For knight, you could extend the combo after the shield bash (and m1s) part by jumping and using 2. You should be able to catch the opponent with m1s the moment their ragdoll is gone depending on how well you angle your 2 (only on early %)
so i have been getting a lot of complains about combos in the video. I have specifically said in the disclaimer that all of these combo's work at 0% in the beginning of the video. Before you complain that this combo doesn't work. Then you are doing the combo at a high percentage.
Cyborg combo improvement: after you do 2, you can disable over drive, then use 3 m1s - 1 - 3 m1s and probably do 2(if you land combo in perfect timing) or instead of 2 just do 4 m1s
I found a cool thing to do with samurai (actually two ) 1: After samurai third move , jump and use Flourishing Blossom(4) or the 2nd move 2: After samurai 1st move , uppercut then 4 . It's really hard but cool . I call this technique the "Percepting Thrust" Or else use the 2nd or 3rd move.
Knight honestly is one of the strongest characters in the game like i put them up there with demon just because they have a pertty strong ground combo and their parry has stupid downwards knock back getting hit by that while at high damage is almost garenteed youll be killed
Best thing to do is not to attack knight while facing the opposite direction while near a ledge like the ledge is behind u basically because they'll almost parry u every time just not a good Idea to attack them like this
When I play rogue I usually run 3x m1s -> 3 -> 3x m1s -> 1 (turn around to miss last hit so they dont take kb) -> 3x m1s -> 2 You can also start all of that from 4, just keep in mind that it wont work if they are in the air
counting all hits of palm barrage would make it sumo's most combo with the most hits but the combo with the most moves would be stomp into m1 3 times into bear hug into m1 3 times into stomp (the kick must land on their head) to belly flop (if you land the belly flop offstage this combo is a ToD (touch of death) and you are unable to get the last hit because, well, you already killed the enemy) into headbutt. it's really precise and is one of the hardest combos to hit in the game, and while not sending at the desirable angle sends the opponent REALLY FAR off the stage and into the sky. also, palm strike into headbutt at percents past around 30 is not a true combo, so it comes one move short of this other, much harder to pull off combo. the combo i mentioned also does a noticeably way larger amount of damage.
Tip: if you do 3 m1s with cyborg into (3) while thy has lock on, you could push the enemy forward and it's almost unescapable unless they use counter (I think) Tip: if you do 3 m1s with cyborg, jump in the air quickly and down slam, if you have the enemy locked on, you could to ion shot which will blast you to the enemy
you can do the same thing with rogue as you did with monk where u miss that last blow with thousand cuts, but you have to time it right or else they will escape
You could implement double trouble more for your bandit combo, since the shotgun m1s deal insane damage. (R = revolver, S = shotgun, DT = double trouble) R m1s > downslam > R m1s > (DT) S m1 > Quickdraw > R m1s > Hip fire > R m1s > Dynamite + (DT) S m1s. You might be able to squeeze in another downslam extend after the 4th Rm1s.
Also archers escape rate depends on ur connection to the server and if you over shoot the spin or not if u over shoot the spin the escape rate is about 98% but tip if u shoot a target with m1 and constantly circle around them it can decrease their chances of escaping most people will try to spam guard when u start shooting them and roblox has a horrible desync issue when trying to turn your character like looking left and right for some reason on the server thats delayed so rotating urself is likely to keep u behind them so all ur hits connect
And archer is hard u can also do kinda close to the same damage if you do m1 m1 m1 then rapid fire then m1 m1 m1 then cyclone then do m1 m1 m1 and the knock back shot thingy i think u do 20% less damage but its easier to pull off and u have a high chance of doing it and u can rotate easier without trying to worry about lining up ur hits it also can cause aoe damage if people try to jump in after u started cyclone
In my opinion, the cybor is the same because after I tried to do this combo on the cyborg, it didn’t work out for me, the guy just either hit me lightly and I couldn’t reach him with blows, or he was in Got up and ran away
when i started a few days ago i really wanted monk as im a huge atla fan and it just seemed cool but i could never get the hang of it thanks for the amazing combo my man
My bandit combo: :3m1 in to 2 then 3m1 again in to shotgun 1m1 and in to 3 and 2 M1 and finish it off with shotgun 2 M1. It might be not as good as other combo but this is just what I use. Btw it does 70%dmg I think
Do you know that the last blow of rouge thousands cuts it can be missed by turning around fast then your opponent still in stun and you can continue the combo?
If you "miss" you'll be sent into neutral where you both are not stunned, meaning they can use either counter, dodge, or block the attack (or parry you with shield bash/samurai third move because they both have shield or s respectively.)
