5 protection kits is completely balanced and making bt base was genius, nerfing ds and then replacing it with off the record was just next level, but thank god that gens take ten more seconds or killer would just be op
5:09 Given how the Steve seemed to just be standing still originally, and how he didn't seem to do anything when he was unhooked, I think that was a genuine DC rather than a Rage quit.
In reality the new Save the Best for Last at 8 stacks is actually closer to 45% reduction in the hit animation because the 8 stacks of 40% is multiplied by the new 2.7 second hit animation not added to the 10% reduction of the old 3 second hit animation.
@@JUST-MAJIK In alternate reality there is no cooldown, you now have mad grit baseline without the stop on wiggle progress. You are now the entity itself.
The satisfaction of seeing Jolt pop the same gen more than once in a matter of seconds brings so much joy to my heart. That cooldown getting removed was the one thing it needed to make it go from an okay perk to a mighty damn good perk. Love to see it.
@@sparingpickle4918 ...ok? It may not destroy against good teams but I've had many times in the past where I've downed 2 survivors in quick succession near a gen, but only had Jolt proc once because of that 40 second cooldown. I'm just happy to see it getting a bit of love finally so situations like that won't happen anymore. Really wasn't expecting a strangely aggressive reply to a positive response...
@@Jazzy_8 yep lol, as embarrassing as that match was, we all have bad matches! - To be fair tho it was ptb and I was also trying test out something with the killer, but I guess we aren't all on the same page. It really just caught me off guard, you aren't expecting to play against somebody as game smart as our boy Spooky!
Tombstone Myers is gonna be fun to play with against survivors with endurance builds. Imagine you get unhooked and a Myers starts chasing the person who unhooked you you chase after to get his attention only for Myers to pop T3 and then looks at you and kills you.
Love the content Spooky! Great showcase of the new patch… Great vid, and love to see my favorite content creator play my main and absolutely wreck! Keep up the great work!
I’d love to see a Mettle build! Especially with all the changes coming and I’ve been wanting to use at least one of Ash’s perks at all times bc he’s one of my favorite characters from any franchise! Looking forward to the future! Much love.
New Overcharge will be nasty with Dragon's Grip. The next Survivor to attempt to tap the kicked Gen will have to decide whether to take a chance and become Exposed for 60 seconds or let the regression ramp up to the full 400%.
I agree in concept, but I feel like whenever someone goes "oh (x) will pair really well with Dragon's Grip" it is almost never used in actual gameplay. Just an interesting pattern I've noticed.
I enjoy that it feels like the devs are trying to bring longer matches and stealth back to the game! No more sprinting around every single game and mostly sweaty plays!
I'm more thinking about it with call of brine. I'd assume the two stack no? 200% regression at base then ramping up to 600%, no? Or would it essentially just make overcharge start it's ramp up at 200, but still cap out at 400?
Honestly with all of the new changes to killer, face camping bubba will now be a viable way of getting an assured 3k on all your games, put on passive slowdowns and the new scourge hook and the survivors literally don't have time to finish the 5 gens without losing 3 survivors. Pretty evil considering most people like me are solos
Prediction to the fastest killers cooldown with Save the Best For Last: Pyramid Head: He just looks at the knife and goes on with his day Plague: Just adjust her weapon back Demogorgon: *Literally* just roars at the survivor Edit: Billy: Tosses his Sledge hammer Huntress and Trapper maybe?: Cleans knife quickly on arm (their both basically the same)
I honestly like to see the killer being powerful. The game's still supposed to revolve around being scared of the big man with the machete. If this causes some lopsided hatred from the survivors, I think survivors should just get thick buffs to blood point acquisition when they get hit, get downed, get hooked and get killed. After all, most people aren't that salty that they died. They're mostly salty that they couldn't get a good chunk of BPs from the match to progress whatever perks they wanna progress on. Dying shouldn't be seen as losing, because it's a core part of the game. Dying should be the expected, well-rewarded outcome and survival should be the prestige outcome of "Oh wow, that's nice that I got out this time."
It doesn’t matter what horror game you play - after 20 hours of gameplay it’s just not scary anymore… so making it about killer being The scary big man at that point is just designing the game to be unfair and unfun for the largest playerbase - making the only viable play to attempt to stack endurance - making the meta become fuckaround squads who do no Gens and just piss off the killer and all die at 5 Gens making for an unfun “win” for the killer… New survivor players to the game are going to have a bad time. Probably new killer players as well with the fuckaround meta… If dying should be the expected state then survivor role should be rewarded a lot more points overall. Because the devs said themselves that a draw is a 2k.. and you’re not skilled if you don’t escape - unless they’re backtracking those sentiments - then a lot of people are dropping the game.
@@kr3016 I recommend playing Darkwood. Usually I would completely agree with the idea of 20 hours = no longer scary but Darkwood is a game that completely decimated that mentality for me. It’s an indie horror game and it’s horror is mostly atmosphere based. Highly recommend it. Game recommendation aside, I see your point
@@leviathancreator I will have to look into it - I haven’t played top down games since Super Nintendo tho - so I find it hard to think it’ll be scary for me. Even VR horror games lose their zing for me after the first couple jump scares. I started playing Silent Hill games when I was very very young tho… lol.. so maybe I am just desensitized.
@@leviathancreator Eh, Darkwood is much scarier (and is able to employ much more variety in its scares and gameplay) than DBD is ever going to be. DBDs core gameplay loop doesnt lend itself well to horror, and the game stops being scary quicker than the vast majority of PvE games.
honestly spooky you have made my experience of the game better i used to get very angry and complain about this game and have a bad experience but instead now i’m saying “good juke” or “nice pallet” and now i enjoy the game and do pretty well now
I just realized that one pyramid head perk that afflicts the broken effect to those who take a protective hit is broken in this new update because of new dead hard and the new anti tunneling system and this is why I’m a killer main
A phrase coined by OhTofu comes to mind, "TAKE A HIT TAKE MULTIPLE HITS" and you can see that at 12:25 where a survivor takes a total of 3 hits before going down. Mostly used to body block for a survivor that is being carried.
@@psychopolka782 Mad Grit would work perfectly but I think it is kind of stupid for specific perks to require other specific perks to counter them. Especially when you don't know if the other player is even using said perk to begin with.
