Many-many-MANY games suffered from this. Some got killed in the process... Some got luckier and though being a buggy mess still be a somewhat good game - for example Prince of Persia Two Thrones was rushed for Christmas and it is after the scrapped original idea (Kindred Blades) and were remaking the game... And then they somehow manage complete the game though it ended up shortest in trilogy, with biggest number of bugs (and i'm sure as heck Dark Prince bossfight isn't there because of this rush too!) - but hey they somehow managed to do it at least...
@@Ghostel3591 Two Thrones was longer then Sands of Time, and buggiest is subjective since I found Warrior Within way buggier to the point of being game breaking. Everything else is true though, I need to read more into Kindred Blades cause it's fascinating to see what they did with it.
Wha Happun drinking game. Take a shot every time you hear: -It needed to be out for Christmas -They switched engines halfway through development -There were major staff change-ups -(Insert Publisher) wanted adjustments, both minor and major
Reminds me of my brother's college group, they want to make this big giant breath or the wild/Persona 5/Xenoblade/monster collector RPG (This is all in their own words) as their FIRST game project and they want to crunch it to release in 2 years. With the head of the project constantly ignoring negative criticism and saying the game will be amazing. When 4 of the people on the project (one of them being my brother) realizing that this isn't going to work they split off and started making their own small game. This game is destined to end up on what happun in 3 years.
There is a documentary on the game's production that was released sometime last year. It included talks with the developers, some old beta footage, and info on cut levels. (Apparently tensions in Check Six got so bad, that one employee almost killed another.)
A guy who wanted to make a Spyro game, left the sinking ship of a game going crappy, but ended up being with the people who made Spyro in first place. HAPPY ENDING... for now...
Spyro: Enter The Dragonfly can be beaten in literally under 2 minutes (I am pretty sure it's been done in 1 minute). It's one of my favorite speedruns to watch because it's so short lol.
@@XVermillion really? Fascinating. I mean, I'm not totally surprised since this game is broken beyond belief. I was only aware that you can horn dive straight into Ripto's arena immediately in a specific spot.
@@jourdansockey nothing wrong with that. We all enjoy different things. Maybe if I had played enter the dragonfly when I was young after I had played the original trilogy, maybe I would like it more.
In 2002, I was like "Oh boy more Spyro, but on consoles I don't own yet, I get it soon." Poor stupid child me. Never knew it was the fall of my purple boy, even back then it looked god awful, and took years for him to stop throwing whisky bottles at Crash (Oh that actually happened) Also the end track is Spyro 3's Country Speedway, and like all the speedways in Spyro 3, hell, all the tracks, SLAP! HARD! (Love how it broke Caddicarus, even though the lore states he started the encounter, classic lol)
If what they had to do for re-ignited is any indication, Universal lost the code for the original games. If I remember correctly, the developers had to make an AI that would play the original games and walk over every step of the map and record distance so they could figure out dimensions of each prop in order to re-model them.
You just didn't have a life. It was school, and video games. That's it. It's not like you were going on dates, havin sex, planning trips etc No social media. List goes on. I beat a Bunch of crappy games too. I be like huh? I beat this????
When you were younger, you simply weren’t as critical of media as you are now; that’s just life. It doesn’t mean you were dumb back then, you just had less experience in media and as a result were less susceptible to game’s shortcomings and appreciated its positive qualities a lot more.
Same! I got this game for my 7th birthday and remember really liking it, but just knew something about it seemed off compared to the PS1 games. I only ever realized years later how shit it actually was lol. It's so funny how as kids we're hardly able to differentiate good and bad quality.
@@Mer.Saloon Apparently he took a page from Bowser. Too bad the Sorceress never did; she's the only classic villain that never showed up again (until the Reignited Trilogy).
So confession time: I absolutely loved Enter the Dragonfly as a kid. I played it all the time, so much so that at one point I probably could have quoted the entire intro as well as all the dialogue from the dojo level ( I restarted a lot). I still remember just flying around in the UFO and dragging cows around because I thought it was funny.
big same. i liked the thieves den level because i found that glitch that makes you swim in air by accident once, and I would just do that for hours as a kid.
Loved it as a stupid kid. As a teen who had went back and dug up the GameCube after a session of windwaker going back I was a very retarded kid. Game soft locked itself on final boss so so very broken.
I loved it too. I never owned it, but I rented it so often I probably could have just bought it, but that thought never crossed my mind as a kid. Im hoping to actually finish it one day, I still have the savedata on my memory card.
I remember it mostly for how often it crashed. Mostly on loading screens where it just looped then so he flew. And flew. Ten minutes later, still flying. Half an hour later I twig on there's something not quite right because I've ha a toilet break and a sandwich where the bread has thawed out of the freezer.
I mean, I get that request a fair bit. Unfortunately, I can't just do an episode because a game is considered by some fans as less than ideal. There needs to be some sorta story behind it. Would you happen to know of anything regarding it's development?
@@MattMcMuscles No more than what's available to the general public atm. If I find more info, I'll email you or @ you on twitter. Still, love these videos and cannot wait for the next one :D
@@Daitomodachi Hope you find out more, from what little I know about Jump Force, it's probably be good material. -So would Pokemon Sword and Shield, possibly, but that has to wait for later as things pan out either way-
As far as I can see, the ONLY good thing to come out of Fant4stic's production is that Kate Mara and Jamie Bell started dating since then and ended up getting married
Ah yes, this game. I remember being a small dragon-obsessed child who always wanted to play spyro the dragon but I didn't have a playstation, so I was overjoyed to find out there was going to be a gamecube spyro. Yeeeeah, RIP. Even as a dumb child I had this nagging feeling in the back of my head that this game felt empty.
