How To Improve Black Ops 1 Zombies...

Поділитися
Вставка
  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 33

  • @familiarfan
    @familiarfan 3 місяці тому +28

    I feel for the monkeys should attack more perks the more players u have in a match similar to how George’s health scales per player. That way if ur solo, u only gotta worry about one perk and if ur playing co-op. Everyone can protect one perk.

    • @WhiteBeltMMA7350
      @WhiteBeltMMA7350 3 місяці тому

      They are annoying enough

    • @EmeraldCrowz
      @EmeraldCrowz 3 місяці тому

      @@WhiteBeltMMA7350 That would make them less annoying, not more. And more engaging. If they only ever attack 1 perk, it'd be way too easy in co-op.

    • @XD_Kiwi789
      @XD_Kiwi789  3 місяці тому +2

      Yes, great idea!

  • @Its_Owlie
    @Its_Owlie 3 місяці тому +4

    Maybe Call of the Dead's fog removal could be tied to a foghorn you can pull on the ship, which instantly clears the map but has the caveat of the fog rolling back in over time so if you really want clear visibility you have to keep on top of it.

  • @AXEY_EDITZZ
    @AXEY_EDITZZ 3 місяці тому +1

    TOMORROW XD WILL POST!!!!!!!

  • @trickyboi5543
    @trickyboi5543 3 місяці тому +9

    What about this? The astronaut will remain the same as in base game, until you kill it. Once it's dealt with, you'll get whatever perk it stole back, and a random power-up. If you kill it before it even touches a player, though, it's a guaranteed Max Ammo power up.

  • @thereallognose
    @thereallognose 3 місяці тому +3

    9:27 bro dropped the smoothest transition ever and thought we wouldn’t notice

  • @profile_bamed
    @profile_bamed 3 місяці тому +3

    Ive only just started watching your videos, but I really wanted to say you have organized your thoughts in a very clear and informative way. The animated blackboard drawings/ maps you share here are really cool too. Will stay tuned for next week

  • @vaultboy2254
    @vaultboy2254 3 місяці тому

    You give me hope for the zombies community keep up the good work brother!

  • @AXEY_EDITZZ
    @AXEY_EDITZZ 3 місяці тому

    keep it going man ur keeping the zombies community alive

  • @eyyy2271
    @eyyy2271 3 місяці тому +1

    Honestly for certain changes, I’d say to have the Winters Howl do infinite damage, but only damage the thief when PAP’d, kill George to remove the fog in COTD, and if you kill the Astronaut, he gives you a free perk or power up in general

  • @EmeraldCrowz
    @EmeraldCrowz 3 місяці тому +3

    1. The kino suggestion is incredibly random. I get the desire to explore the coveted catwalk, but looking at it it's pretty clear its not that interesting, and the film has nothing to do with that ladder. For a camping spot and something that would reward exploration players, a secret way to get understage, would look similar to the Chronicles version with some new detailing and layout, would be very cool. It has a reason to feel important enough to warrant a secret, it's underneath the stage. It's very nature is secret, and could hide some interesting lore. And of course, a new spot to camp, probably not much room to train though. Could even have a wall weapon or something, perhaps the Wii's AUG wallbuy. I kind of like the Flytrap esque Nova crawler removal steps, or at least doing a similar quest for something. It could tie into getting the film reels for a proper Kino easter egg with a perk reward. Removing nova crawlers isn't ideal balancing, annoying things should be balanced out by their nature.
    2. Fives got some pretty good suggestions. I'd like to keep the Spawnroom in-tact personally, it's got a really good layout and is very accurate to the real pentagon. I'd say if any room should follow the layout closest, it's got to be spawn. One of the siderooms from classified, one of the cut rooms/hallways etc could be where we place our preferred new training spot instead. Tie it to power and have something of some value to the player inside, so players have more reason to go to every level of the map. Also, make the teleporters more like Classified IMO. I know it's cheating to take all the remakes ideas, but Fives biggest annoyance was RNG teleporters.
    3. I actually have little thoughts on Ascension. I weirdly never got around to playing enough ascension to have strong opinions one way or the other. Monkey change could be based on number of players as another commenter said, so the players need to split up to protect the perks.
    4. I'm somewhere between very against or very for your CotD idea lol. I want the fog addressed but an easter egg to remove visual obstruction seems weird. Honestly it'd be best to just make it go away when power is turned on and the lighthouse is shining bright.
    5. Your Shangri easter egg is incredibly out there. And even the way to jam pack-a-punch feels weird. I think a new camping spot would be easier to balance and just achieve in general. I'm not sure I agree on jamming pack at all.
    6. Moon idk. I personally want to make a way to recompress an area, especially windows that are easy to break accidentally. As for Astronaut, he's cool. I get why people don't like him though. For starters, the wave gun does nothing to him, meaning in high rounds hes unkillable. I think independant of his health should be a critical point on his oxygen tank, a seperate healthbar that caps. I'd make him even worse at turning to help accentuate. It'd still be a lot of health considering the window of time you have to shoot it, but enough to where a PaP'd gun can break through. He would also drop a power-up as reward for killing him, at the least through critical kills. And yeah him stealing jugg/speed cola is OP, but everything else seems balanced to me so Jugg/Speed Colas location is definitely the issue there. Speed Cola should just be elsewhere, and the astronaut will always steal jugg last [except in solo, where he will steal Jugg before QR if you have both]

