Open World Interactive Foliage System - Unreal Engine 5

Поділитися
Вставка
  • Опубліковано 2 чер 2024
  • 🔗 Support this channel and get the project files:
    / interactive-5-3-101953716
    🔗 MY SOCIAL MEDIA:
    Artstation: www.artstation.com/coldwave
    Twitter/X: / cgdealers
    Telegram: t.me/YTcgdealers
    Leartes Entire Store 210+ Assets on 30% Discount:
    🔗 gumroad.com/a/39658451
    30% Discount Coupon Code: CG30
    🔗FREE VIDEO - How To Create The Landscape Auto Material:
    • Create Massive World L...
    🔗 GET MY UNREAL 5 - BLUEPRINTS MASTERCLASS COURSE:
    Udemy: bit.ly/3WqNQSL
    🔗 GET ONE MONTH FREE SKILLSHARE SUBSCRIPTION:
    skl.sh/3CwwFH2
    Happy Game Development!
    -----------------------------------------------------------------------------------------------------
    In this video I will show my new Interactive Foliage System which is designed for open worlds.
    #unrealengine5 #blueprints #ue5tutorial #openworld #openworldgames #gamedevtutorial #gamedevelopment #unrealengine #unrealenginetutorial #unrealengine #gamedesign #rvt #runtimevirtualtexture #realtimerendering #ai #aianimation #animation #pcg #unrealpcg #unrealenginetutorial
    -----------------------------------------------------------------------------------------------------
    Timestamps:
    00:00 - Introduction & Final Result
    01:37 - How to add more Foliages to the system
    03:41 - Paint Interactive Foliages on the Landscape
    04:04 - Create second MI for billboard Texture
    04:22 - Testing the newly added Foliage to the system
    04:58 - Outro

КОМЕНТАРІ • 29

  • @LithiumLogica
    @LithiumLogica Місяць тому +2

    This is pretty cool! In the spirit of improvement, I want to point out something you might be able to adjust. Maybe constrain the deformation of the plants in the z direction(height) since some of them seem to stretch longer/taller as they bend over. Just a suggestion.

    • @CGDealers
      @CGDealers  Місяць тому +2

      Consider it done. Thanks for the suggestion!

  • @itsMBWAAA
    @itsMBWAAA Місяць тому +2

    Looks excellent!

    • @CGDealers
      @CGDealers  Місяць тому

      It is just version 1.0.0. A lot more improvements are coming. You can easily combine this with the AutoMaterial by plugin in the foliage actor in the procedurals.

  • @JosephWraith
    @JosephWraith Місяць тому +2

    Very cool

  • @AdamBarkerThe
    @AdamBarkerThe 3 дні тому

    Hey I am new to unreal and had a question, is there a way to make the foliage move towards my player or stick to them?

  • @itscoldcoldwinter
    @itscoldcoldwinter Місяць тому +2

    love this video can u make a video how to make wind move them and bend them i dont mean the material method due that looks like water

    • @CGDealers
      @CGDealers  Місяць тому +1

      You want more physical accurate right? Sure I'll explore this.

    • @itscoldcoldwinter
      @itscoldcoldwinter Місяць тому

      @@CGDealers ok

  • @Avatars3d
    @Avatars3d Місяць тому +2

    Great

  • @FredrikBlixt-mn9re
    @FredrikBlixt-mn9re 5 днів тому +1

    Will this support when wind is blowing etc also? was thinking about getting this for my open world, on your patreon.

    • @CGDealers
      @CGDealers  5 днів тому +1

      Actually if you are using quixel foliages you can enable the wind via their shader and it will work right out of the box.

    • @FredrikBlixt-mn9re
      @FredrikBlixt-mn9re 5 днів тому

      @@CGDealers ah okay, that is awesome, thank you so much :)

  • @xjuliussx
    @xjuliussx Місяць тому +1

    cool

  • @masterybegins
    @masterybegins Місяць тому +1

    Could this be adjusted so the plants would only bend a little instead of folding all the way down?

    • @CGDealers
      @CGDealers  Місяць тому +2

      Yes, there is height parameter per plant. It is just version 1.0.0. A lot more improvements are coming.
      I'll work on a separate grass Flattening effect and accurate physical based leaf interaction for more complex plants.
      Stay tuned!

  • @spacekusa
    @spacekusa 8 днів тому

    Where can I find the files? I dont see them on marketplace.

    • @CGDealers
      @CGDealers  7 днів тому

      Https://patreon.com/CGDealers

  • @hkr1276
    @hkr1276 Місяць тому +1

    Will you please teach how to do this?

    • @CGDealers
      @CGDealers  Місяць тому +4

      I will make a full video. No problem!

    • @surajprakash3181
      @surajprakash3181 Місяць тому

      @@CGDealers Thank you very much, I am eagerly waiting for it.

  • @shahmaarbaba
    @shahmaarbaba Місяць тому

    can u please a tutorial about a large open world landscape for mobile with auto material

    • @CGDealers
      @CGDealers  Місяць тому

      Sure will take a look at that too.

    • @shahmaarbaba
      @shahmaarbaba Місяць тому

      @@CGDealers but please also tech us how to optimise large open world mesh and material nd reduce shader complexity

  • @bragaming0
    @bragaming0 Місяць тому

    Hello mate , can you please make a video about mobile car touch ?

    • @CGDealers
      @CGDealers  Місяць тому

      Yeah I might make one. Sure.

  • @bladeandshield
    @bladeandshield Місяць тому

    fps doesnt matter if u dont say ur PC spec. so it might run fine on 4080 but not that good on 1050 and this not showing how scalable it is for example for 10, 50 characters

    • @CGDealers
      @CGDealers  Місяць тому

      You could setup a radius of interaction. If you are out of it then the foliages will be static/windy.

  • @bossff1074
    @bossff1074 Місяць тому +2

    1st