I want to make a quick comment about 6:15 for those who don't know. STBFL's effects only happen AFTER you gain a stack, and not during the swing you get a stack. I know it's a bit confusing but might be good to know against the obsession and other instances.
I think this is a great update for the game! helps a game like this not get dry and die. SpookyLoopz kills it how he shows all the ways the game changes for people that don't play regularly. Love the content brother keep killing it! Maybe one of these days I can finally get in a game and loop you!!
I honestly would have been ok is they changed nothing other than disabling DS during the end game collapse and nerfing NOED As a killer main I didn’t mind all the survivor perks. And as the occasional survivor, it wasn’t difficult to adapt to people running PR or Ruin. But most of these changes seem unnecessary. Monstrous Shrine and Knock Out are the only buffs that I actually like because i used those often. Dead Hard just looks silly now. And spine chill and iron will are useless. And I hope they undo the Off the Record buff, don’t known what BHVR was smoking when they did that.
I like them removing the DMS / Pain Res combo, it was very powerful, and Ruin and NOED nerfs were expected. I'm glad Spine Chill is getting the hammer because now it makes stealth killers not completely hard countered by it while still maintaining some level of use for countering ghost face.
As a killer main I'm very happy they did what they did for dead hard and fully support this change. I was sick and tired of losing to a perk instead of any semblance of skilled play.
I'm only torn about iron will. I think they should've kept the 100% mute and nerfed it with the exhaustion thing, so that you're loud asf when exhausted and completely quiet when not. I think that's more fair.
Not to be a dick but I disagree entirely. And as for Off The Record, it’s essentially the new iron will cause it does mute you 100%, however it’s only after you’ve been unhooked so if the killer pays attention they’ll know the survivor has it. Plus that 80 second endurance only last so long as they don’t perform ANY ACTION. Even healing themselves so they’re stuck injured and can’t do gens or anything if they wanna keep that endurance. Iron will got shafted so hard cause it’s been meta for 6 years now, it had it coming and now it gives other quiet perks a time to shine. i.e Bite The Bullet, Off The Record and Lucky Break. I’m all for every perk change they did and I appreciate BHVR for all the fair balance changes, can’t wait to play the update when it drops on console :)
Yeah honestly I think the update looks excellent, but survivors could use more BP. Even with the grind changes, it will at least be less awful for tunneling. I'll have games where I tunnel or get tunneled, and either I or that person will only get like 8k BP or something pitifully low for their time. If a killer wants you dead, and your team simply can't coordinate to fight back in time, you're gonna die. So, maybe there should be a BP "tunnel bonus" for survivors if they're hooked multiple times in a row, or if they get hooked again within a certain time span (like 90s or so).
Im in a insane solo escape streak in the ptb I LOVE IT I feel like the best survivor in the game at the moment I have NEVER used the meta so i have 5000 hours of actual skilled game play with the perks that got 1 got buffs we have BT now so that frees up a whole perk slot for me I am like year ahead of all the dead hard 3 life no skills. I’m IN NIRVANA
@@sadako8559 literally why - being healed does nothing to endurance status - the same effect applies, no extra health states. Someone is just getting points by healing you tbh.
@@kr3016 tf, its a free escape end game, and tanking hits with no fking risk and still having another hit protection and ad ds on top of that.u got boon circle of healing, don't need self care heal 50% faster, and now knowledge perk got 50% more healing speed with medkit, survivors that just got unhooked comes back fully healed in 10 sec and takes a protection hit.
@@kingmaou4690 off the record provides an endurance hit - if you’re healed in that 80s timeframe by someone else (and you have done no “conspicuous” actions, thereby preserving your OTR) your healed status does not provide anymore of a health state than being injured and taking an OTR hit. It’s like if you popped Adrenaline on the hook and the person who unhooked you had BT, now. It doesn’t matter that you’re healed - you get deep wound either way. There will be fuckaround squads trying a full endurance meta - and they’ll die at 4-5 Gens trying to get all these MoM stacks and DH hits. Also, with DH being server sided validation and hit reg being killer client sided - DH won’t even proc most of the time, just like normal DH (which is why DH was usually used for distance, not for hits - as it was mostly unreliable for iFrame hits). So they removed the most functional part about DH and replaced it with the most unreliable part AND added deep wound while also allowing killer to recover faster from hits and survivors to make less distance from hits. We’ll see how this goes when it hits live - I suspect a lot of people will be uninterested in continuing to play the game. Edit: to add that every video I have seen so far and every PTB live has been a slew of unsuccessful DHs and full team wipes - brutally, even without DCs that are so common on the PTB. It’s about to be a mess, and then these content creators rely on this game/viewers/interest for their livelihood- so they really have no choice but to encourage people to keep playing lol.
For the record, STBFL gives you 40% off of the total wipe animation: with the wipe animation being reduced by 10%, the total isnt actually 50% of the original cooldown, since the wipe animation numbers changed and STBFL is based on those numbers. 40% of 2.7 seconds is roughly 1.08 seconds so the cooldown for a basic attack is 1.62 seconds at full stacks. 50% of a 3 second wipe animation would have been 1.5 seconds. Just so no one gets confused and thinks this actually gives you 50% wipe animation by using STBFL. Its close, but the 40% it gives you is based on that 2.7 seconds now, not the 3 seconds they took that 10% away from to get the 2.7
So I tested the exam same build except I switched Jolt with Eruption. Holy cow its stupid. only difference being you need to kick the gens before you down someone but then when you do survivors cant repair the gens. Allow Overcharge to get its full effect.
It's definitely way worse, but it's now a high skill perk meant for reading the killer, as I believe was originally intended. How realistic that is is up for debate, but it still can tank a hit you'd otherwise die from. That's not abysmal imo. Just not the end-all-be-all answer to everything that it used to be.
I feel like one change that would make Freddy actually decent is to make his teleport work more like the Dredge and Sadako. Make it proc as soon as you press the button but have an animation as you actually go there. And also let you go to complete generators, not just unfinished ones.
I love the complete mix bag of comments all over the place on a multitude of different videos and posts saying either "bad update killer even more unplayable" or "bad update survivor is only JUST NOW I GUESS unplayable" very few legit think this is a good update.
