Officers in Bolt Action, a tactical tutorial

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  • Опубліковано 17 жов 2024

КОМЕНТАРІ • 34

  • @kanrakucheese
    @kanrakucheese Рік тому +5

    Two small things
    1: "in range of the officer's morale bubble which is never more than 12 inches for the higher officers, 6 inches for the lieutenants" Isn't there a Commonwealth special rule option that extends it?
    2: Snap to has one other minor benefit: If a unit has a special rule that it can't act on the first order dice, snap to bypasses it since the officer has already acted.

  • @setso1
    @setso1 Рік тому +7

    I've been playing around with running a 4-man veteran officer assault team, sometimes in a bren carrier, (inspired by your review of Russell's British list for the Spanish Nationals) and having a lot of fun with that. I'm a big fan of the intelligence officer, although I always make sure to use his ability early so it's not as big a loss if he gets killed while being aggressive.
    I don't think it's the most competitive, especially paying for them all to be veteran, but it is a lot of fun and that intelligence officer ability can be very nice.

  • @AdamL134
    @AdamL134 Рік тому +4

    For finnish I like to take a regular leut with 1 extra man , both with rifles so I can snap 2 a sissi squad sissi advances and goes into ambush and leut stays in ambush providing an extra pin more often then not with the rifle bonus if something tries to move in and shoot the sissi squad

  • @SPD3DPrinting
    @SPD3DPrinting Рік тому +2

    Thanks for the explanation and examples of officer tactics, tips and tricks.

  • @alantibbetts7415
    @alantibbetts7415 Рік тому +2

    There are some tanks that can't use the first dice (slow load & slow traverse), but a Snap To gets around that by activating the officer first, then the tank. Morale bubble also helps those tanks with one-man turret rule activate using an advance order. Machinegunner - Paying an extra 15 points to man a 10 point LMG on Bren Carrier, I don't think that's economical. Assault team - I agree with spending leftover points, or having a meat shield if you want your officer on-map during prep-bombardment to assist other units in recovery.

  • @jonathanforbes3906
    @jonathanforbes3906 Рік тому +1

    The snap to works well in combination with an intelligence officer to get those dice out of the bag right when you need them at the beginning of the turn.

  • @eldredgej1623
    @eldredgej1623 Рік тому +3

    The rulebook is very clear that officers cannot use "Snap To" while mounted in a transport. So the example you give under your first point is against the rules.

    • @tristandaley6358
      @tristandaley6358 Рік тому +3

      I thought as long as they were in the same transport you could snap to?

    • @eldredgej1623
      @eldredgej1623 Рік тому +3

      @Tristan Daley No, in the transport section, there is a subsection on officers, which states they can only add their bonus to the transport and other units in the transport. No other special rules

    • @boltactiontutorialsbybomor3846
      @boltactiontutorialsbybomor3846  Рік тому +3

      Yes you are right... Only moral in transports

  • @ChrisS-fh7zt
    @ChrisS-fh7zt Рік тому +4

    The only ones I really mess around with is my Germans since the 2nd Lt can snap to 2 units, all the other nations can do 1 unit at that rank. But I do have my officers ( all 3 nations I play USSR, German, and US) around any inexperience units as just 2 pins can effectively take them out of a fight and so negating one pin is a big bonus.

    • @arkenhemnall6224
      @arkenhemnall6224 Рік тому +1

      Yeah I love the Gerries for that extra Snap to unit. For my Brits I pay for an inexperienced 1st Lieutenant to get the extra snap too. The inexperienced isn't always great, but still +2 morale and with 2 extra guys that's still 6 shots with them having SMGs so still 6s to hit half the time. Working on the rule of 6 that's still hit and therefore one pin, pretty good all round

  • @christianlasala7603
    @christianlasala7603 Рік тому +1

    For the "Pin Machine" I've found using an Officer and Buddy, both with Rifles, is better than with SMGs for throwing pins. You can effectively target out to 24" and leave them in cover or out of the way much more effectively than spending extra points on a horse. The AR for Germans is a great option, but it's Germans only.

  • @Wargoat6
    @Wargoat6 7 місяців тому

    I like getting a senior officer and double snap too. My units almost never go down.

  • @eldredgej1623
    @eldredgej1623 Рік тому +3

    You mentioned arming your LT with an SMG/AR, then putting him on a horse to make a pin machine.
    You didn't specifically say it, but were you thinking he could fire the SMG from horseback? He cannot. Only pistols/Carbines from horseback.
    Of course if he discounts, he can then use the smg.

  • @nehrigen
    @nehrigen Рік тому +2

    I almost always use mine with one assistant (keep that small team bonus), and more and more often I use rifles. Smg is nice for an assault but 2 men assaulting usually doesn't work well, but two guys plinking shots at 20 inches will usually cause a pin.

