My two cents here. I have at least 30 hours on different Gyros in real life, like ELA-07, Magni-M16 and ELA Eclipse, and this, while is very good designed and have great textures, does not flight like a real life "autogiro". If you want a near "real life model" you should try Magni gyros available for x-plane 11/12, or even a freeware ELA-07. For now I will wait until MSFS develops one flight model for this kind of machines.
Good to know. Sadly I don't have X-Plane as well. Hopfully there'll be a more accurate flight model for MSFS in due course, but given how long it took to get native helicopters I won't hold my breath. Maybe in 2024?
@@flightsoficarus maybe, but I don't have much hope with adobo and gyros. There were a company developing ELA-Eclipse for msfs2020 but they left behind the project due difficulties with the flight model, and that was even before of the helis arrival...
It's nice to see something a bit different isn't it. A Pictarin would be cool. I saw there's "Little Nellie" from James Bond on flightsim.to. I might give that a go at some point.
Thanks for the video. I was looking into auto gyros and saw most are pushers where if a rogue high wind may hit from the rear can make the gyroplanes fall out of the sky, while the tractor style auto gyros prevents that from happening. But i guess the pushers are more desirable due to the landscape views. The style that you're flying is called a scorpion if im not mistaken and it was designed in a closed cabin two seater. It was meant to be for law enforcement, but something happened and never went through or maybe they're perfecring their designs? Wonder which is faster, gyroplans that are pushers or the modern tractor scorpion or just a tractor auto gyro? Thanks for this video.
Thanks. There don't currently seem to be many options for auto gyros currently but I wouldn't be surprised if we start to see more now developers seem to be venturing outside of fixed wind more and more.
Nice skin for an airplane. Nothing more. Why? As expected it does not behave like a real autogyro, as do none of the others I have found for the sim. My experience is having flown a real autogyro and researching the flight physics with a book written by out national aeronautics agency which has done extensive research. My gripes with the sims model: 1. Take off distance - without pre rotation of the rotor it would be considerably longer than in the sim, even with it you would not take off that fast. Contrary to the believe an autogyro is not a short takeoff aircraft, though you can land on a dime. 2. Take off run - you basicly give it full throttle and it just climbs right away. This is not true. Early models could "jump" of the ground vertically but still needed speed after to climb. A ususal takeoff run in a modern gyro like the MTO Sport would be: Rotor brake engaged, roll to the takeoff position, disengange rotorbrake an hold the stick forward to avoid the rotor striking the tail. Pre-rotate either by hand (old gyros like cierva models) or engine/rotor clutch (modern gyros) by engaging the system and gradually increase engine power until usually to around 200 rpm. Release the pre rotator, gradually add throttle until full, pull the stick back until the front wheel rises (nosewheel) and then hold it 10 cm off the ground until the gyro climbs. Level off in ground effect until you reach climb speed then climb away. 2. Flight model - Pitching up and than suddenly down (zero G) can unload the rotor and will start to stall it, which in most cases is unrecoverable. What happens is that the airflow does not come from below but from above which naturally does the opposite of what you want. Decelerate the rotor instead of accelerationg it. So you can "stall" an autogyro by stalling it's rotor, a fact that is not advertised by manufacturers. I'd also like to point out you said that you can't lose to much airspeed. This is only partly true. If the decent is done correctly, the gyro will not stall even if you keep him at 5 knots. The beauty of autorotation. It would be a hard landing though. The problem is no airflow to the rudders will make it hard if not impossible to steer around the yaw axis. Still I am very happy to see a gyrocopter model in the sim. The one here, the bulldog will probably never be produced, since the inventor is broke. A shame since no tractor configuration taildragger autogyro is in production today that I know of. If you see one it is mostly engineered by individuals. To you final thoughts. Yes there is float versions of gyrocopters. Unfortunatly I would not second the notion gyros are good bushplanes. The take-off run is just to long for it and there is planes that can do the job better. Here is a video of x plane 11 showing the takeoff procedure ua-cam.com/video/34F3S2p6bXY/v-deo.html
My two cents here. I have at least 30 hours on different Gyros in real life, like ELA-07, Magni-M16 and ELA Eclipse, and this, while is very good designed and have great textures, does not flight like a real life "autogiro". If you want a near "real life model" you should try Magni gyros available for x-plane 11/12, or even a freeware ELA-07. For now I will wait until MSFS develops one flight model for this kind of machines.