I feel like I’m one of the few people who enjoyed the game, partly because it was one of the first games I ever played and for that reason it always has a special place in my heart
With that many re-writes, it honestly sounds to me like Universal (probably naively) tried to run game dev like how they run movie making. Constant tweaks to the script and a "we'll fix it in post" attitude is basically the modus operandi of the movie industry, but I just don't think that works for video games. They're a completely different beast.
11:54 Did that gold gem just give Spyro ZERO gems towards the stage's gem total!? Also, really liking the collab here. Always nice to see a new Wha Happun episode, but even better with a guest.
The thing is that Zelda-inspired dungeon-crawling action adventure Spyro Reboot was horribly executed It had the exact same Spyro level design only with way bigger and emptier areas and a hackier-and-slashier combat that didn't resemble Zelda nor Spyro and the plot was just too cringey and tryhard to handle
I mean I actually kinda dug it I was more just making a point about Universal denying a darker theme in 2002, but then turning around and publishing a whole new trilogy of games with a darker tone later in the decade.
@@JyujinPlus The idea of a grown-up Spyro isn't just as fun, it feels like they took the adult Spyro direction to justify darker themes but there was no need for that, they could have made a darker plot featuring young Spyro in a similar fashion to PSX's Heart of Darkness in fact seeing a child Dragon react to mature and complex situations would've been far more interesting
Martin D. Technically Vivendi bought Universal Games by the time The Legend of Spyro was in development and Vivendi also own some share on Activision at the time as well later they give the IP to Activision
@@JyujinPlus i afmire it for what it tried to do, but i it could've been executed way better. The hack and slash got old pretty quickly and is why i couldn't play any pass the 1st game when i finished it. I just watched the movie on UA-cam.
I have a specific request for an MMO that's been active for awhile: Wizard101. Since the company changed hands, quality's gone downhill, and a bunch of veteran players absolutely hate what it's turned into. I'd appreciate an outside look into it.
@@AxisChurchDevotee after J Todd Coleman left the company to start development on crowfall, there was a really nice uptick in content and the community managers were amazing. Then kingsisle laid off about half their staff, and after level 100, everything went very downhill. The quality of content that we're getting is crap, they're pulling moves that are alienating crowns players, and they've pissed folks in the greater community off. There hasn't been a crowns sale in three months, and they've been getting sparser and sparser since the new CM was hired. There's a big issue with communication between devs and the players, which is causing a clear rift. They've upped on gambling mechanics, and have no idea what the fuck they're doing anymore. Lots of veteran players are swearing off the game now.
This game has a voice clip in the level “Honey Marsh”, that is so unintentionally hilarious. “Hi!” -Sparx in a southern accent (that line was done by Tom Kenny)
I remember playing this game as a kid, walking around the main hub and accidentally stepping onto the Final Boss's teleporter without even realizing it. Fighting Rypto 2 hours too early.
I actually liked Enter the Dragonfly as a kid, but I think it was the nostalgia factor. The familiarity of the aspects that are otherwise criticized for lack of originality and novelty were what made it enjoyable for me. But I get where people are coming from, for sure.
Joel Goodcell: "The first story treatment had a serious boss and introspective ending which Universal felt was too heavy." Huh, didn't stop them with the Legend Trilogy.
I remember as a kid playing Spyro: EtD and without the critical eye I have now, thought I was just simply growing out of Spyro and kinda lost interest. I at least glitched through a wall on accident before shelving it, that was fun. Now that I look at with more mature eyes I can see I was turned away by the float-y motion. It's a wonder anything got released with the GDD rewrites and power struggles playing out.
This like when SpongeBob SquarePants met David Hasselhoff! Or Magnum PI meeting Jessica Fletcher! HYPE!!! No, seriously, these are two of my favorite video game content creators and I'm excited as Hell to watch this.
Imagine Enter the Dragonfly being your first Spyro game because you were a child in the 90's and could only afford one console, in my case being the N64. I mean, we had a computer I played games on, and I had a SNES and Genesis, but...I'm getting off topic, here. I didn't play Spyro 1-3 (or ANY PS1 games) until well after I beat the first Ratchet & Clank. At least they were kinda cheap at that time, but man, imagine having a bunch of PS1 games hyped up for you and the first time you experience the characters, it's Enter the Dragonfly and Wrath of Cortex on Gamecube.
Yknow, I'd like to see Enter the Dragonfly and A Hero's Tail remakes someday. But we know it's not likely. Anyway, I just watched this to hear Caddicarus talk about Spyro again after seeing the DYKG video
I had Enter the Dragonfly as a kid and I tried so hard to 100% the game since I loved the Spyro games. There were so many frame rate issues and the game crashed several times Even as a kid I knew this game was unpolished and trash
To this day first three Spyro games are the best platformers i've played in my life. Everything just works perfectly altogether. Soundtrack, gameplay, colorful graphics etc.
“Now worthless toys.” Oh man, I’m not sure if prices took a steep rise since this video’s release, but as a Skylanders fan, I have a shelf in my room holding like, 300+ dollars of rare, expensive Skylanders. Don’t regret a cent.
I've had this game since I was a kid, I got for my birthday. I was so excited to play it, the first loading screen alone felt like hours. I've always wanted to know what happened to this game as I got more into gaming and game design.
I think that Enter the Dragonfly deserves a remake, using the same engine as the Reignited Trilogy, restoring all of the cut content, fixing various bugs, and, you know, making the game actually fun to play. I think the game's remake should be called "Spyro: Enter the Dragonfly - Game of Breath Edition".
@@konradfun nah,I disagree. Wrath of cortex sin is that it is more Crash, but other than that it is an actually good game. I would personally prefer another trilogy featuring Wrath of cortex,The huge adventure and N. Tranced.
"Enter the Dragonfly" was my very first PS2 game and was the game that led me into the world of PlayStation. It also taught me a lesson in not choosing a game simply because you thought the commercial was hilarious. Hell, it was the only game that ever gave me motion sickness (which led to a very strange Christmas day).
