What 1,000 Hours of Deimos Looks Like

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  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 16

  • @TRK.v1besz
    @TRK.v1besz 26 днів тому +5

    The castle at 0:02 felt your aura

    • @NeoZorkke
      @NeoZorkke  26 днів тому

      bro sensed a disturbance in the force lol

  • @VenNines
    @VenNines 26 днів тому +4

    I stand by my Siege Timing comment because I would have 100% died to that castle when he turned around because it would have been exactly when I needed to blink.

  • @itznickofc
    @itznickofc 25 днів тому +2

    bro the 1st kill dude turned around so fast hahaha

    • @NeoZorkke
      @NeoZorkke  24 дні тому +1

      castle felt a disturbance in the force lol

  • @avarice376
    @avarice376 25 днів тому +3

    🐐🔥🔥

  • @Ozgseige
    @Ozgseige 25 днів тому

    1000 hours is a bit of a overstatement

  • @ashurastrife08
    @ashurastrife08 26 днів тому +2

    I busted while watching this

  • @gravecreed7042
    @gravecreed7042 26 днів тому +4

    what's the viability of running Deimos shotty in higher ranks?

    • @NeoZorkke
      @NeoZorkke  26 днів тому +2

      I think it's doable, that being said, the ak is just so nice especially as an attacker where, from personal experience, the gunfights feel like they're at longer ranges than on defense 👍

    • @VenNines
      @VenNines 24 дні тому +1

      @@NeoZorkke For real, not only do attackers have an advantage at longer ranges because of the lower drop off on rifles compared to SMGs, but also, it's much easier for defenders to choose the engagement distance. It takes a lot of skill and timing to choose that distance as an attacker, especially as a non-breacher. (Nokk also can make it easier to get in that distance because you can avoid cameras, but the inability to create unexpected paths quickly still hinders her compared to sledge.)

  • @georgestevens4212
    @georgestevens4212 21 день тому +2

    flash or comp on the ak?

    • @NeoZorkke
      @NeoZorkke  21 день тому

      I typically use compensator so I only have to focus on the vertical recoil