Very thematic, how your battle unfolded: Saxon slingers too frightened to engage the berserkers; a Saxon unit panicking as the Viking battle line closed. Of course, those 'panicked' berserkers will have to answer for their 'withdrawal', but that's a matter for another game. Love your replays.
Going to show my ignorance here, but how do you come up with either a 15 (original) or 14 (handwritten) scale with 13 cards (1 (Ace) through King)? Edit: Never mind, I see you use Joker as value 14. New year and I am none-the-wiser, El Oh El.
As you know I have watched many of your actions, but this one epitomises to me my personal issues with one hour wargames. This game shows that there is no tactical action; it is just a line up and see what the dice and cards bring. Purely for myself I would prefer to se a situation in which a player could have input into the action, other than creating random results. It may well be for the majority of the battles in this era that the results are frequently random, it is just not something I particularly choose to enjoy. To me the vast majority of my pleasure in fighting wargames which consists of not painting the figures, not having pre-deterministic results (and there are some very strong causal arguments that would sugest that once you had shuffled the cards and set the units on the table that these results were causal, although I do not propose to get into that discusion), but in using my forces to operate tactically on the table, or to manouvre stratically within the terms of a campaign to win. I agree that not all wargamers feel like that, and I may be a member of a small variety of players but things like this to me still leave open the question, "So what can I do?". Having had that whinge it was fun to watch.
@@simonnorburn3518 Thanks Simon I always appreciate your thoughts and it’s great to have different views. Indeed it was this question that prompted my ruleset of Wargaming World Solo. Nevertheless there is also value in simplicity and speed of play too and as a result I play both rules, and many more to gain the value of variety. Thanks as always for your thoughts👍👍
Simple rulesets can be of great benefit to the solo gamer who has a number of considerations to juggle in addition to the book keeping, turn sequences and moving stuff. I like PZ8 rules. There's plenty of variation among troop types, combat is simple and no matter how many units are on the table, they're always satisfying games.
Superb Viking raid, splendid figures!! Wish you a Happy new Year!
@@philRminiatures And you Phil happy new year
Great to see another OHW game!
@@mikeelliott2736 Thanks Mike 👍👍
Very thematic, how your battle unfolded: Saxon slingers too frightened to engage the berserkers; a Saxon unit panicking as the Viking battle line closed. Of course, those 'panicked' berserkers will have to answer for their 'withdrawal', but that's a matter for another game. Love your replays.
@@peterixon8708 Thanks Peter glad you enjoyed it 👍
OHW War games always give a fun game with lots of possible twists n turns 😊
@@raycarpenter6466 It was a very enjoyable game
Going to show my ignorance here, but how do you come up with either a 15 (original) or 14 (handwritten) scale with 13 cards (1 (Ace) through King)?
Edit: Never mind, I see you use Joker as value 14. New year and I am none-the-wiser, El Oh El.
@@risusrules I think you’ve answered your own question. Have a great 2025
@@WargamingWorld Thank you, I did. I'm slow like that ;)
You as well, and thanks for the videos!!
@ Thanks and speak again I’m sure 👍👍
Are these 28 mm models?
@@calvanoni5443 Yes 28mm figures.
As you know I have watched many of your actions, but this one epitomises to me my personal issues with one hour wargames. This game shows that there is no tactical action; it is just a line up and see what the dice and cards bring. Purely for myself I would prefer to se a situation in which a player could have input into the action, other than creating random results. It may well be for the majority of the battles in this era that the results are frequently random, it is just not something I particularly choose to enjoy. To me the vast majority of my pleasure in fighting wargames which consists of not painting the figures, not having pre-deterministic results (and there are some very strong causal arguments that would sugest that once you had shuffled the cards and set the units on the table that these results were causal, although I do not propose to get into that discusion), but in using my forces to operate tactically on the table, or to manouvre stratically within the terms of a campaign to win. I agree that not all wargamers feel like that, and I may be a member of a small variety of players but things like this to me still leave open the question, "So what can I do?". Having had that whinge it was fun to watch.
@@simonnorburn3518 Thanks Simon I always appreciate your thoughts and it’s great to have different views. Indeed it was this question that prompted my ruleset of Wargaming World Solo. Nevertheless there is also value in simplicity and speed of play too and as a result I play both rules, and many more to gain the value of variety. Thanks as always for your thoughts👍👍
Simple rulesets can be of great benefit to the solo gamer who has a number of considerations to juggle in addition to the book keeping, turn sequences and moving stuff. I like PZ8 rules. There's plenty of variation among troop types, combat is simple and no matter how many units are on the table, they're always satisfying games.