I think it's a great update but people are focusing on how dbd played not how it's gonna play. It needed a spice up and I was just bored with dbd recently but seeing the changes, reading patch notes and trying the ptb lead me to understand how this is just a step towards good game health. While I don't agree with all the changes especially to certain perks killer and survivor, a lot of the changes like dead hard becoming an endurance hit or monstrous shrine being a lot more versatile is nice.
I think the perk changes were lopsided and dumb in several areas. The rest I actually really like. The new prestige system seems fun, matchmaking incentives are nice (though not a worthy replacement to removing much better BP bonuses from perks), getting to finally permanantly keep what you unlock is good, and changes to the pace of the base gameplay seem pretty well justified. There's a lot to love about this update. But small specific apples here really spoil the bunch. Endurance stacking is completely ridiculous and more obnoxious than anything survivors have had before. Survivors all got their "nerfed" meta perks reworked in ways that make them useful, like Dead Hard enabling Mettle of Man and granting the I-got-hit speed boost, Decisive Strike giving a haste buff, and so on. Meanwhile the meta killer perks were all unambiguously nerfed and none of the non-meta perks buffed to rival them are anywhere near as good as the meta perks were before. Meanwhile, on the Survivor side, the buffed non-meta perks include the now infamous Off The Record. It is top-tier class clownery. They threaten to dismantle the core gameplay of DBD and if that's the case, the slight adjustments to how quickly killers kick a gen and how the bloodweb teachable perks work aren't going to matter. So we have to get Behaviour to listen and fix their mistakes before they undo all the goodwill this update could have won them.
People keep saying that with 8 stacks from STBFL you'll effectively have 50% hit cooldown in the new patch. That's actually wrong because since STBFL will now affect the new base hit cooldown of 2.7 seconds, at 8 stacks your cooldown will drop to 1.08 seconds with is even less than 50%. It's even better than what people think it is Edit: Smooth brain moment, 1.08 is what is removed from the cooldown, not the end result. The actual cooldown at 8 stacks is 1.62 seconds. A little less than 50% of 3 but still an improvement for what it used to be. Thanks to Kevin Garcia and PokerusFreak for pointing that out and not roasting me for my bad math, you love to see it. :)
That's not quite right - it's less than 50% reduction, so the cooldown is more than half of the old one. STBFL takes 5% of 2.7s per token, which is 0.135 seconds per token. At 8 tokens you have a cooldown REDUCTION of 1.08 seconds, so the cool down is 2.7s - 1.08s = 1.62 seconds. It's 46% reduction from the original 3s cooldown before the buff. Lots of people think it's 10 pre-buff stacks but it's more like 9.2 stacks.
@@kevingarcia7738 Oooooohhh yeeaaahhh, thank you so much for that correction. I was misremembering the perk as your cooldown ending up at 40% rather than taking 40% away.
That's not right actually. In the live build, cooldown on successful attacks is 3 seconds, right? With 8 stacks of STBFL you gain 40% cooldown reduction, which means that your cooldown is now 3sec*0.6=1.8sec. In the PTB, cooldown is now 2.7 and with 8 stacks of STBFL it becomes 2.7s*0.6=1.62sec Basically, cooldown in the PTB is actually a bit higher than the 50% of the current build that people keep talking about (3sec*0.5=1.5sec).
Unfortunately i thought the update might have gone live. Only reason i decided to come back was so i didnt have to play against more swf with dead brain and all the crutch perks but i was disappointed to find out when a survivor still lunged on dead brain. So I will be letting this game sit on my desktop AGAIN till it changes in however many more months or years it takes :)
Having to hit the same person 3 times just to remove their endurance and stop their body blocking in gonna suck so bad. Hey, at least we have faster animations and the stupidest DH animation to laugh at.
Actually about STBFL, it shortens your animation by 40% of animation already shortened by 10%. So it's actually 40% of 90% of original cooldown. With stacked STBFL you get overall 46% cooldown reduction, not 50. A small detail, nonetheless even split of a second may be important in this game.
“We’ve decided to address tunneling by adding basekit BT” - inadvertently buffed tunneling and camping. The faster you get that basekit BT deep wound hit the more useless you make OTR and BT etc. rewarding tunneling - there is no reason NOT to tunnel now.
@@Andre-vt4np The new perk Off the Record gives survivors a BT effect for 80 seconds even if they get fully healed. If you can hit someone off the hook as soon as possible you can use up OTR as soon as possible and not have to worry about it over a minute later. OP was saying it was ironic that they would add a base kit BT while also introducing a meta that incentivizes killers to hit unhooked survivors as soon as possible. A phrase coined by OhTofu comes to mind, "TAKE A HIT TAKE MULTIPLE HITS" and you can see that at 12:25 where a survivor takes a total of 3 hits before going down. Mostly used to body block for a survivor that is being carried.
Players constantly dc'ing and you not getting any points. Survivors all switching to killer or not playing giving you crazy long wait times for games. There's never a reason to tunnel unless you just really suck at chasing and it's the only way you get any points. In that case just quit 😂.
Overcharge, monstrous SHINE, devour hope, and floods of rage should be BRUTAL, but Fair. Since survivors Will have to choose, saving a quickly diying teamate and give the killer info, hold a gen before it goes to 0, or totem hunting
So I’m an iridescent survivor main, recently started playing killer and the amount of effort you have to deploy for a single hook is insane. Most likely than not they’ll all escape on their last hook (and those were my good games) And don’t even get me started on swf (I solo queue) they’re as toxicly noticeable as when solo queueing. I really didn’t think it was that bad.
Hello, I have a fun build challenge for you and any other dbd youtuber, I call it pure pentemento. Perks: 1 hex pentemento 2 hex ruin 3 hex plaything 4 shattered hope (in case of boons) With a fun killer who can see a benefit with this such as cannibal
Ran a build similar to this using all the buffed perks while unbuffed and gotta say it's pretty strong BTW I ran this on trapper. Corrupt intervention (getting nerfed) Thanapohobia. Surge(jolt) and overcharge on one of the worst maps for killers and obliterated people. Can't wait for the buffs. I think they made killer's to strong but knowing them they'll fix it because they always listen to survivors in the end which is kinda understandable I mean more people to listen to and more people to please
oh this was so much fun to watch, seeing survivors still trying to "dead hard for distance" and it not working was so delicious, the two DC's in the first game certainly said how pist they had to have been, and the second game was no different, it's time for survivors to actually have to try says I, and I love it. I will say those were some good mettle of man and dead hard plays tho in that second game. Wow didn't realize we had three games 16:08 is just a thing of beauty to watch especialyl after that teabag that MASSIVELY backfired, God I love seeing smug survivors get demolished especially when it leads to them dying right after, I love these new changes cuz as I said it's forcing survivors to actually think rather than brain dead meta perk their way through games with teabagging.
