calling the magnitude squared function you remove the need to compute the sqrt.

  • @DipamSen
    @DipamSen 17 днів тому +1

    Very cool video!!
    PS: After having watched many OOP tutorials, at 2:31 i totally expected the two "properties" to be "centre" and "radius" 😅

  • @danielrubio2746
    @danielrubio2746 15 днів тому

    You are the best!

  • @mmilerngruppe
    @mmilerngruppe 17 днів тому

    that's really an awesome video! thank you a lot.

  • @reid_makes_art
    @reid_makes_art 17 днів тому +1

    Great aesthetic!

  • @TheCatull
    @TheCatull 10 днів тому

    Danke!

  • @wlockuz4467
    @wlockuz4467 4 години тому

    The Bob Ross of coding.

  • @marcospaulolima642
    @marcospaulolima642 15 днів тому

    Damn, insane video! ❤

  • @leonardopotenza7379
    @leonardopotenza7379 17 днів тому +1

    u are the best Dan

  • @jaybee2530
    @jaybee2530 17 днів тому +1

    This is fantastic, great work! This also makes me feel very dumb. 😅

  • @chichongc
    @chichongc 17 днів тому

    Oh! I found I really like this algo~

  • @yousifmobark6981
    @yousifmobark6981 16 днів тому

    i love this channel

  • @xotmatrix
    @xotmatrix 17 днів тому

    Super interesting.

  • @SimpleCarGuy
    @SimpleCarGuy 17 днів тому

    Can you do a tutorial on how to always be happy, enthusiastic and so positive!?
    Love the videos!

  • @DivineIntervention-12
    @DivineIntervention-12 6 днів тому

    2.5 thousand likes and 0 dislikes is incredibly uncommon XD keep it up

  • @zylascope
    @zylascope 17 днів тому

    Cool!

  • @ethanhermsey
    @ethanhermsey 17 днів тому +1

    Ooh this is really cool! I've unsuccesfully been trying to get something like the immiscible drops, definitely trying this out :)
    hhmm.. tine lines from flowfields

  • @bluegamemc1403
    @bluegamemc1403 17 днів тому

    no clue what this means but I still clicked right away

  • @HarDarkable
    @HarDarkable 17 днів тому +1

    Long time since This dot Song!

  • @NoVIcE_Source
    @NoVIcE_Source 16 днів тому

    lovely

  • @WinterSolsticeGaming
    @WinterSolsticeGaming 17 днів тому

    Cool Vid

  • @egebayraktar6620
    @egebayraktar6620 9 днів тому

    adamsın kralsın

  • @limboreversible
    @limboreversible 12 днів тому

    Hi, this is amazing.
    Is there a version in processing code of this coding challenge ? I'm totally Stuck with the marble function:-( Thanks again Mr. Schifman for your continuous inspiration

  • @StayMotivate-or7rf
    @StayMotivate-or7rf 3 дні тому

    Hello sir you are doing great work for our community,but I have a humble request please make video on maths learning topics which are important to become AI and ml engineer with proper guidance and free learning resources and full roadmap of learning mathematics please sir ! 🙏🙏 But thanks for your hardwork😊.

  • @sangwookim5551
    @sangwookim5551 15 днів тому

    Hi Daniel! I am a huge fan of your works and even made my own generative art NFTs using p5.js following your tutorials! Just wondering though, what are your thoughts on AI art, and how it may impact the value of human-made art in the coming years? Do you think the current art(including generative art) will retain its value when AI could make them just as good, if not better? :)

  • @daviddawkins
    @daviddawkins 15 днів тому

    I watched this at x1.25 by mistake and now I don't think I can sleep

    • @TheCodingTrain
      @TheCodingTrain  15 днів тому +1

      if you watch it backwards at 0.75x it'll cure you

    • @daviddawkins
      @daviddawkins 14 днів тому

      @@TheCodingTrain I forgot to add that I loved the video.

  • @outside8312
    @outside8312 17 днів тому +3

    Kinda want to try water marbling my nails again now... But it will probably end badly 😅💅

    • @paultapping9510
      @paultapping9510 17 днів тому

      that would totally work! enamel is hydrophobic, so as long as you masked your fingers off you could use hydrodipping.

    • @TheCodingTrain
      @TheCodingTrain  14 днів тому

      Please share if you do!

  • @at-2974
    @at-2974 13 днів тому

    Could a generalized tine line still function effectively without relying on the dot product? Instead, could it exclusively use vertical tine line, achieved by rotating shapes to align the vertical tine line at the desired location, and then rotating the shapes back to their original angles?

  • @flashbond
    @flashbond 17 днів тому +1

    That's a Turkish art called "Ebru". I guess the English phonetic will be Abrou

  • @gutzimmumdo4910
    @gutzimmumdo4910 8 днів тому

    hi coding train, i saw a cool pattern and i was wondering if u could program such a thing, is called "cohomology fractals", seems quite cool of a visual but also kinda complex maybe.

