Parametric design is not about slicing, is about having a non destructive workflow. That will allow you to change any "parameter" of the design without having to start from scratch every time you make design choices.
You're right in a sense, but I think you may be confusing what he's saying (in an art sense) with the concept of "parametric modelling"... Which is what you're explaining here.
it's 2 commands, Ctrl R for cuts then Ctrl B for bevel the cut into 2. If you want to add 2 cuts on the same distance from border, you add one in the middle control R, then bevel it with control B, you can after that set the distance with your mouse.
I have seen your video. It would help a lot if you wrote in the subtitle of your video. what modifier have you used in it. otherwise an interesting video. thanks in advance
This is indeed no Parametric design. True parametric design is when you only use input variables that feed a non destructive modifier stack (use geo nodes if you can) AND create output variables that can be accessed for costing and production. If you want to see more details about parametric design in blender, look at my series about it: ua-cam.com/video/GPzhlM5dlc0/v-deo.htmlsi=VeZvtCwb1re7GP-s
@@architecturetopics Sorry but it's not :) I suggest you to read some articles of Patrik Schumacher. You can gain deeper insight about what parametric design is. Please take this comment as a positive one, good luck 🙏🏻
@@TheType0negative We call any design where the outcome is changeable by the income algorithm/numbers is parametric. Like in here if we change any of the numbers like thickness or distance, the outcome change, though it's not on a big scale, still parametric. A quick search on google for parametric furniture can help.
@@TheType0negativeParametric means that you have input values. The modifier stack in blender is nothing else than modeling nodes in grasshopper or modeling features in SolidWorks. There are different ideas of what parametric modeling is. Read more next time.
Not deleting the default cube is the best start possible! Wonderful!
Right! it went through a lot
Parametric design is not about slicing, is about having a non destructive workflow. That will allow you to change any "parameter" of the design without having to start from scratch every time you make design choices.
You're right in a sense, but I think you may be confusing what he's saying (in an art sense) with the concept of "parametric modelling"... Which is what you're explaining here.
This looks amazing. Well done!
Thank you! Cheers!
At 0:34, how do you get the loop cut to go in both directions? Can't find anything about it online. Thanks for your help, and tutorial!
it's 2 commands, Ctrl R for cuts then Ctrl B for bevel the cut into 2.
If you want to add 2 cuts on the same distance from border, you add one in the middle control R, then bevel it with control B, you can after that set the distance with your mouse.
great work! ❤
Thats dope!!
thanks!
Thanks for the video. How do I then export the pieces as DXfs for CNC?
I have seen your video. It would help a lot if you wrote in the subtitle of your video. what modifier have you used in it. otherwise an interesting video.
thanks in advance
Greate lesson!!! I wish I had Lattice like FFD in 3ds Max. Lattice has strange unround Bspline form))
Glad it helps! True and is more simple than 3dsmax FFDs, for me atleast.
so awesome😊😊😊
great!
How do I then export the pieces as DXfs for CNC?
Right? Because that's what we ultimately wanna do.
I might even end taking this to fusion 360, because that one I can trust with something like this.
You have to apply modifiers, then, in edit mode, select face by face to separate what you need and then export
Amigo, como posso separar cada "fatia" para cortar em cnc?
Amazing , tnx
thanks mate!
god❤
🙃
This gret video
thanks!
This is indeed no Parametric design. True parametric design is when you only use input variables that feed a non destructive modifier stack (use geo nodes if you can) AND create output variables that can be accessed for costing and production. If you want to see more details about parametric design in blender, look at my series about it: ua-cam.com/video/GPzhlM5dlc0/v-deo.htmlsi=VeZvtCwb1re7GP-s
هذا يحتاج حاسوب قوي على ما اظن! 🤔
Sure but like normal ones can do fine with bit of lag. Generally Blender processors can't deal right with high-poly counts, it freezes.
You know this is not parametric. Right?
I think it's 🙃
@@architecturetopics Sorry but it's not :) I suggest you to read some articles of Patrik Schumacher. You can gain deeper insight about what parametric design is. Please take this comment as a positive one, good luck 🙏🏻
@@TheType0negative
We call any design where the outcome is changeable by the income algorithm/numbers is parametric.
Like in here if we change any of the numbers like thickness or distance, the outcome change, though it's not on a big scale, still parametric.
A quick search on google for parametric furniture can help.
@@TheType0negativeParametric means that you have input values. The modifier stack in blender is nothing else than modeling nodes in grasshopper or modeling features in SolidWorks. There are different ideas of what parametric modeling is.
Read more next time.
We are here for the knowledge on how to create, the name means little at the moment. Awesome tutorial @architecturetopics