People are always not going to like change when it comes to perks but that’s what makes the game good and alive they change things up and keep things somewhat fresh imagine if they just never bothered to nerf or buff any of the perks the game would be so annoying/boring and over time people would complain to nerf this and that. And to prove my point imagine if they never nerfed boil over.
My fave perk is about to change I don't know if it's for better or worse because I don't want to spoil it for myself so I've ignored everything. Yui's No blood or scratch marks is amazing at the minute for confusing killers I hope it doesn't change too much.
@@luljay1725 well that’s the only perk change I didn’t like and I don’t think anyone is gonna like because it was the only perk in the game that made your grunts of pain completely silent now killers just have to sound hoard which they all already do
to me i like the changes to action speeds (hitting, kicking, breaking) and nerfing the speed burst when getting hit, because the game becomes very boring when survivors just W key, it feels like this update puts you in more action.
Just like I said, and no one realized, DH won't work for making windows. DH WILL occasionally work for reaching pallets, but it will still be a big nerf overall. Still viable, but nerfed.
thats kind of the point. The devs themselves stated that "deadhard for distance" was an unintended consequence of the perk, not the intended use of the perk. theyre now fixing it to be more in line with what they wanted it to be, instead of how players decided to use it
Not even viable. It’s garbage. Without server sided hit reg DH is absolute trash. The fact that killer role has never been under kills vs survives… and yet the devs have the audacity to say “we’re not seeing as many people die as we’d like” Just proves the design has always been intended to have it be purposefully one sided. Toward killer. Killermains complain so much, hilariously, but there’s no denying the design has always been to give the upper hand to the killer role. And now they’re just buffing killer overall and nerfing survivor.
@@kr3016 do you not know the meaning of asymmetrical if u did it would make sense actually I guess it wouldn't saying "it's literally an asymmetrical game" would make more sense than saying "it's marketed as one" hmm
You don't have a cool down of 50% (1.5 seconds), because it's multiplicative, it's a cool down of 54% (1.62 seconds) or 9 stacks of stbfl instead of 10.
How do we feel about the NEW Endurance meta?
I’m new to dead by daylight lol so I hardly know anything
Off the record is too OP. If used right It can be more OP than DH or DS
@@candiesknots9771 Dh and DS have gotten nerfs so they're not that op now as they we're before
5 protection kits is completely balanced and making bt base was genius, nerfing ds and then replacing it with off the record was just next level, but thank god that gens take ten more seconds or killer would just be op
I’m not home so the new patch is active now? With all the changes to perks and what not
That Mikaela tbagging after throwing that entire game so hard, then immediately dying again afterwards was fuckin hilarious
Super karma
That's why i'm worried about solo queue now, idiots like that Mikaela.
The best thing was probably how she completely body blocked the Nea at the pallet for no reason.
She deserv it
5:09
Given how the Steve seemed to just be standing still originally, and how he didn't seem to do anything when he was unhooked, I think that was a genuine DC rather than a Rage quit.
You can see it was an authentic DC by there being no blood on the connection symbol. If there's blood splatter then they manually did it.
@@BehindGirl fr? I never knew that
There have been crashes with unreal engine these days both in DBD and Paladins for me and my friends. Might be one of those.
In reality the new Save the Best for Last at 8 stacks is actually closer to 45% reduction in the hit animation because the 8 stacks of 40% is multiplied by the new 2.7 second hit animation not added to the 10% reduction of the old 3 second hit animation.
good that u point it out
Bruh everyone gets this wrong every time, thank you for pointing it out.
yeah, what he said
That’s awesome to know, but what about in an alternate reality?
@@JUST-MAJIK In alternate reality there is no cooldown, you now have mad grit baseline without the stop on wiggle progress. You are now the entity itself.
The satisfaction of seeing Jolt pop the same gen more than once in a matter of seconds brings so much joy to my heart.
That cooldown getting removed was the one thing it needed to make it go from an okay perk to a mighty damn good perk. Love to see it.
But against really good players you aren’t going to get downs like that. So congrats on your noob stomping perk!
@@sparingpickle4918 ...ok? It may not destroy against good teams but I've had many times in the past where I've downed 2 survivors in quick succession near a gen, but only had Jolt proc once because of that 40 second cooldown. I'm just happy to see it getting a bit of love finally so situations like that won't happen anymore.
Really wasn't expecting a strangely aggressive reply to a positive response...
@@sparingpickle4918 Skill is relative. An amazing killer can still get downs against a good survivor team. Don’t flatter yourself, the perk is cool.
@@ARedJoker ^^^^
Its a good info perk for gens with progress and having it get this much love is amazing
16:08 I got completely outplayed there, wasn't expecting a play like that or to go against somebody like SpookyLoopz lol - gg!
Where you the one jumping down? xD
Tbh I would have fell for it as well XD
@@Jazzy_8 yep lol, as embarrassing as that match was, we all have bad matches! -
To be fair tho it was ptb and I was also trying test out something with the killer, but I guess we aren't all on the same page.
It really just caught me off guard, you aren't expecting to play against somebody as game smart as our boy Spooky!
Tombstone Myers is gonna be fun to play with against survivors with endurance builds. Imagine you get unhooked and a Myers starts chasing the person who unhooked you you chase after to get his attention only for Myers to pop T3 and then looks at you and kills you.
Wait Myers hits through the endurance when hes at tier 3?
@@Mickeymouse7727 he meant tombstone and tombstone piece, it’s mori can go through everything
@@TooTrue22-24 ah gotcha. Yea that'll be fun at least
Love the content Spooky! Great showcase of the new patch… Great vid, and love to see my favorite content creator play my main and absolutely wreck! Keep up the great work!
