If you build 2 districts in a straight line, leave one line then build other 2 districts in a straight line you can use the central line between the 4 districts for heating and stock hubs and they will cover 4 districts
nice suggestion - i think the only part that makes that harder is that often your extraction/food districts will need to be weirder shapes so they can cover the resource nodes. But good shout for things like industrial or housing.
That seems like overkill in most situations. I guess you could stack productivity hubs, but more than two heat or maintenance hubs isn't going to do much.
This is more of a late game design tho. Early game wise you gonna still need those spaces for economy-wise heating resources. I tend to do triangular shape just for building 3 districts and a single heating hub in its center for me to able to give heat bonuses for all.
As a veteran of the first game (well into a thousand hours, maybe more), 2 is kicking my dick in. This video is exactly what I need. I felt like I was flying a kite, and 2 took me into an airplane cockpit and said "Aright smart ass, you fly this now brov". Thank you so much for this video.
I was like, my 19th city just cause i couldn't get exactly how i wanted, always building too much districts, misplacing them, your video really was like "dude, building this way you get this and that", just perfect content! helped me a lot!
Raise funds!!! Omg its the answer to all my problems. Never bothered clicking on those factions people. Just got the game today and I think I might need to start over.
I don't feel that it would spoil to watch. I already did that game and failed miserly so watching to see what you show in hope to get out of the negative resources early on and stop running out of workforces.
Personally, I found the prefab extraction districts to be quite useful, and far from a trap. Due to the proximity to the coal extraction district, it allowed for getting a heat proximity benefit between districts. I took the view that since the coal and prefab resources would eventually get used up, clearing them out and later demolishing them would make room for future residential districts. This is not to say that they're *necessary.* 11 bit studios definitely made sure that there were different viable paths to efficiency, and industrial sectors will certainly help in the long run.
Agreed. Extraction districts aren't expensive and you can tear them down for a refund when they're out. Slurping up the prefabs for the early game seems like a good idea.
Yeah they’re not a trap at all, neither in campaign nor utopia. You extract prefabs faster than producing from industrial districts (before you get salvaging factory) and even tho you ultimately dismantle the extraction district you still get almost everything back
Honestly the extraction/industrial hub clusters. If you arrange them well you can throw in a Maintenance hub, and you can often throttle back on pop working the materials extractor for a year or so
I was wondering this because it has a base of 72K/84 then 100M for the deep drilling. I'm pretty sure that 100M is not accessible without deep drilling. Or am I missing something?
You don't need so many prefabs at the beginning of the game, just make sure you have a district for extracting materials and if you run out an industrial district will give you prefabs, the game requires patience not to build everything at once, with an industrial district you have enough for almost the entire game
Oh also the prefab nodes at the start are finite resources. After a ton of weeks they simply dissapeared from my map, no idea if it's a bug or not but extract them early then destroy the extraction districts, might as well have them on stock than not
Not a bug. Prefabs are produced with factories, you can switch between goods and prefabs if you click on em. The ones on the map early on are just to get you going. Took me too long to find that out myself
Seconded! I love how he explains what he's doing here and why so I'd love to see how he tackles logistics mid and late game when you have...problems arise.
If you build 2 districts in a straight line, leave one line then build other 2 districts in a straight line you can use the central line between the 4 districts for heating and stock hubs and they will cover 4 districts
nice suggestion - i think the only part that makes that harder is that often your extraction/food districts will need to be weirder shapes so they can cover the resource nodes. But good shout for things like industrial or housing.
That seems like overkill in most situations. I guess you could stack productivity hubs, but more than two heat or maintenance hubs isn't going to do much.
This is more of a late game design tho. Early game wise you gonna still need those spaces for economy-wise heating resources. I tend to do triangular shape just for building 3 districts and a single heating hub in its center for me to able to give heat bonuses for all.
Thanks for this video. Found our how inefficient my city was, started over and now it's running so much better. Please put out more content!
I'm watching this part way through my first run and I'm learning so much thank you!!! Also you're very engaging!
the fund raising tip is actually life saving, especially on higher difficulties like steward when the early game just sucks
As a veteran of the first game (well into a thousand hours, maybe more), 2 is kicking my dick in. This video is exactly what I need. I felt like I was flying a kite, and 2 took me into an airplane cockpit and said "Aright smart ass, you fly this now brov". Thank you so much for this video.
I was like, my 19th city just cause i couldn't get exactly how i wanted, always building too much districts, misplacing them, your video really was like "dude, building this way you get this and that", just perfect content! helped me a lot!
Thank you for all the tips and accurately laying out and using said tips. I was getting frustrated. Hugs
Raise funds!!!
Omg its the answer to all my problems. Never bothered clicking on those factions people. Just got the game today and I think I might need to start over.
I don't feel that it would spoil to watch. I already did that game and failed miserly so watching to see what you show in hope to get out of the negative resources early on and stop running out of workforces.
My master of Frostpunk is back again! Havent picked this up yet but it looks really interesting
Personally, I found the prefab extraction districts to be quite useful, and far from a trap. Due to the proximity to the coal extraction district, it allowed for getting a heat proximity benefit between districts. I took the view that since the coal and prefab resources would eventually get used up, clearing them out and later demolishing them would make room for future residential districts.
This is not to say that they're *necessary.* 11 bit studios definitely made sure that there were different viable paths to efficiency, and industrial sectors will certainly help in the long run.
Agreed. Extraction districts aren't expensive and you can tear them down for a refund when they're out. Slurping up the prefabs for the early game seems like a good idea.
Yeah they’re not a trap at all, neither in campaign nor utopia. You extract prefabs faster than producing from industrial districts (before you get salvaging factory) and even tho you ultimately dismantle the extraction district you still get almost everything back
Thank you very much for the tips!
Honestly the extraction/industrial hub clusters. If you arrange them well you can throw in a Maintenance hub, and you can often throttle back on pop working the materials extractor for a year or so
Starting over now! (agian) Thank you! hahaha
Depending on certain choices from the story you could be locked out of deep drill tech FYI
I was wondering this because it has a base of 72K/84 then 100M for the deep drilling. I'm pretty sure that 100M is not accessible without deep drilling. Or am I missing something?
Yep, instead your scout team resource tiles on the map become infinite
:D my main frostpunk man is back
I've never said what the fuck within the first 3 minutes of a guide before..... I didn't even know half this stuff existed....
thx this helped a lot
im 15 hours into the game and just now through this video, found out you can put several deposits under one district...
17:37 you reload the game just to build a base :D :D your are sick dude in a good way :D
I seem to start with 1500 pre fans whilst you got 2500. Has something changed? Not sure how to change the start to get the prefabs. 😮
You don't need so many prefabs at the beginning of the game, just make sure you have a district for extracting materials and if you run out an industrial district will give you prefabs, the game requires patience not to build everything at once, with an industrial district you have enough for almost the entire game
Oh also the prefab nodes at the start are finite resources. After a ton of weeks they simply dissapeared from my map, no idea if it's a bug or not but extract them early then destroy the extraction districts, might as well have them on stock than not
Lol it’s not a bug they have numbers on them if you hover
Not a bug. Prefabs are produced with factories, you can switch between goods and prefabs if you click on em. The ones on the map early on are just to get you going. Took me too long to find that out myself
Aight, see you again in 2 to 7 years.
do a play through pls
Seconded! I love how he explains what he's doing here and why so I'd love to see how he tackles logistics mid and late game when you have...problems arise.
Hell ya I'm having a good week. I don't have to work tomorrow due to hurricane what's her face.
Fitting game to play during weather events that force you to stay indoors.