I'm finally watching this full video of yours. It came in during my New Years vacation, so I couldn't sit down and watch the whole stuff. But man I gotta tell ya, this map is SO much fun... so vast, offering all kinds of different terrains to explore, both vertical and horizontally. Do you believe the upper floors are more dangerous than the ground level (bogs)? Because every time I've been up there I've encountered entire battalions and I did not have much room to manuever and/or hide, while down there its easy just to run and reposition for a new attack. I'd rate this map better than even Underground Cemetery. Thanks for the video, Ludroth. You're the man.
good vid, love this map, a bit hard to memorize compared to the other but i see this as a good thing, might be the biggest map in the game, since it have also the most verticality
Why add maps? Because they want to show they are fleshing out the content AS they are ironing out the bugs. The new ones also are not even finalized. They have also been refining the game since. It runs much better with this update compared to launch. Obviously, there is still work to be done, and people are quite certain that some mechanics are going to be altered (The Prestige system, enemy detection which appears to have an infinite vertical range which matters enormously for this new map because of its verticality), but considering the size of the team I do believe they've been doing good work in 3 months.
I'm finally watching this full video of yours. It came in during my New Years vacation, so I couldn't sit down and watch the whole stuff.
But man I gotta tell ya, this map is SO much fun... so vast, offering all kinds of different terrains to explore, both vertical and horizontally. Do you believe the upper floors are more dangerous than the ground level (bogs)? Because every time I've been up there I've encountered entire battalions and I did not have much room to manuever and/or hide, while down there its easy just to run and reposition for a new attack.
I'd rate this map better than even Underground Cemetery.
Thanks for the video, Ludroth. You're the man.
Saw you in Killpo's stream, keep it up!
good vid, love this map, a bit hard to memorize compared to the other but i see this as a good thing, might be the biggest map in the game, since it have also the most verticality
God this map is huge. Absolutely loving it even with the jank.
17:45 yeah......... that could of end very poorly
Elevators without sound?
will come later, like the grinder in mech trenches, it just got released as WIP map, in a WIP game xd
Looks just as scuffed as the EA launch in september.. Why add maps when they cant sort out simple game mechanics and enemy AI first?
Why add maps? Because they want to show they are fleshing out the content AS they are ironing out the bugs. The new ones also are not even finalized.
They have also been refining the game since. It runs much better with this update compared to launch.
Obviously, there is still work to be done, and people are quite certain that some mechanics are going to be altered (The Prestige system, enemy detection which appears to have an infinite vertical range which matters enormously for this new map because of its verticality), but considering the size of the team I do believe they've been doing good work in 3 months.