@@hekse3657 So for the TP it is better to have 3% of restarting skill or Damage Increased by n% when attacking enemies with HP n% or lower (When same socket is applied, HP condition and Damage Increase stat stacks) 20% 2.0% ?
@@KiocuUzaki In either case, TP is most suitable to use 3% to restart skills. When the effect is triggered, the passive skill's effect of reducing skill cooldown will also be triggered at the same time, achieving the effect of accelerating the refresh of skill cooldown.
Insaneeee ! Love it
Hello, in the gloves do you use damage from strength skills? , and in the 4 basic ones you have it with a 3% chance of restarting the skill?
The gloves are used to increase damage by 10% to enemies above/below 50% HP and I am fine skill use chance of restarting the skill to great effect
@@hekse3657 So for the TP it is better to have 3% of restarting skill or Damage Increased by n% when attacking enemies with HP n% or lower
(When same socket is applied, HP condition and Damage Increase stat stacks) 20% 2.0% ?
@@KiocuUzaki In either case, TP is most suitable to use 3% to restart skills. When the effect is triggered, the passive skill's effect of reducing skill cooldown will also be triggered at the same time, achieving the effect of accelerating the refresh of skill cooldown.
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