    • @XD_Kiwi789
      @XD_Kiwi789  3 місяці тому +2

      Some good suggestions man! And now that you mention it, being able to go under the stage on kino would be incredible

  • @richardhead7768
    @richardhead7768 3 місяці тому +3

    I actually like the moon space man for teleportation. Say youre at spawn, a friend downs at biodome, and the spaceman is right in front of you. Sure you would lose a perk if you have one, but you can take a random fast travel and potentially get closer to the biodome or wherever youre friend is down. Plus if you do the whole easter egg, he cant take your perks anymore.

  • @TevhoBend
    @TevhoBend 3 місяці тому

    I love the ideas in this video, but the one about Kino with the camping spot and Call of the Dead with the fog removal I feel would take away from Black Ops simplicity (The reason the game is my favorite in the franchise). I do agree with the Shangra La extra easter egg step. I'd also personally add the Wunderwaffe to the remaster of Vurruckt and make the Wunderwaffe a permanent reward for completing the Call of the Dead easter egg instead of a drop. Great video, man.

  • @bo-dine7971
    @bo-dine7971 3 місяці тому

    Winter's Howl alt: The first shot slows zombies the way it already does BUT also halves their health (or maybe x0.33 their current health), then the next shot from Winter's Howl is infinite dmg.
    This way you could use it to weaken the Zombies & then kill the train with a normal gun upto higher rounds where it will 2-shot them all, so you have both a unique use based on what the gun actually already does in-game but also allow the gun to be infinite-dmg. like most wonder-weapons.

  • @starfishprime23
    @starfishprime23 3 місяці тому

    1. Kino. I agree that lowering the ladder would be sick. But really, I would just add any sort of side Easter egg to access another area. Maybe a thunder gun quest that is quite challenging to obtain.
    2. Five. I agree again, increase the winters howls to be useful into the later rounds. And make it particularly strong against the Pentagon thief and freezes him in place.
    3. Ascension. Make the easter egg be able to be completed Solo with a better reward. Instead of a death machine maybe it grants you all perks and immunity to the monkeys stealing them. Or make the monkeys only target 1 perk on solo, 2 on 2 player and so on. and it's up to you to find out which ones they're going after.
    4. Call of the Dead. Once you kill George and have all perks obtained, he doesn't come back. He will only return if you go down and no longer have all perk slots filled. And you keep the waffe permanently. Maybe make the scavenger infinite damage and make the VR-11 explosion effect kill entire hoards as well.
    5. Shangri-la. Make the easter egg able to be completed solo with the reward being the same in obtaining all perks. Maybe add one more viable training spot since the map feels like you're constantly struggling for space.
    6. Moon. A small easter egg that permanently disables the excavators. Such as hacking each one and once they're all hacked they'll never come back. Making the full blowing up the earth sequence obtainable on solo(I can't remember if it is on Bo1) and again you obtain all perks once completed. Also, an easter egg to obtain either jugg or speed cola when one of them isn't present in area 51.

