I'm building one rn. My personal favorite way to use this commander is token spamming through land drops and dredging like crazy by sacing zombies to card draw effects. All while self milling like none other and using recustion sac outlets until I hit lord of extinction + jarrad combo and win. Abzan = blue
Oh man, i started building the deck yesterday, but i couldn't give up my fav land deck, Titania, protector of Argoth. I just love Titania so much to dismantle her. Great video as always!
Entertaining video. You present a solid case for this build, and make it sound fun. I'd be curious to see how it shakes out, so maybe a follow-up video containing reflections on the deck and potential upgrades?
Thank you I appreciate it! I have played the deck a dew times on Tabletop Simulator. I actually mentioned it in the initial recording of the video but I didn't have recorded footage of the games so I just cut it. So far it's great! 👌
Best deck Tec I’ve seen for the necrobloom. I’m in the same boat with yah. My favorite colors are black, white, and green. In that order. However all the abzan commanders are boring to me. I like this cause it’s abzan with field of the dead. The best land in magic the gathering.
I personally think last year was the first year where they actually tried with Abzan, and for me ThalRog was a great option. I know the stax effect & generically good Golos style isn't for everyone, but it did become the no. 1 commander in Abzan (until those STUPID FAT HOBBITS STOLES IT!!!) for a reason. It reminded me of like a Siege Rhino for commander, where it's 1GWB and does basically all the stuff I could ask it to in the format. For that reason I run a lot of cards from that era cause it just feels so nostalgic to play. And yes,I am running Necrobloom (and it's cousin FotD) in the deck. I really like the design of Necrobloom as well, with not just being 'play lands from graveyards', but having a fun (and broken) mechanic added in. Definitely a lot of spice for Abzan in MH3.
Oh ThalRog is fantastic. I 100% agree, and I basically was also running just an Abzan Good Stuff pile deck, but do you want to know my actual reason for not playing that aa my commander? Because I can't stand the art. I HATE how disney and goofy Gitrog looks. I love the special border art version so much more, but I hate the framing. So I just couldn't do it lmfao.
@@paperpauperplayer Absolutely fair. I personally don't mind the Innistrad treatment, but I know a lot of them were hit or miss for people. Like I really like Narset as a character, but that Tarkir border is horrendous to me lmao.
I have begun to remove any and all token doublers from decks because they are dead cards on the draw or turn you play them. Instead I build in loops and combos withing the deck to power out my armies and allow me to win. If you have field of the dead and your commander, and a few "play additional lands this turn", you can easily pump out 8 or more zombies a turn without declaring yourself the problem the moment you play Doubling season.
@@paperpauperplayer I need to point out that I am not making a statement that your deck techs is flawed. In fact, I quite like it as a casual and fun take on the legendary.
I dont think doubling token production really matters if they dont have an activated ability like Scions or Mercenaries. That said, if you can double then with Phabine on board, then you can get some real funny shit going. Doesn't work with Necrobloom in commander, but unfortunately
Wow, first time seeing a player with the same taste as me : I don't like red, but enjoy boros, etc. Same for black, white and green, but azban is meh. Great video too btw!
I think Reliquary tower isn’t great in the deck. Discarding cards is pretty good with Gitrog out, and sometimes you want to discard. I don’t run any artifact ramp in the list I’m working on. Seems counterintuitive, I’d rather run more lands. I’ve been working on my list for a few days and found that the deck is able to generate massive amounts of zombies. So I was thinking the new Gisa from Thunder junction and some zombie lords or vengeful Dead could be some spice. Tormod is pretty good, but I’m thinking about cutting him, since the deck makes so many zombies already. All in all I’m with you dude, so hype for this card and I can’t wait to finish perfecting my build and getting the cards. Awesome video, you have gained my sub friend.