  • @subinaypanda9936
    @subinaypanda9936 16 днів тому

    We can have a relation between the radius and the circleDetails like higher the radius, higher will be circleDetails.

  • @nguyenlevlog4586
    @nguyenlevlog4586 17 днів тому

    good

  • @dhairyashah3104
    @dhairyashah3104 12 днів тому

    make a video on queuing theory please

  • @000aleph
    @000aleph 17 днів тому

    So do we have incompressibility?

  • @RajJaiswal538
    @RajJaiswal538 16 днів тому

    Any idea how the smoother version of it would work? Should I just interpolate it from older position to newer position with time?

    • @TheCodingTrain
      @TheCodingTrain  15 днів тому

      That's an interesting idea to try! I did it by adding multiple smaller blobs of the same color slowly, it's not efficient or optimal but seems to work. Maybe removing blobs that are fully enclosed would help? You can see all the example and variations on the webpage linked in the description.

    • @RajJaiswal538
      @RajJaiswal538 14 днів тому

      @@TheCodingTrain thanks! Will check them

  • @bobweiram6321
    @bobweiram6321 17 днів тому

    Imagine applying this in real time to reality through Apple's Vision Pro Goggles.

  • @jthawken123
    @jthawken123 17 днів тому

    Ah yes, the inside cover page of the hymnal.

  • @RandomEG1234
    @RandomEG1234 14 днів тому

    please help, my variable will not save, and i need it to stay the same when i re run it

  • @SquareRootOfNegativeOne
    @SquareRootOfNegativeOne 15 днів тому

    Does the java code exist for Processing? I tried converting it myself and I can't get it to work. Probably because I don't know what I'm doing....

    • @SquareRootOfNegativeOne
      @SquareRootOfNegativeOne 15 днів тому

      never mind. figured it out - learned a couple things too!!

    • @TheCodingTrain
      @TheCodingTrain  15 днів тому

      I haven't been keeping up with porting the examples, but you are welcome to add to github.com/CodingTrain/Coding-Challenges/

    • @SquareRootOfNegativeOne
      @SquareRootOfNegativeOne 13 днів тому

      @@TheCodingTrain I put up what I got but I can't help but feel like I shouldn't be the one doing it - I'm self taught and there may be errors. It would be amazing though if I could get some feedback though...

  • @geoffwagner4935
    @geoffwagner4935 12 днів тому

    holy cowsay , I actually got magSq();

  • @pierremarcotte6299
    @pierremarcotte6299 12 днів тому

    Dumb guy here... what part in the code guarantees that the area of a drop is always equal?

  • @alvarobyrne
    @alvarobyrne 17 днів тому

    Kwel!

  • @planktonfun1
    @planktonfun1 12 днів тому

    its not fluid enough

  • @user-gs7vk6sw9y
    @user-gs7vk6sw9y 17 днів тому

    its nearly impossible to follow your video if you are always zooming in for now reason.

  • @gsestream
    @gsestream 17 днів тому

    less is more you know. one is enough. do you be lacking marbles. God be your only marble. of great worth. dont sell it to anyone. localized intersection fluid sim is not expensive. you can either do a octree space division or just 3d range sorting intersection algorithm. or just the falling sand simulation but using liquid/gas pressure local small steps simulation. just like life simulator. nothing is a problem. all pre-solved. even those that you have not solved. honor to God. not to knowledge. even if God knows everything. you say you are miscible. you said "I am miscible". who do you mix with in the pot. fluid sim is like neutral net drift training by evolutionary algorithm. it will settle in some balance after simple optimization steps. minimum (proton) sized dots self-arranging neural fluid matrix. the fluid dots approximate the whole fluid in the mass. you can also derive your own fluid pixel algorithm of other type. physical or not. well if each pixel/cell can hold only hold one fluid unit then you have the algorithm working principles. the more and smaller the simulated drop cells are, the better and heavier (gpu) the simulation is. graphically making the drops overlap makes a continuous fluid in all places necessary, using smaller area for sphere/circle drop collision. there are no other drops. you dropped your marbles. time will tell. lol only a bit insane. stay sane dr. so you make a gpu object of circle shape and push it around. hmh. deformation. not dot simulation at low scale. instead of using the deformation graphics function directly, maybe do the low level simulation yourself. also interesting. the underlying tech code I mean. seems like deformation math lib is being used heavily. oh you actually do the small drops simulation. my bad. drink drink. coffee makes depressed drops. wow dude. nice trip bro. photoshop finger tool for paint drops. maf. the paint must be a leaner. paint water foundation simulator. no sell.

  • @AtomicBl453
    @AtomicBl453 17 днів тому

    watch this at 0.25 speed, thank me later.

  • @andreestermeneses5615
    @andreestermeneses5615 15 днів тому

    You are the best!