You’ve gained my respect for playing freddy
I’d love to see a Mettle build! Especially with all the changes coming and I’ve been wanting to use at least one of Ash’s perks at all times bc he’s one of my favorite characters from any franchise! Looking forward to the future! Much love.
New Overcharge will be nasty with Dragon's Grip. The next Survivor to attempt to tap the kicked Gen will have to decide whether to take a chance and become Exposed for 60 seconds or let the regression ramp up to the full 400%.
add pop to that too😳
I agree in concept, but I feel like whenever someone goes "oh (x) will pair really well with Dragon's Grip" it is almost never used in actual gameplay. Just an interesting pattern I've noticed.
I enjoy that it feels like the devs are trying to bring longer matches and stealth back to the game! No more sprinting around every single game and mostly sweaty plays!
I'm more thinking about it with call of brine. I'd assume the two stack no? 200% regression at base then ramping up to 600%, no? Or would it essentially just make overcharge start it's ramp up at 200, but still cap out at 400?
Honestly with all of the new changes to killer, face camping bubba will now be a viable way of getting an assured 3k on all your games, put on passive slowdowns and the new scourge hook and the survivors literally don't have time to finish the 5 gens without losing 3 survivors. Pretty evil considering most people like me are solos
You don't understand how the new Scourge Hook works.
You need to be at least 24 meters away from the hook. If not the perk doesn’t activate.
ive been binge watching your videos for a few days now. i wish you the best on the grind and hope you get some much deserved subs!
Prediction to the fastest killers cooldown with Save the Best For Last:
Pyramid Head: He just looks at the knife and goes on with his day
Plague: Just adjust her weapon back
Demogorgon: *Literally* just roars at the survivor
Edit:
Billy: Tosses his Sledge hammer
Huntress and Trapper maybe?: Cleans knife quickly on arm (their both basically the same)
I honestly like to see the killer being powerful. The game's still supposed to revolve around being scared of the big man with the machete. If this causes some lopsided hatred from the survivors, I think survivors should just get thick buffs to blood point acquisition when they get hit, get downed, get hooked and get killed. After all, most people aren't that salty that they died. They're mostly salty that they couldn't get a good chunk of BPs from the match to progress whatever perks they wanna progress on. Dying shouldn't be seen as losing, because it's a core part of the game. Dying should be the expected, well-rewarded outcome and survival should be the prestige outcome of "Oh wow, that's nice that I got out this time."
Well said
It doesn’t matter what horror game you play - after 20 hours of gameplay it’s just not scary anymore… so making it about killer being The scary big man at that point is just designing the game to be unfair and unfun for the largest playerbase - making the only viable play to attempt to stack endurance - making the meta become fuckaround squads who do no Gens and just piss off the killer and all die at 5 Gens making for an unfun “win” for the killer…
New survivor players to the game are going to have a bad time. Probably new killer players as well with the fuckaround meta…
If dying should be the expected state then survivor role should be rewarded a lot more points overall. Because the devs said themselves that a draw is a 2k.. and you’re not skilled if you don’t escape - unless they’re backtracking those sentiments - then a lot of people are dropping the game.
@@kr3016 I recommend playing Darkwood. Usually I would completely agree with the idea of 20 hours = no longer scary but Darkwood is a game that completely decimated that mentality for me. It’s an indie horror game and it’s horror is mostly atmosphere based. Highly recommend it.
Game recommendation aside, I see your point
@@leviathancreator I will have to look into it - I haven’t played top down games since Super Nintendo tho - so I find it hard to think it’ll be scary for me. Even VR horror games lose their zing for me after the first couple jump scares. I started playing Silent Hill games when I was very very young tho… lol.. so maybe I am just desensitized.
@@leviathancreator Eh, Darkwood is much scarier (and is able to employ much more variety in its scares and gameplay) than DBD is ever going to be. DBDs core gameplay loop doesnt lend itself well to horror, and the game stops being scary quicker than the vast majority of PvE games.
honestly spooky you have made my experience of the game better i used to get very angry and complain about this game and have a bad experience but instead now i’m saying “good juke” or “nice pallet” and now i enjoy the game and do pretty well now
11:44 That was so statisfying with the obsession getting so cocky that you just picked them up without losing stacks.
16:10
Imagine jumping into Freddy's arms. That was lowkey romantic.
I just realized that one pyramid head perk that afflicts the broken effect to those who take a protective hit is broken in this new update because of new dead hard and the new anti tunneling system and this is why I’m a killer main
playing survivor was hard (I play solo) ... now will be so much harder 😪
Skill issue
Exactly
A phrase coined by OhTofu comes to mind, "TAKE A HIT TAKE MULTIPLE HITS" and you can see that at 12:25 where a survivor takes a total of 3 hits before going down. Mostly used to body block for a survivor that is being carried.
Mad grit meta maybe?
@@psychopolka782 Mad Grit would work perfectly but I think it is kind of stupid for specific perks to require other specific perks to counter them. Especially when you don't know if the other player is even using said perk to begin with.
I want to make a quick comment about 6:15 for those who don't know.
STBFL's effects only happen AFTER you gain a stack, and not during the swing you get a stack. I know it's a bit confusing but might be good to know against the obsession and other instances.
I think this is a great update for the game! helps a game like this not get dry and die. SpookyLoopz kills it how he shows all the ways the game changes for people that don't play regularly. Love the content brother keep killing it! Maybe one of these days I can finally get in a game and loop you!!
itll die soon people will stop playing survivor eventually
I honestly would have been ok is they changed nothing other than disabling DS during the end game collapse and nerfing NOED As a killer main I didn’t mind all the survivor perks. And as the occasional survivor, it wasn’t difficult to adapt to people running PR or Ruin. But most of these changes seem unnecessary. Monstrous Shrine and Knock Out are the only buffs that I actually like because i used those often. Dead Hard just looks silly now. And spine chill and iron will are useless. And I hope they undo the Off the Record buff, don’t known what BHVR was smoking when they did that.
I like them removing the DMS / Pain Res combo, it was very powerful, and Ruin and NOED nerfs were expected. I'm glad Spine Chill is getting the hammer because now it makes stealth killers not completely hard countered by it while still maintaining some level of use for countering ghost face.
As a killer main I'm very happy they did what they did for dead hard and fully support this change. I was sick and tired of losing to a perk instead of any semblance of skilled play.
