Open World Interactive Foliage System - Unreal Engine 5
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- Опубліковано 2 чер 2024
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In this video I will show my new Interactive Foliage System which is designed for open worlds.
#unrealengine5 #blueprints #ue5tutorial #openworld #openworldgames #gamedevtutorial #gamedevelopment #unrealengine #unrealenginetutorial #unrealengine #gamedesign #rvt #runtimevirtualtexture #realtimerendering #ai #aianimation #animation #pcg #unrealpcg #unrealenginetutorial
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Timestamps:
00:00 - Introduction & Final Result
01:37 - How to add more Foliages to the system
03:41 - Paint Interactive Foliages on the Landscape
04:04 - Create second MI for billboard Texture
04:22 - Testing the newly added Foliage to the system
04:58 - Outro
This is pretty cool! In the spirit of improvement, I want to point out something you might be able to adjust. Maybe constrain the deformation of the plants in the z direction(height) since some of them seem to stretch longer/taller as they bend over. Just a suggestion.
Consider it done. Thanks for the suggestion!
Looks excellent!
It is just version 1.0.0. A lot more improvements are coming. You can easily combine this with the AutoMaterial by plugin in the foliage actor in the procedurals.
Very cool
Hey I am new to unreal and had a question, is there a way to make the foliage move towards my player or stick to them?
love this video can u make a video how to make wind move them and bend them i dont mean the material method due that looks like water
You want more physical accurate right? Sure I'll explore this.
@@CGDealers ok
Great
Will this support when wind is blowing etc also? was thinking about getting this for my open world, on your patreon.
Actually if you are using quixel foliages you can enable the wind via their shader and it will work right out of the box.
@@CGDealers ah okay, that is awesome, thank you so much :)
cool
Could this be adjusted so the plants would only bend a little instead of folding all the way down?
Yes, there is height parameter per plant. It is just version 1.0.0. A lot more improvements are coming.
I'll work on a separate grass Flattening effect and accurate physical based leaf interaction for more complex plants.
Stay tuned!
Where can I find the files? I dont see them on marketplace.
Https://patreon.com/CGDealers
Will you please teach how to do this?
I will make a full video. No problem!
@@CGDealers Thank you very much, I am eagerly waiting for it.
can u please a tutorial about a large open world landscape for mobile with auto material
Sure will take a look at that too.
@@CGDealers but please also tech us how to optimise large open world mesh and material nd reduce shader complexity
Hello mate , can you please make a video about mobile car touch ?
Yeah I might make one. Sure.
fps doesnt matter if u dont say ur PC spec. so it might run fine on 4080 but not that good on 1050 and this not showing how scalable it is for example for 10, 50 characters
You could setup a radius of interaction. If you are out of it then the foliages will be static/windy.
1st