Same here. Every game I watch, I'm puzzled by how he can select units and dodge nades/barrages so fast without assigning numbers to his troops. Playing without assigning numbers is a handicap for me.
Isn’t it kinda expected a frontline schwer would be dead in no time against competent opponents in 3v3 or 4v4? There’s no way to stop it if 3 people decides to pile on it. Also regarding chat, the Sturm Tiger and the AVRE can start setting up for a shot while moving, which is why it can sometimes shoot instantly. It’s also tested and proven that it’s literally impossible to dodge with some team weapons even if you’re expecting it to come through FOW. So unless they’re trying to say “all you need to do is insta retreat whenever you hear it through FOW even when you can’t see it.”, they either never played Allies in high level or was not using Sturm correctly.
haha i can see that x) 2v2 against player can also be really intense tho :p 4v4 is more chill in my opinion because you only rly focus on one side of the map
It can be intimidating at first but honestly I reccomend multiplayer, it can be frustrating at times but it's a ton of fun either way, I've had games where I snatched victory at the last second and I've had games I had to surrender because we got stomped or teammates left, I cant play vs AI anymore since vs players is 2x more fun, every game is different vs players, also, Tactics vs AI wont work in multi and tactics vs Players won't work vs AI
I think your Obers at the end had a dropped LMG 42 from a Gren and dropped their LMG 34, which explains why you could upgrade again. I wonder if its more likely to drop the LMG 34 in cases like that 🤔. I also wonder if Obers can fire the gren LMG 42 on the move too?
This game is a true example of why you should never ever abandon a flank as an allied player. As allies, you need to have the RNG gods on your side and get some lucky wipes or finish the game early on. OKW late-game is a nightmare to deal with. By abandoning the flank you effectively are splitting the map in half which is what the Germans want. Allied armor (Unless supported with other stuff like AT or call-ins from commanders) is no match for axis armor. The same goes for a vet 3 unit facing a vet 5 unit
@Fukonami What I meant with RNG gods is the fact that OKW has access to vet 5 units. Unless he is doing nothing with them they will naturally get stronger Splitting the map works in the germans' favor only because they have better armor. Yes it's true allied artillery is superior but is extremely munitions intensive. Unless you get double munitions or a ton of muni caches which by the way most allied players go for fuel ones instead you will have a rough time dealing with the big cats. What I meant is german armor is far superior to allied one and you need many specialized units or call-ins to deal with base german units. To deal with a king you need a TD and some at guns or infantry with small weapons like bazookas or PIATS. The same cannot be said for a Pershing or an IS2. In this case a panther is capable of putting a fight and with some luck beating them. The point is dealing with allied heavy tanks is not as hard as dealing with axis one. That is why you want to avoid late-game as allies. Finally, If you meant by using Priest, Sexton, and other types of arty. This leaves you vulnerable to a dive or lacking frontline units. They can be deadly if not dealt with but it's a gamble to rely on you opponent making a mistake
Hi Hans, I'm not sure it is your own microphone or a teammate but there is some low pitched hum all the time. If it's yours I suggest you use a high pass filter to cut off anything below like 80Hz. Possible programms I like are equalizer APO or Voicemeeter.
So this is something I’ve noticed about all players (especially good players) that I think I tend to mess up. When I have troops back at base I often try to get the reenforcing going ASAP to get them out onto the field. But in the process of this I also often end up taking fights in ways that I shouldn’t because I’m not reacting as quickly with the units out on the field. I notice that good players are more ok with having units sitting back at base when they know that they need to or might need to micro the units in the line of fire.
To be clear I realize that reenforcing ASAP is still ideal but that keeping units alive and winning fights/knowing what fights to take and backing up at the first sign that it’s a bad fight to take seems more important.
