Realistic hipfire mechanism, gun moves from place to place to simulate the effect of recoil and its bullet does not spreading from barrel rather gun is kicking.
That's what I love about it. I hate it when most games tend to make rounds travel away from the muzzle at ridculous angles just because your head isn't behind the sights. The character is technically still shouldering the weapon in third person in said games so...
Hip fire and point shooting are two different things. Point shooting is shooting from the shoulder without using the weapon's sights. Games like this and EFT for example do not have a hip fire mechanic, they have point shooting, which is why it's far more accurate than "regular" hipfire.
@Solipsil It means the weapons are just as accurate in terms of mechanics as as they are when using the sights. So it's not hipfire where you have no control over where the bullets are going.
@EMIDEX Yeah, it is. Usually in a game hipfire makes the weapon inaccurate, with bullets exiting the gun at an angle. However the point shooting in tarkov is literally just as accurate as using the sights, there's no increase in spread or anything like that.
^ As a bonus, you can also actually make anyone nearby go deaf as well. Had a sniper teammate in the game when I was the gunner in Frenzy, he fired so fast that my character got his ears ringing and started shouting lol
If you mean accurate as in how the gun sounds in real life, no it's not even remotely accurate. Sadly *most* mics can't pick up the truly explosive sound from *most* firearms. The mics will get blown out and will pick up a sound nothing similar to what it actually sounds like. Plus, there's no bullet crack and echo in this game Sadly none of the sound design developers of HWI have experience with firearms, and have to use recordings to base their design off of. Also, shoot any 50 cal gun without ear protection and you'll go deaf in the first shot
Dude, that's how the m82a1 bolt sounds in real life. Go watch some videos of testing that weapon. ua-cam.com/video/dQn5zfT6cdo/v-deo.html look at 6:35 Atleast do some research before commenting
@@geromy3154 Yes, I've replied to a deleted reply. The guy was saying something like "dude that's a cringy sound" or something like that I dont really remember
@@JohnNowakKindSir not with a 1911 frame, its notable that recoil is very controllable due to the ergonomics of the 1911 along with the added weight from the metal frame, the makarov is where I also see a bit of embellishment, sure its 9×18 mm round but it's a blowback operating system in a small frame, definitely should be more snappy
There is 1 cool detail I just discovered; If you use Mk18 and pick up mags from supply crate, mags stored inside you will be PMAG (tan color plastic mag) and can be used with other picked-up guns that use AR15 mag. By doing this, you can put PMAG on M16, Type03, L85, etc.
@@stinkyglasses mOdErN wArFaRe iS bEtTeR. I agree that there isnt a "strugeling" part in the reloads, but the animation themselves are way better because insurgency was actually made with love and not just for a cash grab. Note that there is a faster reload option where you dump the mag. The animations have way more detail then the in MW. You cant compare the reloads of insurgency and MW, because one is an indi team and ond is a triple A team that tries to make as much profit of the game. Plus if you look closly you will notice that there alot of small details, like the mag release is animated on a weapon like the m4
@@Saskas-qy3qq i disagree, irl i can reload way faster than this game. and mw literally has the same type of detail. and that cash grab thing is such a dumb idea. if that was even remotely true for EVERYBODY involved on COD. nobody would even attempt. ik some dont, but the animation team tried. that was the dumbest take i think ive ever seen on the internet. you should be ashamed.
@@damaraksama3008 It is an actual feature. It's not only limited with LMG's, if you shoot too much with a gun, that voice line can get triggered therefore adding a nice touch to the game
They're not that different. Instead, he should include chambering animation. Also, on M16A2, M16A4, M4A1 if you have a foregrip, chambering animation will be different. Whole reload animation will also be different if you're using M203.
Fun Fact: The P226R in British service is the L105A2 while the standard P226 is the L105A1. It isn’t a big deal that Insurgency calls it that but it is a note for those who are curious on British designations.
