In 9th vehicles could have been not included, because we also had fate dice - so we have to have something that affects vehicles. So, I think there will be two rules - either all will get one minor rule, and all units except for wraiths and falcon and bigger tanks get move-shoot-move. Or some get move-shoot-move and the rest gets a different rule. Additionally, they might use 2/4/6 addected units per turn, like what happened for example with Necron Hypercrypt. Additionally, this can be that Harlequins get entirely different army rule, even if they are in the same codex. ----------------------------------------------------------------- I think that fate detachment strategems will be pseudo-spell, like Marine grotsmas detachment - use it and cause x effect within 12'' of psyker model. If that model is Farseer, it does x and y effects instead. Also, Eldrad's ability can be written into the detachment rule like CSM detachment rule.
My guess and hope is for there to be an “all infantry gets assault and vehicles auto advance 6 inches” or something like that. Or a flat “Advance rolls of 1-2” always counts as 3 inches” across the board.
This would be baby’s first big rule change for me. I liked the idea of fate dice but I’m still building an army so never actually it. I am curious what the changed abilities will be for wraithlords, far seers and guardian defenders as I have those in various stages of built and painted.
The new vehicles detachment has let me to belief that we get faction ability where we somehow have a pool of ressources (think ritual points) that we can use on some combination of F&F, reation move, fall back and shoot/charge. I think this makes sense to free up design space in the detachments to make more interesting stuff. Since else the detachments with the best movement abilities will probably be the one to be picked. This will also make sense since fall back and shoot/charge could potentially be on infantry only. And now we see that the vehicles detachment has it on vehicles.
Not sure if you're aware of it but ai voiceover is active on your channel which means your voice will be replaced by an ai voice of the country from the viewer that has a different language than English.
The last I was this early, the Exodites had just left the Empire before the Fall.
In 9th vehicles could have been not included, because we also had fate dice - so we have to have something that affects vehicles.
So, I think there will be two rules - either all will get one minor rule, and all units except for wraiths and falcon and bigger tanks get move-shoot-move. Or some get move-shoot-move and the rest gets a different rule. Additionally, they might use 2/4/6 addected units per turn, like what happened for example with Necron Hypercrypt.
Additionally, this can be that Harlequins get entirely different army rule, even if they are in the same codex.
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I think that fate detachment strategems will be pseudo-spell, like Marine grotsmas detachment - use it and cause x effect within 12'' of psyker model. If that model is Farseer, it does x and y effects instead. Also, Eldrad's ability can be written into the detachment rule like CSM detachment rule.
I want plastic shadow spectre 😭😭😭
I need to move, I need to shoot, I need to move. 💙
My guess and hope is for there to be an “all infantry gets assault and vehicles auto advance 6 inches” or something like that. Or a flat “Advance rolls of 1-2” always counts as 3 inches” across the board.
This shoot move is sort of my main strategy, including scourges as a harlequins player
Brent, I love your videos. However your sound seems always quiet compared to other videos.
Until the codex comes out, the new Mechdar detatchment looks pretty strong.
What? Its utter garbage inferior to Battle Host in everything.
Warhost is much better for mechanized eldar
@GrimgorRulez Where did I say it was better than battle host? Calm down. Just because it isn't broken doesn't mean it isn't good.
This would be baby’s first big rule change for me. I liked the idea of fate dice but I’m still building an army so never actually it. I am curious what the changed abilities will be for wraithlords, far seers and guardian defenders as I have those in various stages of built and painted.
The new vehicles detachment has let me to belief that we get faction ability where we somehow have a pool of ressources (think ritual points) that we can use on some combination of F&F, reation move, fall back and shoot/charge. I think this makes sense to free up design space in the detachments to make more interesting stuff. Since else the detachments with the best movement abilities will probably be the one to be picked. This will also make sense since fall back and shoot/charge could potentially be on infantry only. And now we see that the vehicles detachment has it on vehicles.
First
Not sure if you're aware of it but ai voiceover is active on your channel which means your voice will be replaced by an ai voice of the country from the viewer that has a different language than English.
First ^^