Something that stands out to me is how much is sucks to be a studio sometimes. It seems the majority of game design failures are a direct result of ludicrous release date (or other) expectations from the company holding the finances / license.
I happened to be one of the unfortunate souls who owned this game. I only played it until the game graphically crashed in the water level repeatedly. Since that, I didn't touch it again.
Shit man, this game was a NIGHTMARE. I remember getting it after playing and loving the original trilogy. I was maybe 10 or 11, and was absolutely devastated when the whole game crashed right before the final boss fight. It deleted my entire save file, and I never went back to try and properly beat it. I remember the world feeling so cold and empty too. Like, the other titles were so full of characters and so by comparison this one felt completely desolate. Ugh. All makes sense now.
Fun fact (although fun for who I don't know): this was my first PlayStation 2 game. In fact I initially bought the PS2 specifically for Spyro. I didn't know what reviews were back then (I knew of gaming magazines but I didn't buy them, and we didn't have internet back then either) so I didn't know it was bad. "Spyro 1 & 3 are good so this will probably be good too!" was my mindset. I was really lucky with my gaming back then, because Enter the Dragonfly was the first time I went "oh this game is bad". I had to put it down after the cloud level. I remember the framerate in particular being the reason. It was only earlier this year that I finally forced myself to 100% it.
I saw in the intro “Metal Gear Survive”, does that mean an episode on that game is coming? Man what Konami did with their microtransactions on that game was nothing short of diabolical!
Universal: Check Six! I'm glad I caught ya! I need you to- Check Six: WAIT! DOOOON'T TELL ME! YOU NEED ME TO RUN DOWN TO THE STUDIO AND MAKE A DESIGN DOC YOU'RE NOT GONNA APPROVE, AND THEN YOU NEED ME TO RUN BACK HERE, AND YOU'RE GONNA SAY "Oh, it's good, but it's just standard Spyro design" and I'll say "But Universal, I'm only DOING WHAT YOU SAID!" And then you'll say we're not talking about this, OR THIS, WE'RE TALKING ABOUT THIIIIIIIISSS!"
I do understand a lot of Universal's questions. Making Spyro an older, crazier version doesn't work. Making it like Zelda doesn't work. Sonic has 1 continuing bad guy. Mario has 1 continuing bad guy. Spyro has 2. What they should've done is make it unique and special, with better designed levels. After all, what is Spyro but a Saturday Morning Cartoon character. No need to take him uber serious.
@Emperor Minilla Ah, man. Emotionally vulnerable 14 year old me loved the Legend trilogy. Emotionally secure, cynical 26 year old me, on the other hand...
@@MattMcMuscles When you're talking about Spyro continuing on in over the years, you talked about the sequels, Skylanders, and the Reignited Trilogy, but not the other trilogy. I was mainly just making a joke
@@jamesslastname I wasn't talking about the entirety of the video, I know what the video is about. I'm talking about at the end when Matt talks about how Spyro continued on after Enter the Dragonfly, he missed mentioning the Legend Trilogy. It wasn't meant as a jab or anything, it was meant to be a joke.
A family friend bought me this game when I was little, knowing how much I loved Spyro and dragons in general. I tried so hard to like this game, despite the insane loading times and all the moments when the game silently crashed while loading, or how this one time I managed to somehow freeze Spyro into one animation by using the Wing Shield ability, that it just broke my heart.
So I grew up in the GameCube era, and therefore my childhood Spyro experience was this game, A Hero’s Tail, and that ultra-serious Legend of Spyro reboot. A Hero’s Tail was the only one of the three I really got through. Years later I started replaying all of them, and A Hero’s Tail is still the only one from that era I genuinely have fun playing.
THE NOSTALGIA! As a child I liked this but now as an adult things make sense. I do remember the loading screens being SO LONG. I thought it was normal back then but i was just a child
Honestly, with all that. It's amazing that Check Six even managed to produce a functioning product at all, especially with 2 different SKU's. Might have been interesting to see what they could have done with some more experienced team members along with some more freedom and time
I remember I was a huge Legend of Spyro fan as a kid and really wanted my sister's Enter The Dragonfly but she rightfully refuses and told me that game is totally broken and offer Finding Nemo for PS2 instead. It is just like those two really honest GameStop cashiers from different cities refuses to sell me that Sonic 06 and Metroid Other M for whatever reason and told me they are just garbage trash. However I stole the game by hiding Enter the Dragonfly cartridge underneath the Finding Nemo one so it looked like I'm holding just one single cartridge. I remember how buggy the game was and getting stuck on the loading screens for hours but I kept forgetting what my sister just said about the game being broken. I had always thought game bugs were just features punish me for doing something wrong that I don't know why, making me question if there's something wrong with me besides stealing a terrible game.
This was great! Thanks so much for the entertaining retrospective. Was surprised you didn't mention Stewart Copeland's experience making music for this game. He said something along the lines of "this was not the spyro I knew" and that the environment was very weird haha.
3:04 Basically, working with Universal was a waste of time for Insomniac and Naughty Dog. Imagine if they had worked directly with Sony, and Sony had the rights to Crash and Spyro all along. How different might these two franchises be?
So... you're telling me that when my game got stuck permanently at loading screens and eventually couldn't even be booted up properly, that wasn't actually a cd issue but literally just the game not functioning? I mean honestly this explains alot.
Honestly, info about a game coming out shouldn't even be a thing until at least half way through development. Announcing something and a date by which it's coming out before you have a solid base, approved story and only minor changes to follow would be so much more stable than the game industry as it stands right now. The whole rush for the holiday's thing has destroyed so many games, as well as people working behind them and it's incredibly depressing. For what it's worth, I liked Enter the Dragonfly. Some of my favorite memories were made in that game because it did feel different, but still Spyro. It wasn't good, I totally agree with that, but it didn't feel soulless. It felt like it was unfinished, unrealized and jumbled. I prefer that to soulless cash grabs. I can't imagine a worse job. You love game design, you put blood sweat and tears into coding, graphics and illustration and you end up making a shitty game because of the typical triad of "Crunch time, Major changes, Poor communication". My heart goes out to people who work in the industry who do it because they want to make a good game. I almost always blame the publisher if a game sucks, because they usually are to blame.
