I had 200 dwellers for years with all almost max stats. But then I culled my entire vault except for level 1s and then leveled them with 17 endurance to level 50. Took at least a year to get 200 dwellers to max stats in all specials and “endurance leveled”. I did it by just sending them to the wasteland after they trained for like a month. That vault was from January 2016. However I am still working on crafting dragon’s maws for all my dwellers and best outfits for their rooms over 7 years later
Also max INT before sending them out it will then allow you to level them faster... once you have the Supers complete at max 10s equip the guys you send out with STR and AGI gear (AGI makes them shoot faster) and some LUCK for even better finds ;)
it sucks that the game doesnt prioritise endurance in the wasteland, everytime i send my maxed dwellers out with +3 or 5 endurance gear on the second they stumble across any similarly statted piece of clothing they automatically swap them out and theres very little you can do to change it back unless your stalking the game 24/7. I did a huge training haul of 25 max statted dwellers and sent them all out in +3 endurance minimum, in a days time they were all running around in charisma or intelligence clothing its wack.
Do you know how can i get this +7 wasteland gear? Only crafting? I'm in the start of the game and i can't craft legendary outfits yet. Only have the 5+ wasteland gear
once you get them to the level you want put on outfits and pets according to what you wish for they to accomplish Strength - Increased Strength gives a dweller a better chance to open locked things and inflict more damage. Perception - Increased Perception increases the chance of a dweller finding better items. Endurance - Increased Endurance results in your dweller taking less damage in fights, and able to sustain more radiation.† It is also a necessary statistic for working in the Nuka-Cola room. Charisma - Increased Charisma increases the chance of your dweller being able to meet non-hostile people in the wasteland who can give them free supplies. Intelligence - Higher Intelligence increases the chance of your dweller being able to help people and be rewarded. Agility - Increased Agility increases a dwellers chance of running away from enemies that are too strong to fight, resulting in less damage taken. It also indicates how quickly they return fire when in combat of any kind. Luck - Increased Luck results in dwellers finding caps more frequently and in larger quantities, as well as increasing the number of critical hits. and once your dweller gets 11 or above endurance, they also take negative rad damage allowing you to not pack radaways for them in the wasteland
If I have dweller with 10 endurance and +7 endurance from armor, then level up to max, and take armor off - will he have same amount of HP as max level 10 endurance dweller that was leveled up without +endurance armor?
@XingGao-fh1qj no it doesn't and I have been testing, it does NOT add health after you have a super dweller. I'm still seeing if it affects dwellers who aren't super
Lvl up a dweller from lvl 1 with 1 endurance to lvl 50, then lvl up a dweller with 10 endurance plus an outfit of +7 endurance to lvl 50, removing their items you will quickly see that the 17 endurance from 0 to lvl 50 will have far more health.
@@wastelordslegends the only special stat that affects the "behind the scenes" stats as the dwellers level up is endurance. Each time the dweller levels up, it adds a certain amount of health to the dweller's total health based on the endurance stat total (the base stat plus equipment)
I am having real issues with my dwellers leveling up in the stats. I was sending all my new adults atraight to the gyms, but they weren't leveling up on stats really. It was taking a long time, like days. So i thought you needed higher level dwellers to be able to level ip in the gyms faster. 🤷🏻♀️ Frustrating!!
Endurance caps at 11, health from endurance caps at 10 but characters stop taking radiation in wasteland not quests with 11, stats all cap at 10 and don't surpass making armor pointless on perfect built characters
Not true, my dwellers with 10 Endurance live much longer with +7 Endurance outfits, plus if you train a lvl 50 dweller to 10 end he will be way weaker than a lvl 1 with 10 Endurance leveled to 50.
