*LEAVE A LIKE & SHARE THE VIDEO TO HELP WITH UA-cam ALGORITHM* Combo Playlist: ua-cam.com/play/PLmF026UEJVXOd9JDvaQ_DHYRMATkjBCMs.html Tech, Guides & Tutorials: ua-cam.com/play/PLmF026UEJVXP0jMikAqvBJv1fXtnfJJ5w.html WHAT IF Combos: ua-cam.com/play/PLmF026UEJVXPatdLamClISq3o6FEaPerR.html Funny Edits: ua-cam.com/play/PLmF026UEJVXOmnmwB7JD8kKGYDVpk245M.html Gameplay Shorts: ua-cam.com/play/PLmF026UEJVXPzR6l-dfkExBKDmskVp-uy.html
Ground Zero Funk is so nostalgic for me. Reminds me of the early to mid 2000s when I was just a carefree guy, competition at arcades was so high, and I would casually go there to challenge other players. Thank you for using that track on this combo vid to remind me of the good ol days ❤
Also it worth mentioning that ss2 is the strongest stagger low punisher DJ has. After blocking the low you press u,u to crouch cancel and go for sidestep and then just press 2. The stagger low should be atlest -26 on block. u,u input can be buffered aswell that makes it easier than crouch cancel EWGF.
Is it suitable to use a standing launcher when blocked puts your recovery frames 1 frame faster than recovery frames from a blocked hellsweep? Using this move is auto death lol
@@TK_TheFURY it's also easy to whiff from a good backdash. Dunno I would never rely on it, maybe throw it out once here or there but that's probably cos I don't play Devil Jin but have it on Devil Kazuya. Maybe with DVJ there's no risk using it because you have access to it with full health
Homie I been trying that combo for legit half a day and only could get a far as hitting the iws 2 ONCE 😑 and even then it took hundreds of attempts that shit is hard asf
*LEAVE A LIKE & SHARE THE VIDEO TO HELP WITH UA-cam ALGORITHM*
Combo Playlist:
ua-cam.com/play/PLmF026UEJVXOd9JDvaQ_DHYRMATkjBCMs.html
Tech, Guides & Tutorials:
ua-cam.com/play/PLmF026UEJVXP0jMikAqvBJv1fXtnfJJ5w.html
WHAT IF Combos:
ua-cam.com/play/PLmF026UEJVXPatdLamClISq3o6FEaPerR.html
Funny Edits:
ua-cam.com/play/PLmF026UEJVXOmnmwB7JD8kKGYDVpk245M.html
Gameplay Shorts:
ua-cam.com/play/PLmF026UEJVXPzR6l-dfkExBKDmskVp-uy.html
Ground Zero Funk is so nostalgic for me. Reminds me of the early to mid 2000s when I was just a carefree guy, competition at arcades was so high, and I would casually go there to challenge other players.
Thank you for using that track on this combo vid to remind me of the good ol days ❤
this is probably my favorite devil move from jin and kazuya. I really hope devil jin returns in t8, one of the most badass characters in the game
I hate youtube
Devil jinsback, hisbio says his skillsare beyond human capabilities so they should give him alot offrame perfect electric moves
Also it worth mentioning that ss2 is the strongest stagger low punisher DJ has. After blocking the low you press u,u to crouch cancel and go for sidestep and then just press 2. The stagger low should be atlest -26 on block. u,u input can be buffered aswell that makes it easier than crouch cancel EWGF.
Thanks, this is something I should train.
The quality of these has come so far. Your work has gotten incredible!
much appreciated
I will never be able to repeat the first combination🤧
It's quite useless because you get almost the same dmg just holding up after the first hit
No you don't, holding gives 70, though you can try ss2, u1+2, ff4, ff3 1ff, 22 for the same damage (76) it's easier to do as well
Also don't worry, the first combo is basically impossible on console unless you do the hc for the wr2 move
Cus it was a glitch
You're a legend for using Ground Zero Funk, I love that soundtrack 😭💀
I mean if you hold up after SS2, it deals 75 damage alone lol
Why no one use that move in tournament?
Why no one use that move in tournament?
@@julessgalilea2639 Because it’s very unsafe
Such Innovative stuff! Especially the one at 2:15 and 2:45 imo
Thanks you for these devil Jin vids I just picked him up and these have help tremendously. Many thanks👌🏼💯
My fingers cannot💀💀💀
Put frame data in these videos it will help a lot
bro i literally just started practicing ss2 combos earlier this day using the other video lol
This moves so cool but i see no one use it in the footage ive seen :(, uppercuts are fun :)
Wdym by requires shallow hit ? And ggs for the first combo the sequence with WS2 looks hard af
Inverse of close hit
nice combos, where did u get that kat outfit mod?
deviantart streetmodders group
These are good followups if ss2 up on hit was missed 😊
ss2u won't give you wall splat, wall carry and better oki
nice man
As a Ling main, can I get a combo vid with her, lol?!?
very low usage rate, I'll make one and see the response, if it's good enough then sure I'll keep doing more.
Is it suitable to use a standing launcher when blocked puts your recovery frames 1 frame faster than recovery frames from a blocked hellsweep? Using this move is auto death lol
almost every character has a better stagger block punisher, for devil jin he can't do a delayed hopkick so this move works best.
@@TK_TheFURY it's also easy to whiff from a good backdash. Dunno I would never rely on it, maybe throw it out once here or there but that's probably cos I don't play Devil Jin but have it on Devil Kazuya.
Maybe with DVJ there's no risk using it because you have access to it with full health
0:39
quite frankly for the ammount of damage that execution seems very easy? im gonna try some of those at home sometime
I see dj players doing combos and not doing over 70 damage sometimes
except for challenge showpiece and rage art combos, every other combo can be done in real match
Homie I been trying that combo for legit half a day and only could get a far as hitting the iws 2 ONCE 😑 and even then it took hundreds of attempts that shit is hard asf
reason for being a challenge
@@TK_TheFURY you sir are a demon with execution 🔥🔥 I’m still trying this and honestly you make it looks so easy
CHI CHI, CHI
What is shallow hit?
inverse of close hit
hit from tip range
hit on last frame
@@TK_TheFURY means delay?
@@Leonykf in some cases delay might not work. tip range gives better frames or different float property
2:36
What does shallow hit mean??
inverse of close hit or a hit on very last frame
better be in t8