With knight you can use the second move as a combo extender when they have like 10-25%, boxer isn't true because after uppercut they can block, with bandit you can deal more damage by using the 1st move then quickdraw and dashing behind the opponent, with monk they can just punish you for trying to dash behind them if they're decent, for cyborg ain't no way you think that with the first move you can combo extend because the devs said its a combo finisher and if you try to dash forward they can just blockand punish you and for samurai i have nothing to say
I have a better boxer combo that deals 86% i think it goes like this m1+downslam+m1+2+dash+m1+3+m1+downslam+dash+uppercut+dash+1 (Yes the combo end is in the air and yes this combo is possible)
I know a combo with boxer that does 170% - 180% 3m1 downslam jump 3m1 3rd move 3m1 downslam walk dash at the same time 3m1 2nd move dash 3m1 3rd move 3m1 downslam walk and dash at the same time 3m1 2nd move dash 3m1 1st move (Tipp use the m1 slowly and I think I did some mistake writing this if u try it and it’s not 170% - 180% tell me and I’ll redo it and see if I can find the mistake and fix it
the wrong thing u did is that u hit the dummy at a wall at the end of a combo and that says the wrong percentage the righ percentage is when u dont with the dummy / player at the wall
@@AkiDoStuff imma try to do it when i wake up in the morning, sorry if u sounded rude i just bought Cyborg and im not having fun with it because of valkyries zoning
The only perk golem has is crowd control. The combo is no so long and only has one combo extender ability. The only perk you get out of this is handling a 1v2 or 1v3
THERE IS A NEW UPDATED VERSION I RELEASED ua-cam.com/video/1qLl-jN2o5s/v-deo.html
me after i see my project getting absolutely SMASHED
thats probobly where the owner got the name
@@Velvet_happydang you have the samo grammar like me
@@Velvet_happy I think it from smash bro. Because it based on it 😂
My project has been smashed by a bully, and my teacher punished me
For knight, you could extend the combo after the shield bash (and m1s) part by jumping and using 2. You should be able to catch the opponent with m1s the moment their ragdoll is gone depending on how well you angle your 2 (only on early %)
Ty ty ima become a degenarate
so i have been getting a lot of complains about combos in the video. I have specifically said in the disclaimer that all of these combo's work at 0% in the beginning of the video. Before you complain that this combo doesn't work. Then you are doing the combo at a high percentage.
Ofc i will take feedback and suggestions adding to the combo.
You can look backwards with the rouge barrage to not let the last hit knock back and convo extend for more dmg
Cyborg combo improvement: after you do 2, you can disable over drive, then use 3 m1s - 1 - 3 m1s and probably do 2(if you land combo in perfect timing) or instead of 2 just do 4 m1s
I found a cool thing to do with samurai (actually two )
1: After samurai third move , jump and use Flourishing Blossom(4) or the 2nd move
2: After samurai 1st move , uppercut then 4 . It's really hard but cool . I call this technique the "Percepting Thrust" Or else use the 2nd or 3rd move.
For rogue you can look back before the powerful slash that sends players away at the end of the abillity and end it with the remain abillity.
There is a problem with that, if a player has better ping they are able to escape. If you are in a public server this will most likely work
Knight honestly is one of the strongest characters in the game like i put them up there with demon just because they have a pertty strong ground combo and their parry has stupid downwards knock back getting hit by that while at high damage is almost garenteed youll be killed
Best thing to do is not to attack knight while facing the opposite direction while near a ledge like the ledge is behind u basically because they'll almost parry u every time just not a good Idea to attack them like this
When I play rogue I usually run 3x m1s -> 3 -> 3x m1s -> 1 (turn around to miss last hit so they dont take kb) -> 3x m1s -> 2
You can also start all of that from 4, just keep in mind that it wont work if they are in the air
tip for the samurai variant 2 combo just warning u guys that if u wanna use 1 after 3 it only works if the opponent is below 100%
it mostly all depends on ping tho
THE BANDIT COMBO IS INSANE plus keep up the good work ure doing great👍
counting all hits of palm barrage would make it sumo's most combo with the most hits but the combo with the most moves would be stomp into m1 3 times into bear hug into m1 3 times into stomp (the kick must land on their head) to belly flop (if you land the belly flop offstage this combo is a ToD (touch of death) and you are unable to get the last hit because, well, you already killed the enemy) into headbutt. it's really precise and is one of the hardest combos to hit in the game, and while not sending at the desirable angle sends the opponent REALLY FAR off the stage and into the sky. also, palm strike into headbutt at percents past around 30 is not a true combo, so it comes one move short of this other, much harder to pull off combo. the combo i mentioned also does a noticeably way larger amount of damage.