I remember getting this for Christmas! I was 13. I played it for about a minute and never picked it up again. I couldn't handle the low framerate. I feel terrible because my parents bought it for me. :I
I had this game as a kid. The thing I remember most is that if you ram into one of those dragonfly gates at a certain angle you can clip through it without the required amount of dragonflies.
I feel like "It Needs to be Out for Christmas" is the unofficial tagline of this show
Many-many-MANY games suffered from this. Some got killed in the process... Some got luckier and though being a buggy mess still be a somewhat good game - for example Prince of Persia Two Thrones was rushed for Christmas and it is after the scrapped original idea (Kindred Blades) and were remaking the game... And then they somehow manage complete the game though it ended up shortest in trilogy, with biggest number of bugs (and i'm sure as heck Dark Prince bossfight isn't there because of this rush too!) - but hey they somehow managed to do it at least...
same thing with the Great war tbh
@@Ghostel3591 Two Thrones was longer then Sands of Time, and buggiest is subjective since I found Warrior Within way buggier to the point of being game breaking. Everything else is true though, I need to read more into Kindred Blades cause it's fascinating to see what they did with it.
Matt should release a rushed, unimpressive Wha Happun episode on Christmas day to keep with the theme.
@@TheSmashBro1 plz lol
Wha Happun drinking game. Take a shot every time you hear:
-It needed to be out for Christmas
-They switched engines halfway through development
-There were major staff change-ups
-(Insert Publisher) wanted adjustments, both minor and major
Double shots if you hear "EA".
JandJandJandJandJ | Don’t forget:
- (Publisher) picks inexperienced studio(s).
Three shots for every "Crunch Time!"
@@amandasmith1236 Or Gearbox, or DKF and A:CM.
I'm sorry, but I'll pass. I wanna live at least to next Spyro game. If it becomes EtD 2.0, then I'll play
Ah yes rushed deadlines, indecisive higher ups, splitting the team on multiple projects. The perfect ingredients for a 'What Happened?'
Reminds me of my brother's college group, they want to make this big giant breath or the wild/Persona 5/Xenoblade/monster collector RPG (This is all in their own words) as their FIRST game project and they want to crunch it to release in 2 years. With the head of the project constantly ignoring negative criticism and saying the game will be amazing. When 4 of the people on the project (one of them being my brother) realizing that this isn't going to work they split off and started making their own small game.
This game is destined to end up on what happun in 3 years.
What's the name of it? Do you have a link of them?
@@MrLuigi98 As far as I know they haven't posted stuff about it online, they want to be as tight lipped about it as possible.
Ahhh.
@@Klonoahedgehog let us know 3 years from now lol
That Aliens: Colonial Marines mention was one hell of a plot twist.
Jeez, Colonial Marines is just cursed vaporware... much more like Duke Nukem Forever...
What A Twist!
The check six version of the game was cancelled.. Not the same as the sega one..
Oh that so funny
i really thought it was pikmin at first. (cuz it looked like a flower). BOY was i wrong!
There is a documentary on the game's production that was released sometime last year. It included talks with the developers, some old beta footage, and info on cut levels. (Apparently tensions in Check Six got so bad, that one employee almost killed another.)
Holy shit, what's the documentary called?
Enjoy!!!! ua-cam.com/video/HKdfGvQ9yVg/v-deo.html
@@MrFO1 Thank you! I'll be sure to watch it!
The fuck!?
ConmanWolf, it even included people from Universal, they even regretted forcing the devs.
Nice to hear the game's director went on to join Insomniac, that's as happy of an ending as any developer can hope for after making a game like this.
A guy who wanted to make a Spyro game, left the sinking ship of a game going crappy, but ended up being with the people who made Spyro in first place.
HAPPY ENDING... for now...
Wouldn't say for now honestly =/
The more I learn about game production, the more I realize that every good game is a small miracle.
Can i just say that i really appreciate Matt's script writing skills. each episode is immensely entertaining and informative
Isnt...isn't Equinox the name of a fitness chain?
Edit: Holy shit, it's the same logo and everything
"the old equinox went defunct... we can steal the shiz!"
When your games are so bad that they can motivate nerds to go exercising.
I thought I've heard that name outside games before. XD
Spyro: Enter The Dragonfly can be beaten in literally under 2 minutes (I am pretty sure it's been done in 1 minute). It's one of my favorite speedruns to watch because it's so short lol.
@@XVermillion really? Fascinating. I mean, I'm not totally surprised since this game is broken beyond belief. I was only aware that you can horn dive straight into Ripto's arena immediately in a specific spot.
The world record is 1:07, with a sub minute time probably possible, but nobody cares enough to grind it.
@@THENAMEISQUICKMAN I I knew there was at least a 1:10. But yea lol
Ahem... I actually beat the whole game... Without cheating... I actually enjoyed the game... I'm going to get crucified for this...
@@jourdansockey nothing wrong with that. We all enjoy different things. Maybe if I had played enter the dragonfly when I was young after I had played the original trilogy, maybe I would like it more.
In 2002, I was like "Oh boy more Spyro, but on consoles I don't own yet, I get it soon." Poor stupid child me.
Never knew it was the fall of my purple boy, even back then it looked god awful, and took years for him to stop throwing whisky bottles at Crash (Oh that actually happened)
Also the end track is Spyro 3's Country Speedway, and like all the speedways in Spyro 3, hell, all the tracks, SLAP! HARD!
