Which Halo Difficulty Is Truest To The Lore?
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- Опубліковано 4 січ 2018
- In this video I will look at which halo difficulty is truest to the extended lore of Halo. Check the links below for General Kidd and DLDouble G.
General Kidd - / generalkidd
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thanks for the great video
Great video. Quick question why do your videos look so good in terms of video quality?
Hey my Elite friend wants to tell you something
Elite: AYYYYYYY!!!!!
What about normal difficulty being called normal
I like to think.....
Spartans with MJOLNIR ---- Easy mode
Spartan-3's in SPI armor / veteran ODST / former Orion soldiers ------Normal
rank an file ODST, marines, and soldiers -----Heroic
Militia, armed civilians ----Legendary
Also, about elites not seeming to be as tough in Halo 4 and 5....by this time MC has fought and killed literally thousands of elites and brutes over his lifetime, he knows their strengths and weaknesses and tactics better than they know themselves, he is literally the most experienced elite killer in the galaxy so it would make sense that it gets easier for him as he hones his skills to ridiculous levels. Also, dying on Easy or Normal is still quite easy to do, all it takes is a lucky plasma grenade throw, a plasma sword weilding active camo elite sneaking you from behind, or just getting overwhelmed by numbers (think of the room in Halo 2 where elites, brutes, and hunters are going at it and Cortana recommends you lay back and let them kill each other off), particularly when dealing with a group of high ranked elites or brutes and then a fuel rod grunt starts lobbing shells at you while you are engaged with the big guys. Remember, in Halo lore (the books), the Spartans generally crush Covvies except when vastly outnumbered or when the covies have air support or orbital bombardment support (like how most of the Spartan-3 A and B companies were killed) and of course, you could just be unlucky and be on a UNSC ship that gets destroyed by energy projectors or plasma.
Definitely not Legendary because in the cutscene "Day at the Beach" the jackal sniper missed
Haha! Trying to replay all the halos on legendary starting with reach and my God I forgot how difficult it can be! I mean I could run plasma pistol and a headshot weapon but where's the fun in that? I play legendary like I would normal up in elites faces dumping full mags into them before being Sparta kicked back to last checkpoint
@@Kurruptedwolf well if you play dumb then no shit its gonna be hard
@@Kurruptedwolf Yeah it's honestly more annoying than hard, I soloed the entire campaign on legendary and had to restart missions at the time due to it not saving, but the longest it took me on a mission solo was Exodus, for 1 hour and 30 minutes, I spent most of it on the last part. Pretty good though
@@Kurruptedwolf doing legendary with all skulls minus blind and iron
@Apple Tek Support Its not about cheesing the game, thats for laso not normal legendary. But running in like an idiot will get you killed, duh. You will die a bunch even if you do that on normal
Master Chief: Easy
Spartans: Normal
ODST's: Heroic
Marines: Legendary
ToXicW0If : Seems pretty decent, but there has to be struggle a little bit for the protagonist. Maybe move the key levels up to easy, all skulls on (minus visor)? Would account for damaged shield seen in First Strike.
Master chief: Normal
Spartains: Heroic
Spartans on Reach/ODST's Legendary
Marines: Legendary +Black eye skull And Fog Skull
However, according to my calculations. it would be impossible for the grunt to say impossible due to one having played in that difficulty
I before e, except after C. Notable exception. 😂😂😂
Agreed
Easy: This is your first FPS
Normal: This is your first Halo game
Heroic: "[...] the way the game was meant to be played"
Legendary: Challenge mode
Easy: you have issues with moving things
Normal: first fps
Heroic: first halo game
Legendary: the real game
Laso: challenge hf
@@MultiFuckme22 lmao, if legendary were "the real game" then halo 2 would be actual dogshit
@@nonya_bidness Not really, if youve played alot of H2 you know how shit the ai is. Legendary isnt hard per se, its only hard if you play normaly
@@nonya_bidness Ive never played on anything else though, legendary since 2001. And I guess your point makes sense, if you want a casual fps experience the H2 legendary isnt the place to go
@@MultiFuckme22 I'm sorry but you can't just ignore the sniper jackals, and you absolutely cannot unironically argue that they represent acceptable game design.
I can answer this question in literally 10 seconds. The description for Heroic Difficulty LITERALLY says This is the true difficulty of Halo
Yea when i was younger i used to only play easy or normal as i was too worried about dieing and i literally started playing when i was 6 so kinda makes sense to me now but now i play at the lowest heroic and beat every halo on that and beat halo reach and odst on legendary as their a bit easier games
@@sillypawpals lol reach is not easy, it's one of the harder ones. Halo 4 and 5 are a joke on legendary, so easy to beat apart from nightfall
@@jebalitabb8228 i found reach very easy on legendary and odst was just easy aswell on legendary halo 5 was easy and halo 4 was easy too halo one was also easy the only ones i struggled with was 2 and 3
@@sillypawpals ho w
@@sillypawpals that’s a lot of easys
Spartan: **gets chest blown in half**
Spartan: guess I'll -die- go MIA.
Lol. Which difficulty is canon? 'I think heroic'
Heroic's description: "...the way Halo is meant to be played"
Agreed
/thread
Video was unnecessary.
