Amazing video! I followed what you did for bans and auto pick and added 1,000+ waves to my runs. The tower health regen x8.80 perk helps so much! Thanks for sharing your tips.
Lfg!!!! That what I like to hear. I’m glad the knowledge I learned can be passed on to help someone else. Hope your Econ and highest tier go through the roof!!!!!
Thank you for the stats rundown & explaining your logic! Very helpful for a noob like me who's trying to figure out what to build & how to farm efficiently.
Good video, you showed a lot of good stuff for beginners to look forward to. A lot of people say get golden tower first then black hole, but I have gotten both black hole and death wave on random perk unlocks and it seems like death wave helps me more than black hole. Black hole even dragged some enemies on the other side of my tower into me and killed me. Do you think black hole or death wave is better or which one should be next priority to unlock? I already have GT, SL, and ILM (mistake on my part).
@@James-qo7uz I would definitely go for Blackhole. When you get is as a random UW you don’t get the coin bonus which can go all the way up to 11x. Deathwave helps now because as a random UW it gives you 5x the health. Overall BH is the 2nd best UW by far. There are labs that will help you with shotgunning enemies from the blackhole
@ thank you for responding, does having multiple black holes help as well keeping enemies from getting sucked into your tower if they are on the far side of the black hole. How does tower range and size help make black holes more effective?
@ yes having 2 BH helps with gathering enemies. Also having lower range lets you get more enemies in your BH. I play at 69.5m and I used to run 30m with Blackhole digester.
Man, module luck really is wild. I heard what you got, on my end I have ancestral Wormhole Redirector with an extra copy, but I’ve only pulled 2 Galaxy Compressors ever, can’t run it because it’s capped at lvl.100
@@reladox8517 yea it seems some peoples seed favor some modules over others. The disappointment is high but when you do get what you need it feels good. Re-roll shards seem to be what I need to focus on for a little but
Yeah, unfortunately when there’s 16 different modules to pull from, that’s just the way things tend to pan out. Over time if you kept pulling modules until you had hundreds of each, it would be a lot more evenly distributed, but only needing 8 of each module with 16 different choices, it’s pretty likely one will get picked more than the others and one will get skipped pretty often. I was curious about the stats on this, so I wrote a quick Python script that simulates pulling a bunch of random modules and gives you the results. When randomly generating a batch of 100 modules, here are the results I got. -First Attempt- Most pulls: 9 Death Penalty Least Pulls: 3 Harmony Conductor -Second Attempt- Most Pulls: 11 Singularity Harness Least Pulls: 3 Astral Deliverance -Third Attempt- Most Pulls: 10 Multiverse Nexus Least Pulls: 2 Negative Mass Projectors I ran this about 25 more times and got similar results every time, the best results I got were 8 Space Displacers to 4 Black-Hole Digestors, and the worst results were 11 Galaxy Compressors to 0 Negative Mass Projectors. In short, I don’t think it’s the seed favoring a specific module, it’s just that when working with numbers like these, there’s always going to be imbalances in how many modules you pull of each. This evens out when you increase the scale, I bumped the number up to 100,000 pulls and got 6144 of the lowest module and 6345 of the highest. It’s just that when you pull such a small amount of modules in comparison, there’s much more variance.
@@reladox8517 Thank you for such a thought out answer. Math is one of thru reason I really like this game. I just want more WR!!! I will be pulling mods this weekend, hopefully 4500 gems worth, watch me get 1 epic! Lol
Do you know what all constitutes a "critical hit death"? Specifically in relation to the Critical Coin card? I've heard that it's just projectiles, but I've also heard that orb death counts, too.
@@TeesonPeethon I turn on the extra orb toward the end of my runs. If you use it too early it would be killing enemies faster so less are in your BH/GT/DW combo.
Amazing video! I followed what you did for bans and auto pick and added 1,000+ waves to my runs. The tower health regen x8.80 perk helps so much! Thanks for sharing your tips.
Lfg!!!! That what I like to hear. I’m glad the knowledge I learned can be passed on to help someone else. Hope your Econ and highest tier go through the roof!!!!!
First! Nice video!
Thank you ❤❤ can’t wait to see your weekly!!