Yes and no. Actually the most important thing is to control the map. Map control gives you the opportunity to better understand when you need to fight (as you said), furthermore map control gives you the opportunity to be prepared to the enemy’s attack (minefields, trenches, barbed wire, mgs, traps etc) and then counterattack. Another important lesson that I learned in coh1 it’s to don’t waste ur units and your mp (manpower), you don’t need to fight till last man as you don’t need to retreat instantly your units, to preserve units is very important for the late game, when you’ll need to produce tanks instead infantry.
He is not moving his troops because he doesn’t need to. It’s a poor game, in fact he is winning despite the blue guy being partially AFK (😅). He only needs to use his tanks (actually Sturmtiger is OP at the moment) and his (god) Obers. That’s why he doesn’t really use his infantry in this late game.
I like how helpinghans fights from the middle of the map despite having a flank spawn, stronger players should play in the middle of the map because weaker players should support from the flanks
I kinda want to dump on the turquoise player for failing to move with the front line, and I think if they had made any real attempt to take and hold ground it would have been an easier game. But, looking at the post-game, they were clearly fighting *someone,* and doing a decent job of it.
This game proves what I’ve been saying in most coh2 caster videos time and time again. The maxim is utter trash. Axis can rely solely on infantry till panther blob end game.
The game was lost after 25 minutes, then agony. And even if we saw strong tanks from the allies, such as the KV / IS / SAU, it would not change anything. This match shows us how much out of balance COH2 is at that moment. After fixing t 34, no chance for allies. And before that there was no particular chance if the Nazis played neatly. ggwp
Bro chillout. This allies vs axis bs needs to stop. Aside from OKW and Brits all factions are strong. USF is very hard to play to make them look good but they are a strong faction too.
@@justmonika2345 this is such bs. Mastering Okw is by far the hardest of all factions. Usf are super good early and fall off late If you dont get calliOP or Priest. Game is pretty balanced/ allies are slighthly favoured because they work streamlined and are generally way easier to play than axis.
Finishing the game early: ❌
Getting 121 kills on Sturmtiger: ⭕
wow.. first time i see Hanbs asigning numbers to his troops
Gotta take special care of those obers lol
How do you asign numbers to troops?
@@garlkurzer control + number
Same here. Every game I watch, I'm puzzled by how he can select units and dodge nades/barrages so fast without assigning numbers to his troops. Playing without assigning numbers is a handicap for me.
@@Cayled174 yea. he also pushes the scroll wheel to navigate the map..
Isn’t it kinda expected a frontline schwer would be dead in no time against competent opponents in 3v3 or 4v4?
There’s no way to stop it if 3 people decides to pile on it.
Also regarding chat, the Sturm Tiger and the AVRE can start setting up for a shot while moving, which is why it can sometimes shoot instantly. It’s also tested and proven that it’s literally impossible to dodge with some team weapons even if you’re expecting it to come through FOW. So unless they’re trying to say “all you need to do is insta retreat whenever you hear it through FOW even when you can’t see it.”, they either never played Allies in high level or was not using Sturm correctly.
Hmm gonna test wether avre can be insta cast or not
Agreed, I generally dislike using it like a flak emplacement, because it costs you significantly more to rebuild it.
Yeah I play OKW 4V4 a lot and at most you want your trucks 1 maybe 2 strat points outwards from your base
I really enjoy your vids Hans, keep up the good work :D
this game need a serious optimization patch!, if they change a little bit the smoke effect it will prove performance a lot!