@@LegeFles 1st reload is with an empty mag 2nd reload is with bullets in the mag 3rd is speed reload (basically like 1st but with bullets still in the mag) so basically theres 3 reload animation
@Dallas Modern Warfare did a better job with an inexperienced Farah, not counting that ridiculous revolver stuff at the start ua-cam.com/video/YBQaJYFur5M/v-deo.html
I usually trust insurgency when it comes to model accuracy, but I have to ask, are the iron sights for most guns accurate? I saw a real Galil once and iirc the hole in the sight was so small I wondered how anyone could aim with it.
A lot of games with rear aperture sights have to use a bit of artistic license when modeling them. The real sights are tiny and would be hard to use in a video game, so they’re typically enlarged for visibility. This is most evident in games that feature the MP5 or G3, as the HK Diopter sight has a very small rear aperture. As for actually aiming the real things, it’s not difficult to see at all. When you shoulder the stock and peer down the sights, the rear sight is so close to your eye you wouldn’t have a problem lining up a shot.
From personal experience with the L85 I can say that yeah the sight is pretty accurate. They’ve flipped it irons to the night sights because the day sight is really small. I guess they switch to night sights so they can make it easier to animate the aiming.
There is an alternate version of every reload which is significantly faster but causes you to drop your current mag, they arent shown here for whatever reason.
The problem is gameplay wise, the M1911 and the M45 tend to be the same stats wise, which will lead to people calling the M45 an M1911 clone. Battlefield 4 is an example.
A shame they have downgraded some muzzle flashes ! Stingy move from the Devs hoping we wouldn't notice at least they should have made it an option in the video menu.
Well the MG3 and M240 are in .308 which is a full size rifle cartridge. The PKM fires 7.62x54R which is larger than .308. The M249 has a very fast ROF which means that it’ll recoil more.
Everything looks so realistic. There’s no key/notch on the rpg though. And I don’t remember the carry handle on the m249 actually staying up on it’s own
@@unman3882 really? I mean sure I didn't shoot any LMGs but I shot AKM when I was a fat unfit 14 year old boy and I easly reloaded it (can't say the same for shooting accurately) you would think a soldier with training and adrenaline in the middle of a battlefield would reload bit faster.
@@unman3882 well still isn't just that they are slow we can just say gameplay balancing but the character acts like they are in a firing range with all the time in the world instead of a battlefield you gotta be swift and reload quickly It could've been better if it was slow yet it looked like character was trying to reload fast as he can just in his haste having trouble getting the magazine out of their vest and inserting it into the gun because of the nerves and fast heartbeat
I hope they add other weapons that I like to see such as a .357 Magnum, Desert Eagle, FN Five-seveN, USP, UMP, P90, HK433, ACR, AUG, P416, FAMAS, HK417, AWM, PSG-1, T-5000, Intervention, MG4, M60E4, RPK, NEGEV, Beneli M4, Mossberg 500 Blackwater, and DP-12. I know that’s over kill, but that’s just me.
Ik this will come off as picky but I kinda wish there were a couple more shot guns, smgs, and pistols. For example: Spas-12, AA-12, Saiga-12, Deagle, 44 Magnum, Vector, P90, an MPX. It’d be cool to see those groups get a little bit more love.( I don’t own this game yet btw I’m just going off the video so they may have had updates adding these guns)
Brandon Snodgrass the click is the hammer going forward and striking the firing pin but without any bullet for the firing pin to strike it just goes click
because shotguns aren't used a whoie lot in a military or security force, since their effective range is only about 100 meters, and are really only used for utility purposes such as breaching
7:20 this is how 7.62x39mm AKs should sound in any video game.
Realistic hipfire mechanism, gun moves from place to place to simulate the effect of recoil and its bullet does not spreading from barrel rather gun is kicking.
That's what I love about it. I hate it when most games tend to make rounds travel away from the muzzle at ridculous angles just because your head isn't behind the sights. The character is technically still shouldering the weapon in third person in said games so...
Hip fire and point shooting are two different things. Point shooting is shooting from the shoulder without using the weapon's sights. Games like this and EFT for example do not have a hip fire mechanic, they have point shooting, which is why it's far more accurate than "regular" hipfire.
