@@jacobhoover1654 in the video at 0:40 the alternate name for this version of the bed of chaos is "king izalith" so maybe this prototype would have been what the witch of izalith's betrothed became in the aftermath of her attempt to recreate the first flame, and she would've been something different?
@@jacobhoover1654 no one knows if it’s actually the witch it never says what happened to her she was consumed not twisted into a tree demon thing a lot of people think the witch is Velka I can see it kind of being the witch but it’s still confusing what happened when izalith went to hell pun intended
reminds me of the detail where the bed of chaos is sitting on a throne the first time you enter the arena, and it has a unique animation for getting out of the throne that’s almost impossible to notice even if it didn’t happen literally only once
@@Ollybollyk I'm speaking for like 98% of people. Nobody looks up there because the camera by default looks down when you slide and most of us don't care to change the default camera behaviour, comprende capiche?
@@no-good_oddity And he is not very good bossfight. Still best giant one we got, but the fact taht he is pretty much last boss of a franchise and only now they are starting to figuring out how to pull this off saying something
@@no-good_oddity Nah, he is relatively easy (and extremly cheezable), but he suffers from all the same problems any other giant boss had - its rather annoying and not really fun to run around trying to hit damn thing, because he doesnt sit in one place (not like he should) and because he is, well, big, its less of a fight and more of a marathon around the arena, trying to catch up
Looks like there's enough content here for creative modders to turn into a decent fight, especially when combined with elements from the existing fight (it *must* obviously use some kind of pyromancy).
@@Claidheambmor Somewhere in the afterlife, the Everlasting Dragons are laughing their asses off, remembering how the inhabitants of Izalith burned their homes (the Archtrees), only to end up as a burning tree themselves.
Well it's only got 3 types of attacks, I can imagine when it opens its mouth poison or toxic mist spews out in front. If you could merge the animations and attacks of the "flame spirit" that awakens when you destroy the two orbs in the release version with this we could have a good boss fight indeed.
Theory: the first phase would've involved cutting away the Bed's roots, somewhat similarly to the current fight's 3 phases. Then it falls down from its throne for phase 2, and you fight it in the arena (or in a new chamber under it?)
Its been 10 years since dark souls came out and I’m still upset that the Witch of Izalith, one of the most important characters in the story, was humiliated with THIS joke of a boss fight
Considering the boss is called 'King Izalith', it was likely that this wasn't even intended to be her, but either her partner or the king of a land that the Chaos corrupted. Not only did they not finish 'King Izalith', but they slapped her lore onto it. Imagine not even getting your own boss, but getting reused assets from an UNFINISHED boss instead. That's worse than making her another Asylum Demon recolor.
@Dog Mutt If you think this is a bad bonfire placement, you should play through the second level of Shrine of Storms in Demon's Souls. Makes the thief's ring pretty much a necessity, because if you're killed by the Old Hero and have to go back, I can't blame you for rage quitting and uninstalling.
I really like this idea. Very much like Garl Vinland, but gigantic, and a demon. Demons have unfortunately been a horribly misused thing in the Dark Souls games. It feels like maybe the first flame had some remnant of the first demon in it, and that is what the Witch of Izalith found. I wish we had more to explore with it.
@@AdmiralStormythe stupid, dark souls literally doesnt have lore you're just waking around, ppace where you get your understanding of the "lore" isnt from the game, it's from a channel on UA-cam
since the animations only work when the legs are gone i wonder if the orange orbs idea was always in the game and they destroyed its legs starting the actual fight
Would be even better if the orbs to destroy were protected by remaining daughters of chaos (even just one would be cool, the one in front of the BoC fog is a cool detail, but it never had the right amount of impact in my opinion). Or! The orbs could be around the area, the boss arena being accessible from the beginning, allowing you to see BoC (or King Izalith, I suppose) from the very beginning, but locked in place and inactive, when you have wandered around and destroyed all the orbs you walk in front of it and bam! Fog walls and this was an arena from the very beginning! The boss loses its legs and now you can fight it. (kind of like Laurence was introduced in bloodborne, but maybe in a more central area, one you pass several times, exactly between the last orb and the bonfire if one would like to be really nasty with the surprise boss fight)
@@Someone89a I think it could work still, imagine if after killing it it didn't just disappear, but started regenerating. You have to climb up the thing while it's still downed and climb in to kill the bug before it regenerates.
The sheer size and awe of the standing model wow! There was clearly SO much planned for this boss/ Izalith. I will forever be heartbroken we never got to see what Miyazaki's true vision for it was. Demons/ Izalith was always one of my favorite parts of the lore so it hurts to see those parts of the game not being done justice.
Whaddaya mean? A sea of lava, dragon butts and stone statues isn't good enough for yah? For real, Izalith is one of the most boring part of Dark Souls, all the bosses leading up to it have got awesome designs but gameplay wise they kinda....Blow tbh. It's a rotten shame really, I would have liked to see more hideous, malformed hell spawned demons
What are you talking about? The final version was Miyazaki's true vision. Brutal, unfair instakill bs boss with a terrible bonfire. Remember that he enjoys the suffering of the player.
Calling it King Izalith makes a lot of sense when you consider that the bug underneath it could be the mutated form of the Witch of Izalith. Even when driven mad by his transformation, stripped of every last trace of humanity, the king shall protect his queen with all he has.
