It's been documented that Nintendo screwed Sony over. Sony was originally tasked with copying the Sega CD for the SNES. But Nintendo decided to get greedy and double crossed Sony by getting Phillips involved. Sony got pissed and went to SEGA. But SEGA is incompetent and said no in favor of the Saturn. Even thought all of the advisors told the CEO to his face to accept the deal or else they would be fucked. Sony went solo and bought every company they could get their hands on. The deal with Phillips fell thru and the CD-I was born. And Nintendo and Sega stubbornly marched to their deaths.
It truly is the epitome of that phrase that I throw around: "All things throughout history, be they good or bad, happen for a reason." I usually use that as my answer to the time-travel question of "What if you could travel through time?": as in, I would just be a casual observer to study it, rather than change it and risk changing...well...I shudder at the thought of WHAT exactly, actually... O.o
Some more games that deserved a mention: Kid Icarus Uprising: 12 years of development and changing dev company at least once. Yet, we wouldn't have Hades without it. Undertale: You would think that a game whose entire gimmick is that you must find a peaceful way to deal with the wild encounters (either that or grind them for hours) would be a bad idea, yet Toby Fox somehow made it work. Batman: Arkham Assylum: comicbooks superhero games were seen as a failure at the time and Batman games were a hit and miss bet, yet Rocksteady came and demonstrated that a good comicbook superhero game was possible.
@@toumabyakuya What about Killer 7? I think that one had a bit of development hell, itself. And if not... Well, I imagine there being a few Grasshopper games that likely have.
That beginning . . . $699. . . And there's NO disc drive! Is Sony out of its mind?! As for the video, it is amazing how much work and effort went into making these beloved games. On the other hand, the amount of work and stress REALLY makes you feel for the developers. All the more reason to be grateful whenever you get to play an incredibly awesome game. As for the ending, I look forward to your video on Polybius: a video game urban legend shrouded in mystery and conspiracy.
@@AFxS130 Oh man if he's really going through that then we're going to need all the lucky items, four leaf clovers, and Any destructive virtual weapons we need. Asap!
At this point, I'm pretty sure everyone knows the story behind Cuphead's development. But that doesn't mean the insane lengths the Moldenhauer brothers went to can be understated no matter how many times it's told. Also as a Metroid fan, seriously, thank you Retro for making Prime as amazing as it was in spite of that creep dragging you all down.
It's strange how few games I can actually think of, if we're specifying the reason why the should've failed is development issues. Goes to show how often we hear about bad games failing because of bad development, but when the games actually succeed, people seem to not talk about it as much
Don’t worry, QG. We Pokémon fans do love Pokémon, but we are fully aware of how rocky things have been lately. You have no idea how relieved I am that Legends Z-A got pushed to next year and that they’re finally hiring more people.
One of my favorite things about Cuphead's success is that the story, in a way, mirrors Cuphead and Mugman's own. They took a risky gamble, went through (literally in the case of the Cupbros) HELL AND BACK to succeed and it paid off in the best way possible.
26:47 Thanks for featuring this in the honorable mentions. If Project Aces hadn't delayed Ace Combat 7 as much as they did, it wouldn't have been the franchise bestseller it is, and I wouldn't have my all-time personal favorite game. Thank you, Kono-san, for all your hard work.
How Mega Man 7 turned out so well in three months with everyone passionate about working on it still surprises me. I'm glad it turned out great. (Also Pokemon Red and Green are so buggy that I'm surprised it came out in a stable state.)
Yeah, it makes sense why ScarVi gets such a bad rap for the fact it took 2 years to develop and it wound up like...err...that, but the reason THAT'S unacceptable is more-so because this is the NINTH Generation of Pokemon after over 25 years: as Joshscorcher said, "We still have Pokemon Legends Arceus, we can WAIT another YEAR, guys!" I already knew of Pokemon Red & Green's troubled production and had a feeling it'd make the list: it really is amazing to know just how CLOSE we came to Pokemon never happening at all. Two things QG neglected to mention was how, 1. in the interim, because of how strapped for cash Game Freak was at the time, they had to work on OTHER games whilst developing Red & Green, which, also, 2. took them 6 YEARS to make! To say that it was a Herculean feat to get this - what would become a - titan of a franchise off the ground, would be VASTLY understating it. By stark contrast to the current Generation, I actually give the FIRST Generation of Pokemon the strong benefit of the doubt being as buggy as it is: we are STUPID lucky to have gotten ANYTHING at all given how BADLY Game Freak was struggling! O.O
@@bluestreaker9242 Josh can sit and rot for his opinions on Abby from The Last of Us Part 2's physical fitness and killing Joel. Joel was NEVER a good man, and he deserved to die. Josh is homophobic in his obsession with Abby for obvious religious reasons. The injections of faith into things makes me hope his twins become their own person, and not Daddy's faith clubs.
@@bluestreaker9242Um, Adam DID mention the 6-year dev time. You ear-blinked there? But, yeah, WATER CAN DESTROY Pulseman HAHAHA was also necessary to pay the bills, and it too was good in spite of being unoptimized.
A super-specific-and-well-explored-but-still-not-quite-pushed-to-its-limits formula on hardware architecturally similar to that which was the original host for said formula is how. Impressive never the less.
Very great video with a topic I never really thought about & shows just how lucky these devs were in finishing these games & why I hope they're ok after this also appreciate that TWEWY reference!
When Prime popped up, I was expecting the reason to just be “Metroid got dumped on a fledgling game company.” But, uh, wow, I have no words. Made me surprisingly happy when you said Nintendo just bought Retro at some point in all of that, because that situation was the best case I’ve seen for a corporate hostile takeover; just ANYONE else in charge besides him would’ve been an improvement.
@@KatanaJoelleLandtPat Lee was the head of Dreamwave comics. (They did a lot of Transformers comics) When they went indie he basically used the company to run a money scam for his own life of luxury. Meanwhile none of the artists got paid and the company eventually went under.
Pretty much this video can be summed up as follows: The gaming community: "How are you alive!?" The game: "I have NO idea!" Tell me that Sonic Movie meme doesn't sum it up and I twist your wrist at mach speed. XD
Its always a good feeling when a game you think will be bad for reasons especially with crunching development ends up being one of the best experiences you ever played. These developers need a lot of credit with what they went through.
Why do you think Pokémon fans would be mad at you when you're praising the game? Weird. It was pretty evident to me that second gen would be at least on the honorable mentions. Wasn't expecting FIRST gen to be on here though considering that's not the one that people were all watching.
Dose anyone here own salt or virtual holy water cause it's best to save them........ until next month. 👿 now Who wants to go beast slaying!!? I'll bring the Axe. (And every weapon in my virtual arsenal.)