  • @howardkendrick4039
    @howardkendrick4039 Рік тому +1

    Great stuff... I have a new idea from this video. I will try it out and let you know...

    • @howardkendrick4039
      @howardkendrick4039 Рік тому

      New ish to the game and playing through campaigns and random games. I'm playing brit para trying to learn small SMG and engineer squads. I use 3x bren carriers doubled lmg.... your idea of the lieutenant to have them giving bonus and firing the second weapon... is it worth putting your free forward obs in a bren too? Mobile forward obs! Ace

    • @boltactiontutorialsbybomor3846
      @boltactiontutorialsbybomor3846  Рік тому

      @@howardkendrick4039 the mobile FAO is prop not worth it tbh, as he cannot call down his strike from i side a vehicle

  • @dariostabletopbastelecke4846
    @dariostabletopbastelecke4846 8 годин тому

    This Video deserves an Update but Its also still very viable! Recce Officer?!!
    I played this Week my GErmans and made a Snap 2 ACtion...
    And got 3 Dice plus the Officer! I activated my Mortar, MMG TEam and a TAnk!
    My Opponent played a 60p MAjor with a Buddy and Snapped his 4x 12 Men Inexperienced Sovjets onto the Mid Objective against all ODDS.
    They Got Pins, alot of Pins, But only on 12 (Fubar) would they have failed with the +4 Morale boost.

    • @boltactiontutorialsbybomor3846
      @boltactiontutorialsbybomor3846  7 годин тому

      @@dariostabletopbastelecke4846 yes and it will get one... I just need a bit more data before I start on the tactics tutorials

  • @susanbaynham-evans8453
    @susanbaynham-evans8453 Рік тому

    Great vids thank you Bo. A quick question . Can you also buy horses for the men accompanying an officer on horse ?,all at an additional 2 points each. Thanks 🙏

  • @edfegan6678
    @edfegan6678 Рік тому

    How about US Airborne HQ LT w upto 5 soldiers. Especially when you get a free HQ Squad for a 750 pt tournament. BTW, I took as tank hunters too - still for free. 1LT 5 Men armed with SMGs, I get a Stubborn Tough Fighter unit, although I had to take all other units Veteran.

  • @arkenhemnall6224
    @arkenhemnall6224 Рік тому +1

    100% it has to be an officer with 2 guys and all have the free SMGs or ARs. If you're paying the 'officer tax' and just getting one guy its wasting the Snap to ability and also wasting the opportunity to access another infantry unit slot (I nearly always use all 6 main infantry and the 7th infantry unit being the officer and extra guys. If you have a second Lieutenant on his own the extra dice is indeed worthless as you will be activating another unit and the single officer model (what can he do that's that effective as a single guy? Not much....)
    The best are the Germans. With them being a lower tier army overall, getting the 15 points of free ARs is too much to pass up, and having the extra activation dice means in one go you can Snap to and have 3 combat units rushing the enemy at once (the officer as a 3 man unit wih ARs makes them a credible threat)
    Have the officer at the centre of your line that's pushing (so if you have the left, or right, or centre of table that you're making your push from) and the Lieutnant is in the middle of that then his Morale bonus bubble, ability to be in range of several friendly units to activate and usually the opportunity to switch left or right in support of the main units makes using him as another combat team invaluable.
    Also remember that the Snap-to ability gives you the choice to pull the dice from the bag when you want, not just relying on having more orders dice to do that, and allows you to overload the opponents side of the field in one go mid-turn usually is also invaluable.
    With the British I do the same with their free arty observer. Buy 2 extra guys and have them packing SMGs. Them, mixed with their own Lieutenant being a small combat team and taking all 6 infantry units makes it an 8 unit sea of infantry to have to take on. And usually enough points to buy harder-hitting kit and units to do the heavier combat work if needed (Staghound anyone?....)
    Hope that's of use 👍🏻👍🏻

    • @boltactiontutorialsbybomor3846
      @boltactiontutorialsbybomor3846  Рік тому +2

      You sound like a 'snap-to' kinda guy😁

    • @arkenhemnall6224
      @arkenhemnall6224 Рік тому +1

      @@boltactiontutorialsbybomor3846 well I think I must be 😘 it's great when it works, hope you find your loved of Snap to, I know you've said repeatedly that you're not that confident using it. I've never used Ghurkas though, so I'll have to give them a go and follow you're fine tutilidge 👍🏻

    • @boltactiontutorialsbybomor3846
      @boltactiontutorialsbybomor3846  Рік тому +2

      @@arkenhemnall6224 Yeah I'm at Tax/moralbubble player. don't play germans often, and they are the nation where snap-to works best