I don't think this is being pedantic, but it's hyperbolic growth. Both definitionally because we're dealing with a limit to division by zero, and also you can just see it at a glance because there's infinite growth at some point in a finite interval.
With master level you will be able to get 5% DW more from /nin eventually for total of 98%DW, so 99.5% delay reduction. If that won't break the game I will be disappointed :)
One thing to note, if still true, is that there is a hard cap on # of swings per attack round, which is 8. So, hundred fists is reducing your attack speed delay to its lowest. If you tried KC single wield with no dual wield gear, I suspect the results would be similar if not the same.
Yes there is still a 8 swing per round cap but DW is substantially faster, even though you start by basically doubling your base delay you get to reduce that total 90% or more from dw gear before doing the 75% reduction from Hundred Fists, single wield there's no way to further boost your speed with hundred fists you just get the 75% delay reduction, some jobs can get to 80% haste which would actually be faster for single wielding. Also while the K-club it's self averages fewer swings per round when dual wielding because the 8 swing chance turns into a 7 swing your average swings per attack round goes up because even the 8 swing chance still produces 8 swings when you consider both hands and all other chances swing one more time than before, 7 swing turns to 8, 6 to 7 etc.
@@FFXIMath Right. Doubling the base delay by dual wielding = adding 100% (that's what double means) base delay, and then you remove 90% of that with gear. Do you see that problem?
Also, I'm not sure if you're factoring in double or triple attack. Each of those reduces the #of KC swings per round. That is a good candidate for why THF did not show a considerable improvement. Anything less than Quadruple attack produces a lower # of swings per round with KC.
I don't think this is being pedantic, but it's hyperbolic growth. Both definitionally because we're dealing with a limit to division by zero, and also you can just see it at a glance because there's infinite growth at some point in a finite interval.
shakey jakey going ham with kclub hf dw snack pak
That was satisfying lol. If only you can do this all the time 😅
With master level you will be able to get 5% DW more from /nin eventually for total of 98%DW, so 99.5% delay reduction. If that won't break the game I will be disappointed :)
Shhh! I want at least a few days of fun before they nerf it
@@FFXIMath :)
One thing to note, if still true, is that there is a hard cap on # of swings per attack round, which is 8. So, hundred fists is reducing your attack speed delay to its lowest. If you tried KC single wield with no dual wield gear, I suspect the results would be similar if not the same.
Yes there is still a 8 swing per round cap but DW is substantially faster, even though you start by basically doubling your base delay you get to reduce that total 90% or more from dw gear before doing the 75% reduction from Hundred Fists, single wield there's no way to further boost your speed with hundred fists you just get the 75% delay reduction, some jobs can get to 80% haste which would actually be faster for single wielding. Also while the K-club it's self averages fewer swings per round when dual wielding because the 8 swing chance turns into a 7 swing your average swings per attack round goes up because even the 8 swing chance still produces 8 swings when you consider both hands and all other chances swing one more time than before, 7 swing turns to 8, 6 to 7 etc.
@@FFXIMath Right. Doubling the base delay by dual wielding = adding 100% (that's what double means) base delay, and then you remove 90% of that with gear. Do you see that problem?
Also, I'm not sure if you're factoring in double or triple attack. Each of those reduces the #of KC swings per round. That is a good candidate for why THF did not show a considerable improvement. Anything less than Quadruple attack produces a lower # of swings per round with KC.
@@chocobitties2595 the total is muliplied by the 90% reduction 2 * (1-.9) = .2 which is far less than 1
I was not using K-club on thf, K-club is not good for basic testing for obvious reasons.