This Game is Perfect, Trying to Crash your opponent PC whit Smoke spamming is a Legit Strat Kappa
@@niconilo97 It's how Germans broke through the Ardennes forest *Wehraboo noises*
I only ever play this game 2v2 with my friend against AI so watching 4v4 against actual players is always fucking mind boggling how crazy shit gets
haha i can see that x)
2v2 against player can also be really intense tho :p 4v4 is more chill in my opinion because you only rly focus on one side of the map
@@niconilo97 4v4 always ends in me calling ina Ferdinand tank and taking out t 34s
While my friends and teammates just spam stugs and artilley
It can be intimidating at first but honestly I reccomend multiplayer, it can be frustrating at times but it's a ton of fun either way, I've had games where I snatched victory at the last second and I've had games I had to surrender because we got stomped or teammates left, I cant play vs AI anymore since vs players is 2x more fun, every game is different vs players, also, Tactics vs AI wont work in multi and tactics vs Players won't work vs AI
I think your Obers at the end had a dropped LMG 42 from a Gren and dropped their LMG 34, which explains why you could upgrade again. I wonder if its more likely to drop the LMG 34 in cases like that 🤔. I also wonder if Obers can fire the gren LMG 42 on the move too?
Yeh they can fire everything on the move.
Commandos can do that too.
Those two infantry units are monsters.
We call obers "Aryan Superman" in Chinese community lol
this is one of the best game i ve whatched on this channel
Nice one Hans well played. Thanks for posting.
Love the new voice intro it's like a WWE match!
This game is a true example of why you should never ever abandon a flank as an allied player. As allies, you need to have the RNG gods on your side and get some lucky wipes or finish the game early on. OKW late-game is a nightmare to deal with. By abandoning the flank you effectively are splitting the map in half which is what the Germans want. Allied armor (Unless supported with other stuff like AT or call-ins from commanders) is no match for axis armor. The same goes for a vet 3 unit facing a vet 5 unit
@Fukonami What I meant with RNG gods is the fact that OKW has access to vet 5 units. Unless he is doing nothing with them they will naturally get stronger
Splitting the map works in the germans' favor only because they have better armor. Yes it's true allied artillery is superior but is extremely munitions intensive. Unless you get double munitions or a ton of muni caches which by the way most allied players go for fuel ones instead you will have a rough time dealing with the big cats.
What I meant is german armor is far superior to allied one and you need many specialized units or call-ins to deal with base german units. To deal with a king you need a TD and some at guns or infantry with small weapons like bazookas or PIATS. The same cannot be said for a Pershing or an IS2. In this case a panther is capable of putting a fight and with some luck beating them. The point is dealing with allied heavy tanks is not as hard as dealing with axis one. That is why you want to avoid late-game as allies.
Finally, If you meant by using Priest, Sexton, and other types of arty. This leaves you vulnerable to a dive or lacking frontline units. They can be deadly if not dealt with but it's a gamble to rely on you opponent making a mistake
Hi Hans, I'm not sure it is your own microphone or a teammate but there is some low pitched hum all the time. If it's yours I suggest you use a high pass filter to cut off anything below like 80Hz. Possible programms I like are equalizer APO or Voicemeeter.
Since when can Obersoldaten squads fire LMG42s while on the move?
43:17
they are strong people
That's their shtick my guy
When they found out it looks super cool
That's literally the only reason Hitler promoted them
Every infantry that is 'elite' in coh2 can fire on the move if I remember correctly.
That SturmTiger got steadily fed with Allied troops. That's why the Obersoldaten got overshadowed by it.
“Round about the back it is then” that’s what she said!
Our hero strikes again!
That Sturm direct hit into the SU85 then stunning the other is sexy @44:45
And OP too
@@garlkurzer Does this guy even have anything else to do other than spam aXiS oP on all coh2 videos
@@bro3217
What guy?
@@garlkurzer you bro. I just worded it wrong
@@bro3217
I have
So this is something I’ve noticed about all players (especially good players) that I think I tend to mess up. When I have troops back at base I often try to get the reenforcing going ASAP to get them out onto the field. But in the process of this I also often end up taking fights in ways that I shouldn’t because I’m not reacting as quickly with the units out on the field. I notice that good players are more ok with having units sitting back at base when they know that they need to or might need to micro the units in the line of fire.
To be clear I realize that reenforcing ASAP is still ideal but that keeping units alive and winning fights/knowing what fights to take and backing up at the first sign that it’s a bad fight to take seems more important.
