A NOTE ON PROBLEM SOLVING CARD TEXT FOR GOLDD AND SNOWW: There appears to be some confusion over how Golld and Snoww work, even after over a decade since their original release. Let's clear that up now: TL;DR GOLDD STILL SPECIAL SUMMONS AND SNOWW STILL SEARCHES EVEN IF THEY WEREN'T DISCARDED BY AN OPPONENT'S CARD EFFECT. The reason why: "If this card is discarded to the GY by a card effect:" is our trigger. If the cards are discarded, this trigger occurs. "If this card was discarded by an opponent's card effect, you can target X;" is an OPTIONAL cost. The "can" in that means that the targeting is NOT required for the card to resolve (even if it was by an opponent's card effect, you could choose to not target). So if they're discarded by your own card effect, the trigger is met and the trigger goes on the chain but you DON'T have to target anything. Once the trigger is on the chain, it attempts to resolve as much as possible. Goldd will SS and Snoww will search, then since there were no targets nothing else happens. That's it. A Goldd discarded off a Danger! monster will SS, and a Snoww will search.
Maybe not too important but when I summon a Danger monster I summon in the 2nd or 4th zone, the same with Ceruli because I use Akashic magician and I can return both cards to the hand.
Ive been testing a small mikanko package in this deck that works decently well. It consists of 3 rituals, 1 quickplay and cross sheep. You can activate the ritual in hand, add the quickplay then discard a card for effect. You then make cross sheep. Then, you use the quickplay to special summon the ritual, ignoring summoning conditions. Trigger cross sheep, draw 2 discard 2. The rest is standard.
Today you can play one old Reign-Beaux and Clorless. So you set the fusion-spell, discard the old Reign-Beaux for Big Grapha, destroy all his monsters or everything in his spell-trap-zone, you have another body for IP to summon Little Knight or Unicorn and after all of this, you can flip your fusion-spell for Clorless to get another board-wipe. On top you have still Apolousa and a Number 38...
5:30 Just a heads up. Grapha is a mandatory effect so it has to be chain link 1 I believe. So unfortunately you cant chain block the ceruli. Otherwise, great video! I love the combos. Very solid build sir!
Goof alert! Good catch. I don't think it changes much since we had the second Grapha to pitch with Accession anyway, but it will make us a little more vulnerable to Bystials (though, admittedly, with how weak that hand started we already were).
Slight missplay at the 14:34 mark, dunno if anyone else already caught it or mentioned it, couldn't be bothered to read all the comments, but you allured and then sent Grapha to the Gy, it should get banished instead. Otherwise great video though, and i think with all your resources that endboard wouldn't have been terribly different, just thought to mention it, so you don't get dq'd at locals
Pretty sure in the second test hand you discarded grapha with allure instead of banished it.. that would of caused a change in how the hand would of played out
Right At The End Of Duel 2, Wouldn't It Be Wise To Bounce SIlva For Grapha, Then Grapha For Grapha, Then Grapha For Your Boss DW Just So You Have Extra Resources In Hand Just In Case For Pops With Your Quick-Play Fusion On Double Graphas?
No. Even with Witch, Gates, and Archives, you've got a 3100 Bronn doing... what? Getting a single discard? Likely just eating a destruction or something? Not even a consideration.
3400 atk if u discard lv 8 with archives I was just asking cuz i have playset of every dark world card in ultimate rare haha What about somewhat pure version with dw brainwashing?
it should not matter which danger you first use (its just coming to the question which body you want to have on the field but otherwise there is no impact at all)
I mean, it kind of matters. I will always bigfoot first over a jack, nessie or tsuchinoko because when my hand gets smaller, those three are a guaranteed summon if they are discarded or not, but bigfoot, mothman, and sometimes chupacabra are not.
It kinda does depending on the fail case and which you value. For example, with a hand of Nessie + Jackalope, I'll always Nessie over Jackalope because if I get the fail case of Nessie hitting itself I get a search and the same hand size, whereas with Jackalope I would get a special and am down a card in hand. It's not a huge deal, but it's definitely something to think about.
That's not a fail case in my scenario since Nessie didn't hit itself--we still get the Nessie effect of the special and (the most crucial part) the draw. The draw from the Danger is absolutely crucial, since we want to be churning through the deck and finding useful things.
