Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud

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  • Опубліковано 19 чер 2024
  • In this 2019 GDC session, game designer Laura E. Hall dives into the design of immersive experiences and how they overlap with video game levels.
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КОМЕНТАРІ • 7

  • @Lunareon
    @Lunareon 2 роки тому +10

    Talks like this, that connect video game design to other disciplines and forms of art, are super inspiring!

  • @Necrotoxin44
    @Necrotoxin44 2 роки тому +5

    Wow! There are definitely lessons to be learned when bridging between different game formats which share similar goals. I recognize Laura Hall from the Find Satoshi puzzle, so it's really awesome to see someone with a career that relates to their passions like that!

  • @AlbertineWatson
    @AlbertineWatson 2 роки тому

    Brilliant talk and Q&A! I learned so much from this presentation, thank you so much.

  • @matt9897
    @matt9897 2 роки тому

    What a great talk. Never even thought about the work that must go into designing escape rooms. Sadists.

  • @erwincruz5343
    @erwincruz5343 Рік тому

    Underrated talk!

  • @Raymando
    @Raymando 2 роки тому

    Great talk!

  • @agushacevoces
    @agushacevoces 2 роки тому +2

    Great talk!! That gorilla experiment tho... haha, awesome!