(Love how it broke Caddicarus, even though the lore states he started the encounter, classic lol)
What if for the next game after the Reignited Trilogy,, we got a fully fleshed out, finished and deluxe version of Enter the Dragonfly?
MrChillaxin2010 I would absolutely love that.
Son, a turd is a turd, no matter how much you polish it.
Well, we're getting a new Crash 4, nows the time for a new, superior, Spyro 4.
@Mike McCormick Or A Hero's Tail Reignited!
As someone who actually liked this game as a kid, I'd die for that.
I love this series so much. It's the main reason I became a Patron haha
ty!!!
Lol I just watched your sad game details video now you're here. What're the chances...
If what they had to do for re-ignited is any indication, Universal lost the code for the original games. If I remember correctly, the developers had to make an AI that would play the original games and walk over every step of the map and record distance so they could figure out dimensions of each prop in order to re-model them.
To this day I'll never understand how young me had the time and energy to complete this game 100% and somehow not realize how awful it was.
Because 2/3 of the game was missing, making what was left relatively short?
You just didn't have a life. It was school, and video games. That's it. It's not like you were going on dates, havin sex, planning trips etc
No social media. List goes on. I beat a Bunch of crappy games too. I be like huh? I beat this????
When you were younger, you simply weren’t as critical of media as you are now; that’s just life. It doesn’t mean you were dumb back then, you just had less experience in media and as a result were less susceptible to game’s shortcomings and appreciated its positive qualities a lot more.
Same! I got this game for my 7th birthday and remember really liking it, but just knew something about it seemed off compared to the PS1 games. I only ever realized years later how shit it actually was lol. It's so funny how as kids we're hardly able to differentiate good and bad quality.
Did Universal forget Ripto fell INTO _LAVA_ ?!
The guidebook in 3 revealed he was alive.
@@Mer.Saloon Apparently he took a page from Bowser. Too bad the Sorceress never did; she's the only classic villain that never showed up again (until the Reignited Trilogy).
He got better.
I mean... that never stopped Bowser for 35 years now did it?
@@Mer.Saloon but that was a joke
So confession time: I absolutely loved Enter the Dragonfly as a kid. I played it all the time, so much so that at one point I probably could have quoted the entire intro as well as all the dialogue from the dojo level ( I restarted a lot). I still remember just flying around in the UFO and dragging cows around because I thought it was funny.
big same. i liked the thieves den level because i found that glitch that makes you swim in air by accident once, and I would just do that for hours as a kid.
Loved it as a stupid kid. As a teen who had went back and dug up the GameCube after a session of windwaker going back I was a very retarded kid. Game soft locked itself on final boss so so very broken.
I loved it too. I never owned it, but I rented it so often I probably could have just bought it, but that thought never crossed my mind as a kid. Im hoping to actually finish it one day, I still have the savedata on my memory card.
I remember it mostly for how often it crashed. Mostly on loading screens where it just looped then so he flew.
And flew.
Ten minutes later, still flying.
Half an hour later I twig on there's something not quite right because I've ha a toilet break and a sandwich where the bread has thawed out of the freezer.
Right? Like it had problems but I thought it was a pretty fun game.
I speak on behalf of all the weebs out there when I recommend a What Happened episode on Jump Force
I mean, I get that request a fair bit. Unfortunately, I can't just do an episode because a game is considered by some fans as less than ideal. There needs to be some sorta story behind it. Would you happen to know of anything regarding it's development?
@@MattMcMuscles No more than what's available to the general public atm. If I find more info, I'll email you or @ you on twitter. Still, love these videos and cannot wait for the next one :D
@@Daitomodachi Hope you find out more, from what little I know about Jump Force, it's probably be good material.
-So would Pokemon Sword and Shield, possibly, but that has to wait for later as things pan out either way-
I’d still love to see some coverage on Fant4stic. That whole production seems like a total mess that would be perfect fodder for this show.
@Grima the Fell Dragon Didn't that actress who plays that character with mind powers in the Tim Allen movie Zoom play Invisible Woman?
I know her from House of Cards. She was Kevin Rapeys hidden Squeeze
I still have nightmares about Kate Mara's wig
As far as I can see, the ONLY good thing to come out of Fant4stic's production is that Kate Mara and Jamie Bell started dating since then and ended up getting married
love the "ohshitreally" response to clearing the game in 10 minutes, it was like hearing someone be invested and not invested at the same time
Ah yes, this game. I remember being a small dragon-obsessed child who always wanted to play spyro the dragon but I didn't have a playstation, so I was overjoyed to find out there was going to be a gamecube spyro. Yeeeeah, RIP. Even as a dumb child I had this nagging feeling in the back of my head that this game felt empty.
Caldera Oh my god. I thought I was the one one!
I feel like I’m one of the few people who enjoyed the game, partly because it was one of the first games I ever played and for that reason it always has a special place in my heart
I really hate it when video game companies rush their games, especially for the holiday season
Thank you for making a video of Spyro: Enter the DragonFly. I wasn’t expecting Caddicarus to join.
Awesome Bonus.
With that many re-writes, it honestly sounds to me like Universal (probably naively) tried to run game dev like how they run movie making. Constant tweaks to the script and a "we'll fix it in post" attitude is basically the modus operandi of the movie industry, but I just don't think that works for video games. They're a completely different beast.
"ft. Caddicarus" the magic words to summon me
FOR THOUSANDS OF YEARS, YOU LAY DORMANT
@@LordTyph Who has disturbed his-
11:54 Did that gold gem just give Spyro ZERO gems towards the stage's gem total!? Also, really liking the collab here. Always nice to see a new Wha Happun episode, but even better with a guest.
Yep it did I saw that 😂
This game is just broken
So how did Joel Goodcell feel when his initially rejected pitch of high-fantasy heavy-toned Spyro was greenlit for the reboot Legend of Spyro series?