Additionally, lets say you have a reactor room full of strength 10 dwellers. you will notice, when you drag a dweller that has a strength total of 15, it will show you a +5. If the outfit couldnt boost the stat higher than 10, there would be a 0 instead of +5. This is true for every special stat. This proves, that the stats can be increased beyond 10, by using outfits. Therefor, even fully maxed dwellers still benefit from outfits
I don't believe so because it's not their endurance that gets exponentially higher it's their health. So If the have high end and lvl up it will increase their health and nothing more.
@@wastelordslegends frr, Just now i realised this so Im training a dude with 8 endurance i found a few days ago, too bad im training him now that he’s level 10, he leveled up with 8 endurance already tho so I hope thats still good
@bibuhbah1485 definitely that's really good, before I knew this my guys were lvl 50 with like 4 endurance lol, so as long as you work towards upgrading END and then Lvl you'll be fine.
@@wastelordslegends yes I main on xbox, before my name deters you away, The Enclave Project is a Fallout group that wishes to create a film that puts lore and rp into a film about the power vacuum that Appalachia is, so no lol we are not an enclave group
@Enclave_America awesome lol, and I will definitely have to check that out because I too would like to make a fan film, im excited to see how it turns out! I'm unsure if Genesis is recruiting, but I'll find out, be sure to check the description of the Genesis video on my channel as it contains the GT of the Elder of the group.
I am sorry but I watched this and I will revere every one to the clips made by pressing X I got my knowledge from him and training my dwellers to his suggestions, raise a baby dweller train your dweller in endurance as a bare minimum (I max them out completely) make sure you have 6 heavy wasteland gear +7 endurance give your dweller preferably a dragons maw plasma rifle and send them out for 285 hit points when lv 50 I usually do this with a new faults in 3 early game pick everyone, mid game do the above but wit lesser gear, end game like I described above
I had 200 dwellers for years with all almost max stats. But then I culled my entire vault except for level 1s and then leveled them with 17 endurance to level 50. Took at least a year to get 200 dwellers to max stats in all specials and “endurance leveled”. I did it by just sending them to the wasteland after they trained for like a month. That vault was from January 2016. However I am still working on crafting dragon’s maws for all my dwellers and best outfits for their rooms over 7 years later
The fuck can you help me
Bro, do pets with properties to increase the percentage of health points affect the ultimate endurance?
Aww man i wish i knew this for my first max dweller but this video gives some great advice of what not to do
Thank you! And RIP
Also max INT before sending them out it will then allow you to level them faster... once you have the Supers complete at max 10s equip the guys you send out with STR and AGI gear (AGI makes them shoot faster) and some LUCK for even better finds ;)
it sucks that the game doesnt prioritise endurance in the wasteland, everytime i send my maxed dwellers out with +3 or 5 endurance gear on the second they stumble across any similarly statted piece of clothing they automatically swap them out and theres very little you can do to change it back unless your stalking the game 24/7. I did a huge training haul of 25 max statted dwellers and sent them all out in +3 endurance minimum, in a days time they were all running around in charisma or intelligence clothing its wack.
Nice content and helpful! Simple and straight to the point!
Thank you. I'm glad you liked it!!
I wish we could travel out and see other vults. Get the option to trade clothes or weapons even dwellers. Oh well. 😊
That would be so cool!!
Legend, Thanks for the helpful explanation. I didn't know!
Thank you. I'm glad you liked it!! I'm super late, but I wanted to thank you!!
Why does my dweller have to be lvl 1?
@f22.raptor227 because they gain health each time they level up, meaning lvl 1 will be the best for over all health
Tysm and do U have a video of how to keep my resources up without nuclear reactors and gardens?
Wow I never knew that, thanks!
Glad it helped!! (Sorry it took forever to reply)
Sigh…. I feel like I’ll never fully comprehend this game. But thanks for the tips 😅😅🙏
Watching the “Pressing X” UA-cam channel videos on this is very helpful. Pretty much everything you need to know is in his playlists
Glad to help!!
I did that when I first played fallout shelter.
Ah shit I didn’t realise it mattered above 10 maxed my first guy out at lvl 1 then sent out with P and L clothes
Thanks! This info is amazing!