I'm only torn about iron will. I think they should've kept the 100% mute and nerfed it with the exhaustion thing, so that you're loud asf when exhausted and completely quiet when not. I think that's more fair.
@@vedondun7872 I like that. 75% reduction is pointless honestly
Not to be a dick but I disagree entirely. And as for Off The Record, it’s essentially the new iron will cause it does mute you 100%, however it’s only after you’ve been unhooked so if the killer pays attention they’ll know the survivor has it. Plus that 80 second endurance only last so long as they don’t perform ANY ACTION. Even healing themselves so they’re stuck injured and can’t do gens or anything if they wanna keep that endurance. Iron will got shafted so hard cause it’s been meta for 6 years now, it had it coming and now it gives other quiet perks a time to shine. i.e Bite The Bullet, Off The Record and Lucky Break. I’m all for every perk change they did and I appreciate BHVR for all the fair balance changes, can’t wait to play the update when it drops on console :)
Yeah honestly I think the update looks excellent, but survivors could use more BP. Even with the grind changes, it will at least be less awful for tunneling. I'll have games where I tunnel or get tunneled, and either I or that person will only get like 8k BP or something pitifully low for their time. If a killer wants you dead, and your team simply can't coordinate to fight back in time, you're gonna die. So, maybe there should be a BP "tunnel bonus" for survivors if they're hooked multiple times in a row, or if they get hooked again within a certain time span (like 90s or so).
Freddy's laugh is so doofy xD need that robert englund skin
Im in a insane solo escape streak in the ptb I LOVE IT I feel like the best survivor in the game at the moment I have NEVER used the meta so i have 5000 hours of actual skilled game play with the perks that got 1 got buffs we have BT now so that frees up a whole perk slot for me I am like year ahead of all the dead hard 3 life no skills. I’m IN NIRVANA
That's what I'm saying, the others were too reliant on dead hard, decisive strike, and unbreakable.
Man, that generator teleport while pallet looping is definitely something I should try out.
now it is almost impossible to survive as a single player without a group of friends. nice
Hope you're all having a fantastic day so far
I think off the records nutty the fact u can get healed by someone and still have the endurance effect
Ikr? Thats the one thing that needs to be nerfed abt it
@@sadako8559 literally why - being healed does nothing to endurance status - the same effect applies, no extra health states. Someone is just getting points by healing you tbh.
@@kr3016 tf, its a free escape end game, and tanking hits with no fking risk and still having another hit protection and ad ds on top of that.u got boon circle of healing, don't need self care heal 50% faster, and now knowledge perk got 50% more healing speed with medkit, survivors that just got unhooked comes back fully healed in 10 sec and takes a protection hit.
@@kingmaou4690 off the record provides an endurance hit - if you’re healed in that 80s timeframe by someone else (and you have done no “conspicuous” actions, thereby preserving your OTR) your healed status does not provide anymore of a health state than being injured and taking an OTR hit. It’s like if you popped Adrenaline on the hook and the person who unhooked you had BT, now. It doesn’t matter that you’re healed - you get deep wound either way.
There will be fuckaround squads trying a full endurance meta - and they’ll die at 4-5 Gens trying to get all these MoM stacks and DH hits. Also, with DH being server sided validation and hit reg being killer client sided - DH won’t even proc most of the time, just like normal DH (which is why DH was usually used for distance, not for hits - as it was mostly unreliable for iFrame hits). So they removed the most functional part about DH and replaced it with the most unreliable part AND added deep wound while also allowing killer to recover faster from hits and survivors to make less distance from hits.
We’ll see how this goes when it hits live - I suspect a lot of people will be uninterested in continuing to play the game.
Edit: to add that every video I have seen so far and every PTB live has been a slew of unsuccessful DHs and full team wipes - brutally, even without DCs that are so common on the PTB. It’s about to be a mess, and then these content creators rely on this game/viewers/interest for their livelihood- so they really have no choice but to encourage people to keep playing lol.
Can’t wait for scourge hook shrine + gift of pain + make your choice/devour on dredge and demo
And hag.
well looks like solo queueing will absolutely suck now.
Finally u drop another Freddy video 👏🏾🔥🔥🔥💣
You know Spooky is good at what he does cuz he makes Freddy gameplay fun to watch lmao
Love your vids spookyloopz
3:38 BASED mindgame holly cow
14:54 I really laughed thx Spooky :D
I love how much Freddy with stbfl looks like jazz hands
I wasnt even playing and that Mikaela from the first match was TILTING me
She's a little gremlin lol, getting that 3 endurance hit stack
Wazzup SpookyLoopz, you are my absolute favorite dbd player. Keep up the awesome work and do what you do best!
I have no clue how to feel about this ptb at all
Thank you for talking about breakfast with me guys ❤️
For the record, STBFL gives you 40% off of the total wipe animation: with the wipe animation being reduced by 10%, the total isnt actually 50% of the original cooldown, since the wipe animation numbers changed and STBFL is based on those numbers. 40% of 2.7 seconds is roughly 1.08 seconds so the cooldown for a basic attack is 1.62 seconds at full stacks. 50% of a 3 second wipe animation would have been 1.5 seconds. Just so no one gets confused and thinks this actually gives you 50% wipe animation by using STBFL. Its close, but the 40% it gives you is based on that 2.7 seconds now, not the 3 seconds they took that 10% away from to get the 2.7
Always loved monstrous shrine but didn't run it because it was basement only. But now I am ready to run the perk on most of my killers.
So I tested the exam same build except I switched Jolt with Eruption. Holy cow its stupid. only difference being you need to kick the gens before you down someone but then when you do survivors cant repair the gens. Allow Overcharge to get its full effect.
Wow, Dead Hard is fuckin' abysmal now.
It's definitely way worse, but it's now a high skill perk meant for reading the killer, as I believe was originally intended. How realistic that is is up for debate, but it still can tank a hit you'd otherwise die from. That's not abysmal imo. Just not the end-all-be-all answer to everything that it used to be.
I feel like one change that would make Freddy actually decent is to make his teleport work more like the Dredge and Sadako. Make it proc as soon as you press the button but have an animation as you actually go there. And also let you go to complete generators, not just unfinished ones.