@Solipsil It means the weapons are just as accurate in terms of mechanics as as they are when using the sights. So it's not hipfire where you have no control over where the bullets are going.
@EMIDEX Yeah, it is. Usually in a game hipfire makes the weapon inaccurate, with bullets exiting the gun at an angle.
However the point shooting in tarkov is literally just as accurate as using the sights, there's no increase in spread or anything like that.
It’s funny because an older Roblox game called Phantom Forces already does that. Im stunned other games don’t do it tho
we're all going to ignore the fact that in the minute 18:53 the guy screams while melting down the gun?
also at 19:44
Probably screaming "Get Some!!" In arabic
Yes
Hahah yeah, the character will often do that when firing a lmg for an extended duration.
Yep, an awesome easter egg
Insurgency: thats not a lot of guns
Day Of Infamy: thats a lot of guns
Insurgency Sandstorm: now thats a lot of guns
Meanwhile the shotguns in Insurgency sandstorm
payday 2 be like: *now, tha- that's a whole metric fuckton of guns*
@@thefbi6773
*project reality* : hmph.
@@redactedgamersgd1788 absolutely nothing can top the amount of guns in payday 2
Fun fact: if you fast fire the barret and the m99
There would be a ringing sound as if you got deaf for a second
Just like you got in an explosion
That only if you spam it
I love how the guns move around as you fire them.
Also,IMO this game nailed its weapon reloads and sounds
This game makes me love the Troy Industries pair of iron sights.
The devs probably have a Troy Industries Iron Sight kink or something, given that they stick them upon nearly every gun that has Picatinny rails.
I mean, I have a pair on my Daniel Defense. They're nice, def better than the Magpul ones I had at first.
@@l.q.a.6279 or simply too lazy to make new assets
Are those the iron sights on the M16A4 and other similar rifles?
@@thegeforce6625 no. But if you use flip-up sight upgrade instead, you’ll get a Troy rear sight.
21:20 someone actually cocks back the lever on the rpg in a videogame for once
Far Cry 5 did that I think
Squad did it too..
But in Sandstorm,it's more realistic...
What about Battlefield 3, 4 ?
@@anri4774 Yeah
@@anri4774 3 didn't feature the hammer being cocked thats in BF4
16:34 They got this accurate. Compare it to a real-life semi-auto Barrett, and then come back here. 😉
^ As a bonus, you can also actually make anyone nearby go deaf as well.
Had a sniper teammate in the game when I was the gunner in Frenzy, he fired so fast that my character got his ears ringing and started shouting lol
@@unnamed_boi fax
I saw a video of a guy dual wielding Barretts
If you mean accurate as in how the gun sounds in real life, no it's not even remotely accurate. Sadly *most* mics can't pick up the truly explosive sound from *most* firearms. The mics will get blown out and will pick up a sound nothing similar to what it actually sounds like. Plus, there's no bullet crack and echo in this game
Sadly none of the sound design developers of HWI have experience with firearms, and have to use recordings to base their design off of.
Also, shoot any 50 cal gun without ear protection and you'll go deaf in the first shot
The M107 has a fire rate of 6 rounds per second maximum
You just gotta admit how beautifully rendered the gun models are. Everything to the reloads are realistic
Finally a game with a realistic charging sound for the m82
And god is it scary.
yeah, usually games make the rifle itself sound powerful but then the charging sound is pitiful
I love the weapon sway / inertia.
@@วาถลกั fuck off bitch
@@nismo3871 let me guess, his videos?
@@วาถลกั what is the meaning of this
16:34 that made me blush because of that sound
Dude, that's how the m82a1 bolt sounds in real life. Go watch some videos of testing that weapon.
ua-cam.com/video/dQn5zfT6cdo/v-deo.html look at 6:35
Atleast do some research before commenting
@@l3monguy unless you're replying to a deleted reply, zoinks over here didn't talk shit about how it sounds
@@geromy3154 well I'm not insulting it
@@geromy3154 Yes, I've replied to a deleted reply. The guy was saying something like "dude that's a cringy sound" or something like that I dont really remember
@@l3monguy just asking any guesses why he might’ve deleted it? (No exact answers just guesses*
0:41 every iraqi soldier love this pistol and im so happy when i see it in famous game
The PSYCHO GAMEING the tariq?