I was speaking very quickly--there's a Grapha pop as part of his resolution, then on a new chain Ceruli makes us discard a Reignbeaux, which counts as discarding by an opponents effect, so we get the search and the special.
Why did you went into apollousa and not gamble with a coach king in the second hand? Also you can probably loop even more with muckracker with ceruli and sillva in hand, like at the end of the First test hand *Using cards like akashic magician to add back the ceruli from opponent field
If I can get to my end board with that many resources without gambling, I will. Unnecessary looping and extension can, though unlikely, lead to me making a mistake or a window opening for my opponent. If I can get to the same position in fewer plays, I will.
@@lordoflocals4154 i saw your deck profile and I approve your preference of combo rather than handloop, eventhough I think there's space in extra for 1 akashic. Since I run a version with more level 8s I thought about using 38 and dingirsu, but I don't have the latter so I just put in Number 22. Have you considered it?
@@andythelagger2722 Perfectly justifiable choice. 22 worries me sometimes since its negation is mandatory (if i'm remembering the card right) and it can negate your own effects, so sometimes you play yourself into a corner. That being said, it's VERY good in time, so do what your heart desires!
@Chrxs He had 4 Apolosa negates so one of them could be used to negate dark ruler no more. Also dark ruler no more is a normal spell and seeing how he a 6 Card hand he could have used “big grapha”.
Oh yea. Btw what would Apolosas atk stat be with dark ruler no more. If it says the same I figure the board would not be completely broken based of off the Atk stats of big grapha apolosa and hope harbringer. Tho again raikeki/ lightning storm and dark ruler no more his end board to totally screwed. Sorry for spelling errors btw
@@davidsnyder5797 I read the card text, “the original attack of this card become 800 x the number of link materials used. I was thinking it wouldn’t be change but it is apart of the effect and the negate from dark ruler is lingering. It does have a “?” For the attack points so I’m not sure of that ruling. I’m on the fence about it
@@lordoflocals4154 my appologies, i thought it was one of those where it says, when this card is in the graveyard, other than the turn it got there, you can activate the second effdct, my bad.
This combo seems great except for things like ash and intperm and ghost oger. You playing like your opponents won't ever have a hand trap. Also this is 100% a going first deck because going second you should expect tons of negates
How does muckracker lock your opponent out of special summoning when it just says you can't special summon after reviving a fiend. Wouldn't that effect only apply to you?
It doesn't lock your opponent out, correct, but Zealantis's effect says that YOU special summon ALL monsters banished by its effect, not just your own. So since you're the one special summoning your opponent's monsters, and if you're locked into fiends, you are unable to special summon any non-fiends--including your opponent's monsters.
@@codybyers2043 that tech is new to me. I've had a Zealantis but never actually used it. Due to Muckracker's effect, you are only locked to special summoning fiends, therefore, you can't SS Zealantis itself, right?
I think I understand what you're referring to and you should know that Goldd's ability to Special Summon is NOT part of his effect to destroy cards. See the pinned tweet for an explanation.
The only thing that stops it is hand traps. Theyre super annoying. I practice against my wife’s crystal beats deck that has 3 blossom and 2 belle. I dont have a Saruja though. I opted for zombie vampire instead because it drains the opponents deck too and allows me to have the option to choose a monster from their deck to special summon. I wouldnt mind getting saruja eventually though. Id just prefer not to have to give up 4 monsters for it, and I have lots of lvl 8 in the deck to get zombie vampire out.
What does ghost belle accomplish? Grapha and Reignbeaux can’t be Ghost Belled, so it’s only hitting like Sillva of Goldd specials which should happen after you Fusion grapha. Ash may be a bit more problematic but you draw so much it’ll only hurt already weak hands.
Ghost Belle negates an effect that’s part of a chain (“when a card of effect is activated”). Grapha and Reignbeaux don’t activate-the bounce is a summoning condition and doesn’t start a chain.
@@codybyers2043 Yeah, I dont know about that. You have to activate their effects to trigger the summoning condition. I dont see why belle wouldnt work.
Oh no! An incredibly uncommon handtrap for the format! Yeah, obviously there are cards that are gonna stop you dead in your tracks. Get over it, accept its gonna happen, and capitalize on when they don't draw it.
You can find my snarky comment to people who think drawing the out against a deck with a weak axis actually is an indicator of whether it's good or not below, and then you can leave.