Tip: if you do 3 m1s with cyborg into (3) while thy has lock on, you could push the enemy forward and it's almost unescapable unless they use counter (I think)
Tip: if you do 3 m1s with cyborg, jump in the air quickly and down slam, if you have the enemy locked on, you could to ion shot which will blast you to the enemy
you can do the same thing with rogue as you did with monk where u miss that last blow with thousand cuts, but you have to time it right or else they will escape
You could implement double trouble more for your bandit combo, since the shotgun m1s deal insane damage.
(R = revolver, S = shotgun, DT = double trouble)
R m1s > downslam > R m1s > (DT) S m1 > Quickdraw > R m1s > Hip fire > R m1s > Dynamite + (DT) S m1s.
You might be able to squeeze in another downslam extend after the 4th Rm1s.
Also archers escape rate depends on ur connection to the server and if you over shoot the spin or not if u over shoot the spin the escape rate is about 98% but tip if u shoot a target with m1 and constantly circle around them it can decrease their chances of escaping most people will try to spam guard when u start shooting them and roblox has a horrible desync issue when trying to turn your character like looking left and right for some reason on the server thats delayed so rotating urself is likely to keep u behind them so all ur hits connect
i am currently working on a updated version and will be posted soon with all the classes of the 17 so far
And archer is hard u can also do kinda close to the same damage if you do m1 m1 m1 then rapid fire then m1 m1 m1 then cyclone then do m1 m1 m1 and the knock back shot thingy i think u do 20% less damage but its easier to pull off and u have a high chance of doing it and u can rotate easier without trying to worry about lining up ur hits it also can cause aoe damage if people try to jump in after u started cyclone
btw you can cancel after burner if you didnt know, and you can also add a downslam followed by uppercut before using the lock on abilities
In my opinion, the cybor is the same because after I tried to do this combo on the cyborg, it didn’t work out for me, the guy just either hit me lightly and I couldn’t reach him with blows, or he was in Got up and ran away
If you have good sim the best combo without down slam you can do is 78% on archer with down slam its 84
when i started a few days ago i really wanted monk as im a huge atla fan and it just seemed cool but i could never get the hang of it thanks for the amazing combo my man
My bandit combo: :3m1 in to 2 then 3m1 again in to shotgun 1m1 and in to 3 and 2 M1 and finish it off with shotgun 2 M1.
It might be not as good as other combo but this is just what I use.
Btw it does 70%dmg I think
with rogue you can miss the last hit on thousand cuts and extend
shh dont make rogue more annoying (also it's inconsistent)
@@cyreptus4604 true
@@cyreptus4604 nvm just do slow m1s and its guaranteed😈
@@cheez313 depends on ping
@@cyreptus4604 ok
Do you know that the last blow of rouge thousands cuts it can be missed by turning around fast then your opponent still in stun and you can continue the combo?
If you "miss" you'll be sent into neutral where you both are not stunned, meaning they can use either counter, dodge, or block the attack (or parry you with shield bash/samurai third move because they both have shield or s respectively.)
Btw for a rouge you can turn around to avoid the last hit of barrage then do 3 m1s and slash
2.59 U can start bandit combo with shotgun and after 2md skill use 1st then 1 click so +20% ig
Samurai variant 2 instead of ending it with 4 m1 try 3m1 downslam dash uppercut & 3if possible
With knight you can use the second move as a combo extender when they have like 10-25%, boxer isn't true because after uppercut they can block, with bandit you can deal more damage by using the 1st move then quickdraw and dashing behind the opponent, with monk they can just punish you for trying to dash behind them if they're decent, for cyborg ain't no way you think that with the first move you can combo extend because the devs said its a combo finisher and if you try to dash forward they can just blockand punish you and for samurai i have nothing to say
if the opponent moves in midair AT ALL for samurai second variant, the combo most likely wont work bc of the arrows max range
true. But thats why you are in the air for. so that you can aim.
I saw this vid today and i realize i saw you in game yesterday lol
I was the FLAME_Inferno rouge
I remember you
@@AkiDoStuff How do I stop being ass with rogue counter 💀💀💀🥶🥶🥶🥶
O melhor combo na classe D, uma coisa a se observar é cronometrar seu traço após 2, porque eles podem escapar se você fizer errado
ninja can combo extend with his 2 with enemy at 0 percent
3 m1s, 4 and then immediately 1 after is true on ninja
0:17 i was like that too i used hitfilm express and now its super laggy for no reason basically unuseable now
Yall really need to try bandit LIKE ITS REALLY SLICK
I have a better boxer combo that deals 86% i think
it goes like this
m1+downslam+m1+2+dash+m1+3+m1+downslam+dash+uppercut+dash+1
(Yes the combo end is in the air and yes this combo is possible)
There's 125 viking combo it is realy hard but it's the same combo you did with some m1 combos that in there and a couple more hits in the beginning
thanks for tellimg me
this rouge combo does not work after the down slam your opponents can dash away
this guy need 1k sub
Bro tysm for this i can finnaly know combos
quickdraw doesnt stun long enough to be combo extender
I know a combo with boxer that does 170% - 180%
3m1 downslam jump 3m1 3rd move 3m1 downslam walk dash at the same time 3m1 2nd move dash 3m1 3rd move 3m1 downslam walk and dash at the same time 3m1 2nd move dash 3m1 1st move
(Tipp use the m1 slowly and I think I did some mistake writing this if u try it and it’s not 170% - 180% tell me and I’ll redo it and see if I can find the mistake and fix it
For rogue there is a better one:
- M1 (x4)
- 1
- Dash
- M1 (x4)
- 3
- M1 (x3)
- 2
And to begin it again, just use 4 at the right moment
Golem is made for edge guard bc a air slam hit and the opponent is dead
Bro whats is this name music?