I know discarding can be nice but there's so many "play extra lands" spells that honestly I've had a hard time keeping my hand full cause I'm just dumping cards. Although you don't always need to have reliquary tower out, I think it's always important to have for all the group hug players that like to overload peoples hands. Let me know what your final list ends and up being, and thank you so much for the sub and love and support! 😊💛
Same. I had lots of fun with Ghave... Hi Necrobloom Proceeds to make a deck with the best combo commander from MH3 Dredge is a perfectly fair mechanic :P
I like that you can make your lands indestructible with certain green spells and than blow up all the lands with a Mass Land Destruction spell and your lands survive and with all the recursion you know you can get that MLD back pretty consistently... :P
@mr.mammuthusafricanavus8299 I do have an Armageddon in my sideboard but I didn't want to encourage others to play feel bad cards when they may not know how or when to play them. Because you can pop Armageddon to win the game, but you have to win the game. Playing it randomly in the middle of a game when you can't actually close out is extremely shitty, so I didn't want to suggest that to just any casual player lol
Do you want to create a bunch of zombies dude your playing magic like it was 1999 there is one card that makes this deck even more brutal and you didn’t even mention it that card is “ Divine visatation” instead of making all those zombies now they are all 4/4 angels with flying !!!
@Fighting_irish493 Divine Visitation is a great card, but in thud deck it's just a win-more card. They don't need to be 4/4 Angels. It definitely can help, and it may win you a game, but the goal of the deck is to have 100+ zombies before it'd even be a viable time to even play Divine Visitation. But feel free to throw it in there, and if it puts in the work, let me know! Definitely not calling a bad choice, just feel it's unnecessary. Plus, I LIKE Zombies. I want Zombies lol
@@paperpauperplayer I highly disagree because your commander is a 4 drop and Divine visitation is literally a 5 drop in a land fall deck you can play this right after your commander yes it’s win more in the sense of your making bigger tokens but sometimes you can’t really attack with your 2/2 zombies because your opponents also have big creatures this makes them more of an threat as they now have flying and if you need them for blockers you won’t just dying to some flying threats so yeah I would say I would rather have the divine visitation out then just a token doubler out as it makes just 2 2/2 zombies and you also have to remember that you need to have seven lands with different names to get that effect of getting the zombies in the first place this probably won’t be hard but you can play your commander on let’s say turn 3 because you ramped by 1 turn 4 you play the divine visitation you still don’t have the 7 lands with different names but you play a land to make a 0/1 plant but now it’s a 4/4 angel token with flying yes it’s win more but if anything it protects you from things in the air as well
@@paperpauperplayer also I forgot to mention because you are in white and black you can tutor up the divine visitation pretty easily if you are running some black tutors and white tutors so you can comfortably play your commander and the divine visitation almost every game
It doesn't matter how big your opponents creatures are. It's a go wide strategy, and you're severely undermining how consistent this deck is at getting to 7 lands by turn 4-5. Again, I'm not insisting that Divine isn't a good card, because it is. I'm insisting that it's unnecessary, because you will 100% of the time meet your land count requirement by the time your commander comes out, and then the following turn you should have multiple ways to play multiple lands to get out insane value. It doesn't matter if your opponent has 10 20/20s, if you have quite literally 50 2/2s. Also I don't play tutors in my decks. I think they ruin the point of commander. I don't blame others for playing them, I don't care if others play them, but I am playing a singleton format. Going and fetching for the exact same card every single game is quite literally what makes commander as boring as possible for me
My Nadu joke didn't age well
I'm building one rn. My personal favorite way to use this commander is token spamming through land drops and dredging like crazy by sacing zombies to card draw effects.
All while self milling like none other and using recustion sac outlets until I hit lord of extinction + jarrad combo and win. Abzan = blue
@kyloren-cd8dk yeah this deck is insanely fun!
Oh man, i started building the deck yesterday, but i couldn't give up my fav land deck, Titania, protector of Argoth. I just love Titania so much to dismantle her. Great video as always!
I too am a Titania stan.
Also a super fun commander for sure!
Entertaining video.
You present a solid case for this build, and make it sound fun.
I'd be curious to see how it shakes out, so maybe a follow-up video containing reflections on the deck and potential upgrades?
Thank you I appreciate it!
I have played the deck a dew times on Tabletop Simulator. I actually mentioned it in the initial recording of the video but I didn't have recorded footage of the games so I just cut it. So far it's great! 👌
Best deck Tec I’ve seen for the necrobloom. I’m in the same boat with yah. My favorite colors are black, white, and green. In that order. However all the abzan commanders are boring to me. I like this cause it’s abzan with field of the dead. The best land in magic the gathering.