  • @nolxnzkidd
    @nolxnzkidd 3 місяці тому +3

    I like most of the points you bring up and ideas to implement them, I think option 2 feels more natural for the winters howl on Five, and having a space to train upstairs would be a good idea i think it should be a new room you can open by doing an easter egg to open a room that’s easier to train in. I think having the monkey attack one random perk at a time would greatly balance solo play, i feel like having them go after 1 perk at a time should be a patch for solo gameplay, and being able to change where the lander is going would make them a bit more useful. similar to your weather radio for call of the dead removing the fog should be fixing a broke pipe, my idea is a broke pipe somewhere on the ship is releasing hot steam causing the area to get really foggy in the cold weather, adding more zip lines is a good idea and i liked the locations you picked. Having the easter egg to learn more about the explorers would be awesome, it just doesn’t feel like vanilla gameplay i’m not sure how to make it feel that way though, being able to get an attachment for the baby gun behind that door feels more vanilla and i feel that this idea is one that should def be implemented, and i think getting that attachment for the baby gun is how you would be able to keep pac open for the rest of the game like maybe making the zombies into babies that you can control and there would be pressure plates somewhere that you trap them on, your idea having them get stuck in the gears is good but i like throwing out ideas lol. I think we should be able to hack the astronauts suit to make him stay in certain rooms or areas, doing a small easter egg to upgrade your hacker to be able to hack his suit and make him stay still or stay in one room, having a small little moon rover that cuts the time and distance down would be great making it like a tank from origins kind of, having a smaller route it follows, i would keep the moon rover pretty basic and not add any weapons or anything to it, and zombies won’t be able to kill you while you’re on it because they’re running across the surface of the moon without anything covering them so they end up running and jumping to hard and fly up into the air or something so they can’t follow you. Sorry for the long comment looking forward to more content.

  • @Juststiff
    @Juststiff 3 місяці тому +1

    Great video, thank you!

  • @FunkyMunkey00_
    @FunkyMunkey00_ 3 місяці тому

    7:14 pretty smart

  • @Вселеннус
    @Вселеннус 3 місяці тому

    I’d make Winter’s Howl a frostbite effect.
    It would be a one shot kill as it is right now PaPed / not PaPed. But later it will become a solid two shot kill. First shot making zombies slow down and being instakill. Similar to baby gun. So you can decide whether to shoot the Howl second time or any other weapon instead.

  • @celtic19
    @celtic19 3 місяці тому +1

    I feel like considering bo3 let gobblegums be in all the remasters anyway there was a real missed opportunity to incorporate the hat system into the remasters and make slight tweaks to improve the maps.
    Kino could have had a nova crawler mask that made you immune to the gas clouds and increased your damage against them.
    ascension can have could have a banana peel hat that makes monkeys only target you instead of the perk machines and a rocket hat that lets you change skip straight to spawn like the dragon wings or change the location like your suggestion.
    Shangri la could of had a napalm zombie mask that basically gave you PHD since that perk is pretty crucial to Shang and should of been it
    Moon could have had a space dog mask (unlocked after space dog Easter egg) which lets you breathe in space without the space helmet meaning you could use hacker and breathe. Secondly they could of had a cosmic silverback mask that lets you keep all your perks if you are caught by the astronaut

  • @celtic19
    @celtic19 3 місяці тому +1

    You need to do this for every game it’s a great series. You may need 5 changes for tranzit though instead of 2 lol

    • @joehudson7007
      @joehudson7007 3 місяці тому

      1 per section of tranzit, 2 for overall map functions

  • @blauwbeer556
    @blauwbeer556 3 місяці тому

    I dissagree with a lot of these changes and some of them are straight redundant.
    I'll give a couple of examples:
    1. The outside area of Kino doesn't have any nova crawler spawns so you can train there, the trade off of not having crawlers is it being a harder place to survive in. So you don't need any EE to get rid of them.
    2. Ascension monkeys are easy enough to deal with if you used claymores, hell with enough game knowledge you can attain all 6 perks solo (rip douple tap.)
    3. There already is a shortcut to spawn from the mulekick area: the teleporter. The teleporter also doubles as another shortcut to the MPD room. Sure Moon's map design isn't very well optimised but this isn't one of its faults.
    There's more but i don't want to be overly negative, i do want to say that i really like your shang ideas. Very creative and recoursefull, good job.
    If i had to change things around in bo1 it would be more general than map specific like adding a couple of weapons into the game and including at least one trap type into every map, tho if i had to make a map specific changes it would be being able to get rid of george entirely from the map and removing the perk stealing ability from the space zombie (I think him being able to teleport you randomly could partially solve moon's map travel, that's why i would keep it.)

  • @Nimona647
    @Nimona647 3 місяці тому

  • @Shakethe5Dusts
    @Shakethe5Dusts 3 місяці тому

    Modders, you have your commands

  • @okgunk
    @okgunk 3 місяці тому +2

    pov u suck at zombies

    • @XD_Kiwi789
      @XD_Kiwi789  3 місяці тому

      The amount of times ive gotten this comment is starting to worry me 😂

  • @Fckituppp
    @Fckituppp 3 місяці тому

    you should make a mod

  • @Billium4635
    @Billium4635 3 місяці тому

    Call of the dead remove fog and cut george's health in half.
    Shangri la should have a regular pack a punch.
    Moon, remove breakable windows, spawn on the moon in coop, and have jug and speed cola always available in no mans land.