The thing is that Zelda-inspired dungeon-crawling action adventure Spyro Reboot was horribly executed
It had the exact same Spyro level design only with way bigger and emptier areas and a hackier-and-slashier combat that didn't resemble Zelda nor Spyro and the plot was just too cringey and tryhard to handle
I mean
I actually kinda dug it
I was more just making a point about Universal denying a darker theme in 2002, but then turning around and publishing a whole new trilogy of games with a darker tone later in the decade.
@@JyujinPlus The idea of a grown-up Spyro isn't just as fun, it feels like they took the adult Spyro direction to justify darker themes but there was no need for that, they could have made a darker plot featuring young Spyro in a similar fashion to PSX's Heart of Darkness in fact seeing a child Dragon react to mature and complex situations would've been far more interesting
Martin D. Technically Vivendi bought Universal Games by the time The Legend of Spyro was in development and Vivendi also own some share on Activision at the time as well later they give the IP to Activision
@@JyujinPlus i afmire it for what it tried to do, but i it could've been executed way better. The hack and slash got old pretty quickly and is why i couldn't play any pass the 1st game when i finished it. I just watched the movie on UA-cam.
How about a quick round of applause for this editor? He's amazing
Please clap.
As soon as I saw Caddicarus in the title, I clicked so fast that I broke the universe.
Goddammit... that was you?
Third time that's happened this continuity, nbd💊
brb, gonna call Pucci to reset the problem
So that's why I keep clipping through twenty different dimension! Goddammit dude!
Oh okay. That explains why everything looks like it's running in Fallout 76. Anybody know the number for Universal tech support?
12:07 - _"Video about Bad Dragon"_
....so was that Matt's idea, or Caddy's?
Yes.
Its always amazing how people find these easter eggs =D
Wow, Universal single-handedly caused an entire game studio to shut down. Damn
I have a specific request for an MMO that's been active for awhile: Wizard101.
Since the company changed hands, quality's gone downhill, and a bunch of veteran players absolutely hate what it's turned into. I'd appreciate an outside look into it.
I'd say this'd be a story for Death of a Game. He's done more stories on MMOs that go down the crapper.
Wait what?
Wizard101 is dying?
I remember playing it when I was around 15 and loved it so what did they do?
rip legendary 101 universe
@@AxisChurchDevotee after J Todd Coleman left the company to start development on crowfall, there was a really nice uptick in content and the community managers were amazing. Then kingsisle laid off about half their staff, and after level 100, everything went very downhill. The quality of content that we're getting is crap, they're pulling moves that are alienating crowns players, and they've pissed folks in the greater community off.
There hasn't been a crowns sale in three months, and they've been getting sparser and sparser since the new CM was hired.
There's a big issue with communication between devs and the players, which is causing a clear rift.
They've upped on gambling mechanics, and have no idea what the fuck they're doing anymore. Lots of veteran players are swearing off the game now.
Max Mech Aww...
This game has a voice clip in the level “Honey Marsh”, that is so unintentionally hilarious.
“Hi!”
-Sparx in a southern accent (that line was done by Tom Kenny)
I've only played this game for maybe 4 hours in total my entire life? but spyro's "yeowch!" sound when he gets hurt fucking haunts me to this day
Actually, You can beat the game in 67 seconds! Just headbash a certain spot on the boss portal, and defeat Ripto! THIS GAME IS SO BROKEN!!
Shrek for the Original Xbox!
The game had an "interesting" ten months of development...
TEN? Explains why it feels like nothing to play!
I remember playing this game as a kid, walking around the main hub and accidentally stepping onto the Final Boss's teleporter without even realizing it.
Fighting Rypto 2 hours too early.
Aliens Colonial Marines...the monster has followed us even here...
I actually liked Enter the Dragonfly as a kid, but I think it was the nostalgia factor. The familiarity of the aspects that are otherwise criticized for lack of originality and novelty were what made it enjoyable for me. But I get where people are coming from, for sure.
Dude, your editing and the quality of your work is outstanding. 🙏
Caddie in “wha huppan” at this time of year in this part of UA-cam localized entirely on Mcmuscles channel. And i got to see it!? Christmas came early
What!? First McMuscles on Cinemassacre and now Caddicarus on McMuscles? When did this timeline get good?
Joel Goodcell: "The first story treatment had a serious boss and introspective ending which Universal felt was too heavy."
Huh, didn't stop them with the Legend Trilogy.
True
I remember as a kid playing Spyro: EtD and without the critical eye I have now, thought I was just simply growing out of Spyro and kinda lost interest. I at least glitched through a wall on accident before shelving it, that was fun.
Now that I look at with more mature eyes I can see I was turned away by the float-y motion. It's a wonder anything got released with the GDD rewrites and power struggles playing out.
Where is the episode "Rambo: The video game"?
Im sure he'll get to it eventually.
After all, Hes a man, not a god.
@@ROBOTPETER101 HE'S A MAN NOT A GOD!
HE'S A MAN NOT A GOD!
HE'S A MAN NOT A GOD!
HE'S A MAN NOT A GOD!
It doesn't stop it just Doesn't Stop.
This like when SpongeBob SquarePants met David Hasselhoff! Or Magnum PI meeting Jessica Fletcher! HYPE!!!
No, seriously, these are two of my favorite video game content creators and I'm excited as Hell to watch this.
I hope they remake enter the dragonfly.
This is the first time in years hearing from Caddicarus and he sounds so different now! Has grown up a lot :)
Great collab you two!
Imagine Enter the Dragonfly being your first Spyro game because you were a child in the 90's and could only afford one console, in my case being the N64. I mean, we had a computer I played games on, and I had a SNES and Genesis, but...I'm getting off topic, here. I didn't play Spyro 1-3 (or ANY PS1 games) until well after I beat the first Ratchet & Clank. At least they were kinda cheap at that time, but man, imagine having a bunch of PS1 games hyped up for you and the first time you experience the characters, it's Enter the Dragonfly and Wrath of Cortex on Gamecube.