From whats known about the disc drive between Nintendo and Sony you have to go back even further back It started with the Nintendo Seal of Quality, that little sticker of the NES and SNES days, long story short, Nintendo noted that the contract Sony was pushing had a very hidden trap in it, this was after they had already signed, essentially, because Nintendo products had that small sticker it became garantee that the game was quality, as oposed to all the shovelware and horrible games prior to Nintendo, this small thing allowed Nintendo to gain a LOT of confidence in their products, and Sony had ommited a time limit on the use of them on Nintendo while their side of the deal was only for the N64, Sony was planning on squeezing Nintendo in the growing market until they had no more use, which would have broken the trust Nintendo had garnered so far, thus they took the lesser of evils path And now look how things are paning, Nintendo is by far the most profitable company in games, with Sony and Microsoft waaaaay behind Also, that intro, finally found where it came from, Kamen Rider... who would have tough? Tough, I am enjoying Gavv, its really good
Every. Single. Metroid game has such a similar hellish development story, and it was either Gold or Garbage on release. I would say Metroid is one of the most amazing series considering how much of a coin toss every entry ends up being.
Honorable Mentions: *Star Wars Jedi: Fallen Order -EA was fumbling the Star Wars IP with Battlefront 2's extortionate monetization (Thank god it was fixed 5 months later). Meanwhile, the Star Wars movies at the time were also failing with fans. Regardless, both instances made the fanbase go nuclear. So Respawn already already had the odds stacked against it. Yet despite all that, Respawn gave us among the best Star Wars games in years. *Hogwarts Legacy -Much like Star Wars Jedi: Fallen Order, the Wizarding World was at a low point at the time. The Fantastic Beast films imploded and their plans were derailed. J.K. Rowling meanwhile just couldn't stay out of trouble. Plus, this game came from the same team behind that awful Harry Potter mobile game. Y'know, the game that tried to extort the player to free your player from the Devil's Snare? Well, they had their chance to right their previous wrongs with Hogwarts Legacy, AND TOTALLY REDEEMED THEMSELVES! *Marvel's Spider-Man -This was certainly a risk after the Amazing Spider-Man 2 game bombed. But, Insomniac came and they UNDERSTOOD the assignment. *Dead Space Remake -It seemed like an unnecessary cash grab, but Motive actually improved on what was already there. Heck, they even removed the turret sections AND brought Isaac Clark's voice actor, Gunner Wright, back to record new dialogue for the game. *Resident Evil 7: Biohazard -This was the start of a new renaissance for Resident Evil and the wake up call the franchise needed after the series went full Call of Duty with the nail in the coffin that was the failed E-Sport title, Umbrella Corps. They went back to their roots and went first-person horror to further immerse the player in the terrors of the Baker Estate. *Alien Isolation -Given that the previous game, Aliens Colonial Marines, was a bomb with dumbass AI, many had reason to be wary. Luckily, Isolation gave us the best Alien experience with a tense survival horror with the most ingenious AI ever coded. And said AI is on full display when trying to outsmart the Xenomorph. *Spec Ops: The Line -What should've been another forgettable military shooter piggybacking off the success of Call of Duty instead gave us among the best philosophical stories in gaming.
Did someone hijack your computer for the Hogwarts Legacy part of your post? That game was no redemption. Never mind Rowling being stupid about transgenderism; HL came up way short for all the hype, especially in terms of making the player feel like a proper Hogwarts student. Even longtime HP fans were disappointed.
Considering how good the RE4 reboot was, I'm hoping the inevitable reboots of 5 & 6 are improvements... As for the previous prototype builds of RE4, I kinda like some of the ideas (Especially Leon with superpowers!), I can't help but wonder if the supernatural angle really works for this series. Ah well, at least we got the Devil May Cry games out of it. (Sees what's coming next) ...Ooohhh boy. Good luck QG, you're gonna need it.
Actually from what I heard Nintendo backed out of the Sony deal because something about the company of Sony taking ownership of all of the Nintendo characters or something similar to that?😅🧐🤔🤨
Cuphead really was a jackpot win from the biggest gamble ever. But they survived without crunching their workload, meaning they got to make a good game while being good leaders, as many other masterpieces sadly were built on overworking and mismanagement.
Some of my picks: Fire Emblem Awakening - I know it was a Patron pick, but honestly, considering just how badly the cards were stacked against the developers, I am so glad the game was as successful as it was. Pokémon Sword and Shield -Yes, really. Sword and Shield are some of the more mid games in the series, I’ll admit, but with how much controversy the games were going through, them ultimately being harmless romps that, nonetheless, are some of the best-selling titles in the franchise, is a very big surprise to me. Zero Time Dilemma -Probably the worst game among my picks, but nonetheless, the fact that the third Zero Escape game even exists is a miracle that can only be explained as a ginormous case of the Anthropic Principle. Crash Bandicoot: Wrath of Cortex -Changing to a new developer, creative differences, and only a year’s worth of development for the final product. Even if the game is jank in some areas, and arguably weaker than the Naughty Dog titles, Wrath of Cortex is still a decent Crash game in its own right. Dragon Quest 7 -Similar story as Final Fantasy 7; was planned for the N64DD, moved to the PS1. Problem is, the game was in development for so long that by the time it came out, the PS2 was already in peoples’ minds, meaning it had to compete with the likes of Gran Turismo 3, Metal Gear Solid 2, and the seemingly immortal Final Fantasy 10. While DQ7 has its flaws - I hope you have a lot of free time if you’re interested in checking it out - it’s a game I have a lot of nostalgia for, and is one of the better-received games over in Japan, from what I’ve heard.
Personally I think the Killer Instinct reboot is something that arguably should've sucked. It had a relatively small budget during development, it implemented the yet to be proven live service model, and even switched developers during it's life which would be a death sentence for any other game and yet this game was one of the best fighters that generation.
That would be the perfect reversal clapback of when they mic-dropped $299 for the release of the PlayStation back in the day. (Yeah, Nintendo screwed themselves over by partnering with Philips, but, counter-argument, Sony would have aggressively acquired Nintendo in the contract they signed in the partnership, so it was either Nintendo dip and give us Meme Resource Packs, ooorr...actually, on second thought, I'd rather not finish that thought given Sony's present track record... O.O)
Fun fact: Ironically, Final Fantasy VII was going to have an N64 version post launch developed by Angel Studios (now known as Rockstar San Diego), but Square thought that it would be impossible, so they went with an N64 port of Resident Evil 2 instead.
Haven't played MegaMan 7, primarily because I have yet to get the Classic Legacy Collection, but I definitely know the Wily Capsule will probably almost be as bad as Gate. Edit: I know one of the honorable mentions is DOOM (2016), but the gameplay shown is from DOOM Eternal.
Todd Howard is not King Crimson. Because if he was he would be one of the most overpowered villains in manga! Diavolo at least has some style and a rebellious daughter!
