LONG EXPLORATION ON FROZEN SWAMP | The Forever Winter

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  • Опубліковано 24 січ 2025

КОМЕНТАРІ • 9

  • @MauMenzori
    @MauMenzori 11 днів тому

    I'm finally watching this full video of yours. It came in during my New Years vacation, so I couldn't sit down and watch the whole stuff.
    But man I gotta tell ya, this map is SO much fun... so vast, offering all kinds of different terrains to explore, both vertical and horizontally. Do you believe the upper floors are more dangerous than the ground level (bogs)? Because every time I've been up there I've encountered entire battalions and I did not have much room to manuever and/or hide, while down there its easy just to run and reposition for a new attack.
    I'd rate this map better than even Underground Cemetery.
    Thanks for the video, Ludroth. You're the man.

  • @dheemaas7
    @dheemaas7 Місяць тому +1

    Saw you in Killpo's stream, keep it up!

  • @zombie_ghandi215
    @zombie_ghandi215 Місяць тому

    good vid, love this map, a bit hard to memorize compared to the other but i see this as a good thing, might be the biggest map in the game, since it have also the most verticality

  • @PixxxelWizard
    @PixxxelWizard Місяць тому

    God this map is huge. Absolutely loving it even with the jank.

  • @sdgamer1860
    @sdgamer1860 Місяць тому +1

    17:45 yeah......... that could of end very poorly

  • @lenouveaumondo
    @lenouveaumondo Місяць тому

    Elevators without sound?

    • @zombie_ghandi215
      @zombie_ghandi215 Місяць тому +2

      will come later, like the grinder in mech trenches, it just got released as WIP map, in a WIP game xd

  • @ShaddyzZz
    @ShaddyzZz Місяць тому +4

    Looks just as scuffed as the EA launch in september.. Why add maps when they cant sort out simple game mechanics and enemy AI first?

    • @GideonRavenor712
      @GideonRavenor712 28 днів тому +3

      Why add maps? Because they want to show they are fleshing out the content AS they are ironing out the bugs. The new ones also are not even finalized.
      They have also been refining the game since. It runs much better with this update compared to launch.
      Obviously, there is still work to be done, and people are quite certain that some mechanics are going to be altered (The Prestige system, enemy detection which appears to have an infinite vertical range which matters enormously for this new map because of its verticality), but considering the size of the team I do believe they've been doing good work in 3 months.