Yknow, I'd like to see Enter the Dragonfly and A Hero's Tail remakes someday. But we know it's not likely. Anyway, I just watched this to hear Caddicarus talk about Spyro again after seeing the DYKG video
12:47 has to be the greatest thing I've seen in awhile thanks McMuscles I needed that
Hey speaking of Insomniac and EA, isn't there a certain FUSE that needs to be looked into?
Honestly that entire time period in the game industry was a gigantic "Wha happun" waiting to happen.
@@LordLucario12 Yeah, everyone wanted to make an uninspired shooter to get a piece of the pie of Gears of War and CoD
@@Kinoksis And now, I have no idea what happened to Gears but I do know CoD continues to juggernaut as usual
8:16 - His eyes suddenly going dead and staring into the screen, and the footage then cutting away, caught me off guard and also spooked me.
I had Enter the Dragonfly as a kid and I tried so hard to 100% the game since I loved the Spyro games. There were so many frame rate issues and the game crashed several times
Even as a kid I knew this game was unpolished and trash
Geena Hildreth Meanwhile dummy me thought it was the console being broken.
Matt, Spyro, AND Caddy? Can you say greatest "Wha Happun?", EVER?
To this day first three Spyro games are the best platformers i've played in my life. Everything just works perfectly altogether. Soundtrack, gameplay, colorful graphics etc.
“Now worthless toys.” Oh man, I’m not sure if prices took a steep rise since this video’s release, but as a Skylanders fan, I have a shelf in my room holding like, 300+ dollars of rare, expensive Skylanders.
Don’t regret a cent.
I've had this game since I was a kid, I got for my birthday. I was so excited to play it, the first loading screen alone felt like hours. I've always wanted to know what happened to this game as I got more into gaming and game design.
I think that Enter the Dragonfly deserves a remake, using the same engine as the Reignited Trilogy, restoring all of the cut content, fixing various bugs, and, you know, making the game actually fun to play. I think the game's remake should be called "Spyro: Enter the Dragonfly - Game of Breath Edition".
@@konradfun nah,I disagree. Wrath of cortex sin is that it is more Crash, but other than that it is an actually good game.
I would personally prefer another trilogy featuring Wrath of cortex,The huge adventure and N. Tranced.
I don't know, spending that much effort remaking an unfinished product doesn't seem worth it. You might as well make a new game entirely.
No
@@viniciusraraujo what about Twinsanity
maybe in a trilogy with A Hero's Tail and since it is apparently the last game in the original continuity until Reignited Trilogy, Shadow Legacy
Great video Matt. I was also pleasantly surprised by your guest appearance on James Rolfe''s rental reviews !!!
Love when my favorite UA-camrs come together 👏🏾👏🏾👏🏾
"Enter the Dragonfly" was my very first PS2 game and was the game that led me into the world of PlayStation. It also taught me a lesson in not choosing a game simply because you thought the commercial was hilarious. Hell, it was the only game that ever gave me motion sickness (which led to a very strange Christmas day).
ET Atari. Because we all need another "It needs to be out by Christmas" story before Christmas.
That's gotta be a BIG wha happun vid, cuz it's probably the most horrendous event that happened to the gaming industry.
Glitchro: Enter the Unfinishedfly
“Insert Ambitious Crossover meme here”
I'll just give a like for that pfp
Just when I think we're on the darkest of timelines, we get a collab between Matt and Caddy and suddenly I'm given hope again.
Something that stands out to me is how much is sucks to be a studio sometimes. It seems the majority of game design failures are a direct result of ludicrous release date (or other) expectations from the company holding the finances / license.
I happened to be one of the unfortunate souls who owned this game. I only played it until the game graphically crashed in the water level repeatedly. Since that, I didn't touch it again.
I did played that game, I regularly buy that game.
God bless you Matt for including the Conan O'Brien "In the year 2000aaaannnd!!" audio clip. Truly a King among kings.
A delayed game is only bad for being late A badly designed game is bad forever
Wasn't it shiguerio myamoto who said that?
*Shigeru Miyamoto, yes.
Dolphin Emulator with Overclocking can fix a lot of the slowdown. Not excusable game design wise since its not the original hardware.
Shit man, this game was a NIGHTMARE. I remember getting it after playing and loving the original trilogy. I was maybe 10 or 11, and was absolutely devastated when the whole game crashed right before the final boss fight. It deleted my entire save file, and I never went back to try and properly beat it. I remember the world feeling so cold and empty too. Like, the other titles were so full of characters and so by comparison this one felt completely desolate. Ugh. All makes sense now.
Fun fact (although fun for who I don't know): this was my first PlayStation 2 game. In fact I initially bought the PS2 specifically for Spyro. I didn't know what reviews were back then (I knew of gaming magazines but I didn't buy them, and we didn't have internet back then either) so I didn't know it was bad. "Spyro 1 & 3 are good so this will probably be good too!" was my mindset.
I was really lucky with my gaming back then, because Enter the Dragonfly was the first time I went "oh this game is bad". I had to put it down after the cloud level. I remember the framerate in particular being the reason. It was only earlier this year that I finally forced myself to 100% it.
Caddy? In my Spyro-focused YT video? It’s more likely than you’d think.
I saw in the intro “Metal Gear Survive”, does that mean an episode on that game is coming? Man what Konami did with their microtransactions on that game was nothing short of diabolical!
Universal: Check Six! I'm glad I caught ya! I need you to-
Check Six: WAIT! DOOOON'T TELL ME! YOU NEED ME TO RUN DOWN TO THE STUDIO AND MAKE A DESIGN DOC YOU'RE NOT GONNA APPROVE, AND THEN YOU NEED ME TO RUN BACK HERE, AND YOU'RE GONNA SAY "Oh, it's good, but it's just standard Spyro design" and I'll say "But Universal, I'm only DOING WHAT YOU SAID!" And then you'll say we're not talking about this, OR THIS, WE'RE TALKING ABOUT THIIIIIIIISSS!"
