Hi, It doesn't work exactly the same as native Cinema 4D. However, you can enable details in the xpShatter layer, then enable Displace Surface, Smooth Normals and Use Point Normals for a similar effect. Instead of Geometry glue you can use different point generator types to create unique shatters. If you need more help, please head over to our Discord Server and we'll help further. -Thanks
Idea for a future TTT: In a project i tried to let a (textured) chips bag inflate and dangle on a string like a balloon, then make it burst at the top and fire come out (spicy flavour joke). This was a nightmare of a project because for the life of me i couldnt get the (custom shaped) balloon on a string thing to work right. So i ended up faking my way through with the build in C4D sim but im 90% sure there was an easy way that i just couldnt find.
Hi, xpBullet was introduced to INSYDIUM Fused in Build 1030 (July 2021). For more information on alternative methods, please ask this question on our Discord Server: discord.com/invite/X2zYY7qEyr -Thanks
Excellent! That is very realistic way shattering. Thank you
Thank you!!
good tutorial Thanks. I have a question is it possible to add edge noise like in a regular cinema 4D and apply some geometry glue?
Hi,
It doesn't work exactly the same as native Cinema 4D. However, you can enable details in the xpShatter layer, then enable Displace Surface, Smooth Normals and Use Point Normals for a similar effect. Instead of Geometry glue you can use different point generator types to create unique shatters.
If you need more help, please head over to our Discord Server and we'll help further.
-Thanks
Hi! Cool tutor with shatter! But in my test object already shatters into pieces before hitting the floor(( How can I fix this?
Idea for a future TTT: In a project i tried to let a (textured) chips bag inflate and dangle on a string like a balloon, then make it burst at the top and fire come out (spicy flavour joke). This was a nightmare of a project because for the life of me i couldnt get the (custom shaped) balloon on a string thing to work right. So i ended up faking my way through with the build in C4D sim but im 90% sure there was an easy way that i just couldnt find.
Amazing.
I'm using an old version of X-Particles (Build 895). There is no XpBullet tag, is there an alternative method/tag I can use for the rigid body?
Also, when I add my object inside the XpShatter, it completely remeshes the object resulting in the cracks showing the geometry.
Hi, xpBullet was introduced to INSYDIUM Fused in Build 1030 (July 2021). For more information on alternative methods, please ask this question on our Discord Server: discord.com/invite/X2zYY7qEyr
-Thanks
This doesn't seem to work. The collision offset is non functional