A full team of body blockers with flashlights is going to be brutal
I love the complete mix bag of comments all over the place on a multitude of different videos and posts saying either "bad update killer even more unplayable" or "bad update survivor is only JUST NOW I GUESS unplayable" very few legit think this is a good update.
I think it's a great update but people are focusing on how dbd played not how it's gonna play. It needed a spice up and I was just bored with dbd recently but seeing the changes, reading patch notes and trying the ptb lead me to understand how this is just a step towards good game health. While I don't agree with all the changes especially to certain perks killer and survivor, a lot of the changes like dead hard becoming an endurance hit or monstrous shrine being a lot more versatile is nice.
I think the perk changes were lopsided and dumb in several areas. The rest I actually really like. The new prestige system seems fun, matchmaking incentives are nice (though not a worthy replacement to removing much better BP bonuses from perks), getting to finally permanantly keep what you unlock is good, and changes to the pace of the base gameplay seem pretty well justified. There's a lot to love about this update.
But small specific apples here really spoil the bunch. Endurance stacking is completely ridiculous and more obnoxious than anything survivors have had before. Survivors all got their "nerfed" meta perks reworked in ways that make them useful, like Dead Hard enabling Mettle of Man and granting the I-got-hit speed boost, Decisive Strike giving a haste buff, and so on. Meanwhile the meta killer perks were all unambiguously nerfed and none of the non-meta perks buffed to rival them are anywhere near as good as the meta perks were before. Meanwhile, on the Survivor side, the buffed non-meta perks include the now infamous Off The Record. It is top-tier class clownery. They threaten to dismantle the core gameplay of DBD and if that's the case, the slight adjustments to how quickly killers kick a gen and how the bloodweb teachable perks work aren't going to matter. So we have to get Behaviour to listen and fix their mistakes before they undo all the goodwill this update could have won them.
Survivors Dc’ing on the PTB? I love it!!!
People keep saying that with 8 stacks from STBFL you'll effectively have 50% hit cooldown in the new patch. That's actually wrong because since STBFL will now affect the new base hit cooldown of 2.7 seconds, at 8 stacks your cooldown will drop to 1.08 seconds with is even less than 50%. It's even better than what people think it is
Edit: Smooth brain moment, 1.08 is what is removed from the cooldown, not the end result. The actual cooldown at 8 stacks is 1.62 seconds. A little less than 50% of 3 but still an improvement for what it used to be. Thanks to Kevin Garcia and PokerusFreak for pointing that out and not roasting me for my bad math, you love to see it. :)
That's not quite right - it's less than 50% reduction, so the cooldown is more than half of the old one.
STBFL takes 5% of 2.7s per token, which is 0.135 seconds per token. At 8 tokens you have a cooldown REDUCTION of 1.08 seconds, so the cool down is 2.7s - 1.08s = 1.62 seconds. It's 46% reduction from the original 3s cooldown before the buff. Lots of people think it's 10 pre-buff stacks but it's more like 9.2 stacks.
@@kevingarcia7738 Oooooohhh yeeaaahhh, thank you so much for that correction. I was misremembering the perk as your cooldown ending up at 40% rather than taking 40% away.
1.08 seconds is the 40% you remove, not the wipe animation. Wipe at full stacks is 1.62
@@pokerusfreak8194 A little late but again, thank you for correcting my mistake.
That's not right actually.
In the live build, cooldown on successful attacks is 3 seconds, right? With 8 stacks of STBFL you gain 40% cooldown reduction, which means that your cooldown is now 3sec*0.6=1.8sec.
In the PTB, cooldown is now 2.7 and with 8 stacks of STBFL it becomes 2.7s*0.6=1.62sec
Basically, cooldown in the PTB is actually a bit higher than the 50% of the current build that people keep talking about (3sec*0.5=1.5sec).
The best thing about the new dh is that suvrivors wont dodge feral frenzy slash hits anymore
Congrats on 300k!
Unfortunately i thought the update might have gone live. Only reason i decided to come back was so i didnt have to play against more swf with dead brain and all the crutch perks but i was disappointed to find out when a survivor still lunged on dead brain. So I will be letting this game sit on my desktop AGAIN till it changes in however many more months or years it takes :)
Survivors got extremly strong perk base-kit and killers received slight buffs which almost always will be unnoticible...
I don't even care, I quit dbd awhile ago because deadhard was consistently ruining my fun. Just happy it's... Gone?
slight buffs? gens take longer and killers are faster. massive buff
Freddy need new trailer , new mori , everything
True . He need a rework and a buff
I find it funny that my builds were unaffected for the most part, sure was the only change that impacts me directly as I always use it
Having to hit the same person 3 times just to remove their endurance and stop their body blocking in gonna suck so bad. Hey, at least we have faster animations and the stupidest DH animation to laugh at.
Iron Grasp is now also new meta XD
This is painful...
Actually about STBFL, it shortens your animation by 40% of animation already shortened by 10%. So it's actually 40% of 90% of original cooldown. With stacked STBFL you get overall 46% cooldown reduction, not 50. A small detail, nonetheless even split of a second may be important in this game.
Congrats on 300k🙏
I thought it was said Monstrous Shrine would turn the basement hooks into Scourge hooks? Did I miss understand that when they explained it?
I think I will start running STBFTL now on... Way overpower this is just crazy...
“We’ve decided to address tunneling by adding basekit BT” - inadvertently buffed tunneling and camping. The faster you get that basekit BT deep wound hit the more useless you make OTR and BT etc. rewarding tunneling - there is no reason NOT to tunnel now.
New to dbd but how does BT create more reason to tunnel?
@@Andre-vt4np The new perk Off the Record gives survivors a BT effect for 80 seconds even if they get fully healed. If you can hit someone off the hook as soon as possible you can use up OTR as soon as possible and not have to worry about it over a minute later. OP was saying it was ironic that they would add a base kit BT while also introducing a meta that incentivizes killers to hit unhooked survivors as soon as possible.
A phrase coined by OhTofu comes to mind, "TAKE A HIT TAKE MULTIPLE HITS" and you can see that at 12:25 where a survivor takes a total of 3 hits before going down. Mostly used to body block for a survivor that is being carried.