Here's to hoping Hollow Knight: Silksong falls into this category by the time it releases, especially given the history with Unity. I still won't forgive them for the runtime fees.
This list is Proof that MIracles do happen even in the Sweatshop that is the video game industries. My hearts out to those Devs who kept working on these games out of a belief that it could have become a success.
Katawa Shoujo deserves a mention. It's an X-rated visual novel about disabled girl made by a bunch of guys on 4Chan. It should have been one of the most offensively bad games ever, up there with Custer's Revenge, but it ended up being very tasteful and well-written.
in late 2001, there was a game that released worldwide that exceeded the expectations of the masses and launched a crossover franchise to the stars. that game would be known as super smash bros melee. Their sheer amount of ambition to expand upon an idea that started in the late 90s with only 12 fighters expanding that number to 26 with hours upon hours of game modes cram packed within celebrating the achievements with countless trophies to collect sharing tidbits about the characters, settings and items through nintendo's history and they did it all in the span of 13 months with the ambition to have the game be a launch title for the gamecube. The game's director, Masahiro Sakurai called his life at the time destructive, pulling so much crunch time for the project he was hospitalized from overwork. To say the developers pulled a rabbit out of their arse is a gargantuan understatement. Now if only sakurai would take his vacation time.
@@KatanaJoelleLandt I listened to a creepypasta where someone found a Polybius arcade cabinet a couple hours before I watched this video, and when the preview for Adam’s next video showed that he’ll be talking about Polybius, I was like “What a coincidence!”
I remember reading some dev interviews for Fallout: New Vegas and the lead developers said that the short time wasn't a problem for them since most of the game (including the story) was already made, the real problem that lead the game to be the way it was at launch was that the developers were over ambitious and tried to add too much stuff. For Majora's Mask, those 15 months also weren't a problem since the most important part was already made (assets) Crunch is a bad thing, but those two entries, as far as interviews go, didn't suffer from it. Unlike ET
If I ever had to mention a game that fit this category, it would be Skylanders Spyro's Adventure It started off as a TTLMMO called Spyro's Kingdom and ment to tie into the Legend of Spyro series, it was supposed to be grim, dark, and gorey but it did not mix well with Spyro's cartoony look, not to mention the decline of MMO's in the late 2000's and the failure of UBfunkies and Webkins TTL sent the game into development hell, didn't help that Vivendi would be bought by Activision around the same time. However the game was spared as the devs were transferred to Toys for Bob, where they decided to make an arpg with the toys to life gimmick and went with a more light hearted approach to entice younger folk who weren't familiar with Spyro and to bring in older fans who grew up with Spyro. Skylanders Spyro's Adventure launched in 2011 and became a huge success becoming one of the best selling video games of all time and became the best selling toyline in 2012. I hate that Skylanders gets alot of flack from gamers for being a "fad gimmick" and nostalgia blind Spyro fans taking any opportunity to dunk on Skylanders for ruining their childhoods. Everyone forgets that without Skylanders success, we would have never gotten the Crash and Spyro remakes, CTR Nitro Fueled, and Crash 4
While it would make sense to not include this given that it's from the same series but the first Final Fantasy was seriously something that shouldn't be overlooked as while it was on the most simple of technology at the time, had to deal with some hurdles at first it was Hironobu Sakaguchi wanting to make an RPG being denied permission by Square thinking it wouldn't sell well until Dragon Quest came out in Japan. It was only 10 people being part of the development team, had only 9 months to create it and as another caveat where alongside working out the name needing to be changed at first due to copyright, if the game had not sold as greatly as it did, Square would've gone bankrupt and Hironobu Sakaguchi would've quit the gaming industry at the same time. Not saying that it could've sucked but it was more like how at first the RPG genre was pretty small and what were expectations at the time weren't exactly high and there were some issues with the game like some spell/weapon effects not working properly and really needing to understand how to guide yourself through the expansive world and fights without the internet.
Other good games with troubled developments are Pac-man World 1, Conkers Bad Fur Day, Metal Gear Rising Revengeance, Owl Boy, Epic Mickey, System Shock Remake, Killer Instinct reboot, Resident Evil 2, and Demon Souls.
one in my opinion QG is Dark Souls 2 a game that miyazaki originally had planned out but instead the game got made without him and as a result the game got an even darker story than dark souls 1, 8 classes instead of 10, changing i frames and estus drinking speed into the adaptability stat, making vitality into a carry weight stat, so many bosses alot of them being copy pastes, 3 dlcs each with 3 bosses, no invinicibility from fog walls, max health reduced every time you die, dark spells being renamed hexes requiring both faith and intelligence, no pyromancy at the start of the game, using weapons in your left hand instead of right something that would return in elden ring, and a soul memory system that screwed over summoning players for help if they dont use up the same amount of souls that you do and for a while the game was seen as the worst soulsborne game and yet its still popular and some of its locations were added to Dark Souls Archthrones an overhaul mod for Dark Souls 3 to make it more like demon's souls with bosses and enemies from almost every game, and to sum it all up i think Dark Souls 2 is a great game that needs more love
I’m not sure this counts but Rayman Legends one before becoming an underrated masterpiece by originally being developed as a Wii U Exclusive but the game was delayed twice because of Wii U sales.
Saw the title, immediately thought of Mega Man VII (SNES). 3 Months! That is insane crunch for a game like this! And the first 2 generations of Pokemon were lucky to be made. GameFreak at the time did not have the know how to correctly code games this complex and it shows in just how buggy the first generation was, and the 2nd generation would not be as good without the tools Iwata made.
10. At this point I wouldn't be shocked if they made a botched remaster of Brotherhood of Steel (The console only non canon game set between Fallout 1 and 2. Not Fallout Tactics) 9. Aw yes. Green Scorpion's favorite game of all time. Reminds me. Anyone up for some FISH? 8. Still find the lack of gyro support in the Switch version baffling. 7. And eventualy Quake 3 Arena became a multi-player only game. 6. Makes me wonder how gaming would be right now if the GameCube ended being Nintendo's Dreamcast. 5. Still my personal favorite classic series game. 4. Still think Pokémon should've ended with Gen 2 or Black & White 2. Change my mind. 3. Still think Prime 4 will be cross gen. 2. Seriously wish the US government stopped Microsoft from becoming as big as it is now. 1. Haven't played it because it's not my cup of tea.
@@archangelsupreme4963 Oh he's gonna risk it man. If you want my advice bring Four leaf clovers, a sword and a ton of matches to this shinding trust me.