A NOTE ON PROBLEM SOLVING CARD TEXT FOR GOLDD AND SNOWW:
There appears to be some confusion over how Golld and Snoww work, even after over a decade since their original release. Let's clear that up now:
TL;DR GOLDD STILL SPECIAL SUMMONS AND SNOWW STILL SEARCHES EVEN IF THEY WEREN'T DISCARDED BY AN OPPONENT'S CARD EFFECT.
The reason why:
"If this card is discarded to the GY by a card effect:" is our trigger. If the cards are discarded, this trigger occurs.
"If this card was discarded by an opponent's card effect, you can target X;" is an OPTIONAL cost. The "can" in that means that the targeting is NOT required for the card to resolve (even if it was by an opponent's card effect, you could choose to not target). So if they're discarded by your own card effect, the trigger is met and the trigger goes on the chain but you DON'T have to target anything.
Once the trigger is on the chain, it attempts to resolve as much as possible. Goldd will SS and Snoww will search, then since there were no targets nothing else happens.
That's it. A Goldd discarded off a Danger! monster will SS, and a Snoww will search.
Maybe not too important but when I summon a Danger monster I summon in the 2nd or 4th zone, the same with Ceruli because I use Akashic magician and I can return both cards to the hand.
This is true
Useful to know, though I don't run Akashic so it's a moot point.
At my locals we always use a dice for the dangers effects. I really think is the most random way to choose a target
That's normal, I just didn't have any dice handy.
Ive been testing a small mikanko package in this deck that works decently well. It consists of 3 rituals, 1 quickplay and cross sheep. You can activate the ritual in hand, add the quickplay then discard a card for effect. You then make cross sheep. Then, you use the quickplay to special summon the ritual, ignoring summoning conditions. Trigger cross sheep, draw 2 discard 2. The rest is standard.
Oh that is SPICY. I'm going to have to test that out.
You deserve more than 291 subscribers, this really showed me a lot. I look forward to more of your videos :)
Thank you for the kind words!
Today you can play one old Reign-Beaux and Clorless. So you set the fusion-spell, discard the old Reign-Beaux for Big Grapha, destroy all his monsters or everything in his spell-trap-zone, you have another body for IP to summon Little Knight or Unicorn and after all of this, you can flip your fusion-spell for Clorless to get another board-wipe. On top you have still Apolousa and a Number 38...
Played against Danger Dark World on DB. He had a 15 minute turn…
14:38 you put the grapha into the gy instead of banishing it lol. But nothing will change in your combos so yea
5:30
Just a heads up. Grapha is a mandatory effect so it has to be chain link 1 I believe. So unfortunately you cant chain block the ceruli.
Otherwise, great video! I love the combos. Very solid build sir!
Grapha and Ceruli both are mandatory effects. So you can Ceruli C1 and Grapha C2
@@kurigohankamehameha3009 thank you for your reply. You are right, my bad. Very nice to know though!
@@kurigohankamehameha3009 how can you tell when a dark world effect is mandatory or not?
@@armand6779 if it not say "you can", it's a mandatory effect.
Reign Beaux (new) and Parl says "you can", then both are optional effects.
Good rule of thumb is all the old Dark Worlds are mandatory, all the new Dark Worlds are optional., but Kurigohan's reply is more thorough.
Do trap n spells count as card effects? I’m trying to understand how to play with dark world deck.
Can u show decklist for this? This is really amazing
Best deck
Coach King burns for 800 if its a monster drawn. Not 100 times the level
So he burns for more? Excellent!
Minor goof. Thanks for pointing it out!
@@lordoflocals4154, yes he does.
That's only if you draw three monsters.
@@lordoflocals4154 yeah a lot more lol 800 / monster card drawn off the Coachkings detach material effect.. huge burn dmg 2400, great vid mate!
you miss played on your second hand. you banish Grapha off of allure not discard
Goof alert!
Good catch. I don't think it changes much since we had the second Grapha to pitch with Accession anyway, but it will make us a little more vulnerable to Bystials (though, admittedly, with how weak that hand started we already were).