If the creators literally say that Heroic difficulty is “the way halo is meant to be played” I think its safe to assume thats the canon difficulty
Sweet. I'm gonna click off the video now.
Someone agrees with me
He called Emile
“E-mail”
Wtf
(cough) say what!
Yeah that’s how they say it in the novel
Dirk Dykstra well that’s not how they say it in the game
bruh i wish my name was e-mail. i'm either having it legally changed or i'm naming my kid that
It’s like that scene from the Sopranos when Chrissy does the same thing
00:07 grunt be like "quick jump into the plasma grenade"
doctorxtn me when there is only one slice of pizza left
The grunt was like: oOoh fLasHy gReNadE
Better to die by a Holy Flare of the Great Journey than by an unholy bullet.
As funny as it is. It's lore, grunts would rather commit suicide than fight. If you read the books, you'll get what I'm saying
1:32 brave ghost that protected a wraith
RIP Ghosty
That was an marine...............BETRAYAL
Darkandrexander yeah I saw that too and thought it was hilarious
Lol
That was a marine betrayal dauwa sighed out of Xbox live Me:what whats this about . You have been banned from Xbox live because you've been Betrayaled untill 12/3/999
One thing to point out: In the case of Dante-G188, it wasn't simply adrenaline that kept him going. Spartan-IIIs of Gamma company were given additional augmentations not given to other Spartan-IIIs or even IIs, ones that allowed them to push beyond what the Human body is normally capable of when under extreme stress.
Any non-Gamma Spartan put in Dante's situation likely wouldn't have survived nearly as long.
Halo Canon It is also mentioned in the books that Spartan armor has a foam-stim injection that seals wounds.
Redneck Quad Club that only started with the Mk VI. With the MK V, MK V[B], there were injection ports, but the armor did not have injectors. SPI didn't even have the ports as far as i know.
Is there a lore video on this that I can watch?
Master chiefs armor was much better than noble six’s so I believe he definitely could have survived a fall from space I mean he did it again in halo 4
patrck new
its in the Ghosts on onyx book, the adrenaline augmentation stuff that happens under intense stress. Kurt didn't like to see his team die so he did some shady stuff or something
This is actually one of my favorite discussions to have with friends, and I personally favor the heroic difficulty to any other.
Yeah I consider myself fairly casual as Halos go, started at Halo 2, never played 5, got a LOT better after I pumped a ton of hours into 3. Heroic difficulty you have to play your cards right or you’ll get got sometimes and you definitely feel the ranking system of enemies, especially prime offenders like Elites in Reach. Once you get to legendary difficulty it’s kind of a requirement to start cheesing things like very specific weapon strategies (some of them become unviable) and memorizing certain spawns.
"Spartans never die, just missing in action" *shows picture of Samus Aran*
@Truth118 Halo doesn't have a gun on it. It's just a big ring floating in space.
Whoosh!
@Truth118
Halo's gun isnt attached to his body.
Metroid's gun however is attached to Metroid's body.
Yea the weapon is attached to the body of halo and they take a while to charge up in order to wipe out all intelligent life within the galaxy
All things that could keep the flood alive, not all intelligent life.
Heroic seems like the perfect blend everything below that is far too easy and Legendary is just a frustrating mess, Heroic really makes you work for your kills but at the same time still feel like a bad ass.
Trru
The one thing I say about this is that in the 343 games, grunts are given way too much health on heroic
@dannytheman1313
I have to agree. My father has played every FPS Halo title on Legendary difficulty, but if I’m being brutally honest, he sucks ass in combat and can’t hold a candle to facing another person 1v1. I’ve seen him play on Legendary, and he always uses tricks and exploits to get through the game. He’ll hide right outside the areas where the AI’s are allowed to go, so they won’t follow him when he pokes his head in the room, gets a few shots in, and then runs right back out to the section where the AI won’t follow him. He’ll also heavily rely on sniping enemies in wide open areas, and while there is some skill involved in that respect, what he does is similar to the prior method, where he’ll get a head shot on an enemy, run away when they start shooting at him, and when he’s at a point where the enemies will just stop and stare at him from a distance, he’ll get another headshot in then rinse and repeat. Sure he beats the game, but it is BORRRRRRRRRING to watch, and I make sure he knows that every time I watch him play haha
@@kingkairos2437 Why does that matter? They still die in 1 punch or shot to the head.
I think Combat Evolved was the only one to really get Legendary right: tough, but fair. I always play through the first time on Heroic, then Legendary after that.
Heroic
It’s heroic
Not even watched the video yet
Trash
You're trash
Haven't even finished your comment yet
@@MrFatKat19 read the heroic description
D.DoT-Z facts it tells u in the description in halo
Yeah, heroic for sure
*notable
If you pay attention in the Cutscene where Noble 6 dies, you will see that most of the plasma shots missed and only 3 to 5 shots hit.
We all know that MCPO John-117 would play Halo on Legendary with Thunderstorm, Mythic, Famine, and Grunt Birthday Party skulls on.
If you’re gonna turn on skulls you *_MUST_* have Birthday on.