@Hobbyman1234 thank you so much! 💛🙏 glad you enjoyed the video 😁 it's definitely the best one for sure!
I personally think last year was the first year where they actually tried with Abzan, and for me ThalRog was a great option. I know the stax effect & generically good Golos style isn't for everyone, but it did become the no. 1 commander in Abzan (until those STUPID FAT HOBBITS STOLES IT!!!) for a reason.
It reminded me of like a Siege Rhino for commander, where it's 1GWB and does basically all the stuff I could ask it to in the format. For that reason I run a lot of cards from that era cause it just feels so nostalgic to play. And yes,I am running Necrobloom (and it's cousin FotD) in the deck. I really like the design of Necrobloom as well, with not just being 'play lands from graveyards', but having a fun (and broken) mechanic added in. Definitely a lot of spice for Abzan in MH3.
Oh ThalRog is fantastic. I 100% agree, and I basically was also running just an Abzan Good Stuff pile deck, but do you want to know my actual reason for not playing that aa my commander?
Because I can't stand the art. I HATE how disney and goofy Gitrog looks. I love the special border art version so much more, but I hate the framing. So I just couldn't do it lmfao.
@@paperpauperplayer Absolutely fair. I personally don't mind the Innistrad treatment, but I know a lot of them were hit or miss for people. Like I really like Narset as a character, but that Tarkir border is horrendous to me lmao.
Yeah lol I'm like. A huge art person. If I don't like the art on the card I won't play it as my commander lmao
Your editing is so good.
Thank you! Spent a lot of years doing it 💛 Glad you enjoyed!
I have begun to remove any and all token doublers from decks because they are dead cards on the draw or turn you play them. Instead I build in loops and combos withing the deck to power out my armies and allow me to win. If you have field of the dead and your commander, and a few "play additional lands this turn", you can easily pump out 8 or more zombies a turn without declaring yourself the problem the moment you play Doubling season.
This is absolutely true! At some point they just become win more cards, which isn't necessary!
@@paperpauperplayer I need to point out that I am not making a statement that your deck techs is flawed. In fact, I quite like it as a casual and fun take on the legendary.
Oh you're fine! I'm just agreeing with you. Lol. I'm a sucker for token doublers but your reason for not playing them is 100% valid lol
Playing additional land cards in Necrobloom deck is gonna.make.you hella threatning.
I dont think doubling token production really matters if they dont have an activated ability like Scions or Mercenaries. That said, if you can double then with Phabine on board, then you can get some real funny shit going. Doesn't work with Necrobloom in commander, but unfortunately
Great video! My favorite card from mh3 is psychic frog, such a nice card
@@jericknm psychic frog is sick!
Wow, first time seeing a player with the same taste as me : I don't like red, but enjoy boros, etc. Same for black, white and green, but azban is meh. Great video too btw!
Well clearly you are someone with good taste! Haha and thank you! 😁
I think Reliquary tower isn’t great in the deck. Discarding cards is pretty good with Gitrog out, and sometimes you want to discard. I don’t run any artifact ramp in the list I’m working on. Seems counterintuitive, I’d rather run more lands. I’ve been working on my list for a few days and found that the deck is able to generate massive amounts of zombies. So I was thinking the new Gisa from Thunder junction and some zombie lords or vengeful Dead could be some spice. Tormod is pretty good, but I’m thinking about cutting him, since the deck makes so many zombies already. All in all I’m with you dude, so hype for this card and I can’t wait to finish perfecting my build and getting the cards. Awesome video, you have gained my sub friend.
I know discarding can be nice but there's so many "play extra lands" spells that honestly I've had a hard time keeping my hand full cause I'm just dumping cards. Although you don't always need to have reliquary tower out, I think it's always important to have for all the group hug players that like to overload peoples hands. Let me know what your final list ends and up being, and thank you so much for the sub and love and support! 😊💛
Actually a pretty good set fo pauper...
Banning Cranial Ram is understandable but still a shame tho...
It's great for pauper that's for sure!
