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Education information about game From Wikipedia, the free encyclopedia
Lineage II
Developer(s) NCSoft
E&G Studios
Publisher(s) NCSoft
Series Lineage
Engine Unreal Engine 2.5
Platform(s) Windows
Release
KOR: October 1, 2003
NA: April 27, 2004
EU: November 19, 2004[1]
Genre(s) Massively multiplayer online role-playing
Mode(s) Multiplayer
Lineage II is a massively multiplayer online role-playing game (MMORPG) for Windows and the second game in the Lineage series. It is a prequel to Lineage and is set 150 years before the first game.[2] It has become popular since its October 1, 2003 launch in South Korea, reporting 40,027,918 unique users during the month of March 2007. To date, the game has been played by more than 94 million users from all over the world.[3]
Lineage II adopted a free-to-play model in Lineage II: Goddess of Destruction, with all game content being free except for "purchasable in-game store items and packs" in November 2011.[4] A prequel, Lineage 2: Revolution, was released as a mobile game in 2016.
Lineage 2M was launched for the first time in South Korea in November 2019.[5]
Gameplay
In Lineage II, players create a character, choose the race and personalise the face and hair in style, colour, expression and gender.
Every player begins the game in a temple in their character's race's zone (for example: Humans start in "Talking Island" and the Dark Elves in "The Shilen Temple"). Most commonly, the player can choose between a mage and a fighter in each race except Dwarves and Kamael, which can be only fighters.
Battles
A major part of Lineage II gameplay is the combat. Monsters can be found outside of Towns on the hunting fields or deep inside underground dungeons. When the player defeats a monster, their character gets XP and SP to help them level up and learn new skills.
Players can also fight other players through a PvP system.
Death
If a player's character dies in battle, they are given the option to resurrect in the nearest town or village. They can also wait for another player to resurrect them with a Resurrection scroll or spell. Resurrecting in the nearest town costs a fraction of the XP gained, which grows exponentially with level. Resurrection spells and elite scrolls generally restore some of the lost experience.
Plot
The game follows a fictional history through sets of plots called "Sagas". There are currently four sagas: "The Chaotic Chronicle", "The Chaotic Throne", "Goddess of Destruction", and "Epic Tale of Aden". Large-scale updates/expansions are known as "Chronicles" (also known as "The Throne" in The Chaotic Throne, "Chapter" in Goddess of Destruction, and "Episode" in Epic Tale of Aden), which introduce new story elements as well as new features and add-ons. They are released every six months. Each expansion features new skills, quests, areas, and items. Some expansions also increased the level cap.[6]
Characters
Players elect up to seven characters per account. There are currently seven races in the world of Lineage II: the Humans, who are similar to modern-day humans and who have all-around balanced characteristics; the Elves, who have superior dexterity, movement, and casting speed, but weaker offense; Dark Elves, who have higher magic and melee attack capabilities; Orcs, who have higher HP and MP but slower movement; Dwarves, who are powerful melee attackers and master craftsmen; Kamael, who are humanoids with single wings and gender-specific job classes; and Ertheia, female warriors with two completely unique classes, and different quest lines.[7]
Development
Hyeong-Jin Kim, the production team head for Lineage II, came up with the basic concept for the game in early 2000. Development happened in October-November of the same year.[2][8] Kim and producer James Bae have stated that their reasons for developing a prequel for Lineage rather than a sequel is that "Lineage will continue to be updated as a game", and that they did not want to risk a conflict with the direction of updates that Lineage will take in the future.[2]
According to Kim and Bae, the game's initial subtitle, "The Chaotic Chronicle", was developed with the intention to express the large-scale war, strategies, conflicts, and collaborations that they hoped to encourage among players.[2]
Lead game designer Raoul Kim said that the reason for rendering Lineage II in 3D was "simply because most games today are [also] using 3D graphics", and because they deemed it "more appropriate than 2D for the things that [they] were going to create". Developers chose to use the Unreal Engine 2 game engine because of its ability to render outdoor scenes and its powerful editing features.[2][9]
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