Math for Game Developers - Updated Bullet Collisions Part 2 (Matrix Inversions)

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  • Опубліковано 25 лис 2024

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  • @januariopinto_
    @januariopinto_ 4 роки тому +4

    This video and the previous are beautifully explained, there's literally Zero friction and I got it on the first run.
    10/10.

  • @julianaskuratovsky8701
    @julianaskuratovsky8701 2 місяці тому

    Super ultra cool!! Thanks!❤

  • @DarkDrakman
    @DarkDrakman 10 років тому +3

    This part is wonderfully explained, i always learned the invers matrix without really understand it, this is neat!

  • @fersup2
    @fersup2 4 роки тому

    the best thing for me is the thumbnail, that shows a genius brain behind

  • @MyLittleMagneton
    @MyLittleMagneton 8 років тому +1

    This is also known as the Quick inverse. There is a more "correct" way of doing it, but for the most part this will work just fine : )

  • @shmuelisrl
    @shmuelisrl 3 місяці тому

    Great series. from watching these, it demystified matrices, and it informed me that I was doing matrix (like) math, but using vectors instead [scaling basis vectors then adding them together].
    there is one thing that wasn't clear. right after this (or mid) series I was able to start using matrices for things (not really related to your video, because of my understanding), but I realized I don't know how the math works with the translation so much and what it does to the basis vectors during multiplication etc. do you have any resources on that? you explain very well the basis vector thing, buy you kind glosed over the translation part of the matrix.

  • @davidpro7644
    @davidpro7644 7 років тому +1

    Great Teacher!

  • @jeremyh9841
    @jeremyh9841 8 років тому

    great video

  • @MrGameengineer
    @MrGameengineer 11 років тому

    Turn off "View White Space" because those little green arrows and dots are annoying. :)

  • @icet4066
    @icet4066 2 роки тому

    I just hate matrices