Toonboom Rigging Tutorial Part 1

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  • Опубліковано 10 тра 2017
  • *Update* Free Download of the Rig and reference art to follow along: gumroad.com/products/XGcEF
    Starting a series on how to build a rig using Kiki from Ghibli movie Kiki's Delivery Service using the animation program ToonBoom Harmony 14 Premium edition.
    This video goes over the initial set up template for the rig and pegs before starting to draw the pieces. (Edit: The way the eyes are set up will change in the second video coming up).
    If you would like to know when the next video in the series is up, subscribe or follow me on Twitter for future updates.
    Twitter: / whimmery
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КОМЕНТАРІ • 73

  • @philmarquez9416
    @philmarquez9416 5 років тому +15

    I can’t say enough how much this helped me. By far one of the most informative and easy to follow tutorials on anything I’ve seen; the most helpful thing I would say is the way you point out the little things that may not make sense in the moment, yet will become crucial in the later stages and why it is something to pay attention to now. Thank you!

  • @Goomiiu
    @Goomiiu 5 років тому +8

    I just started with toonboom, thanks for these great tutorials!!!

  • @syrup9017
    @syrup9017 4 роки тому +3

    thank you so much for this video. i only started animating on this program a few days ago and this video is the best described video ive watched on rigging. thank you for taking the time to do the video to teach us. keep up the good work

  • @PadraicByrne
    @PadraicByrne 5 років тому +6

    Your tutorials are great very concise and easy to follow. Thank You :)

  • @saragiuffredi1355
    @saragiuffredi1355 5 років тому +5

    This whole tutorial is very useful. I liked tho you saved just at the end, you truly are brave.

  • @jolievankeuren4433
    @jolievankeuren4433 2 роки тому +1

    I just want to thank you so much for uploading this tutorial. It has helped me so so much.

  • @AshtrayHDlate
    @AshtrayHDlate 5 років тому +1

    Thank you very much! Wonderful even for refreshing and adding toonboom knowledge

  • @penokio2610
    @penokio2610 3 роки тому

    Most helpful tutorial ever . not scared of nodes anymore. Many thanks

  • @ItStartedin82
    @ItStartedin82 3 роки тому

    Amazing tutorial and at the perfect pace. Thank you.

  • @diegoguerrarivera3948
    @diegoguerrarivera3948 3 роки тому

    Thank you! I'll be using this video often, I really appreciate you providing this information!

  • @JackooGrayhan
    @JackooGrayhan 3 роки тому +1

    Thank you so much for the great tutorial!

  • @timtimcartoon5080
    @timtimcartoon5080 2 роки тому +2

    I am also an animator , Your tutorial is well described and help full to learn from basic

  • @kingunzakingunza9533
    @kingunzakingunza9533 4 роки тому

    you are amazing for doing , thank you so much!

  • @franziskamanes9166
    @franziskamanes9166 6 років тому +1

    It's awesome. Thank you so much!

  • @alpha8here
    @alpha8here 7 років тому +3

    Hi! :D Thanks for making this rigging tutorial. I look forward to more tutorials from you :)

    • @Whimmery
      @Whimmery  7 років тому +1

      Thank you, glad this can help in some way! More is on the way for you! :D I will have the next video up this coming week!

    • @alpha8here
      @alpha8here 7 років тому +1

      Whimmery thankies!

  • @PillowheadCreations
    @PillowheadCreations 7 років тому +1

    sweet tutorial

  • @rheimy7819
    @rheimy7819 4 роки тому

    Thank you so much for this!

  • @rodrigoflesch6944
    @rodrigoflesch6944 4 роки тому

    Hi Whimmery! You are very good in teaching this, really! Im using your model, but seems diferent the quality of the image.

  • @syrup9017
    @syrup9017 4 роки тому +1

    amazing

  • @pichicom1074
    @pichicom1074 3 роки тому +1

    thansk a lot, u made my day

  • @yayeltv
    @yayeltv 4 роки тому +1

    nice tutorials thanks

  • @mruniverse9500
    @mruniverse9500 5 років тому +1

    Finally nodes doesn't look so scary and complicated anymore.