Love it bro. I cant help myself also with just doing UW economy. My base stats are arse but econ gets me though 😂
@@PCNoobYT Econ is the way!!
Thank you for the stats rundown & explaining your logic! Very helpful for a noob like me who's trying to figure out what to build & how to farm efficiently.
@@lostmotion18 you got this. Just have fun.
Agreed, good first video!
Thanks 🎉🎉
lab atk speed level 69 dude hit the peak
About to get there
@@JeffP978 69 is the peak
i wouldnt go further
Good video, you showed a lot of good stuff for beginners to look forward to. A lot of people say get golden tower first then black hole, but I have gotten both black hole and death wave on random perk unlocks and it seems like death wave helps me more than black hole. Black hole even dragged some enemies on the other side of my tower into me and killed me. Do you think black hole or death wave is better or which one should be next priority to unlock? I already have GT, SL, and ILM (mistake on my part).
@@James-qo7uz I would definitely go for Blackhole. When you get is as a random UW you don’t get the coin bonus which can go all the way up to 11x. Deathwave helps now because as a random UW it gives you 5x the health. Overall BH is the 2nd best UW by far. There are labs that will help you with shotgunning enemies from the blackhole
@ thank you for responding, does having multiple black holes help as well keeping enemies from getting sucked into your tower if they are on the far side of the black hole. How does tower range and size help make black holes more effective?
@ yes having 2 BH helps with gathering enemies. Also having lower range lets you get more enemies in your BH. I play at 69.5m and I used to run 30m with Blackhole digester.
Man, module luck really is wild. I heard what you got, on my end I have ancestral Wormhole Redirector with an extra copy, but I’ve only pulled 2 Galaxy Compressors ever, can’t run it because it’s capped at lvl.100
@@reladox8517 yea it seems some peoples seed favor some modules over others. The disappointment is high but when you do get what you need it feels good. Re-roll shards seem to be what I need to focus on for a little but
Yeah, unfortunately when there’s 16 different modules to pull from, that’s just the way things tend to pan out. Over time if you kept pulling modules until you had hundreds of each, it would be a lot more evenly distributed, but only needing 8 of each module with 16 different choices, it’s pretty likely one will get picked more than the others and one will get skipped pretty often.
I was curious about the stats on this, so I wrote a quick Python script that simulates pulling a bunch of random modules and gives you the results. When randomly generating a batch of 100 modules, here are the results I got.
-First Attempt-
Most pulls: 9 Death Penalty
Least Pulls: 3 Harmony Conductor
-Second Attempt-
Most Pulls: 11 Singularity Harness
Least Pulls: 3 Astral Deliverance
-Third Attempt-
Most Pulls: 10 Multiverse Nexus
Least Pulls: 2 Negative Mass Projectors
I ran this about 25 more times and got similar results every time, the best results I got were 8 Space Displacers to 4 Black-Hole Digestors, and the worst results were 11 Galaxy Compressors to 0 Negative Mass Projectors.
In short, I don’t think it’s the seed favoring a specific module, it’s just that when working with numbers like these, there’s always going to be imbalances in how many modules you pull of each. This evens out when you increase the scale, I bumped the number up to 100,000 pulls and got 6144 of the lowest module and 6345 of the highest. It’s just that when you pull such a small amount of modules in comparison, there’s much more variance.
@@reladox8517 Thank you for such a thought out answer. Math is one of thru reason I really like this game. I just want more WR!!! I will be pulling mods this weekend, hopefully 4500 gems worth, watch me get 1 epic! Lol
3:e Great video man :)
Thanks 🎉🎉🎉
Do you know what all constitutes a "critical hit death"? Specifically in relation to the Critical Coin card? I've heard that it's just projectiles, but I've also heard that orb death counts, too.
Yes you are correct. Orbs, DW, have a chance for a critical attack. Also the card just gives basics a chance to drop a coin.
@JeffP978 Awesome, thanks!
Hi, have you already joined the discord? You can find the link in the settings of the game.
@@JacksHellLive Yes I have. Learned a lot more on the discord early on.
Why dont you use extra orb card with your BHs for your runs?
@@TeesonPeethon I turn on the extra orb toward the end of my runs. If you use it too early it would be killing enemies faster so less are in your BH/GT/DW combo.