Could No Man's Sky count here too? (sure it wasn't good out of the gate due to overambition like Halo 2's case but at least it eventually came around) also nice to hear Ghost Trick music being used
It's realy complicated, because at least they managed to get the fruits of success, but I guess many of them would still doubt if it was worth it, but at least some of them can try again avoiding these issues
I've recently played the Mass Effect series, Mass Effect 1 was eh, Mass Effect 2 was outstanding, but I didn't have high hopes going into Mass Effect 3, I've heard that the negative part of Mass Effect 3 was the Finale, which had 3 different outcomes, that aren't satisfying, but when I actually played it it's actually really good, this time your choices absolutely matter, because it will effect the Characters' goodwill and their fates, combat is more refined, and I felt like the story and characters were at their best in this game.
Ima be real, the run n’ gun levels of Cuphead is my least favorite thing of the game, at least the levels are not THAT horrendous but the city levels are evil
Late, but: I love Yakuza: Like a Dragon, but by any reasonable expectation it should have sucked. New Protag, when Kiryu didn't get REALLY interesting until around Yakuza 4 or 5. New Genre for them, and one perceived as kind of blasé at the time they would have started work on it, especially for "big games" (that's turning around again, thank goodness), but again, early 2016. The "3D Crono Trigger" battle presentation. The April Fools Day Reveal, like even RGG knew this had EVERY chance of sucking, hard.
Yeahhhhhh, I hardly think a mere 2,000 polygons would've choked the N64 and that the PS1 would be _so much better_ at it. The OG PS1 FFVII runs at a capped 15 FPS, bear in mind. Plus those three discs have redundant data left and right by necessity. The big issue really was more the prerendered backgrounds and FMVs than anything, which might explain Nintendo being upset as it could've been construed as immaturely putting sheer cinematic flair over genuine tech advances and play quality. Plus it could be argued that Nintendo breaking away from Sony benefitted the both of them in the end, allowing both to keep their autonomy. Good vid otherwise tho. Didn't know how rough Nintendo and Retro had it at first, plus it's kind of understandable Miyamoto would be a bit daft on iterative sequels as opposed to revolutionary ones, though Majora's Mask was a bit of both. And MM7 was already a half-made game because it was following a formula both highly specific and tried-and-true on hardware not too dissimilar from the NES from a programming standpoint. And while MS's reasons for ditching some Bethesda subsidiaries were understandable to a point, it still sucks how out-of-the-blue they came, NTM how shortsighted they were. Oh, NOW you tell us you don't want to be known for cartoonish games like Hi-Fi Rush? Because that's often what "smaller" projects you claim you need are like. But at least their buying of ActiBlizz did some good… for ActiBlizz; bye-bye Bobby and don't let the door hit you. For MS themselves, not so much.
If I had a nickel for every time a countdown maker lamented the potential of Nintendo teaming up with Sony to make the PlayStation and used a clip of Squidward in a countdown released in September 2024, I'd have two nickels. ...Yes, the meme is never dying; deal with it.
I can't WAIT for jagoffs to call hypocrisy for "Not excusing crunch but promoting games by companies guilty of such on your platforms", purely to flex their alleged betterness.
Why does everyone think ff7 failed to meet sales numbers due to exclusivity? This has been a thing for many many years and wasnt a problem in the past. Just admit it, not as many people bought it as they wanted. They tried to appeal everyone by making it an action game and lost their fanbase.
I just wrote off the N64DD as the failure it was without looking into it, but you’re telling me it was so bad at doing its job that Final Fantasy VII would’ve needed TEN TIMES the discs as the PlayStation version we got to run on the system? How do you screw up disc hardware that badly when nobody else seems to have had that kind of problem?
Halo 2 sucks in the campaing and the aim moved for no reason. P.d. for a honorable mention for me is Battlefield 1 because EA never trust the idea of a WW1 game and the total money was cutted in the half and because of that the campaings of France and Russia was scrapped and put that teams in multiplayer by DLC.
Super Smash Bros Melee had a hellish development, being made in only a year after the first game, which can be told by the glitches in the game, yet those same glitches changed the way gamers approached fighting games, which would lay the groundwork for Smash to become as big as it did. Combine that with how much content there was in Melee compared to the original game... Yeah, that game should have crashed and burned, so thank goodness it all led to a fighting game that would eventually dethrone Street Fighter II as the best selling fighting game of all time.
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Tiny question your planing next month to meet face to face and talk about.......[Gulp] "That game" are you?
It's been documented that Nintendo screwed Sony over. Sony was originally tasked with copying the Sega CD for the SNES. But Nintendo decided to get greedy and double crossed Sony by getting Phillips involved. Sony got pissed and went to SEGA. But SEGA is incompetent and said no in favor of the Saturn. Even thought all of the advisors told the CEO to his face to accept the deal or else they would be fucked. Sony went solo and bought every company they could get their hands on. The deal with Phillips fell thru and the CD-I was born. And Nintendo and Sega stubbornly marched to their deaths.
Games that Defied all negative expectations, and we’re glad that they did, cause we never would’ve gotten these beloved classics back then.
It truly is the epitome of that phrase that I throw around: "All things throughout history, be they good or bad, happen for a reason." I usually use that as my answer to the time-travel question of "What if you could travel through time?": as in, I would just be a casual observer to study it, rather than change it and risk changing...well...I shudder at the thought of WHAT exactly, actually... O.o
Some more games that deserved a mention:
Kid Icarus Uprising: 12 years of development and changing dev company at least once. Yet, we wouldn't have Hades without it.
Undertale: You would think that a game whose entire gimmick is that you must find a peaceful way to deal with the wild encounters (either that or grind them for hours) would be a bad idea, yet Toby Fox somehow made it work.
Batman: Arkham Assylum: comicbooks superhero games were seen as a failure at the time and Batman games were a hit and miss bet, yet Rocksteady came and demonstrated that a good comicbook superhero game was possible.
@@toumabyakuya What about Killer 7? I think that one had a bit of development hell, itself. And if not... Well, I imagine there being a few Grasshopper games that likely have.
@@retrogamelover2012 Umm, sorry. Don't know anything about that one.
@@toumabyakuya Ehh... Fair enough.
That beginning . . . $699. . . And there's NO disc drive! Is Sony out of its mind?!
As for the video, it is amazing how much work and effort went into making these beloved games. On the other hand, the amount of work and stress REALLY makes you feel for the developers. All the more reason to be grateful whenever you get to play an incredibly awesome game.
As for the ending, I look forward to your video on Polybius: a video game urban legend shrouded in mystery and conspiracy.
@@AFxS130 Oh man if he's really going through that then we're going to need all the lucky items, four leaf clovers, and Any destructive virtual weapons we need. Asap!
Five Nights at Freddy’s. 1 guy working as a cashier. 20 years of failures. Rose to fame due to slender men and gaming UA-camrs playing his game.
Shoutout to the Party Crashers reference in the Number 3 segment.
@@jackofalltrades4753 I'm part of the Discord server, and we reference them ALL THE TIME there.
At this point, I'm pretty sure everyone knows the story behind Cuphead's development. But that doesn't mean the insane lengths the Moldenhauer brothers went to can be understated no matter how many times it's told.