I wonder. Maybe it's a translation of the word "Ou", which has been translated as both lord and king in Dark Souls. King Vendrick is an Ou, but Lord Gwyn is, too. The Witch of Izalith isn't a king, but Ou can be gender-neutral and she is a lord.
@@elias.t That's what I was thinking, the "King Izalith" idea never really made sense to me, so a "Lord Izalith" or "Izalith Lord" seemed to fit better imo
I always have wondered about it, cuz like the main body seems to have like, 3ish heads, the cthulu tree person who may be the "King". Then you have this crazy fiery chaos entity that sprouts from the back once you destroy the seals, then, after hacking deep into this wood thing we have a squirming bug that can do pyromancy, and holds a lord soul. interestingly tho, the whole fights health bar is only for the bug, so who knows
Wait but if the Witch of Izalith became the bug What became the tree? If it's officially called King Izalith does that mean it's her husband? The father of Queelaq, Quelaan, Quelana and the other daughters we never got to see?
The name “King Izalith” is a bit of a misnomer; Bed of Chaos was always female. In very early design, the plan was to have a real man, fighting you, named King Izalith, while the Bed of Chaos flailed her arms around. I’m assuming they couldn’t make a way for them to both die satisfyingly at once, so they scrapped it.
In a fucked up way its kinds cute to imagine the Witch's Husband fighting you as some big demon while his tree waifu goes around trying to slap you with her giant tree hands
Interesting about the legs thing. I wonder if the opening cutscene for that version of the boss battle was intended for the Bed of Chaos to be so visciously intent on killing us that she rips herself off of what I can only assume would be fully petrified legs. There is a sorta karmic humor in the Witch being the one to destroy the Archtrees only to turn into a tree herself lol.
Only games that seemingly didn't get mega rushed were DS3, BB, and Sekiro (and assuming also Elden Ring). DS1 and DS2 have unfinished or rushed areas that would add a point or two if they were completed properly.
Calling it now: we get a finished Bed of Chaos fight in Nightreign, and they are doing the weird two names for the end of run bosses thing so they can reveal it when you get to the fight.
@@rocksaltzwidaz3411 My theory is that they wanted to reuse the zombie dragon design from the painted world, but they were _so_ pressed for time that they couldn't even attach the front half of the dragon to its behind without running into problems (with visibility, probably, since it's so huge). I spend more time thinking about the dragon butts than I'd like to admit. It's probably my favorite baffling design decision in any game.
Ashen lake is actually a perfect place to put that thing. Imagine walking into ashen lake and seeing that thing, it would be the hydra jump 2.0. Hope it's actually possible modding wise.
A few notes: 1 - His wings and 4 arms kinda reminded me of Evangelion, I wonder if that was part of the reference. 2 - Those spider-like appendages on his back immediately reminded me of the similar spider-like undead from the DS1 Art Book, the ones with flames and spider legs on their back. Seems like "King Izalith" was also supposed to be spider-like and seems like the whole Izalith altogether was supposed to have a much stronger spider theme, which makes sense since two of the daughters of chaos were also turned into half-spiders. 3 - Seeing how it would've been a fight versus a legless giant, I wonder if High Lord Wolnir boss fight from DS3 was what From originally planned to do with Bed of Chaos in DS1
That crawl animation looks pretty familiar. Also considering From doesn't throw things away, and instead reuses them, it Wolnir is probably what this boss turned into
Yeah, it's pretty noticeable that throughout Blighttown and the first section of the Demon Ruins (up until Ceaseless Discharge) there's this pretty evident theme of Chaos taking on the aspect of bugs, insects and arachnids and then it just devolves into... big bad scary guys?
@@davidepastore5600 Ngl this is incredibly sad when you think about it. If Lost Izalith was completed as intended, it could've influenced all the future games going forward. I mean, if you think about it, it might be one of the most significant locations and events in the whole DS1 - while 4 kings were chilling in the abyss, Seath seeking crystal immortality and Nito taking a nap (aka all the other Lord Souls doing fuck all of the lore significance) Witch of Izalith tried to recreate the first flame itself! AND she was the reason demons flooded the kingdom. What im saying, Lost Izalith deserved to be much grander than the poor state we received it in. Haha, we need a separate game that would consist purely from the LOST WORLDS (LEVELS) From failed to properly implement, like the snow world of Demon's Souls and Lost Izalith of Dark Souls.
@@bacula8424 Yeah, they look like an animators worst nightmare. Tons of moving pieces. I'm glad they didn't keep this version, with DS2's (S)hitboxes, this would made the Bed Of Chaos go from "mechanically poor" to "I want the designer of this 'boss' to go and eat a foot, preferably his own".
Imagine they had all of this, and the entire fight was still just gonna be trying to get around massive hitboxes to hit a tiny insect that's controlling everything from the crotch. Still would've been better.
You know, I get that this is a far more typical Souls boss but I do kind of like that the Bed we got was at least trying to stand out among the other bosses.
The one thing I really liked about bed of chaos is that you think the platforming is gonna be the build up to the real boss - then the real boss is just some withered bug with 1hp. Really cool vibe and misdirection. Same with Gwyn to a degree.