    • @gmone4dhonies
      @gmone4dhonies 4 роки тому

      That's exactly how I feel after watching this awesome tutorial.

  • @G-K345
    @G-K345 8 місяців тому +2

    Nice good

  • @EYazel
    @EYazel 6 років тому +8

    Hit me with the knowledge!

  • @gekkou3733
    @gekkou3733 3 роки тому +1

    Hello, thanks for these tutorials. Where is the part 5? I watched another tutorial and he uses Kinematic output to connect for example the right hand w/arm to the torso.
    Also I encountered this problem. What if the character is going to hug itself. With your tutorial the torso is positioned above the hands (layer window) and it'll be at the back of torso. Please help me.

  • @natalialucia8228
    @natalialucia8228 7 років тому +1

    hey! thanks for this tutorial! it's great! I was wondering if you are going to upload the second part? it would be very useful!

    • @Whimmery
      @Whimmery  7 років тому

      Definitely working on a second part! Had to help my family for a little bit, but now the storm is passed so I will be working on part 2. Sorry for the delay

    • @natalialucia8228
      @natalialucia8228 7 років тому

      cool! just wondering :) hope your family is okey!

  • @francofigallo7272
    @francofigallo7272 5 років тому +1

    Hello! One question, can you import adobe illustrator files with their respective layers to some Toon Boom program? I await an answer, thanks

    • @Whimmery
      @Whimmery  5 років тому

      Franco Figallo Yes, you can import illustrator and photoshop files into toonboom and maintain their layers and part placement. Toonboom's website has a tutorial going over that in depth :)

  • @Moneyaddthenmultiply
    @Moneyaddthenmultiply 6 років тому

    I'm thinking of purchasing Advanced. I'm mostly going to be making frame by frame animation, but would like to try rigs eventually. Will I be too limited with Advanced or are the rigging tools there adequate for fairly simple rigs?

    • @Whimmery
      @Whimmery  6 років тому

      I do not have any experience with Advanced so I cannot offer an honest opinion of it. For me personally though, I would find not having the features the Premium version have to be lacking what I need due to not having deformer bones which can make curves for some cut out parts much easier to animate for limbs and tails and other parts that curves would be needed for animation. It is still doable to not have that feature, but it is a lot more extra work and have to be done manually/traditional animation. My suggestion would be to try the 30 day demos and give both versions a try and see if advanced is what you need for short term or long term goals :)

  • @Energywitch
    @Energywitch 5 років тому +1

    How is it that you manage with those extra composite pegs connected to the other peg without you image disappearing?
    When I tried that the first time, while organizing my pegs the image disappeared.

    • @Whimmery
      @Whimmery  5 років тому

      Energywitch , i think what may have happened is the extra composites need to still connect to the main/first composite that is attached to the "display" node. Cause that node shows the everything on the stage/display. If not connected, toonboom thinks that it shouldn't be showing up on display. Though not sure if that is the case without a screen shot

  • @UConceptPublishing
    @UConceptPublishing 6 років тому +2

    with all that work i think it would be wise to save it as a template for future character rigs!

    • @Whimmery
      @Whimmery  6 років тому +3

      It's best to save all the rigs because all my rig templates add a new feature to each new rig, like one rig was made to have 3D turn around. But not all rigs will need the same template and features, but if you remember which rig had a certain feature you liked, you can go back to that save file and look at the node view and copy and paste parts from the node view to save time. I do that a LOT with my autopatch/cutter features in the node view😀 It's gotten to the point I can make full turn arounds in 2 days when able to go back like this. Doing these videos though takes longer because I have to focus on explaining the process and showing from scratch and without shortcutting things but it is worth it too. I really hope doing the video tutorials this way can help everyone learn to rig from beginner standpoint to advanced rigs or at least help inspire to find new ways of making rigs

    • @UConceptPublishing
      @UConceptPublishing 6 років тому +1

      Whimmery makes sense. i find your videos extremely helpful. thanks for making them

    • @Whimmery
      @Whimmery  6 років тому +1

      Thank you :D I am glad are helping you!