Glad it was helpful!
I'm almost done kicking out every dweller not maxed at level 1. I have about 180 dwellers max stats at level 1 and then leveled up to 50.
And if, instead of an E7 suit, using a suit with the amount of stat 12 (death jacket) would not be better?
I'd use E7 because endurance and in return health is affected by lvl
@zip-zx6vw nope just endurance
I believe Luck is also a factor in how much health is gained during levelling up.
It is not, only endurance is, but luck is a great special nonetheless!!
thats wut i was looking for
Cool thank you bro, game changer.
Do you know how can i get this +7 wasteland gear? Only crafting? I'm in the start of the game and i can't craft legendary outfits yet. Only have the 5+ wasteland gear
Crafting or lunchboxes, pretty rare though
once you get them to the level you want put on outfits and pets according to what you wish for they to accomplish
Strength - Increased Strength gives a dweller a better chance to open locked things and inflict more damage.
Perception - Increased Perception increases the chance of a dweller finding better items.
Endurance - Increased Endurance results in your dweller taking less damage in fights, and able to sustain more radiation.† It is also a necessary statistic for working in the Nuka-Cola room.
Charisma - Increased Charisma increases the chance of your dweller being able to meet non-hostile people in the wasteland who can give them free supplies.
Intelligence - Higher Intelligence increases the chance of your dweller being able to help people and be rewarded.
Agility - Increased Agility increases a dwellers chance of running away from enemies that are too strong to fight, resulting in less damage taken. It also indicates how quickly they return fire when in combat of any kind.
Luck - Increased Luck results in dwellers finding caps more frequently and in larger quantities, as well as increasing the number of critical hits.
and once your dweller gets 11 or above endurance, they also take negative rad damage allowing you to not pack radaways for them in the wasteland
If I have dweller with 10 endurance and +7 endurance from armor, then level up to max, and take armor off - will he have same amount of HP as max level 10 endurance dweller that was leveled up without +endurance armor?
Nope the +7 will be a much mightier dweller!!
Thank you for the help joe rogan 🙏
Love it , keep the fallout shelter content coming !!
I have a dweller doing strength training but i dont know if that will max out the strength stat for special or not.
It will be max when he gets to 10, that is all.
@@wastelordslegends why thank you for telling me as it would be helpful to know.
@MartinTheLeviathan np, the training for endurance at level 1 thing can be confusing, but it only applies to Endurance.
@@wastelordslegends got it
What about the pets that have + 70% health does that increase the base health or just a good thing when equipped?
Does removing the endurance gear on your dweller after they reached max lvl affect the dwellers health?
@XingGao-fh1qj no it doesn't and I have been testing, it does NOT add health after you have a super dweller. I'm still seeing if it affects dwellers who aren't super
Thanks man
What's the validation of the "endurance before leveling up" thing?
Lvl up a dweller from lvl 1 with 1 endurance to lvl 50, then lvl up a dweller with 10 endurance plus an outfit of +7 endurance to lvl 50, removing their items you will quickly see that the 17 endurance from 0 to lvl 50 will have far more health.
Can you mate two maxed out characters To make a super baby? Is this hoxes or truth?
Not really their specials are decent but not great
So this is essentially like pokemon ev stats.
how do you have a dweller that low level with that high stats. is it something to do with controlled breeding?
Yes and training
nice man
When i send them to the wasteland they chage thire clothes when they find new ones anyway to stop that ?
They change depending on if the outfit is better, so give them better outfits.
@@wastelordslegends ok
Bring them back in when they change
If I didn’t do this from the start is it too late? Or can I start training them a little later if they’re leveled up a bit more
Just get new dwellers by ejecting the bad ones
Exactly
Are the “bad” ones the ones with low specials that have already leveled up?
@@wastelordslegends the only special stat that affects the "behind the scenes" stats as the dwellers level up is endurance. Each time the dweller levels up, it adds a certain amount of health to the dweller's total health based on the endurance stat total (the base stat plus equipment)
@@chichibangbang3667 and these “new” dwellers do I send them straight to level up their specials??