Bobby Shmurda yep 👍
It's beautiful! Isn't it?
powdered water looks realistic
Interesting Fact: the word *TARIQ* (*Տարիք*) in Armenian means AGE
other rifles: noticable recoil, but controlable
FAL and G3: U P
The M45's recoil is unrealistic. It looks like a 16 year old girl shooting her very first gun. There's no control at all.
@@JohnNowakKindSir not with a 1911 frame, its notable that recoil is very controllable due to the ergonomics of the 1911 along with the added weight from the metal frame, the makarov is where I also see a bit of embellishment, sure its 9×18 mm round but it's a blowback operating system in a small frame, definitely should be more snappy
Cause both using 7.62×51 NATO, that shyt kick hard. So yeah
Full auto .308 will do that
Here comes the gun eXpErTs
Me too 😆
Guns are not loud enough. The guns must make me deaf. 0/10
@@thepeskyone I wouldn't rate 0/10 if I would be YOU.
18:52 Screams like mad while spraying the gun
19:08 reloads calmly
He released his anger earlier, that's why.
These might be the best weapon animations I've ever seen.
17:32 that's literally Soldner level of recoil
lmao. but to be fair it is a big round
@@caminam78 And firing at 1000~ rpm
o yeha the sound of reloading those weapons
@@วาถลกั fuck off child
@@pigking2132 fuck you asshole
There is 1 cool detail I just discovered; If you use Mk18 and pick up mags from supply crate, mags stored inside you will be PMAG (tan color plastic mag) and can be used with other picked-up guns that use AR15 mag. By doing this, you can put PMAG on M16, Type03, L85, etc.
I love that they actually animated the fire selector, especially on the MP5
What a great video to ease myself up during the quarantine. Stay Safe man.. Keep makin em
Traveler no shit
I like how chill they reload the weapons
Hands down the most satisfying and well made reloads.
Modern Warfare is better. Here it's like the shooter is struggling to remove magazines before inserting a new one as slowly as possible
@@stinkyglasses mOdErN wArFaRe iS bEtTeR. I agree that there isnt a "strugeling" part in the reloads, but the animation themselves are way better because insurgency was actually made with love and not just for a cash grab.
Note that there is a faster reload option where you dump the mag. The animations have way more detail then the in MW. You cant compare the reloads of insurgency and MW, because one is an indi team and ond is a triple A team that tries to make as much profit of the game. Plus if you look closly you will notice that there alot of small details, like the mag release is animated on a weapon like the m4
@@stinkyglasses So like a regular soldier would...
@@Saskas-qy3qq this guy thinks reloads in real life are tacticool, probably thinks movie gun depictions are authentic
@@Saskas-qy3qq i disagree, irl i can reload way faster than this game. and mw literally has the same type of detail. and that cash grab thing is such a dumb idea. if that was even remotely true for EVERYBODY involved on COD. nobody would even attempt. ik some dont, but the animation team tried. that was the dumbest take i think ive ever seen on the internet. you should be ashamed.
I love this games animations. Scratch that I love everything about this game!
Iranian infantry(heavy/light/sniper/SF)
*RIFLES:*
G3A2-3 (10:43)
AKM-M (7:20)
*SECONDARY:*
P226 (2:41)
M9B (0:03)
*LAUNCHERS:*
RPG-7-M (21:14)
*LMG:*
PKM-M (19:43)
MG3A2-M (17:32
*SMGS:*
MP5/MP5SD (3:57)
UZI (4:53)
*CARBINES:*
G36C (10:17)
Finally a game where the devs can tell the difference between an AK-47 and an AKM
i love it when they get it right. like rising storm vietnam with the ACTUAL ak47/ type56. and akm
...And AKM from AK-74.
18:53 A A A A A A A A A
yuri tarted lol
If that is a feature(not an easter egg),
Then this game is special.