I do understand a lot of Universal's questions. Making Spyro an older, crazier version doesn't work. Making it like Zelda doesn't work. Sonic has 1 continuing bad guy. Mario has 1 continuing bad guy. Spyro has 2. What they should've done is make it unique and special, with better designed levels. After all, what is Spyro but a Saturday Morning Cartoon character. No need to take him uber serious.
I like how you completely skipped over that other Trilogy with Elijah Wood, Gary Oldman, and Mark Hamill.
Sorry, how did I "skip it"? This video is not about that.
The video isn't about that though. What were you expecting?
@Emperor Minilla Ah, man. Emotionally vulnerable 14 year old me loved the Legend trilogy. Emotionally secure, cynical 26 year old me, on the other hand...
@@MattMcMuscles When you're talking about Spyro continuing on in over the years, you talked about the sequels, Skylanders, and the Reignited Trilogy, but not the other trilogy. I was mainly just making a joke
@@jamesslastname I wasn't talking about the entirety of the video, I know what the video is about. I'm talking about at the end when Matt talks about how Spyro continued on after Enter the Dragonfly, he missed mentioning the Legend Trilogy. It wasn't meant as a jab or anything, it was meant to be a joke.
I been waiting for this...
This was one of my favorite games as a kid
A family friend bought me this game when I was little, knowing how much I loved Spyro and dragons in general. I tried so hard to like this game, despite the insane loading times and all the moments when the game silently crashed while loading, or how this one time I managed to somehow freeze Spyro into one animation by using the Wing Shield ability, that it just broke my heart.
So I grew up in the GameCube era, and therefore my childhood Spyro experience was this game, A Hero’s Tail, and that ultra-serious Legend of Spyro reboot. A Hero’s Tail was the only one of the three I really got through. Years later I started replaying all of them, and A Hero’s Tail is still the only one from that era I genuinely have fun playing.
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Edited By: twitter.com/Kawaii3dRoofie
Caddicarus: ua-cam.com/channels/OkL7q2SeGZeZuj22njMYEA.html
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It’s so weird to hear that Enter the Dragonfly is the pariah of the Spyro series. It was the only Spyro game we had growing up...
Sorry Matt, but you need to replace the intro with Caddy's version
Dododododododo Caddicarus.
_and euhm, mattmcmuscles_
THE NOSTALGIA! As a child I liked this but now as an adult things make sense. I do remember the loading screens being SO LONG. I thought it was normal back then but i was just a child
Honestly, with all that. It's amazing that Check Six even managed to produce a functioning product at all, especially with 2 different SKU's. Might have been interesting to see what they could have done with some more experienced team members along with some more freedom and time
I remember I was a huge Legend of Spyro fan as a kid and really wanted my sister's Enter The Dragonfly but she rightfully refuses and told me that game is totally broken and offer Finding Nemo for PS2 instead. It is just like those two really honest GameStop cashiers from different cities refuses to sell me that Sonic 06 and Metroid Other M for whatever reason and told me they are just garbage trash.
However I stole the game by hiding Enter the Dragonfly cartridge underneath the Finding Nemo one so it looked like I'm holding just one single cartridge. I remember how buggy the game was and getting stuck on the loading screens for hours but I kept forgetting what my sister just said about the game being broken. I had always thought game bugs were just features punish me for doing something wrong that I don't know why, making me question if there's something wrong with me besides stealing a terrible game.
"WOOOOOOAAAAAAAAWOAWAAAAAAAAAAAH."
- Hunter
This was great! Thanks so much for the entertaining retrospective.
Was surprised you didn't mention Stewart Copeland's experience making music for this game. He said something along the lines of "this was not the spyro I knew" and that the environment was very weird haha.
3:04 Basically, working with Universal was a waste of time for Insomniac and Naughty Dog. Imagine if they had worked directly with Sony, and Sony had the rights to Crash and Spyro all along. How different might these two franchises be?
So... you're telling me that when my game got stuck permanently at loading screens and eventually couldn't even be booted up properly, that wasn't actually a cd issue but literally just the game not functioning?
I mean honestly this explains alot.
My PS2 copy loads fine, my sister loves the game.
You should do Action 52, it has a very interesting story.
And Cheetahmen 2.
Honestly, info about a game coming out shouldn't even be a thing until at least half way through development. Announcing something and a date by which it's coming out before you have a solid base, approved story and only minor changes to follow would be so much more stable than the game industry as it stands right now.
The whole rush for the holiday's thing has destroyed so many games, as well as people working behind them and it's incredibly depressing.
For what it's worth, I liked Enter the Dragonfly. Some of my favorite memories were made in that game because it did feel different, but still Spyro. It wasn't good, I totally agree with that, but it didn't feel soulless. It felt like it was unfinished, unrealized and jumbled. I prefer that to soulless cash grabs.
I can't imagine a worse job. You love game design, you put blood sweat and tears into coding, graphics and illustration and you end up making a shitty game because of the typical triad of "Crunch time, Major changes, Poor communication". My heart goes out to people who work in the industry who do it because they want to make a good game. I almost always blame the publisher if a game sucks, because they usually are to blame.
That "Oh, shit, really?" was really funny.
This is the one I’ve been waiting for the most!
I remember getting this for Christmas! I was 13. I played it for about a minute and never picked it up again. I couldn't handle the low framerate. I feel terrible because my parents bought it for me. :I
I had this game as a kid. The thing I remember most is that if you ram into one of those dragonfly gates at a certain angle you can clip through it without the required amount of dragonflies.
This game honestly deserve a remake/reimagining, but without development hell AND without a hard deadline. No rushing! Give us their original vision
Insomniac does great work