  • @SebastianCiArt
    @SebastianCiArt 5 років тому +1

    Hi, there you're a live saver! but I have a quick question hope you can help me! If I already have 3 rigged heads of different characters, and I need to do the body and also put them in a scene together how do you import the heads to the new scene? Thanks!

    • @Whimmery
      @Whimmery  5 років тому +1

      Need to save them as a template in the "Library" section by making a new folder, adding "right to modify" and drag from the timelines the heads complete group file into the Library's folder you created. Then in the scene you are working on, drag the templates into the timelime and in the node view, attach the heads' groups to the different bodies

    • @SebastianCiArt
      @SebastianCiArt 5 років тому +1

      Thank you so much!

  • @diegoguerrarivera3948
    @diegoguerrarivera3948 3 роки тому

    Does the hierarchy format for the pegs matter? For example, if I just keep making a peg from the same one over and over again and just keep connecting to the same duplicated pegs, does anything bad happen? Thank you for any reply!

    • @Whimmery
      @Whimmery  3 роки тому

      Hierarchy definitely matters unless there is one peg holding multiple drawings(which I don’t recommend since they won’t animate separately), you need to give everything a peg and decide which will be the top peg to move them all. Let’s say you want to add pegs to the arm. You would need a separate pegs for hand, lower arm, and upper arm, and a shirt sleeve. Then you want to add pegs for small groups. Like a peg for hand and lower arm if just those are moving, and a peg for upper arm arm and sleeve. Final hierarchy peg that holds the whole arm together like hand, lower arm, upper arm, and sleeve, so they all move at once. And you don’t want to copy and paste pegs cause they each hold an anchored pivot points that will have the same coordinates. Like the peg where the upper arm rotates could be the same as the hands rotation so that the hand would turn not where it should be. I am not sure if the bug has been fixed, but it use to be that if u tried to change the anchor point for a copied peg, it would still not fix the changed anchor point

    • @diegoguerrarivera3948
      @diegoguerrarivera3948 3 роки тому +1

      @@Whimmery Ohhhh okay, got it, thank you so much! I probably made mistakes so I'll fix those as they come up, again, thank you!

    • @Whimmery
      @Whimmery  3 роки тому

      @@diegoguerrarivera3948 Yw 😃

    • @diegoguerrarivera3948
      @diegoguerrarivera3948 2 роки тому +1

      @@Whimmery If I may ask, what is the purpose of making groups over composites? Is it just for the sake of cleanliness, or are there other reasons why you should do it?

    • @Whimmery
      @Whimmery  2 роки тому

      @@diegoguerrarivera3948 Yes, purely for cleanliness. It can get very messy and you want it to be readable for others (and yourself) if you wanna hand over the rig to animators or animate yourself :)

  • @lonestarfan126
    @lonestarfan126 4 роки тому +1

    Did you voice one of Rainbowdash kids in daughter of Discord Lightning Dash if im correct

    • @Whimmery
      @Whimmery  4 роки тому

      kion 001 sorry, I did not

    • @lonestarfan126
      @lonestarfan126 4 роки тому +1

      @@Whimmery ok its just you sounded a bit like the actor from the series on youtube love your channel btw

  • @omarfateh1807
    @omarfateh1807 6 років тому +1

    hey :) thank you for making this tutorial! I am just wondering if it is possible to upload the photo so we can follow along with you :)

    • @Whimmery
      @Whimmery  6 років тому +1

      Right on! I'll definitely add the photo this weekend and link it for free on gumroad. I'll also post the rig as well for reference for yall too.

