Thanks, Louis, for precise and clear instructions what to do and why. Same as I experienced in your robotic planet course, you are among the very best instructors out there.
Nice to see these tips explained so well and in such a cohesive way. I like how this is explained simply enough for beginners and also offers tidbits for more advanced users.
I was interested to see this - I have a modest MSI GeForce GTX 1650 GPU and it can work with the volumetrics to a certain point but also because of the work I generally am involved with i mainly use EEVEE for 99% of rendering and have used video "cards" with smoke/fog/particles for FX and can be really good within my budget setup. I have yet to try geometry or animation nodes as have managed to avoid those both so far but surely must be the right time to get into these as newer options in Blender!
Cool. On the dust , would it not be easier to make the top of the volume shader box an particle emitter and have the Dust rain down in a randomized particle way or even float around ? :O)
Perhaps it might be easier to use particles, but the added value is learning geometry nodes in the process (that can be later used for much more than just particles).
Smooth subtle gradients are trickier and harder to achieve but not impossible. Are you sure your color management/post-processing settings do not mess up the colors somehow? This can make quite a big impact and can be visible on the gradients.
Unfortunately, this tutorial is not possible to follow with 4.1... In the shader editor, the "musgrave" is not there anymore (even knowing that it's being replaced by "noise" does not help a bit... go figure out what parameter to tweak to have it look like the musgrave effect) In the geo nodes editor, having the noise texture plugged in the offset does not give at all the same result, as that noise texture is now very different. I start to regret using 4.1... It's not possible to follow one tutorial or course that refers to the musgrave and noise texture.
This is excellent. Wouldn't be able to make use of most due to my potato's limitations, but I can already visualize how some can be implemented to what it can do.
🎓 Join the Robotic Planet course: www.cgboost.com/courses/robotic-planet
📜 Get the Blender Shortcut PDF: www.cgboost.com/resources
Thanks, Louis, for precise and clear instructions what to do and why. Same as I experienced in your robotic planet course, you are among the very best instructors out there.
Nice to see these tips explained so well and in such a cohesive way. I like how this is explained simply enough for beginners and also offers tidbits for more advanced users.
Nice tips, as always! I'll deffinitely will apply this in my future projects!
Very nice - will definitely use those tips.
I'm still new to Blender(but not 3d) and really surprised how good this package has become.
Sharing Humor shows that he's a legend in teaching & doing stuff, I love it LOL :D -Thank you CG Boost Team!
Awesome video Louis!
Thanks Cov!
Great tips!
This video was a motivation to go back for Geo Nodes. Thanks
this is amazing. Definately helped with my model!! thank you
humor didn't go unnoticed here! When you held your head looking at that apple and narrated "hundreds of hours..." I smiled. Chuckled in fact!
Haha, also bokeh being circles of confusion.
Thank you✌
Awesome video, I suck at nodes, so thanks for sharing.
I was interested to see this - I have a modest MSI GeForce GTX 1650 GPU and it can work with the volumetrics to a certain point but also because of the work I generally am involved with i mainly use EEVEE for 99% of rendering and have used video "cards" with smoke/fog/particles for FX and can be really good within my budget setup. I have yet to try geometry or animation nodes as have managed to avoid those both so far but surely must be the right time to get into these as newer options in Blender!
I loved this. That gave me new ideas!
Great that it was inspiring for you!
Good tips!
Cool. On the dust , would it not be easier to make the top of the volume shader box an particle emitter and have the Dust rain down in a randomized particle way or even float around ? :O)
Perhaps it might be easier to use particles, but the added value is learning geometry nodes in the process (that can be later used for much more than just particles).
Very good ❤❤
the problem is that blender generates very rough gradients. they are never smooth in the final picture.
Smooth subtle gradients are trickier and harder to achieve but not impossible. Are you sure your color management/post-processing settings do not mess up the colors somehow? This can make quite a big impact and can be visible on the gradients.
👍
I love this type of video. Thank you Louis!
Hi what the render setting and the lights ing set up cuz I’m not getting the same results but still looks cool thx
dang, 4.2 seems a bit different.
wowowowowo! very nice! would be cool if this robot also be in the course
Unfortunately, this tutorial is not possible to follow with 4.1...
In the shader editor, the "musgrave" is not there anymore (even knowing that it's being replaced by "noise" does not help a bit... go figure out what parameter to tweak to have it look like the musgrave effect)
In the geo nodes editor, having the noise texture plugged in the offset does not give at all the same result, as that noise texture is now very different.
I start to regret using 4.1... It's not possible to follow one tutorial or course that refers to the musgrave and noise texture.
Awesome Video and so many cool tricks! THX!
Been waiting for this type of tutorial for ages!
Спасибо, ребята!👍
This is excellent. Wouldn't be able to make use of most due to my potato's limitations, but I can already visualize how some can be implemented to what it can do.
Simple stuff that you don't think of, but highly effective! Great vid
Thanks dude. Enjoy a coffee!
C'est un tour de force monsieur du Mont!
This is amazing!
Cool video bro but it could have been at least half as long. I played it at 1.75 speed but it was still too slow...
Thanks for the suggestion, will take it into account for our next video!
~ Masha