Top Tip Tuesday! - xpShatter Recursion

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 11

  • @helalsstudio1843
    @helalsstudio1843 Рік тому

    Excellent! That is very realistic way shattering. Thank you

  • @JosephWraith
    @JosephWraith Рік тому +1

    Thank you!!

  • @reanalys3d
    @reanalys3d Рік тому

    good tutorial Thanks. I have a question is it possible to add edge noise like in a regular cinema 4D and apply some geometry glue?

    • @INSYDIUMLTD
      @INSYDIUMLTD  Рік тому

      Hi,
      It doesn't work exactly the same as native Cinema 4D. However, you can enable details in the xpShatter layer, then enable Displace Surface, Smooth Normals and Use Point Normals for a similar effect. Instead of Geometry glue you can use different point generator types to create unique shatters.
      If you need more help, please head over to our Discord Server and we'll help further.
      -Thanks

  • @Kantoshka
    @Kantoshka Рік тому

    Hi! Cool tutor with shatter! But in my test object already shatters into pieces before hitting the floor(( How can I fix this?

  • @nitromusik9275
    @nitromusik9275 Рік тому +1

    Idea for a future TTT: In a project i tried to let a (textured) chips bag inflate and dangle on a string like a balloon, then make it burst at the top and fire come out (spicy flavour joke). This was a nightmare of a project because for the life of me i couldnt get the (custom shaped) balloon on a string thing to work right. So i ended up faking my way through with the build in C4D sim but im 90% sure there was an easy way that i just couldnt find.

  • @imrenagy8122
    @imrenagy8122 Рік тому

    Amazing.

  • @madlowles
    @madlowles Рік тому

    I'm using an old version of X-Particles (Build 895). There is no XpBullet tag, is there an alternative method/tag I can use for the rigid body?

    • @madlowles
      @madlowles Рік тому

      Also, when I add my object inside the XpShatter, it completely remeshes the object resulting in the cracks showing the geometry.

    • @INSYDIUMLTD
      @INSYDIUMLTD  Рік тому

      Hi, xpBullet was introduced to INSYDIUM Fused in Build 1030 (July 2021). For more information on alternative methods, please ask this question on our Discord Server: discord.com/invite/X2zYY7qEyr
      -Thanks

  • @DanielWinne
    @DanielWinne 10 місяців тому

    This doesn't seem to work. The collision offset is non functional