@@Someone89a it’s kinda disappointing tho. I mean, you go through that hellish experience of dying over and over again only to find a tiny bug in the middle. That dies in one hit
@@benma1116 I guess their idea was to evoke the same kind of theme they had prieviously played with the true King Allant from Demon's Souls. A ruler hyped up as this uber boss and all, only to turn out he became a pathetic slug as consequence of his hunger for power. Perhaps they were trying to evoke the same theme here, or just making a reference. That said, I will agree that they probably could've done a better job at that. The flaming bug that the Bed of Chaos really is doesn't even move at all, not even slowly! And the only attack it performs (a form of Firestorm) is only ever used if you leave it alone for quite a good ammount of time. They should've made at least a few things to make it more satisfying: 1 - give it more fire attacks 2 - have it attack immediately upon you reach it, not after some 10-15+ seconds 3 - make it more resilient, to the point you don't one-shot it with a single hit, but needs to strike at least 10+ times to kill Maybe if these had been implemented, the payoff would've felt more worth it and they probably were intending for something along those lines. But alas, it is what it is. The modding community is now the only hope for Bed of Chaos becoming something akin to this idea.
@@MrDibara The main problem that makes Bed of Chaos fail is that True King Allant has no tricks to reaching him; he just stands at the very end. The witch bug on the other hand comes after an exceedingly unfun and unfair gauntlet. It’s less a fight and more a round of wipeout directed by Michael bay.
@@Aceman32YT Omfg. Look at the title. It says UNFINISHED VERSION. This is not the Bed Of Chaos in the game. Literally 10 seconds into the video it’s labeled as a prototype AKA King Izalith. Not The Witch of Izalith or The Bed of Chaos.
@@tgadin it is the same tho. The acxual version also has the cthulhu esc root tentacles and 4 arms. 2 of wich have the annoying thin roots that hurt for some reason
This definitely takes some visual inspiration from Cthulhu, which seems obvious now that we know how much of Lovecraft’s writing influenced Bloodborne.
I have a funny feeling that the Curse-Rotted Greatwood is a refinement of this boss fight and the animations were originally intended for a similar battle. Perhaps you were never supposed to damage the "kingizalith" enemy directly, but run around and avoid its attacks while destroying the roots and bug.
3:13-This animation looked like it would be demon prince’s laser on steroids, imagine if it was that but 3x bigger and lingering effect when you’re near it, kinda like smelter demon
Even if incomplete, this enemy provides a better bossfight than the actual one. Just imagine: you break the seals as always and then, instead of the fire scythes, you have her free to move like this.
I genuinely enjoy the bed of chaos fight, a boss that dies in 3 hits is able to smack you around/ knock you into the abyss below the broken floor trying desperately to defend itself
It would probably fight like the gaping dragon, not fun like any other giant creature fights in Fromsoftware games, but it would be better than what we actually got
My take is that, with enough time, we would've got a bed of Chaos in a bigger arena, we could've used something in the environment like a Ballista to cut of the legs and then enter phase 2 where the bed of Chaos would've started crawling towards the player that had to escape it and reach a safe zone from where it could've attack, obviously I'm just using my imagination but still, I wonder to this day what this original concept looked like
The animation of the model without the legs could make sens by showing that after years of sleep his legs could have turned into roots that have spread across the izalyth and it would be shown in the cutseen that he would have to rip himself from the ground having to leave his legs behind in persuit of the pleayet
I’d like to imagine those big arm swing attacks are accompanied by the sound of hundreds of rustled branches, like when the wind rushes through a dead forest in winter
I still have hope that someday, in a future re-mastered edition of Dark Souls, they complete the masterpiece this game was meant to be and update Lost Izalith and the Bed of Chaos to their intended designs.
I think we have enough with the remaster. Making a remake of this game have no sense,only if you fix all the bugs and improve the game.. But then purist souls fans will be angry because dark souls isn't so hard without bugs xD
@@daikisgames1964 aham, and that's why I think isn't a good idea. Most of "perfect" gameplays of this game are glitch exploits and that things... Damn, the people thinked demon souls was a "hard" game but really was a game with a bad devolpment. Miyazaki said in an interview that he did not understand how they could be successful, since the only thing they had really worked on was the art and the setting.
@@jesusmloralopez1970 I mean, I don't care much about the difficulty, but I really like the gameplay of the Dark Souls and would love to see the original masterpiece fully finished, with all the missing stuff.
He has four wings, like the ancient dragons. This, coupled with the tree aesthetic, forms a very interesting picture. It's like the Bed of Chaos has reverted back to the design of life in the era before the Age of Fire/Disparity.
No, that would be Jeremiah. He was originally going to be in the fight, but when they remade the boss they sent him to the painting and called him "exiled king" as a meta reference.
Imagine making a full boss model with wings arms legs and all that shoots fire from the ground and has giant fire spikes that go across the floor and yet its most dangareos wapon in its current state is gravity
IMHO, those tree face tentacles are actually really creepy when they move. The animation is a bit understated, I think they could have iterated again a few times, but overall it's quite surprisingly lovely as an NPC design.
King Izalith so powerful he can T pose and A pose AT THE SAME TIME.
King?