2:57 dude acts as if shotgun can only fire twice in a combo
Does it work with vikings bug with the fourth move?
I made an archer loop combo: it’s broken as hell.
Headsup. Bandit 3rd move does not combo extend
As a bandit main your full bandit combo made me wanna cry
Good or bad?
Probably bad
Yeah the 3rd move doesn't not connect into m1s
Shittest combo I’ve ever seen
Quick draw stun is only 0.3s you have to dash behind and m1 and you can only m1 twice after that but it’s harder to block
Why you didn't you do this with rouge???? 3:57
I made a updated version. Go check it out
bandit escape rate 100%
Song used at the start?
Do hero might find a way to do more dmg
Bro did the rogue combo wrong ur supposed to look back before the last slash hits when using the 1 move and then you can continue hitting
Cant run out of kraken 2 move last miss?😊
Can you do the highest damage for each class?
🎉🎉❤
the wrong thing u did is that u hit the dummy at a wall at the end of a combo and that says the wrong percentage the righ percentage is when u dont with the dummy / player at the wall
which class
Me after samurai gets nerfed: is supposed to hit that arrow or nah
yes this combo is still doable just harder
Bro cyborg is genos
Yo bro you can use 1 m1 before 3rd skill in bandit
Bro ain't no way you disrespect my main class (golem) i have infite combo in that class
Monk is insane
If they are already high do you still do the downslam
did you read the disclaimer. all of these combo works at 0
Ur Bandit combo baldy
more than half of these arent even true
He says a month after post
monk-spam spam spam spam spam spam
Samurai bow got HARD nerfed
but the combos are still doable
@@AkiDoStuff u sure? The bow and arrow only travels like 4 feet now
Hey aki its me sepa
LOL I REMEMBER YOU
@@AkiDoStuff yeah ik im sooo famous lol
Whats the song
Downslam into m1 is so untrue i never saw someone using it
Plus bandit 3 doesnt stun to do a m1 after it
@@eduaxlz1909 thanks for telling this information. I do not use bandit that much. But the Downslam into m1 is true, you can try it out
@@AkiDoStuff imma try to do it when i wake up in the morning, sorry if u sounded rude i just bought Cyborg and im not having fun with it because of valkyries zoning
@@eduaxlz1909 the downslam m1s are hard to do.
i just tested with my friend, you can block mid air travel, thats why ppl should test on actual players@@AkiDoStuff
Why no valkie combo?
this is a video that came out before valkyrie did. check my valkyrie video if you want the full combo
WHAT SHOULD I SAVVE U P FOR SAMURAI OR MONK
Monk for easy combos. Samurai for advanced. Choose your pick
song name?
Thanks lol
why did you record these videos at like 12 - 1 am sleepp akii sleep
!!!!
first person to point that out
XOXO
you sir are mentally ill that samurai combo is wild
samurai needs a nerf fr fr
Is golem worth using? His combos feel like crap and it’s hard to find any other worthwhile uses for his kit
The only perk golem has is crowd control. The combo is no so long and only has one combo extender ability. The only perk you get out of this is handling a 1v2 or 1v3
@@AkiDoStuff Alr thanks, he’s my first c tier hero cuz I thought he was funny, guess im just gonna have to play bandit or sum 💀
I'm new to this game, how do I down slam?
M1 while in the air while looking down
@@E3L3V3N Got it thanks!
@@gab421 no problem
Smash or pass? Smasch😮
what is DTP?
It litterally says what dtp says right above it
monk has the most annoying ass unblockable combo
no need for combos my kill and run tactic got me 134 kills with level 12
Real
Quem é br me conta
another lame ass game with crazy damage dealing true combos LOL shouldve been titled smash battlegrounds or sum
oh wow that bandit combo is not good
i swear ur combo not working
Song name?
1.Big Blue - Mario Kart
2.GCN Yoshi circuit -Mario Kart
3.Kailmari Desert -Mario Kart
@@AkiDoStuffthanks w vid btw