@@damaraksama3008 It is an actual feature. It's not only limited with LMG's, if you shoot too much with a gun, that voice line can get triggered therefore adding a nice touch to the game
Since the quick reloads will be in a separate video can you also include reload animation when on bipod?
They're not that different. Instead, he should include chambering animation. Also, on M16A2, M16A4, M4A1 if you have a foregrip, chambering animation will be different. Whole reload animation will also be different if you're using M203.
@@unnamed_boi well, how else would it be?
Fun Fact: The P226R in British service is the L105A2 while the standard P226 is the L105A1. It isn’t a big deal that Insurgency calls it that but it is a note for those who are curious on British designations.
Can't wait to test these at Xbox One in August!
This didn’t age well
@@darkkiller_2127 *presses c* Negative
@@darkkiller_2127 This *_REALLY_* didn't age well.
@@arctic676 well now U can
@@bonelesscheese8412 *1 year later
14:47 damn, sniper rifles are scary in this game. Gotta try it once I upgrade my PC
Anyone else notice the folding grip of the MP7 fly back as the character pulled the trigger and then fly forward back into his hand? 5:13
oh yeah I saw that too
Y’know there are Quick Reloads in this game too
Edit: Okay, I’ve read the description, how about extended magazines though?
He knows, he said he's going to put them in a separate video (it's in the description lmao) (no offense or anything btw)
@@rehanrheinendra1197 he already reloads 2 times in this video though...
@Rehan Rheinendra
Thank you kind sir for enlightening me
@@a.hauptmann8798 he's a genius, or something. Ahaha
@@LegeFles 1st reload is with an empty mag 2nd reload is with bullets in the mag 3rd is speed reload (basically like 1st but with bullets still in the mag) so basically theres 3 reload animation
Definitely the best reload animations I have seen. Fast enough to be realistic, but slow enough to admire the animation and sound design.
Too slow, there's too much needless wobble and it's like the user struggles to remove the old mag every time when they should easily slide out
@Dallas Modern Warfare did a better job with an inexperienced Farah, not counting that ridiculous revolver stuff at the start ua-cam.com/video/YBQaJYFur5M/v-deo.html
Those automatic 9mms have so much recoil when hip firing. It beats the .45 guns. It also lessens about 50% when aiming down sights.
Thanks for the showcase. Shooting against a wall to show the recoil patterns would be a useful vid
This game has the best reloading ever
but
the recoil is as good as the one in soldner secret war
Good video bro!!! After your video I started to play in this game!!! Thank you!!!
I usually trust insurgency when it comes to model accuracy, but I have to ask, are the iron sights for most guns accurate? I saw a real Galil once and iirc the hole in the sight was so small I wondered how anyone could aim with it.
A lot of games with rear aperture sights have to use a bit of artistic license when modeling them. The real sights are tiny and would be hard to use in a video game, so they’re typically enlarged for visibility. This is most evident in games that feature the MP5 or G3, as the HK Diopter sight has a very small rear aperture.
As for actually aiming the real things, it’s not difficult to see at all. When you shoulder the stock and peer down the sights, the rear sight is so close to your eye you wouldn’t have a problem lining up a shot.
@@bren97122 thank you for the information!
From personal experience with the L85 I can say that yeah the sight is pretty accurate. They’ve flipped it irons to the night sights because the day sight is really small. I guess they switch to night sights so they can make it easier to animate the aiming.
These are really well animated but they seem too calm and laidback, like the person is on a shooting range and not a warzone fighting for his life.
There is an alternate version of every reload which is significantly faster but causes you to drop your current mag, they arent shown here for whatever reason.
11:32 the smell of croatian greatness
Slavic Boy 69 this gun is indeed sexy af
You can fire a semi-auto AMR from the hip with iron sights and laser dot AND it's actually effective. God, this game is fucking great.
Lol, in Day of Infamy, Insurgency 2014 you can see ammo in bolt action rifles when reloading, here you just puting rounds into void
0:01 Pistol
2:42 Shotgun
3:54 SMGs
5:33 Rifles
14:33 Sniper Rifles
17:30 LMGs
20:26 Launchers
Stop
ᴋɪʟʟ ʏᴏᴜʀꜱᴇʟꜰ, ꜰᴀɢɢᴏᴛ.