Also as a Metroid fan, seriously, thank you Retro for making Prime as amazing as it was in spite of that creep dragging you all down.
It's strange how few games I can actually think of, if we're specifying the reason why the should've failed is development issues.
Goes to show how often we hear about bad games failing because of bad development, but when the games actually succeed, people seem to not talk about it as much
Don’t worry, QG. We Pokémon fans do love Pokémon, but we are fully aware of how rocky things have been lately. You have no idea how relieved I am that Legends Z-A got pushed to next year and that they’re finally hiring more people.
One of my favorite things about Cuphead's success is that the story, in a way, mirrors Cuphead and Mugman's own. They took a risky gamble, went through (literally in the case of the Cupbros) HELL AND BACK to succeed and it paid off in the best way possible.
26:47 Thanks for featuring this in the honorable mentions. If Project Aces hadn't delayed Ace Combat 7 as much as they did, it wouldn't have been the franchise bestseller it is, and I wouldn't have my all-time personal favorite game. Thank you, Kono-san, for all your hard work.
Can’t wait to see in a few years where the complaint is “Games shouldn’t take a decade, to develop” and “shouldn’t cost over $200 million” either
How Mega Man 7 turned out so well in three months with everyone passionate about working on it still surprises me. I'm glad it turned out great. (Also Pokemon Red and Green are so buggy that I'm surprised it came out in a stable state.)
Yeah, it makes sense why ScarVi gets such a bad rap for the fact it took 2 years to develop and it wound up like...err...that, but the reason THAT'S unacceptable is more-so because this is the NINTH Generation of Pokemon after over 25 years: as Joshscorcher said, "We still have Pokemon Legends Arceus, we can WAIT another YEAR, guys!" I already knew of Pokemon Red & Green's troubled production and had a feeling it'd make the list: it really is amazing to know just how CLOSE we came to Pokemon never happening at all. Two things QG neglected to mention was how, 1. in the interim, because of how strapped for cash Game Freak was at the time, they had to work on OTHER games whilst developing Red & Green, which, also, 2. took them 6 YEARS to make! To say that it was a Herculean feat to get this - what would become a - titan of a franchise off the ground, would be VASTLY understating it. By stark contrast to the current Generation, I actually give the FIRST Generation of Pokemon the strong benefit of the doubt being as buggy as it is: we are STUPID lucky to have gotten ANYTHING at all given how BADLY Game Freak was struggling! O.O
@@bluestreaker9242 Josh can sit and rot for his opinions on Abby from The Last of Us Part 2's physical fitness and killing Joel. Joel was NEVER a good man, and he deserved to die. Josh is homophobic in his obsession with Abby for obvious religious reasons.
The injections of faith into things makes me hope his twins become their own person, and not Daddy's faith clubs.
@@bluestreaker9242Um, Adam DID mention the 6-year dev time. You ear-blinked there? But, yeah, WATER CAN DESTROY Pulseman HAHAHA was also necessary to pay the bills, and it too was good in spite of being unoptimized.
A super-specific-and-well-explored-but-still-not-quite-pushed-to-its-limits formula on hardware architecturally similar to that which was the original host for said formula is how. Impressive never the less.
@@CarbonRollerCaco I...might have... 😅
I'll be real, though, never heard that phraseology before, that's funny. XD
I’m surprised GoldenEye wasn’t mentioned since it was a licensed movie game that came out almost 2 years after the film made by an inexperienced team.
Very great video with a topic I never really thought about & shows just how lucky these devs were in finishing these games & why I hope they're ok after this also appreciate that TWEWY reference!
"699 us dollars. 699 us dollars."
"Giant enemy crab."
"699 us dollars."
"It's Ridge Racer. RIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACER!!!"
When Prime popped up, I was expecting the reason to just be “Metroid got dumped on a fledgling game company.” But, uh, wow, I have no words. Made me surprisingly happy when you said Nintendo just bought Retro at some point in all of that, because that situation was the best case I’ve seen for a corporate hostile takeover; just ANYONE else in charge besides him would’ve been an improvement.
Jeff Spangenburg is the Pat Lee of Metroid/Nintendo.
@@s.p.d.magentaranger1822 the who?
@@KatanaJoelleLandtPat Lee was the head of Dreamwave comics. (They did a lot of Transformers comics) When they went indie he basically used the company to run a money scam for his own life of luxury. Meanwhile none of the artists got paid and the company eventually went under.
@@s.p.d.magentaranger1822 Thanks. That guy sounds like a real scumbag.
Pretty much this video can be summed up as follows:
The gaming community: "How are you alive!?"
The game: "I have NO idea!"
Tell me that Sonic Movie meme doesn't sum it up and I twist your wrist at mach speed. XD
Its always a good feeling when a game you think will be bad for reasons especially with crunching development ends up being one of the best experiences you ever played. These developers need a lot of credit with what they went through.
Why do you think Pokémon fans would be mad at you when you're praising the game? Weird. It was pretty evident to me that second gen would be at least on the honorable mentions. Wasn't expecting FIRST gen to be on here though considering that's not the one that people were all watching.
What a great list as always, QG.
As for next month… I think we should be afraid. Very afraid.
Dose anyone here own salt or virtual holy water cause it's best to save them........ until next month. 👿 now Who wants to go beast slaying!!? I'll bring the Axe. (And every weapon in my virtual arsenal.)
@everlee6274 I'll bring my MA5C, my Copy Shot, and my Biometal.
@@BaxterAndLunala Good keep them on hand.
From whats known about the disc drive between Nintendo and Sony you have to go back even further back
It started with the Nintendo Seal of Quality, that little sticker of the NES and SNES days, long story short, Nintendo noted that the contract Sony was pushing had a very hidden trap in it, this was after they had already signed, essentially, because Nintendo products had that small sticker it became garantee that the game was quality, as oposed to all the shovelware and horrible games prior to Nintendo, this small thing allowed Nintendo to gain a LOT of confidence in their products, and Sony had ommited a time limit on the use of them on Nintendo while their side of the deal was only for the N64, Sony was planning on squeezing Nintendo in the growing market until they had no more use, which would have broken the trust Nintendo had garnered so far, thus they took the lesser of evils path
And now look how things are paning, Nintendo is by far the most profitable company in games, with Sony and Microsoft waaaaay behind
Also, that intro, finally found where it came from, Kamen Rider... who would have tough? Tough, I am enjoying Gavv, its really good
32:37 TheQuarterGuy You fool!
"YOU FOOL, STARSCREAM!"
Every. Single. Metroid game has such a similar hellish development story, and it was either Gold or Garbage on release.
I would say Metroid is one of the most amazing series considering how much of a coin toss every entry ends up being.