Sounds like a skill issue
Players constantly dc'ing and you not getting any points. Survivors all switching to killer or not playing giving you crazy long wait times for games. There's never a reason to tunnel unless you just really suck at chasing and it's the only way you get any points. In that case just quit 😂.
@@chromehunter18 People who tunnel are going to tunnel no matter what tbh
Imagine someone who has off the record, MoM, new DH, and a body block from a teammate…
dont forget the tbag
Welp watch me run Forced Penance even though that might not do anything…
Yeah- but while they’re taking hits and body blocking- they aren’t in Gens.
Overcharge, monstrous SHINE, devour hope, and floods of rage should be BRUTAL, but Fair. Since survivors Will have to choose, saving a quickly diying teamate and give the killer info, hold a gen before it goes to 0, or totem hunting
Spooky I don't know what it is... But your just awesome dude.
So I’m an iridescent survivor main, recently started playing killer and the amount of effort you have to deploy for a single hook is insane. Most likely than not they’ll all escape on their last hook (and those were my good games)
And don’t even get me started on swf (I solo queue) they’re as toxicly noticeable as when solo queueing. I really didn’t think it was that bad.
This new update is going to be scary for survivor
2nd match tokki was the Kate the fog whisperer awesome 😎
Hello, I have a fun build challenge for you and any other dbd youtuber, I call it pure pentemento.
Perks:
1 hex pentemento
2 hex ruin
3 hex plaything
4 shattered hope (in case of boons)
With a fun killer who can see a benefit with this such as cannibal
Wow that’s what those claws mean around the player obsession?
I heard Freddy Cooper say 00 when he hit Steve
how good would overcharge and call of brine be???
Finally killers can do what their supposed to do, kill, not looping and chasing for 10 minutes
Ran a build similar to this using all the buffed perks while unbuffed and gotta say it's pretty strong BTW I ran this on trapper.
Corrupt intervention (getting nerfed)
Thanapohobia. Surge(jolt) and overcharge on one of the worst maps for killers and obliterated people. Can't wait for the buffs.
I think they made killer's to strong but knowing them they'll fix it because they always listen to survivors in the end which is kinda understandable I mean more people to listen to and more people to please
300k subs Let's gooo🔥🔥♥️
oh this was so much fun to watch, seeing survivors still trying to "dead hard for distance" and it not working was so delicious, the two DC's in the first game certainly said how pist they had to have been, and the second game was no different, it's time for survivors to actually have to try says I, and I love it. I will say those were some good mettle of man and dead hard plays tho in that second game. Wow didn't realize we had three games 16:08 is just a thing of beauty to watch especialyl after that teabag that MASSIVELY backfired, God I love seeing smug survivors get demolished especially when it leads to them dying right after, I love these new changes cuz as I said it's forcing survivors to actually think rather than brain dead meta perk their way through games with teabagging.
People are always not going to like change when it comes to perks but that’s what makes the game good and alive they change things up and keep things somewhat fresh imagine if they just never bothered to nerf or buff any of the perks the game would be so annoying/boring and over time people would complain to nerf this and that. And to prove my point imagine if they never nerfed boil over.
Idk about good lol
Yk what man you right
My fave perk is about to change I don't know if it's for better or worse because I don't want to spoil it for myself so I've ignored everything. Yui's No blood or scratch marks is amazing at the minute for confusing killers I hope it doesn't change too much.
But it made no sense to change Iron will killers are now going to be op wich will make the game boring but have fun winning as a killer every round
@@luljay1725 well that’s the only perk change I didn’t like and I don’t think anyone is gonna like because it was the only perk in the game that made your grunts of pain completely silent now killers just have to sound hoard which they all already do
This video hurt my survivor main feelings 🤣 but I'm actually excited for the changes!
We can chain 3 endurance hits now doe, gonna be Body blocking a lot more
to me i like the changes to action speeds (hitting, kicking, breaking) and nerfing the speed burst when getting hit, because the game becomes very boring when survivors just W key, it feels like this update puts you in more action.
"Let's get some love from Steve" doesn't sound very good, when you're playing remake Freddy xD
thats cool you played against the real Tokki!!
It just shows how much reliant people are on perks
More than if it’s bad or not …
With this new deadhard, I might actually come back to the game...
And they still havent fixed steves scream
I wonder if save the best for last and play with your good will make things even faster 🤔
Just like I said, and no one realized, DH won't work for making windows. DH WILL occasionally work for reaching pallets, but it will still be a big nerf overall. Still viable, but nerfed.
thats kind of the point. The devs themselves stated that "deadhard for distance" was an unintended consequence of the perk, not the intended use of the perk. theyre now fixing it to be more in line with what they wanted it to be, instead of how players decided to use it
Not even viable. It’s garbage. Without server sided hit reg DH is absolute trash. The fact that killer role has never been under kills vs survives… and yet the devs have the audacity to say “we’re not seeing as many people die as we’d like”
Just proves the design has always been intended to have it be purposefully one sided. Toward killer. Killermains complain so much, hilariously, but there’s no denying the design has always been to give the upper hand to the killer role. And now they’re just buffing killer overall and nerfing survivor.
@@kr3016 it's literally marketed as an asymmetrical game what are you complaining about
@@LeKami your comment makes 0 sense.
@@kr3016 do you not know the meaning of asymmetrical if u did it would make sense actually I guess it wouldn't saying "it's literally an asymmetrical game" would make more sense than saying "it's marketed as one" hmm
Gotta love when survivors DC on a playtest 🤣
I kinda feel like the killer are now to strong overall. Not enough done to bring the stronger onses down or the weaker up.
You don't have a cool down of 50% (1.5 seconds), because it's multiplicative, it's a cool down of 54% (1.62 seconds) or 9 stacks of stbfl instead of 10.
Call of brine in this build would be insane
yeah being able to tank 6 hits as a survivor before getting hooked is definitely a mAsSiVe KiLlEr bUfF
That's a bit wild how many hits she took lol.
Just gonna be tombstone Myers for awhile now
hi spookyloopz i like your videos so much
can someone explain why there is no reason to not hit survivors coming off hooks anymore? I thought they now had invince
Are you gonna be doing a quarry part 2?
Regardless of the point of this video, all I take with me from this is... What a ridiculous amount of endurance stacking.
Love the video ❤
Dead hard looks like Dab Hard now