@@mora6590 Prototype Bed of Chaos is called King Izalith in the game files
@@Tukenfarben thank you, dude
King izalith got the T&A
😂
@@Tukenfarben wow i didn't know!! Thanks!!
Bed of Chaos is one messed up enemy. Seeing him crawling in Ash Lake...that’s something else.
Her*
@@jacobhoover1654 in the video at 0:40 the alternate name for this version of the bed of chaos is "king izalith" so maybe this prototype would have been what the witch of izalith's betrothed became in the aftermath of her attempt to recreate the first flame, and she would've been something different?
@@jacobhoover1654 no one knows if it’s actually the witch it never says what happened to her she was consumed not twisted into a tree demon thing a lot of people think the witch is Velka I can see it kind of being the witch but it’s still confusing what happened when
izalith went to hell pun intended
@@jacobhoover1654 Bed of Chaos is a....her??? Everything is a lie.
@@NervousNoodles I mean it is the transformed which of izalith, is why she has one of the lords souls
reminds me of the detail where the bed of chaos is sitting on a throne the first time you enter the arena, and it has a unique animation for getting out of the throne that’s almost impossible to notice even if it didn’t happen literally only once
I mean, you just have to be looking up while taking the slide.
@@naoiwatani8402 which nobody does? Right
@@AydarBMSTU Speak for yourself.
@@Ollybollyk I'm speaking for like 98% of people.
Nobody looks up there because the camera by default looks down when you slide and most of us don't care to change the default camera behaviour, comprende capiche?
@@AydarBMSTU and also you have to be on the lookout for the falling floor
I like this so much better than the "Gravity: the Boss Fight" version.
Looks like a Cthulhu tree.
Eh, still pretty shitty. Dark Souls just cant pull of gimickless giant bossfights, they always just annoying. But yeah, still better than that we got
@@sporepda do you mean boss fights with giant creatures? Because I’m pretty sure dark eater midir doesn’t have any gimmicks
@@no-good_oddity And he is not very good bossfight. Still best giant one we got, but the fact taht he is pretty much last boss of a franchise and only now they are starting to figuring out how to pull this off saying something
@@sporepda how is dark eater midir bad? Is he too hard for you?
@@no-good_oddity Nah, he is relatively easy (and extremly cheezable), but he suffers from all the same problems any other giant boss had - its rather annoying and not really fun to run around trying to hit damn thing, because he doesnt sit in one place (not like he should) and because he is, well, big, its less of a fight and more of a marathon around the arena, trying to catch up
Bold of you to assert the Bed of Chaos we got is finished.
Bed of Chaos: Less Finished version?
The Bed of Bullshit IS finished...it's just terrible.
@@ObiWahnKnobi nothing about lost izalith wast finished.
@@iwillbecomeimmortalordietr8506Yeah, it's finished... In the same way an English project that was done in one night was.
Looks like there's enough content here for creative modders to turn into a decent fight, especially when combined with elements from the existing fight (it *must* obviously use some kind of pyromancy).
The irony and folly of a tree using fire magic is not lost upon me.
@@Claidheambmor Somewhere in the afterlife, the Everlasting Dragons are laughing their asses off, remembering how the inhabitants of Izalith burned their homes (the Archtrees), only to end up as a burning tree themselves.
It would be pretty cool to see.
@@MrDibara
What if there's a connection there?
The witch of Izalith WAS trying to create a new version of the first flame.
Well it's only got 3 types of attacks, I can imagine when it opens its mouth poison or toxic mist spews out in front. If you could merge the animations and attacks of the "flame spirit" that awakens when you destroy the two orbs in the release version with this we could have a good boss fight indeed.
Theory: the first phase would've involved cutting away the Bed's roots, somewhat similarly to the current fight's 3 phases. Then it falls down from its throne for phase 2, and you fight it in the arena (or in a new chamber under it?)
Similar to the cursed tree from ds3?
Curse-Rotted Greatwood
Basiclly curse rotted greatwood
Fromsoft are known to reuse failed ideas in future projects, the existence of great-wood is a little evidence for this :P
@@FarmerDingus Curse-nutted greatwood
Its been 10 years since dark souls came out and I’m still upset that the Witch of Izalith, one of the most important characters in the story, was humiliated with THIS joke of a boss fight
It isn't that bad...
Considering the boss is called 'King Izalith', it was likely that this wasn't even intended to be her, but either her partner or the king of a land that the Chaos corrupted. Not only did they not finish 'King Izalith', but they slapped her lore onto it. Imagine not even getting your own boss, but getting reused assets from an UNFINISHED boss instead. That's worse than making her another Asylum Demon recolor.
@@Ollybollyk To you, maybe.
@Dog Mutt If you think this is a bad bonfire placement, you should play through the second level of Shrine of Storms in Demon's Souls. Makes the thief's ring pretty much a necessity, because if you're killed by the Old Hero and have to go back, I can't blame you for rage quitting and uninstalling.
@@Ollybollyk Lol, good joke.
I can never listen to the Prolouge theme without hearing "Being a dragon is amazing. AMAAAZING."
Ruling over our endless landscape of grey water and grey trees
We even have this skull! The hell we know where it came from
@@nehuenmutiozabal6339 this really is the high-life
Except for Seath
Awww Seath, what's the matter Seath?