Wait ace attorney was developed in around 7 months?!😳🤨🤔🧐😅
Ironic how Spangenburg made development of Metroid Prime difficult, was bought out, then made an illegal and controversial game
Makes me wonder what he would've done to Samus. Probably something that would've had him Spangen his Burg.
@@CarbonRollerCaco hopefully not involving any minors
Jeff Spangenburg is the Pat Lee of Metroid/Nintendo
Cuphead is indeed king of doing the impossible
Honorable Mentions:
*Star Wars Jedi: Fallen Order
-EA was fumbling the Star Wars IP with Battlefront 2's extortionate monetization (Thank god it was fixed 5 months later). Meanwhile, the Star Wars movies at the time were also failing with fans. Regardless, both instances made the fanbase go nuclear. So Respawn already already had the odds stacked against it. Yet despite all that, Respawn gave us among the best Star Wars games in years.
*Hogwarts Legacy
-Much like Star Wars Jedi: Fallen Order, the Wizarding World was at a low point at the time. The Fantastic Beast films imploded and their plans were derailed. J.K. Rowling meanwhile just couldn't stay out of trouble. Plus, this game came from the same team behind that awful Harry Potter mobile game. Y'know, the game that tried to extort the player to free your player from the Devil's Snare? Well, they had their chance to right their previous wrongs with Hogwarts Legacy, AND TOTALLY REDEEMED THEMSELVES!
*Marvel's Spider-Man
-This was certainly a risk after the Amazing Spider-Man 2 game bombed. But, Insomniac came and they UNDERSTOOD the assignment.
*Dead Space Remake
-It seemed like an unnecessary cash grab, but Motive actually improved on what was already there. Heck, they even removed the turret sections AND brought Isaac Clark's voice actor, Gunner Wright, back to record new dialogue for the game.
*Resident Evil 7: Biohazard
-This was the start of a new renaissance for Resident Evil and the wake up call the franchise needed after the series went full Call of Duty with the nail in the coffin that was the failed E-Sport title, Umbrella Corps. They went back to their roots and went first-person horror to further immerse the player in the terrors of the Baker Estate.
*Alien Isolation
-Given that the previous game, Aliens Colonial Marines, was a bomb with dumbass AI, many had reason to be wary. Luckily, Isolation gave us the best Alien experience with a tense survival horror with the most ingenious AI ever coded. And said AI is on full display when trying to outsmart the Xenomorph.
*Spec Ops: The Line
-What should've been another forgettable military shooter piggybacking off the success of Call of Duty instead gave us among the best philosophical stories in gaming.
They were run by a bigoted GamerGator & repeated Rowling's bigotry. As far as I'm concerned, HogLeg is irredeemable.
Did someone hijack your computer for the Hogwarts Legacy part of your post? That game was no redemption. Never mind Rowling being stupid about transgenderism; HL came up way short for all the hype, especially in terms of making the player feel like a proper Hogwarts student. Even longtime HP fans were disappointed.
@@CarbonRollerCaco It's a AAA game, of course it gets praise
Thinking Hogwarts Legacy is positive in the slightest makes this entire comment irrelevant
Considering how good the RE4 reboot was, I'm hoping the inevitable reboots of 5 & 6 are improvements...
As for the previous prototype builds of RE4, I kinda like some of the ideas (Especially Leon with superpowers!), I can't help but wonder if the supernatural angle really works for this series.
Ah well, at least we got the Devil May Cry games out of it.
(Sees what's coming next)
...Ooohhh boy. Good luck QG, you're gonna need it.
Actually from what I heard Nintendo backed out of the Sony deal because something about the company of Sony taking ownership of all of the Nintendo characters or something similar to that?😅🧐🤔🤨
It was definitely related to Sony having some sway over Nintendo's IPs, and no way was that going to happen.
Cuphead really was a jackpot win from the biggest gamble ever. But they survived without crunching their workload, meaning they got to make a good game while being good leaders, as many other masterpieces sadly were built on overworking and mismanagement.
Some of my picks:
Fire Emblem Awakening
- I know it was a Patron pick, but honestly, considering just how badly the cards were stacked against the developers, I am so glad the game was as successful as it was.
Pokémon Sword and Shield
-Yes, really. Sword and Shield are some of the more mid games in the series, I’ll admit, but with how much controversy the games were going through, them ultimately being harmless romps that, nonetheless, are some of the best-selling titles in the franchise, is a very big surprise to me.
Zero Time Dilemma
-Probably the worst game among my picks, but nonetheless, the fact that the third Zero Escape game even exists is a miracle that can only be explained as a ginormous case of the Anthropic Principle.
Crash Bandicoot: Wrath of Cortex
-Changing to a new developer, creative differences, and only a year’s worth of development for the final product. Even if the game is jank in some areas, and arguably weaker than the Naughty Dog titles, Wrath of Cortex is still a decent Crash game in its own right.
Dragon Quest 7
-Similar story as Final Fantasy 7; was planned for the N64DD, moved to the PS1. Problem is, the game was in development for so long that by the time it came out, the PS2 was already in peoples’ minds, meaning it had to compete with the likes of Gran Turismo 3, Metal Gear Solid 2, and the seemingly immortal Final Fantasy 10. While DQ7 has its flaws - I hope you have a lot of free time if you’re interested in checking it out - it’s a game I have a lot of nostalgia for, and is one of the better-received games over in Japan, from what I’ve heard.
I'm now gonna make my first album named "699 US Dollars"
Not everyone will like certain games no matter what they say, independent of its trailer or not.
"To the Surprise of ABSOLUTELY Nobody!"
Well I guess I will start asking for QG x Party Crashers crossovers now
Excellent and informative list.
It just goes to show you that miracles really do happen.
Personally I think the Killer Instinct reboot is something that arguably should've sucked. It had a relatively small budget during development, it implemented the yet to be proven live service model, and even switched developers during it's life which would be a death sentence for any other game and yet this game was one of the best fighters that generation.
Hey, QG, random question but I’ve been curious. Do you still play arcana hearts?
@@Savagewolver It would certainly help if Arcana Heart 4 became a thing
15:09 Scaredy Cat! Afraid to face MegaMan and Bass without savestates))) hehehehe
I'm so Excited for Shadow Generations for bringing MY CHILDHOOD LEVEL BACK: RAIL CANYON 😢
Watch another company simply say this:
399
That would be the perfect reversal clapback of when they mic-dropped $299 for the release of the PlayStation back in the day. (Yeah, Nintendo screwed themselves over by partnering with Philips, but, counter-argument, Sony would have aggressively acquired Nintendo in the contract they signed in the partnership, so it was either Nintendo dip and give us Meme Resource Packs, ooorr...actually, on second thought, I'd rather not finish that thought given Sony's present track record... O.O)
-Sega
PICO 2 HYPE BAY BEE
Fun fact: Ironically, Final Fantasy VII was going to have an N64 version post launch developed by Angel Studios (now known as Rockstar San Diego), but Square thought that it would be impossible, so they went with an N64 port of Resident Evil 2 instead.