*The council will decide your Fate*
Can you stop being a brainlet FOR 5 FUCKING MINUTES?
What?
Can you do all weapons in Ark: survival evolved next?
Pistol, Rifle, Shotgun, Sniper, bow, melee weapons.
I *personally* don't see the point.
No. Your gonna have to unlock them all kid.
More games need to feature the M45A1 and the M1911A1 separately these days. Even if it is "just a clone."
KIULE It's not simply a clone, it's an enhanced, modernised version.
@@davidresetarits5616 that's what I tell people! But all they say normally is that it's "Just a clone."
The M45A1 CQBP is a modernised version of the M45 MEU(SOC) which in turns also a modernised version of the M1911A1 (corrections are welcome)
The problem is gameplay wise, the M1911 and the M45 tend to be the same stats wise, which will lead to people calling the M45 an M1911 clone. Battlefield 4 is an example.
if you shoot the m99 really fast it makes your ears ring in the game
Finally! An H&K slap for an MP5! This is the most realistic game ever.
Alot of games have them. You know that right?
Is this like your first time seeing an MP5 in any game ever?
Ngl I literally had a insurgency sandstorm ad pop up on my tv when I watching this vid on my IPAD
seeing the shells getting caught in the chamber with the shotguns is truly satisfying
the only game that i dont regret spending my money on
the animator is MR.brightside he now works at infinity ward on the new modern warfare 2 poggers
Tiger needs to get on those “All Weapon Reload Animations In 10 Mind” videos
If he does then I'll finally be happy
Shame you didn’t include the mag discard reloads.
What happened to the Tavor 7 reload? There was an empty reload instead of a tac reload
Gosh the 50 BMG in this game sound so damn good
Fun fact If you spam the M82 you're hearing gets messed up ingame
The launchers still feel a bit slow, but better than most games, compared to irl.
Pkm doesn't have separate belt links, they are attached together. It would make the empty link longer when shooting.
I cry of happiness every time a videogame includes the G3 my favorite in bf3.
A shame they have downgraded some muzzle flashes !
Stingy move from the Devs hoping we wouldn't notice at least they should have made it an option in the video menu.
Maybe for performance
Game engine limitations, maybe.
Insurgency Sandstorm has one of the best weapons mechanics before Modern Warfare 2019
@Jk 1 agreed
I think it still does, MW19 was nothing special really
Brownie HP:
Let me die...
Game devs:
*_Yo bitch guess whos up for another game appearance_*
The recoil on the LMGs is so powerful that it's not really realistic.
yeah, probably did it for balancing reasons
I wonder if u can hold the recoil when hipfiring it
Mohammad Abdulrahman for balancing, the m249 during the closed alpha was crazy op, that thing was a laser beam
Well the MG3 and M240 are in .308 which is a full size rifle cartridge. The PKM fires 7.62x54R which is larger than .308. The M249 has a very fast ROF which means that it’ll recoil more.
The tavor will always be my favorite gun in games and irl
No children cod fan boys saying cod is more realistic ugh thank God tho I wish this would come to councle it sounds looks really good awsome vid
Brandon Bosworth Soldner wiped Insurgency Sandstorm and Tarkov asses clean
@@morgus9215 geez that's crazy lol so many competitive games
@@brandonbosworth1829 what the fuck that reply is one year old jesus christ
Speed up to 1,25 still fit very well
I love it when theres people that think they're better than someone just on their knowledge and age lmao.
Huh?
When you boutta clap some cheek
Gun: 16:34 "on your back"
Would be nice if you change out the barrels of the LMGs.
Edit: Roleplaying Rambo at 18:53
i gotta say the PKM is wonderful
4:55 the rate of fire needs to be increased slightly
That’s actually fast for an uzi
That's the IMI uzi. The ones with the ridiculous fire rates are the mini and micro uzi's.