I like the idea that Izalith was always going to be an easily killed bug and this, her King, would have been protecting her.
I really like this idea. Very much like Garl Vinland, but gigantic, and a demon. Demons have unfortunately been a horribly misused thing in the Dark Souls games. It feels like maybe the first flame had some remnant of the first demon in it, and that is what the Witch of Izalith found. I wish we had more to explore with it.
@@AdmiralStormythe stupid, dark souls literally doesnt have lore you're just waking around, ppace where you get your understanding of the "lore" isnt from the game, it's from a channel on UA-cam
since the animations only work when the legs are gone i wonder if the orange orbs idea was always in the game and they destroyed its legs starting the actual fight
Damn thats interesting.
That was actually what I thought would happen on my first play through. The bait and switch of it just being a withered bug was kinda cool tho.
That what I was thinking. You destroy the orbs and then Bed of Chaos get out of his "chair" (I don't know wtf is that) and fight you.
Would be even better if the orbs to destroy were protected by remaining daughters of chaos (even just one would be cool, the one in front of the BoC fog is a cool detail, but it never had the right amount of impact in my opinion). Or! The orbs could be around the area, the boss arena being accessible from the beginning, allowing you to see BoC (or King Izalith, I suppose) from the very beginning, but locked in place and inactive, when you have wandered around and destroyed all the orbs you walk in front of it and bam! Fog walls and this was an arena from the very beginning! The boss loses its legs and now you can fight it. (kind of like Laurence was introduced in bloodborne, but maybe in a more central area, one you pass several times, exactly between the last orb and the bonfire if one would like to be really nasty with the surprise boss fight)
@@Someone89a I think it could work still, imagine if after killing it it didn't just disappear, but started regenerating. You have to climb up the thing while it's still downed and climb in to kill the bug before it regenerates.
The sheer size and awe of the standing model wow! There was clearly SO much planned for this boss/ Izalith. I will forever be heartbroken we never got to see what Miyazaki's true vision for it was. Demons/ Izalith was always one of my favorite parts of the lore so it hurts to see those parts of the game not being done justice.
Whaddaya mean? A sea of lava, dragon butts and stone statues isn't good enough for yah?
For real, Izalith is one of the most boring part of Dark Souls, all the bosses leading up to it have got awesome designs but gameplay wise they kinda....Blow tbh. It's a rotten shame really, I would have liked to see more hideous, malformed hell spawned demons
@@Yorikoification what you said is exactly what they meant read the comment again lmao
@@moustachio05 Yes? I wasn't disagreeing with them, I was adding to what they wrote
What are you talking about? The final version was Miyazaki's true vision.
Brutal, unfair instakill bs boss with a terrible bonfire. Remember that he enjoys the suffering of the player.
Calling it King Izalith makes a lot of sense when you consider that the bug underneath it could be the mutated form of the Witch of Izalith. Even when driven mad by his transformation, stripped of every last trace of humanity, the king shall protect his queen with all he has.
I wonder. Maybe it's a translation of the word "Ou", which has been translated as both lord and king in Dark Souls. King Vendrick is an Ou, but Lord Gwyn is, too. The Witch of Izalith isn't a king, but Ou can be gender-neutral and she is a lord.
@@elias.t That's what I was thinking, the "King Izalith" idea never really made sense to me, so a "Lord Izalith" or "Izalith Lord" seemed to fit better imo
@@charlylmaoo5953 It could also be that when it was modeled The Bed of Chaos was planned to be a male character instead
I always have wondered about it, cuz like the main body seems to have like, 3ish heads, the cthulu tree person who may be the "King". Then you have this crazy fiery chaos entity that sprouts from the back once you destroy the seals, then, after hacking deep into this wood thing we have a squirming bug that can do pyromancy, and holds a lord soul. interestingly tho, the whole fights health bar is only for the bug, so who knows
Wait but if the Witch of Izalith became the bug
What became the tree?
If it's officially called King Izalith does that mean it's her husband? The father of Queelaq, Quelaan, Quelana and the other daughters we never got to see?
The name “King Izalith” is a bit of a misnomer; Bed of Chaos was always female. In very early design, the plan was to have a real man, fighting you, named King Izalith, while the Bed of Chaos flailed her arms around. I’m assuming they couldn’t make a way for them to both die satisfyingly at once, so they scrapped it.
Good, because that sounds hella difficult and a pain in the ass
I believe King Izalith became Jerimiah in the Painted World
In a fucked up way its kinds cute to imagine the Witch's Husband fighting you as some big demon while his tree waifu goes around trying to slap you with her giant tree hands
Any sources for this?
@@aaronr.265 that’s what I believe too. It just makes too much sense.
Interesting about the legs thing. I wonder if the opening cutscene for that version of the boss battle was intended for the Bed of Chaos to be so visciously intent on killing us that she rips herself off of what I can only assume would be fully petrified legs. There is a sorta karmic humor in the Witch being the one to destroy the Archtrees only to turn into a tree herself lol.
That's what you get for causing forest fires
if they kept the boss this way, it would have rhymed combat wise with gaping dragon, also I am in awe at the size of this lad
Yup, I think this man is the biggest boss in all of the Souls game except for (maybe) Ancient Dragon from DS3
She is a lady my guy, but let's be honest it isn't obvious
Lass*
@@connah6161 @BlahBohogun This unfinished version is clearly called "King Izalith". It's a dude.