Yes and no. Actually the most important thing is to control the map. Map control gives you the opportunity to better understand when you need to fight (as you said), furthermore map control gives you the opportunity to be prepared to the enemy’s attack (minefields, trenches, barbed wire, mgs, traps etc) and then counterattack. Another important lesson that I learned in coh1 it’s to don’t waste ur units and your mp (manpower), you don’t need to fight till last man as you don’t need to retreat instantly your units, to preserve units is very important for the late game, when you’ll need to produce tanks instead infantry.
He is not moving his troops because he doesn’t need to. It’s a poor game, in fact he is winning despite the blue guy being partially AFK (😅). He only needs to use his tanks (actually Sturmtiger is OP at the moment) and his (god) Obers. That’s why he doesn’t really use his infantry in this late game.
I like how helpinghans fights from the middle of the map despite having a flank spawn, stronger players should play in the middle of the map because weaker players should support from the flanks
this game has more hectic action then even battlefield or call of duty has lol
USF Boot Camp part 2 please :)
TomBRchannel super mad about the sturmtiger xD who hurt him? He gotta be a blobber
Who was he playing with
I can't reinforce my units at my forward placement idk why, even my placement in my territory i have this problem
You need to upgrade the top ability on the truck. It looks like two half tracks.
@@beauonpc i did
19:01
Follow me.
Follow me!
FOLLOW ME!
Is he purposely putting ads right before sturmtiger hits bc I noticed it not only for this video for a couple of his other videos with sturmtigers
Sorry, just turned off ads during the video. They are not supposed to be on.
@@HelpingHans oh you can keep them on I was just wondering if the timing of the ads were on purpose to tease viewers xD
That Teamkill at 49:40
overkill
I kinda want to dump on the turquoise player for failing to move with the front line, and I think if they had made any real attempt to take and hold ground it would have been an easier game. But, looking at the post-game, they were clearly fighting *someone,* and doing a decent job of it.
last game i got a sturmtiger with 108 kills in an 2v2 match
Briliant play, sturm doom and oberst is butcher
Why is the game lagging the whole time to you
is the map upside down?
How come my game keeps crashing after the update?
whats up with the sound dude
Sturmtiger is such a lame meta right now..
I really hope they change the tank again..
He is also just to quickly in driving..
speaking of 2vs2
This game proves what I’ve been saying in most coh2 caster videos time and time again. The maxim is utter trash. Axis can rely solely on infantry till panther blob end game.
😂👌
my experience..my 1st sturm tiger abandon then spam 2nd..able capture 1st sturm tiger and use 2 to push enemy hq
It's still better than coh3.. :D
The game was lost after 25 minutes, then agony. And even if we saw strong tanks from the allies, such as the KV / IS / SAU, it would not change anything.
This match shows us how much out of balance COH2 is at that moment. After fixing t 34, no chance for allies. And before that there was no particular chance if the Nazis played neatly.
ggwp
Strumtiger is a plague to the game atm.
Oh wow wow wow! the bug and imbalance abusing of sturmtiger becomes youtube content of a top player? even skippyx did not do that. jezzz
Complains about having a shit team mate, yet is playing Axis, the most bs bias side of coh2! Panther need a nerf honestly! Cheap and broken af
Bro chillout. This allies vs axis bs needs to stop.
Aside from OKW and Brits all factions are strong.
USF is very hard to play to make them look good but they are a strong faction too.
"cheap"
OKW is just really easy to be skilless and blob with, hence why you see so many noobs perform decently with it.
@@justmonika2345 any side is brainless in 4v4. Try playing 1s as OKW and suffer as you have no MG and mediocre volks.
@@justmonika2345 this is such bs. Mastering Okw is by far the hardest of all factions. Usf are super good early and fall off late If you dont get calliOP or Priest.
Game is pretty balanced/ allies are slighthly favoured because they work streamlined and are generally way easier to play than axis.