Haven't played MegaMan 7, primarily because I have yet to get the Classic Legacy Collection, but I definitely know the Wily Capsule will probably almost be as bad as Gate.
Edit: I know one of the honorable mentions is DOOM (2016), but the gameplay shown is from DOOM Eternal.
Todd Howard is not King Crimson. Because if he was he would be one of the most overpowered villains in manga! Diavolo at least has some style and a rebellious daughter!
Here's to hoping Hollow Knight: Silksong falls into this category by the time it releases, especially given the history with Unity. I still won't forgive them for the runtime fees.
MK9 *whew 🫣
This list is Proof that MIracles do happen even in the Sweatshop that is the video game industries. My hearts out to those Devs who kept working on these games out of a belief that it could have become a success.
Katawa Shoujo deserves a mention. It's an X-rated visual novel about disabled girl made by a bunch of guys on 4Chan. It should have been one of the most offensively bad games ever, up there with Custer's Revenge, but it ended up being very tasteful and well-written.
@@patworx1 I've played Katawa Shoujo. And I agree with everything you've said. It actually moved me to tears more than once.
in late 2001, there was a game that released worldwide that exceeded the expectations of the masses and launched a crossover franchise to the stars. that game would be known as super smash bros melee. Their sheer amount of ambition to expand upon an idea that started in the late 90s with only 12 fighters expanding that number to 26 with hours upon hours of game modes cram packed within celebrating the achievements with countless trophies to collect sharing tidbits about the characters, settings and items through nintendo's history and they did it all in the span of 13 months with the ambition to have the game be a launch title for the gamecube. The game's director, Masahiro Sakurai called his life at the time destructive, pulling so much crunch time for the project he was hospitalized from overwork. To say the developers pulled a rabbit out of their arse is a gargantuan understatement. Now if only sakurai would take his vacation time.
Wait, Polybius is up next? What a coincidence; I just finished listening to a creepypasta about it!
@@michaelnelson1127 Oh you poor poor soul. Here have this 🍀 Trust me when that time comes you'll need it.
What are you talking about?
@@KatanaJoelleLandt I listened to a creepypasta where someone found a Polybius arcade cabinet a couple hours before I watched this video, and when the preview for Adam’s next video showed that he’ll be talking about Polybius, I was like “What a coincidence!”
@@michaelnelson1127 Ignore what I just said, I didn’t see the ending.
I remember reading some dev interviews for Fallout: New Vegas and the lead developers said that the short time wasn't a problem for them since most of the game (including the story) was already made, the real problem that lead the game to be the way it was at launch was that the developers were over ambitious and tried to add too much stuff.
For Majora's Mask, those 15 months also weren't a problem since the most important part was already made (assets)
Crunch is a bad thing, but those two entries, as far as interviews go, didn't suffer from it.
Unlike ET
If I ever had to mention a game that fit this category, it would be Skylanders Spyro's Adventure
It started off as a TTLMMO called Spyro's Kingdom and ment to tie into the Legend of Spyro series, it was supposed to be grim, dark, and gorey but it did not mix well with Spyro's cartoony look, not to mention the decline of MMO's in the late 2000's and the failure of UBfunkies and Webkins TTL sent the game into development hell, didn't help that Vivendi would be bought by Activision around the same time.
However the game was spared as the devs were transferred to Toys for Bob, where they decided to make an arpg with the toys to life gimmick and went with a more light hearted approach to entice younger folk who weren't familiar with Spyro and to bring in older fans who grew up with Spyro.
Skylanders Spyro's Adventure launched in 2011 and became a huge success becoming one of the best selling video games of all time and became the best selling toyline in 2012. I hate that Skylanders gets alot of flack from gamers for being a "fad gimmick" and nostalgia blind Spyro fans taking any opportunity to dunk on Skylanders for ruining their childhoods. Everyone forgets that without Skylanders success, we would have never gotten the Crash and Spyro remakes, CTR Nitro Fueled, and Crash 4
Also, Spyro CREATED Skylanders and Skylanders PROLONGED Spyro's lifespan.
3:55 No wonder Kayabe was in such a panic to get a good score.
Anyone who gets the joke gets a cookie.
While it would make sense to not include this given that it's from the same series but the first Final Fantasy was seriously something that shouldn't be overlooked as while it was on the most simple of technology at the time, had to deal with some hurdles at first it was Hironobu Sakaguchi wanting to make an RPG being denied permission by Square thinking it wouldn't sell well until Dragon Quest came out in Japan. It was only 10 people being part of the development team, had only 9 months to create it and as another caveat where alongside working out the name needing to be changed at first due to copyright, if the game had not sold as greatly as it did, Square would've gone bankrupt and Hironobu Sakaguchi would've quit the gaming industry at the same time. Not saying that it could've sucked but it was more like how at first the RPG genre was pretty small and what were expectations at the time weren't exactly high and there were some issues with the game like some spell/weapon effects not working properly and really needing to understand how to guide yourself through the expansive world and fights without the internet.
Other good games with troubled developments are Pac-man World 1, Conkers Bad Fur Day, Metal Gear Rising Revengeance, Owl Boy, Epic Mickey, System Shock Remake, Killer Instinct reboot, Resident Evil 2, and Demon Souls.
one in my opinion QG is Dark Souls 2 a game that miyazaki originally had planned out but instead the game got made without him and as a result the game got an even darker story than dark souls 1, 8 classes instead of 10, changing i frames and estus drinking speed into the adaptability stat, making vitality into a carry weight stat, so many bosses alot of them being copy pastes, 3 dlcs each with 3 bosses, no invinicibility from fog walls, max health reduced every time you die, dark spells being renamed hexes requiring both faith and intelligence, no pyromancy at the start of the game, using weapons in your left hand instead of right something that would return in elden ring, and a soul memory system that screwed over summoning players for help if they dont use up the same amount of souls that you do and for a while the game was seen as the worst soulsborne game and yet its still popular and some of its locations were added to Dark Souls Archthrones an overhaul mod for Dark Souls 3 to make it more like demon's souls with bosses and enemies from almost every game, and to sum it all up i think Dark Souls 2 is a great game that needs more love
Seeing what’s next for QG @ the Arcade. Oh dear.
@@keybladeknight5289 Me: why do I suddenly hear Friday the 13 music?
I’m not sure this counts but Rayman Legends one before becoming an underrated masterpiece by originally being developed as a Wii U Exclusive but the game was delayed twice because of Wii U sales.
Saw the title, immediately thought of Mega Man VII (SNES). 3 Months! That is insane crunch for a game like this!