@@dragonlord1935 yeah but bed of chaos is supposed to be the chaos witch with two of her daughters at either side
this version looks way more dangerous than any bosses in DS1. I wish they didn't rush it.
Awful amount of hyperbole
They didn't have a choice. Gotta look at the publisher for that.
Only games that seemingly didn't get mega rushed were DS3, BB, and Sekiro (and assuming also Elden Ring).
DS1 and DS2 have unfinished or rushed areas that would add a point or two if they were completed properly.
@@leovanilla6833 especially ds2 the whole game feels unfinished
@@leovanilla6833 bb is also kinda rushed with all the cut contents, like byrgenwerth, it's less obvious I guess
Calling it now: we get a finished Bed of Chaos fight in Nightreign, and they are doing the weird two names for the end of run bosses thing so they can reveal it when you get to the fight.
Imagine fighting this in the Izalith lava instead of a bunch of dragon butts, sigh.
You're a skeleton of vision
Seriously what was up with the dragon butts
@@rocksaltzwidaz3411 My theory is that they wanted to reuse the zombie dragon design from the painted world, but they were _so_ pressed for time that they couldn't even attach the front half of the dragon to its behind without running into problems (with visibility, probably, since it's so huge).
I spend more time thinking about the dragon butts than I'd like to admit. It's probably my favorite baffling design decision in any game.
Ashen lake is actually a perfect place to put that thing. Imagine walking into ashen lake and seeing that thing, it would be the hydra jump 2.0. Hope it's actually possible modding wise.
A few notes:
1 - His wings and 4 arms kinda reminded me of Evangelion, I wonder if that was part of the reference.
2 - Those spider-like appendages on his back immediately reminded me of the similar spider-like undead from the DS1 Art Book, the ones with flames and spider legs on their back. Seems like "King Izalith" was also supposed to be spider-like and seems like the whole Izalith altogether was supposed to have a much stronger spider theme, which makes sense since two of the daughters of chaos were also turned into half-spiders.
3 - Seeing how it would've been a fight versus a legless giant, I wonder if High Lord Wolnir boss fight from DS3 was what From originally planned to do with Bed of Chaos in DS1
That crawl animation looks pretty familiar. Also considering From doesn't throw things away, and instead reuses them, it Wolnir is probably what this boss turned into
Astute, i think you may be right
Yeah, it's pretty noticeable that throughout Blighttown and the first section of the Demon Ruins (up until Ceaseless Discharge) there's this pretty evident theme of Chaos taking on the aspect of bugs, insects and arachnids and then it just devolves into... big bad scary guys?
@@davidepastore5600 Ngl this is incredibly sad when you think about it. If Lost Izalith was completed as intended, it could've influenced all the future games going forward. I mean, if you think about it, it might be one of the most significant locations and events in the whole DS1 - while 4 kings were chilling in the abyss, Seath seeking crystal immortality and Nito taking a nap (aka all the other Lord Souls doing fuck all of the lore significance) Witch of Izalith tried to recreate the first flame itself! AND she was the reason demons flooded the kingdom. What im saying, Lost Izalith deserved to be much grander than the poor state we received it in. Haha, we need a separate game that would consist purely from the LOST WORLDS (LEVELS) From failed to properly implement, like the snow world of Demon's Souls and Lost Izalith of Dark Souls.
The shape of the head and upper body really puts me in mind of the wormfaces (Uprooted) from Elden Ring
Still the best souls design. The perfect merger of the demon souls old one, with this weird tree bug Cthulhu-eque looking being.
admit it, if this thing was mobile, we'd all be crapping ourselves
I was so terrified when I saw it jump
What is the video in your pfp? It looks nostalgic to me but i can't figure out why
@@ember24k80 it's from a game called tattletail
@@cikdik thank you so much
@@ember24k80 np!
It's ironic how the unfinished version's movement and design looks more finished than the one's we got now.
Interesting it only works without the legs. I wonder if it was intended to be a 2 phase fight and you chop off the legs for phase 2?
The legs could have been super hard to animate so yeah
Maybe it was just to tall and they didn't have anywhere it could fit
@@bacula8424 Yeah, they look like an animators worst nightmare. Tons of moving pieces. I'm glad they didn't keep this version, with DS2's (S)hitboxes, this would made the Bed Of Chaos go from "mechanically poor" to "I want the designer of this 'boss' to go and eat a foot, preferably his own".
"Ain't even got legs!"
@@dragonlord1935 DS1*
Imagine they had all of this, and the entire fight was still just gonna be trying to get around massive hitboxes to hit a tiny insect that's controlling everything from the crotch.
Still would've been better.
I think any thing can be better than this fucking bad programed boss.. Thank God at least you don't need to destroy the 3 weak points on every try...
Ironically, I love his/her design
WTF this is actually a complete boss with a full moveset.
Oui c'est dommage qu'il on tout changer a la dernière seconde pour faire un boss original
You know, I get that this is a far more typical Souls boss but I do kind of like that the Bed we got was at least trying to stand out among the other bosses.