The gun sounds are so realistic, my grandpa started shooting the neighbour's
Everything looks so realistic. There’s no key/notch on the rpg though. And I don’t remember the carry handle on the m249 actually staying up on it’s own
The handle cannot be lowered. It stays up.
I love the way the M45 looks
7:19, 21:12 and 19:37 for bad guys only.
joan catalan oMg iM sO eDgY bAd gUys use Ak riGht giMmE lIkes
akmal danial hassan aminuddin lmao
Now this makes me feel bad indie games are underrated
Because this is probably the most realistic army shooter
no its not
@@adanakebap2731 although I believe you, what games are talking about?
Then what is it if not Sandstorm?
It's AWESOME
@@YeahIDontKn0wEither tarkov, arma and squad
The character is taking his sweet time reloading espacially on LMGs and RPG
Maybe it’s because they’re, y'know, heavy
@@unman3882 really? I mean sure I didn't shoot any LMGs but I shot AKM when I was a fat unfit 14 year old boy and I easly reloaded it (can't say the same for shooting accurately) you would think a soldier with training and adrenaline in the middle of a battlefield would reload bit faster.
@@noobguy9973 I was mainly talking about the launchers, especially the m3
@@unman3882 well still isn't just that they are slow we can just say gameplay balancing but the character acts like they are in a firing range with all the time in the world instead of a battlefield you gotta be swift and reload quickly
It could've been better if it was slow yet it looked like character was trying to reload fast as he can just in his haste having trouble getting the magazine out of their vest and inserting it into the gun because of the nerves and fast heartbeat
@@noobguy9973 ah, now I see, your point, they are too delicate, not slow. Must agree with you there
I hope they add other weapons that I like to see such as a .357 Magnum, Desert Eagle, FN Five-seveN, USP, UMP, P90, HK433, ACR, AUG, P416, FAMAS, HK417, AWM, PSG-1, T-5000, Intervention, MG4, M60E4, RPK, NEGEV, Beneli M4, Mossberg 500 Blackwater, and DP-12. I know that’s over kill, but that’s just me.
nope
Let me tell ya, the 240B recoil from the shoulder and even hip is way exaggerated
Ik this will come off as picky but I kinda wish there were a couple more shot guns, smgs, and pistols. For example: Spas-12, AA-12, Saiga-12, Deagle, 44 Magnum, Vector, P90, an MPX. It’d be cool to see those groups get a little bit more love.( I don’t own this game yet btw I’m just going off the video so they may have had updates adding these guns)
They added the Welrod
04:11 BOOM BOOM BOOM
GOTTA GET THAT
Boom boom boom
The clicking of the gun after it's out of ammo is inaccurate
No it’s not
@@Deuces0810 Tell me, how isn't it incorrect?
Brandon Snodgrass the click is the hammer going forward and striking the firing pin but without any bullet for the firing pin to strike it just goes click
*Damn it! Damn it!*
You have to update this video again soon!
I'm about to get a PC and I'm gonna play insurgency, main weapon suggestions?
Anti matter rifle for life
G36 & FN FAL in your vid are old animations tho.
ok but can we talk about how there are like a trillion rifles but only two shotguns
because shotguns aren't used a whoie lot in a military or security force, since their effective range is only about 100 meters, and are really only used for utility purposes such as breaching
MK14 EBR reload Sound like CS source ak reload
You could kill a building with the M99.
No
M14 EBR is fucking dangerous in full auto for super tight CQB spaces
Guess you’re doing this again this update?
The PKM animation is wrong. The belt does not disintegrate.
game engine limitations
Finally, I thought I'm the only one who notice the PKM belt NOT disintegrated.
Game: press T to do fast reaload
Creator: R
they’ve added mg42/3 at last 😍😍❤️
sakib sarwat It’s been in the game for like a few months now.
@@hazardous458 i don't have this game so i didn't know
*MG42/59
That M16A2 is beautiful
Really unit classified with rtx and viewmodel 2.0
The reloading of the weapon is very similar to that of the scape from tarkov
"the scape from tarkov"
In terms of realism, yeah. But Tarkov is a lot more slower.