Slight missplay at the 14:34 mark, dunno if anyone else already caught it or mentioned it, couldn't be bothered to read all the comments, but you allured and then sent Grapha to the Gy, it should get banished instead. Otherwise great video though, and i think with all your resources that endboard wouldn't have been terribly different, just thought to mention it, so you don't get dq'd at locals
Pretty sure in the second test hand you discarded grapha with allure instead of banished it.. that would of caused a change in how the hand would of played out
Right At The End Of Duel 2, Wouldn't It Be Wise To Bounce SIlva For Grapha, Then Grapha For Grapha, Then Grapha For Your Boss DW Just So You Have Extra Resources In Hand Just In Case For Pops With Your Quick-Play Fusion On Double Graphas?
Can you make something around brron mad king?
Gates, archives, wee wee witch
Can make bronn make a really big normal summon monster
For fun obviously
No. Even with Witch, Gates, and Archives, you've got a 3100 Bronn doing... what? Getting a single discard? Likely just eating a destruction or something? Not even a consideration.
3400 atk if u discard lv 8 with archives
I was just asking cuz i have playset of every dark world card in ultimate rare haha
What about somewhat pure version with dw brainwashing?
But why play the crap dark world stuff? Even if this deck would be "fun" why not play the best version that it can be?
@@don945646 I mean I get the desire to play wacky, fun stuff, but even then Brron is so weak that I can't imagine it would be very fun anyway.
it should not matter which danger you first use (its just coming to the question which body you want to have on the field but otherwise there is no impact at all)
I mean, it kind of matters. I will always bigfoot first over a jack, nessie or tsuchinoko because when my hand gets smaller, those three are a guaranteed summon if they are discarded or not, but bigfoot, mothman, and sometimes chupacabra are not.
It kinda does depending on the fail case and which you value. For example, with a hand of Nessie + Jackalope, I'll always Nessie over Jackalope because if I get the fail case of Nessie hitting itself I get a search and the same hand size, whereas with Jackalope I would get a special and am down a card in hand. It's not a huge deal, but it's definitely something to think about.
@@lordoflocals4154 If in your szenario jackalope got a hit you would have the fail case of jackalope too.
That's not a fail case in my scenario since Nessie didn't hit itself--we still get the Nessie effect of the special and (the most crucial part) the draw. The draw from the Danger is absolutely crucial, since we want to be churning through the deck and finding useful things.
a shoelace and a prayer 🙏 lmao
this palymat is so good!!!
Is there an actual combo for Dark World that doesn’t need to gamble?
Basically no. You can do some steps again and again but there is not really a standard line of play.
@@tonik8799 Damn that's unfortunate
Your mat is sick
Ebay, baby!
Is there a decklist video?
4/5 hands are bricks
At the 5:30 mark how does ceruli pop a card for you too search Sillva and ss snoww
I was speaking very quickly--there's a Grapha pop as part of his resolution, then on a new chain Ceruli makes us discard a Reignbeaux, which counts as discarding by an opponents effect, so we get the search and the special.
Where did u get that dope playmat?
Ebay, baby!
@@lordoflocals4154 whats the name? Dinomorphia kentregina?
Why did you went into apollousa and not gamble with a coach king in the second hand? Also you can probably loop even more with muckracker with ceruli and sillva in hand, like at the end of the First test hand
*Using cards like akashic magician to add back the ceruli from opponent field
If I can get to my end board with that many resources without gambling, I will. Unnecessary looping and extension can, though unlikely, lead to me making a mistake or a window opening for my opponent. If I can get to the same position in fewer plays, I will.
@@lordoflocals4154 i saw your deck profile and I approve your preference of combo rather than handloop, eventhough I think there's space in extra for 1 akashic. Since I run a version with more level 8s I thought about using 38 and dingirsu, but I don't have the latter so I just put in Number 22. Have you considered it?
@@andythelagger2722 Perfectly justifiable choice. 22 worries me sometimes since its negation is mandatory (if i'm remembering the card right) and it can negate your own effects, so sometimes you play yourself into a corner. That being said, it's VERY good in time, so do what your heart desires!
That’s a pretty nice end board but what would you do against dark ruler no more?
@Chrxs He had 4 Apolosa negates so one of them could be used to negate dark ruler no more. Also dark ruler no more is a normal spell and seeing how he a 6 Card hand he could have used “big grapha”.