The one thing I really liked about bed of chaos is that you think the platforming is gonna be the build up to the real boss - then the real boss is just some withered bug with 1hp. Really cool vibe and misdirection. Same with Gwyn to a degree.
@@Someone89a it’s kinda disappointing tho. I mean, you go through that hellish experience of dying over and over again only to find a tiny bug in the middle. That dies in one hit
@@benma1116 I guess their idea was to evoke the same kind of theme they had prieviously played with the true King Allant from Demon's Souls. A ruler hyped up as this uber boss and all, only to turn out he became a pathetic slug as consequence of his hunger for power. Perhaps they were trying to evoke the same theme here, or just making a reference.
That said, I will agree that they probably could've done a better job at that. The flaming bug that the Bed of Chaos really is doesn't even move at all, not even slowly! And the only attack it performs (a form of Firestorm) is only ever used if you leave it alone for quite a good ammount of time.
They should've made at least a few things to make it more satisfying:
1 - give it more fire attacks
2 - have it attack immediately upon you reach it, not after some 10-15+ seconds
3 - make it more resilient, to the point you don't one-shot it with a single hit, but needs to strike at least 10+ times to kill
Maybe if these had been implemented, the payoff would've felt more worth it and they probably were intending for something along those lines. But alas, it is what it is. The modding community is now the only hope for Bed of Chaos becoming something akin to this idea.
@@MrDibara The main problem that makes Bed of Chaos fail is that True King Allant has no tricks to reaching him; he just stands at the very end. The witch bug on the other hand comes after an exceedingly unfun and unfair gauntlet. It’s less a fight and more a round of wipeout directed by Michael bay.
@@RegalRoyalWasTaken False king Allant, though, has a river worth of obstacles between you and him, including 3 difficult npcs.
I'm seeing a lot of elements carried over from this into Bloodborne's Amygdala boss/enemy
Specifically the placement of limbs and head.
Looks like parts of it were salvaged and used for Laurence, The First Vicar in Bloodborne
*thumbnail*
Gumball: "I think we all know where this is going."
*boom*
Out of all of the times I've played through the game, i've honestly never noticed how haunting this thing looks lol
Yeah probably because this guy isn’t in the game. 😐
@@tgadin but he is?
@@Aceman32YT Omfg. Look at the title. It says UNFINISHED VERSION. This is not the Bed Of Chaos in the game. Literally 10 seconds into the video it’s labeled as a prototype AKA King Izalith. Not The Witch of Izalith or The Bed of Chaos.
@@Aceman32YT thinking isn't your thing, huh?
@@tgadin it is the same tho. The acxual version also has the cthulhu esc root tentacles and 4 arms. 2 of wich have the annoying thin roots that hurt for some reason
This definitely takes some visual inspiration from Cthulhu, which seems obvious now that we know how much of Lovecraft’s writing influenced Bloodborne.
I have a funny feeling that the Curse-Rotted Greatwood is a refinement of this boss fight and the animations were originally intended for a similar battle. Perhaps you were never supposed to damage the "kingizalith" enemy directly, but run around and avoid its attacks while destroying the roots and bug.
It's got those Evangelion Angel wings.
Not gonna lie, this kinda looks like it was reused for Wolnir. Moving animations look really similar.
3:13-This animation looked like it would be demon prince’s laser on steroids, imagine if it was that but 3x bigger and lingering effect when you’re near it, kinda like smelter demon
It would have been chaos flame probably blasting in a stream
0:23 T-Pose to assert Dominance.
Now modders have to turn this into an actual boss fight.
"unfinished version"
I half expected to see the regular boss fight
Even if incomplete, this enemy provides a better bossfight than the actual one. Just imagine: you break the seals as always and then, instead of the fire scythes, you have her free to move like this.
I genuinely enjoy the bed of chaos fight, a boss that dies in 3 hits is able to smack you around/ knock you into the abyss below the broken floor trying desperately to defend itself
therapist: T-posing bed of chaos isn't real, it can't hurt you
T-posing bed of chaos:
you mean X-posing bed of chaos, it has four arms.
The wings are reminiscent of the wings of the First Angel from Evangelion, not gonna lie.
Seeing the Bed of Chaos in the Ash Lake, just made me realize how ironic it is that the Witch of Izalith became a giant tree.
Witch became the bug under the tree. This is someone else, as implied by the file name for the Bed of Chaos being King Izalith.
The 4 wing-like growths reminds me of Seath's brightly colored wings.
So like the Gaping Dragon meets the witch of izalith for an even more terrible boss?
It would probably fight like the gaping dragon, not fun like any other giant creature fights in Fromsoftware games, but it would be better than what we actually got
I do wonder how the boss fight would have gone down if this was the version we got.
I'd like to think it being a 2nd phase, being weakened(it seemingly is without fire) and falling apart from its position.
Maybe like the cursed tree of dk3. The bed of chaos would break the floor and the fight would continue in the lower levels of the arena
him being weakened on phase two means there was something under the arena maybe a very dark room or a poison pit
Damn look at all this cool detail! It would be a shame if this interesting boss design was mixed with terrible game mechanics!