    • @omarfateh1807
      @omarfateh1807 6 років тому +1

      thank you very much :)

    • @Whimmery
      @Whimmery  6 років тому +1

      You're welcome, Omar! Here is the link for the gumroad upload of it! I also added the videos of the tutorials to watch in case needing to watch offline on the go: gumroad.com/products/XGcEF

    • @omarfateh1807
      @omarfateh1807 6 років тому

      That's very kind of you :)

  • @nileshgandhani1492
    @nileshgandhani1492 5 років тому +1

    How i save my half character and how i import

    • @Whimmery
      @Whimmery  5 років тому +1

      You can save them as a template in the library section, though I suggest to also make a new folder on your computer and add that folder to the library and save the the template to that folder so when you make new files, you can add that folder and know where it is at

    • @nileshgandhani1492
      @nileshgandhani1492 5 років тому +2

      @@Whimmery thank for information i am new in animation and i subscribed your channel upload more videos

  • @CoreyChampion
    @CoreyChampion 6 років тому +1

    i don't have node view for some reason

  • @romar386
    @romar386 3 роки тому

    *HEADS UP: if u follow this tutorial series ...u will get some understanding of the node view but u will NOT learn how to rigg ur character*

  • @essencecartoon
    @essencecartoon 6 років тому

    This is just part 1.....

    • @Whimmery
      @Whimmery  6 років тому

      There is 3 more parts that are posted currently :D Working on 4th, just was waiting for new Toonboom to release to see if I could incorporate the features to this rig

  • @LoneBagels
    @LoneBagels 29 днів тому

    You go through the same process for each rig you create? Why there's no software to do all these? All these 2D animation software are living in the dark ages. The world needs something like: Photoshop -> Export Layers -> Import -> Rig is good to go!

    • @Whimmery
      @Whimmery  29 днів тому +1

      You are describing rigging as in: draw in one tool and import it to another tool. and have the other tool automate the rigging process. There is ways to automate that are currently in the works, but it relies on templates. though there is a downside to templates, where it may not be able to add some of the features you want, so you will still need to know how to manually rig to add those features. though even with the templates, you would still need to manually assign all the separated art to the assigned template layers.
      there is a reason though to draw in toonboom instead of photoshop or illustrator, if you were to export directly from photoshop - it would not use vector art which will affect how the rig will be created including how layers and line are separated. and even if you were to use vector art from photoshop or adobe illustrator, there is not a way for the software to differentiate toonboom's line art layers to color layers from regular layers in illustrator or photoshop because it is specific to toonboom's coding set up. maybe if they could make their own new exporting files type that photoshop/illustrator could share with toonboom could help, but that doesnt exist and is a whole other coding problem to tackle entirely and would require adobe company and toonboom companies to work together which doubtfully would ever happen as they are both direct competitors with adobe flash/animate that adobe would like to sell.
      I do agree with you. Unfortunately we are currently stuck in the 2nd wave of digital rigged animation, we need a 3rd wave that will automate or at least speed up the process but the software doesn't exist or not available to the general public yet so someone needs to make it.
      In the past, Most animators were stuck in a monopoly held by adobe flash(1st wave) for years till toonboom became a viable option(2nd wave). I am sure a 3rd wave of digital rigged animation is coming, but like it took years for a viable option to be created first for the 2nd wave of animation. People are waiting for that available viable option to be created for the 3rd wave as well. Maybe someone will make a software that can compete with toonboom in automating the rigging process. There is some options available using automated ik rigs but it is still janky the last time i tried it out that did not make it a viable/reasonable "im stopping rigging and using this cause it is saving me a ton of time" instead. Believe me, if it was available i would do that, cause whole point of rigged animations is to make animations faster, i want to focus on animating, not rigging. but a good rig is worth making cause it will make the animating faster and easier so you wont need to redraw so much.

    • @LoneBagels
      @LoneBagels 29 днів тому +1

      @@Whimmery understood! Appreciate the detailed response. Love your tutorials! Learning a lot.

  • @getrekt3983
    @getrekt3983 4 роки тому

    Why did u edit out the phone then tell us u had to use it. Talk about derpy or what

  • @mag.alenhodzic7424
    @mag.alenhodzic7424 5 років тому

    Very annoying way of explaining. Hardly watched until 12th min :( But thanks for trying