@@davidsnyder5797 you cannot respond to dark ruler no more with monster effects
@@davidsnyder5797and appolusa only negates monster effects
Oh yea. Btw what would Apolosas atk stat be with dark ruler no more. If it says the same I figure the board would not be completely broken based of off the Atk stats of big grapha apolosa and hope harbringer. Tho again raikeki/ lightning storm and dark ruler no more his end board to totally screwed. Sorry for spelling errors btw
@@davidsnyder5797 I read the card text, “the original attack of this card become 800 x the number of link materials used. I was thinking it wouldn’t be change but it is apart of the effect and the negate from dark ruler is lingering. It does have a “?” For the attack points so I’m not sure of that ruling. I’m on the fence about it
Should of set 3 spells befor you activated saruja draw effect
accession grave effect i believe cannot be activated the same turn it goes to grave, just so you know.
Incorrect. "You can only use each", not "You can only use 1 effect, and only once that turn."
@@lordoflocals4154 my appologies, i thought it was one of those where it says, when this card is in the graveyard, other than the turn it got there, you can activate the second effdct, my bad.
@@LordCappingtonTTV there has to be a dark world on board to activate it from grave, which is the only real restriction
This combo seems great except for things like ash and intperm and ghost oger.
You playing like your opponents won't ever have a hand trap.
Also this is 100% a going first deck because going second you should expect tons of negates
Maybe Main/Side 3 Dark Ruler No More for those games going second?
Did the goldd get special summoned at 6:40 for a ganger effect?! Judge
I'm confused. Goldd got pitched to the Bigfoot, so it specials itself. What's the problem?
Grapha has to be cl 1 because his effect is mandatory
Really?
How does muckracker lock your opponent out of special summoning when it just says you can't special summon after reviving a fiend. Wouldn't that effect only apply to you?
It doesn't lock your opponent out, correct, but Zealantis's effect says that YOU special summon ALL monsters banished by its effect, not just your own. So since you're the one special summoning your opponent's monsters, and if you're locked into fiends, you are unable to special summon any non-fiends--including your opponent's monsters.
Correct!
@@codybyers2043 that tech is new to me. I've had a Zealantis but never actually used it.
Due to Muckracker's effect, you are only locked to special summoning fiends, therefore, you can't SS Zealantis itself, right?
Yeah, which is the main downside. Still a solid board breaker though
The issue I have with DW is its just so stupidly susceptible to everything under the sun, which is unfortunate.
When you discard a darkworld by a danger effect you cant use the second effect of the demons, cause they need to be discarded by a opponents effect
This is true. At what point was that misplayed?
I think I understand what you're referring to and you should know that Goldd's ability to Special Summon is NOT part of his effect to destroy cards. See the pinned tweet for an explanation.
The only thing that stops it is hand traps. Theyre super annoying. I practice against my wife’s crystal beats deck that has 3 blossom and 2 belle.
I dont have a Saruja though. I opted for zombie vampire instead because it drains the opponents deck too and allows me to have the option to choose a monster from their deck to special summon. I wouldnt mind getting saruja eventually though. Id just prefer not to have to give up 4 monsters for it, and I have lots of lvl 8 in the deck to get zombie vampire out.
What does ghost belle accomplish? Grapha and Reignbeaux can’t be Ghost Belled, so it’s only hitting like Sillva of Goldd specials which should happen after you Fusion grapha. Ash may be a bit more problematic but you draw so much it’ll only hurt already weak hands.
@@codybyers2043 Grapha and RB special summon from the graveyard, which ghost belle can negate.
@@codybyers2043 Belle also negates banishing from gates.
Ghost Belle negates an effect that’s part of a chain (“when a card of effect is activated”). Grapha and Reignbeaux don’t activate-the bounce is a summoning condition and doesn’t start a chain.
@@codybyers2043 Yeah, I dont know about that. You have to activate their effects to trigger the summoning condition. I dont see why belle wouldnt work.
Droll?
Oh no! An incredibly uncommon handtrap for the format!
Yeah, obviously there are cards that are gonna stop you dead in your tracks. Get over it, accept its gonna happen, and capitalize on when they don't draw it.
Deck profile please:D
If you go to my channel you can see I uploaded a deck profile right before I uploaded the test hands!
Dimension Shifter
You can find my snarky comment to people who think drawing the out against a deck with a weak axis actually is an indicator of whether it's good or not below, and then you can leave.
Delete metal fusion card baby
No.
5:30 Grapha is mandatory and needs to be chainlink 1.
Ceruli is also mandatory so you can choose how they go onto the chain.