My take is that, with enough time, we would've got a bed of Chaos in a bigger arena, we could've used something in the environment like a Ballista to cut of the legs and then enter phase 2 where the bed of Chaos would've started crawling towards the player that had to escape it and reach a safe zone from where it could've attack, obviously I'm just using my imagination but still, I wonder to this day what this original concept looked like
almost like the dragon god fight, especially close being the big fiery puzzle boss of the game too
@@biscuittactician Like the Dragon God fight, but the boss actually puts up an effort after being crippled.
Oh, the potential! This could have been such a great fight!
It seems the original intent was to cut off the legs and then fight what is essentially a meaner gaping dragon.
New Evangelion rebuild looks fucking amazing.
Bed of chaos as a real boss-now i've seen everything.
The animation of the model without the legs could make sens by showing that after years of sleep his legs could have turned into roots that have spread across the izalyth and it would be shown in the cutseen that he would have to rip himself from the ground having to leave his legs behind in persuit of the pleayet
i really want them to make a remake and have it include all of their plans for lost izalith
Moving bad of chaos bad of chaos isin't real and it cant hurt you.
It’s like someone showing you all the tricks they taught their dog.
I’d like to imagine those big arm swing attacks are accompanied by the sound of hundreds of rustled branches, like when the wind rushes through a dead forest in winter
I'd like to think that he would've been the best of friends with ceaseless discharge.
They're actually mother and son
I still have hope that someday, in a future re-mastered edition of Dark Souls, they complete the masterpiece this game was meant to be and update Lost Izalith and the Bed of Chaos to their intended designs.
looks like they built off of this pretty effectively into the design of BB's amygdala
moon presence before the moon presence, this thing is a window into bloodborne before we even knew
Prototype Bed of Chaos can't hurt you it's not real.
Prototype Bed of Chaos:
what if the original plan was for King izalith to be a boss fight you had to fight in the arena with the dragon asses?
If there had been a second bed of chaos fight, I might have spiked my controller
After a few seconds of watching the animations, it goes from a pretty cool boss idea to a weird deformed duck…
I'm just now piecing together the connection between this and the tree people turning into angels in ds3.
Decent design, seems well placed, more interesting than a hydra.
When it growls it seems like it would spam 3 great chaos fireball at your face af
That jump actually was pretty terrifying...
They somehow turned the bed of chaos into a fair fight
Man I love DS1 designs so much. Evocative as hell.
A game where this is the tutorial boss would be the Dark Souls among Dark Soulss
Actually looks pretty damn good for an early prototype, I kind of like it more than the final version.
This is the scariest design i've ever seen
Huh, they tried this exact thing again with the unused version of the Moon Presence
It is somewhat Seath-like in appearance.
I'd love to see a Dark Souls 1 remake someday. How much better would this game be if Izalith and Bed of Chaos were actually polished up and finished?
I think we have enough with the remaster. Making a remake of this game have no sense,only if you fix all the bugs and improve the game.. But then purist souls fans will be angry because dark souls isn't so hard without bugs xD
@@jesusmloralopez1970 all the bugs and glitches ive encountered in DS1 only make the game much more easier tho
@@jesusmloralopez1970 Well, if you 'Remake' the game, you're going back to 0, so the old bugs shouldn't be there.
@@daikisgames1964 aham, and that's why I think isn't a good idea. Most of "perfect" gameplays of this game are glitch exploits and that things... Damn, the people thinked demon souls was a "hard" game but really was a game with a bad devolpment. Miyazaki said in an interview that he did not understand how they could be successful, since the only thing they had really worked on was the art and the setting.
@@jesusmloralopez1970 I mean, I don't care much about the difficulty, but I really like the gameplay of the Dark Souls and would love to see the original masterpiece fully finished, with all the missing stuff.
I'm happy to see DS become popular again!
The music also fits this thing way more than the final Bed of Chaos
He has four wings, like the ancient dragons. This, coupled with the tree aesthetic, forms a very interesting picture. It's like the Bed of Chaos has reverted back to the design of life in the era before the Age of Fire/Disparity.
I feel like this would've been the beta version of Wolnir. Cool that you dug this out, but I prefer the one they decided on keeping in the end ^^
I was wondering if anyone else would think proto-Wolnir
Are you telling me a bed of chaos fried this rice?
So, this is King Izalith, Izalith's Witch's Husband.
No, that would be Jeremiah. He was originally going to be in the fight, but when they remade the boss they sent him to the painting and called him "exiled king" as a meta reference.
Imagine making a full boss model with wings arms legs and all that shoots fire from the ground and has giant fire spikes that go across the floor and yet its most dangareos wapon in its current state is gravity
IMHO, those tree face tentacles are actually really creepy when they move.
The animation is a bit understated, I think they could have iterated again a few times, but overall it's quite surprisingly lovely as an NPC design.
Isn't that Basilisk's moveset?
With the wings and limbs I'm getting similar vibes to the fire bugs in blighttown, especially with the moving animations.
Very cool I honestly had no idea this even existed.
The Bed of Chaos music fits really well with Ash lake
King of Iizath? Neat! Tbh
So this is where the concept for Ebrietas came from
Oh , so they are called hands. I always wondered what those wiggly doodads was called
Seeing something this big moving relatively quicly is kinda scary. I tought he would be slower, and less jumpy
This is so much better than the one we got.
Its the alternate name King Izalith that gets my head canon spinning
Almost as if high lord Woilner ended up being used as the concept of big crawling boss