Good to know. Sadly I don't have X-Plane as well. Hopfully there'll be a more accurate flight model for MSFS in due course, but given how long it took to get native helicopters I won't hold my breath. Maybe in 2024?
@@flightsoficarus maybe, but I don't have much hope with adobo and gyros. There were a company developing ELA-Eclipse for msfs2020 but they left behind the project due difficulties with the flight model, and that was even before of the helis arrival...
Nice to see a good autogyro in MSFS. Now someone needs to make one of the old Pictarin Autogyros.
It's nice to see something a bit different isn't it. A Pictarin would be cool. I saw there's "Little Nellie" from James Bond on flightsim.to. I might give that a go at some point.
I love how funky autogyros are!
They certainly have a style all of their own.
Thanks for the video. I was looking into auto gyros and saw most are pushers where if a rogue high wind may hit from the rear can make the gyroplanes fall out of the sky, while the tractor style auto gyros prevents that from happening.
But i guess the pushers are more desirable due to the landscape views.
The style that you're flying is called a scorpion if im not mistaken and it was designed in a closed cabin two seater.
It was meant to be for law enforcement, but something happened and never went through or maybe they're perfecring their designs?
Wonder which is faster, gyroplans that are pushers or the modern tractor scorpion or just a tractor auto gyro?
Thanks for this video.
Thanks. There don't currently seem to be many options for auto gyros currently but I wouldn't be surprised if we start to see more now developers seem to be venturing outside of fixed wind more and more.
Nice skin for an airplane. Nothing more. Why?
As expected it does not behave like a real autogyro, as do none of the others I have found for the sim. My experience is having flown a real autogyro and researching the flight physics with a book written by out national aeronautics agency which has done extensive research.
My gripes with the sims model:
1. Take off distance - without pre rotation of the rotor it would be considerably longer than in the sim, even with it you would not take off that fast. Contrary to the believe an autogyro is not a short takeoff aircraft, though you can land on a dime.
2. Take off run - you basicly give it full throttle and it just climbs right away. This is not true. Early models could "jump" of the ground vertically but still needed speed after to climb. A ususal takeoff run in a modern gyro like the MTO Sport would be:
Rotor brake engaged, roll to the takeoff position, disengange rotorbrake an hold the stick forward to avoid the rotor striking the tail. Pre-rotate either by hand (old gyros like cierva models) or engine/rotor clutch (modern gyros) by engaging the system and gradually increase engine power until usually to around 200 rpm. Release the pre rotator, gradually add throttle until full, pull the stick back until the front wheel rises (nosewheel) and then hold it 10 cm off the ground until the gyro climbs. Level off in ground effect until you reach climb speed then climb away.
2. Flight model - Pitching up and than suddenly down (zero G) can unload the rotor and will start to stall it, which in most cases is unrecoverable. What happens is that the airflow does not come from below but from above which naturally does the opposite of what you want. Decelerate the rotor instead of accelerationg it. So you can "stall" an autogyro by stalling it's rotor, a fact that is not advertised by manufacturers.
I'd also like to point out you said that you can't lose to much airspeed. This is only partly true. If the decent is done correctly, the gyro will not stall even if you keep him at 5 knots. The beauty of autorotation. It would be a hard landing though.
The problem is no airflow to the rudders will make it hard if not impossible to steer around the yaw axis.
Still I am very happy to see a gyrocopter model in the sim. The one here, the bulldog will probably never be produced, since the inventor is broke.
A shame since no tractor configuration taildragger autogyro is in production today that I know of. If you see one it is mostly engineered by individuals.
To you final thoughts. Yes there is float versions of gyrocopters. Unfortunatly I would not second the notion gyros are good bushplanes. The take-off run is just to long for it and there is planes that can do the job better.
Here is a video of x plane 11 showing the takeoff procedure
ua-cam.com/video/34F3S2p6bXY/v-deo.html