My vault is filled with 112 women and 1 man which is me 😂.
Am i a man of culture 😅?!?!?
Playing again in 2024
🤣 only in the Fallout universe could you accomplish that 🤣
I am having real issues with my dwellers leveling up in the stats. I was sending all my new adults atraight to the gyms, but they weren't leveling up on stats really. It was taking a long time, like days. So i thought you needed higher level dwellers to be able to level ip in the gyms faster. 🤷🏻♀️ Frustrating!!
Nope, you just gotta upgrade your rooms. They take awhile!
Is endurance the only one I should max before leveling up?
Yes
@@wastelordslegends thanks
@@jacobbailey2950 Np, good luck on your vault!
Endurance caps at 11, health from endurance caps at 10 but characters stop taking radiation in wasteland not quests with 11, stats all cap at 10 and don't surpass making armor pointless on perfect built characters
Not true, my dwellers with 10 Endurance live much longer with +7 Endurance outfits, plus if you train a lvl 50 dweller to 10 end he will be way weaker than a lvl 1 with 10 Endurance leveled to 50.
Additionally, lets say you have a reactor room full of strength 10 dwellers. you will notice, when you drag a dweller that has a strength total of 15, it will show you a +5. If the outfit couldnt boost the stat higher than 10, there would be a 0 instead of +5.
This is true for every special stat. This proves, that the stats can be increased beyond 10, by using outfits. Therefor, even fully maxed dwellers still benefit from outfits
@@jannismueller2586Great point!
I wonder can it be done with other stats like Agility
Very wrong
Do dwellers get old?
No, if so my character would be Master Oogway
Does it work with agility?
No
Yeah, but what are you trying to obtain ? A more sufficient dwelling against time or a bunch of humans that are high powered
Do i have to use wasteland gear whiles leveling the dweller up?
no just when u send him to the wasteland
Does it only count for Endurance or are other stats also like this?
I don't believe so because it's not their endurance that gets exponentially higher it's their health. So If the have high end and lvl up it will increase their health and nothing more.
@@wastelordslegends thanks dude
@bibuhbah1485 Yeah no problem, it's confusing stuff
@@wastelordslegends frr, Just now i realised this so Im training a dude with 8 endurance i found a few days ago, too bad im training him now that he’s level 10, he leveled up with 8 endurance already tho so I hope thats still good
@bibuhbah1485 definitely that's really good, before I knew this my guys were lvl 50 with like 4 endurance lol, so as long as you work towards upgrading END and then Lvl you'll be fine.
Is BOS Genisis still up?
Yes we are
@@wastelordslegends could I possibly join?
@@Enclave_America are you on xbox?
@@wastelordslegends yes I main on xbox, before my name deters you away, The Enclave Project is a Fallout group that wishes to create a film that puts lore and rp into a film about the power vacuum that Appalachia is, so no lol we are not an enclave group
@Enclave_America awesome lol, and I will definitely have to check that out because I too would like to make a fan film, im excited to see how it turns out! I'm unsure if Genesis is recruiting, but I'll find out, be sure to check the description of the Genesis video on my channel as it contains the GT of the Elder of the group.
I can build with the rooms a build a happy dwelling. I don't need a bunch of super humans. Rooms vs humans. 😊
w
🤟🏻
Why do u want endurance?
More health!
I am sorry but I watched this and I will revere every one to the clips made by pressing X I got my knowledge from him and training my dwellers to his suggestions, raise a baby dweller train your dweller in endurance as a bare minimum (I max them out completely) make sure you have 6 heavy wasteland gear +7 endurance give your dweller preferably a dragons maw plasma rifle and send them out for 285 hit points when lv 50 I usually do this with a new faults in 3 early game pick everyone, mid game do the above but wit lesser gear, end game like I described above
U cheats??
No