And the first 2 generations of Pokemon were lucky to be made. GameFreak at the time did not have the know how to correctly code games this complex and it shows in just how buggy the first generation was, and the 2nd generation would not be as good without the tools Iwata made.
10. At this point I wouldn't be shocked if they made a botched remaster of Brotherhood of Steel (The console only non canon game set between Fallout 1 and 2. Not Fallout Tactics)
9. Aw yes. Green Scorpion's favorite game of all time. Reminds me. Anyone up for some FISH?
8. Still find the lack of gyro support in the Switch version baffling.
7. And eventualy Quake 3 Arena became a multi-player only game.
6. Makes me wonder how gaming would be right now if the GameCube ended being Nintendo's Dreamcast.
5. Still my personal favorite classic series game.
4. Still think Pokémon should've ended with Gen 2 or Black & White 2. Change my mind.
3. Still think Prime 4 will be cross gen.
2. Seriously wish the US government stopped Microsoft from becoming as big as it is now.
1. Haven't played it because it's not my cup of tea.
POLYBIUS!?!?! That game broke even the Angry Video Game Nerd! You sure you want to risk it?
@@archangelsupreme4963 Oh he's gonna risk it man. If you want my advice bring Four leaf clovers, a sword and a ton of matches to this shinding trust me.
Could No Man's Sky count here too? (sure it wasn't good out of the gate due to overambition like Halo 2's case but at least it eventually came around) also nice to hear Ghost Trick music being used
Also, one game I can think of that fits this criteria would be WarioWare Twisted.
If you know, you know.
26:35 first time the Ghost Trick remastered ost is used.
It's realy complicated, because at least they managed to get the fruits of success, but I guess many of them would still doubt if it was worth it, but at least some of them can try again avoiding these issues
What does PTO stand for?
@@infernoman999 Paid time off.
@@TheQuarterGuy Gotcha, thanks QG.
I've recently played the Mass Effect series, Mass Effect 1 was eh, Mass Effect 2 was outstanding, but I didn't have high hopes going into Mass Effect 3, I've heard that the negative part of Mass Effect 3 was the Finale, which had 3 different outcomes, that aren't satisfying, but when I actually played it it's actually really good, this time your choices absolutely matter, because it will effect the Characters' goodwill and their fates, combat is more refined, and I felt like the story and characters were at their best in this game.
1:50-1:57 I feel a certain song coming on...
"MELEEEEEEEEEEEEEEEEEEEEEE" intensifies.
...never mind. Not even mentioned.
Ima be real, the run n’ gun levels of Cuphead is my least favorite thing of the game, at least the levels are not THAT horrendous but the city levels are evil
Late, but: I love Yakuza: Like a Dragon, but by any reasonable expectation it should have sucked.
New Protag, when Kiryu didn't get REALLY interesting until around Yakuza 4 or 5.
New Genre for them, and one perceived as kind of blasé at the time they would have started work on it, especially for "big games" (that's turning around again, thank goodness), but again, early 2016.
The "3D Crono Trigger" battle presentation.
The April Fools Day Reveal, like even RGG knew this had EVERY chance of sucking, hard.
Crazy you're 40. You look exactly the same as when I first started watching back in 2012
I was expecting Cuphead to be on this list, but I was NOT expecting it to be number 1.
Kind of surprised melee didn't even hit honorable mention.
Yeahhhhhh, I hardly think a mere 2,000 polygons would've choked the N64 and that the PS1 would be _so much better_ at it. The OG PS1 FFVII runs at a capped 15 FPS, bear in mind. Plus those three discs have redundant data left and right by necessity. The big issue really was more the prerendered backgrounds and FMVs than anything, which might explain Nintendo being upset as it could've been construed as immaturely putting sheer cinematic flair over genuine tech advances and play quality. Plus it could be argued that Nintendo breaking away from Sony benefitted the both of them in the end, allowing both to keep their autonomy.
Good vid otherwise tho. Didn't know how rough Nintendo and Retro had it at first, plus it's kind of understandable Miyamoto would be a bit daft on iterative sequels as opposed to revolutionary ones, though Majora's Mask was a bit of both. And MM7 was already a half-made game because it was following a formula both highly specific and tried-and-true on hardware not too dissimilar from the NES from a programming standpoint. And while MS's reasons for ditching some Bethesda subsidiaries were understandable to a point, it still sucks how out-of-the-blue they came, NTM how shortsighted they were. Oh, NOW you tell us you don't want to be known for cartoonish games like Hi-Fi Rush? Because that's often what "smaller" projects you claim you need are like. But at least their buying of ActiBlizz did some good… for ActiBlizz; bye-bye Bobby and don't let the door hit you. For MS themselves, not so much.
it really is amazing they succeeded despite troubled development.
Not gonna lie I would of loved to see how RE4 would be like if they kept the hook man version going.
I noticed he now has a Homer Simpson beard. Looks rather weird on a normal human being...
If I had a nickel for every time a countdown maker lamented the potential of Nintendo teaming up with Sony to make the PlayStation and used a clip of Squidward in a countdown released in September 2024, I'd have two nickels.
...Yes, the meme is never dying; deal with it.
16:35 Excuse me?... THE FUCK!?
I am so surprised Cuphead even came out at all.
I can't WAIT for jagoffs to call hypocrisy for "Not excusing crunch but promoting games by companies guilty of such on your platforms", purely to flex their alleged betterness.
Why does everyone think ff7 failed to meet sales numbers due to exclusivity? This has been a thing for many many years and wasnt a problem in the past. Just admit it, not as many people bought it as they wanted. They tried to appeal everyone by making it an action game and lost their fanbase.
I just wrote off the N64DD as the failure it was without looking into it, but you’re telling me it was so bad at doing its job that Final Fantasy VII would’ve needed TEN TIMES the discs as the PlayStation version we got to run on the system? How do you screw up disc hardware that badly when nobody else seems to have had that kind of problem?
Shout outs to Kotor 2 fr fr
The original silent hill will always be amazing to me. It was basically made to fail
Top ten hybrid action games 😖😭😭😋😭😭😭😭😭😭😭😭😭😭🤑🤟😎
Halo 2 sucks in the campaing and the aim moved for no reason.
P.d. for a honorable mention for me is Battlefield 1 because EA never trust the idea of a WW1 game and the total money was cutted in the half and because of that the campaings of France and Russia was scrapped and put that teams in multiplayer by DLC.
Cuphead's devs made the same deal he did, except it was the Devil who got scammed in the end.
Super Smash Bros Melee had a hellish development, being made in only a year after the first game, which can be told by the glitches in the game, yet those same glitches changed the way gamers approached fighting games, which would lay the groundwork for Smash to become as big as it did. Combine that with how much content there was in Melee compared to the original game... Yeah, that game should have crashed and burned, so thank goodness it all led to a fighting game that would eventually dethrone Street Fighter II as the best selling fighting game of all time.