Nice, retooling my ghave deck because I’m tired of combo wins
Yeah I wanted to play Ghave so badly but he's literally JUST a combo commander and it's just not fun in my opinion haha
Same. I had lots of fun with Ghave... Hi Necrobloom
Proceeds to make a deck with the best combo commander from MH3
Dredge is a perfectly fair mechanic :P
best and funniest Necrobloom dech tech - and believe me i have seen them all.
now drop your Animal Crossing Island and nobody will get zombie-hurt
That genuinely means a lot 💛thank you so much for that 🥺
I absolutely can show you my animal crossing island. Sasha is my baby boy 🥹
@@paperpauperplayer rabbits are the best
Very nice.
😁💛
oof calling out Nadu as a commander card. he didn't know chat!
The foresight was not there. But now people are STILL upset about it on the OPPOSITE end lmao
Can I get a shout out for my favorite card from modern horizons, Powerbalance my beloved you have brought joy and happiness to my life
Literally same lmao
I like that you can make your lands indestructible with certain green spells and than blow up all the lands with a Mass Land Destruction spell and your lands survive and with all the recursion you know you can get that MLD back pretty consistently... :P
@mr.mammuthusafricanavus8299 I do have an Armageddon in my sideboard but I didn't want to encourage others to play feel bad cards when they may not know how or when to play them. Because you can pop Armageddon to win the game, but you have to win the game. Playing it randomly in the middle of a game when you can't actually close out is extremely shitty, so I didn't want to suggest that to just any casual player lol
Do you want to create a bunch of zombies dude your playing magic like it was 1999 there is one card that makes this deck even more brutal and you didn’t even mention it that card is “ Divine visatation” instead of making all those zombies now they are all 4/4 angels with flying !!!
@Fighting_irish493 Divine Visitation is a great card, but in thud deck it's just a win-more card. They don't need to be 4/4 Angels. It definitely can help, and it may win you a game, but the goal of the deck is to have 100+ zombies before it'd even be a viable time to even play Divine Visitation. But feel free to throw it in there, and if it puts in the work, let me know! Definitely not calling a bad choice, just feel it's unnecessary.
Plus, I LIKE Zombies. I want Zombies lol
@@paperpauperplayer I highly disagree because your commander is a 4 drop and Divine visitation is literally a 5 drop in a land fall deck you can play this right after your commander yes it’s win more in the sense of your making bigger tokens but sometimes you can’t really attack with your 2/2 zombies because your opponents also have big creatures this makes them more of an threat as they now have flying and if you need them for blockers you won’t just dying to some flying threats so yeah I would say I would rather have the divine visitation out then just a token doubler out as it makes just 2 2/2 zombies and you also have to remember that you need to have seven lands with different names to get that effect of getting the zombies in the first place this probably won’t be hard but you can play your commander on let’s say turn 3 because you ramped by 1 turn 4 you play the divine visitation you still don’t have the 7 lands with different names but you play a land to make a 0/1 plant but now it’s a 4/4 angel token with flying yes it’s win more but if anything it protects you from things in the air as well
@@paperpauperplayer also I forgot to mention because you are in white and black you can tutor up the divine visitation pretty easily if you are running some black tutors and white tutors so you can comfortably play your commander and the divine visitation almost every game
It doesn't matter how big your opponents creatures are. It's a go wide strategy, and you're severely undermining how consistent this deck is at getting to 7 lands by turn 4-5. Again, I'm not insisting that Divine isn't a good card, because it is. I'm insisting that it's unnecessary, because you will 100% of the time meet your land count requirement by the time your commander comes out, and then the following turn you should have multiple ways to play multiple lands to get out insane value. It doesn't matter if your opponent has 10 20/20s, if you have quite literally 50 2/2s.
Also I don't play tutors in my decks. I think they ruin the point of commander. I don't blame others for playing them, I don't care if others play them, but I am playing a singleton format. Going and fetching for the exact same card every single game is quite literally what makes commander as boring as possible for me
@@paperpauperplayer but you are going wide but with angles not zombies
Nah I aint exited for ay commanders from the set. I enjoy siege smash and thraben charm though.
Siege Smash is insane. Getting split second on a common is ridiculous lol