Yeah
Yes
Birthday is so annoying. But to each their own.
@my nama jeff that's just your subconscious helping out
"Giv mee shynees!"
@my nama jeff aim assistance is allways on on console
6:44 Ah yes, the relentless spartan Email, with his devastating spamgun
6:45 Don't forget my smart girl, Can't
William Boer I’ve never heard of this spartan “E-mail”. Is he a spartan that is entirely AI and no human?
Halo Brovo r/woooosh
Chimmug-ui Agma how the actual fuck was that an r/woooosh? I’d say you don’t even know what it is considering you can’t even spell it right.
ded meme you just whooooshed a joke
Wait that’s illegal
Heroic for sure! Normal too easy, legendary too frustrating
I find heroic two easy and legendary too hard at certain times by yourself.
Lol what is your gamertag? I'll show you how easy legendary is with all skulls on. All you need is a plasma pistol as your primary-
Levi Shalit my gamertag is XVII Supreme
John boy, me too. No coop.
I always thought that bungie said that the canon difficulty is heroic
My opinion: for marines and grunts, it’s Lengendary
For normal Spartans, ODST and most of the cast it’s heroic.
Master chief, the Arbitor, and Sgt.Johnson are on normal.
Johnson is not on the same level as Arbitor and cheif
@@adamfirth3082 Well yeah. But he is a spartan 1, so maybe he would go in the heroic category. And Chief + Arbiter are alone on normal.
Adam Firth he survived the encounter with the flood in ce and a lot more crazy things so
@@lostsignals2985 So did Chips Dubbo
Mmmm...
Easy: None
Normal: SPARTANs
Heroic: Sgt. Johnson
Legendary: Marines
"Sometimes Spartans are TANKS, they can take as much fire as they want, but sometimes they die instantly!"
Yeah, that's how that works in real life too. Soldiers can have multiple fatal injuries and live through it, sometimes even being healed all the way back to normal, and then just die instantly to what should be a non fatal gunshot wound to the abdomen.
Woah Masterchief on a halo ring playing Masterchief in a Halo ring in Halo ...
(Inception NOISE)
WOAH
BWAHHHHHHHHH
A profit that you kill later in the series.
You forgot to mention that in every halo game the description of Heroic mode literally calls it “the way halo was meant to be played” or something along those lines.
He mentions it
so basically this video was pointless since the dev's answered it from day 1
@@frostbite1991 The Devs recommend heroic as the difficulty the average player would probably have the most fun with. The point of the video is more, which difficulty would reflect the level of struggle the main character has to go through in a story the best.
I'm pretty sure it's Legendary difficulty that has that description
@@lizardemperorkorbac4281 no they recommend it as the "way the game is supposed to be played" verbatim in some cases that's pretty clearly telling you they made the game with that difficulty in mind that's the way it's meant to be played there's kind of nothing more that you need
I feel like Reach was the Invasion of Normandy for the Covenant, and the human/covenant war is very similar casualty rate wise to WWII. For both sides, the Covenant having generally higher casualty rates due to their poor wave tactics similar to the Imperial Japanese, and human casualty rates being high due to fresh troops with not the most efficient training
And what doesn't help for human casualty rates is the glassing especially since the fact that the Arbiter and his crew basically killed over a billion humans by just glassing the planet alone
It is strange how many casualties the Covenant suffered considering they had vastly superior technology. I guess they just underestimated humanity because of that.
@@insanegamer23899 it was more that they had pretty horrible tactics on the ground with the elites being the only real soldiers. Also the covernat just found a lot of there tech from forerunner gear and so don’t fully know how to use it
Are we just gonna ignore the fact that God commented on a halo video?
@@insanegamer23899 the covenant have high casualties because of useless Grunts and Jackals being sent out in waves to thin out their numbers. The REAL Covenant units are the ones who kill UNSC troops with ease and are the ones who have real military tactics
Reading the books, you have feats of Chief just yeeting banshees with a single punch. I think the Spartans play easy and legendary simultaneously. Your hp and physical output is same as easy, but the covenant is legendary
"Oh hey, the Arbiter's here! WABABABA BLASTY!!!!"
GunRecon 11 that part murdered me.
😆😆😆
Any time I'm playing Halo 3, this will always course through my head. Or, if I'm with people, I'll scream it at the top of my lungs
Halo 3 ODST is definitely Legendary canon wise, playing as a human with some slightly better armour than a regular marine, and with starting weapons that arguably deal less damage per shot than any other game.
Still, awesome game and a true masochistic adventure on legendary difficulty.
Hart Halo 3 ODST is just a masterpiece without a doubt. I remember trying to beat it legendary with 3 other people and we can’t even get past the first mission on where you play as Mickey.
Legendary playing solo almost drove me to insanity. Especially that banshee mission, when you had to get past a Brute blockade to get to the button that would open the gate.
ODST was the worst game of the franchise to me. That open world thing they tried to do completely ruined it. If they cut that part out it would probably be up there with Reach and 3.
the most frustrating thing about legendary for me on ODST wasn't how easy it was to die or to kill an enemy, but running out of ammo because of the other 2. You run out because the enemies don't want to die and then all you have left is melee which doesn't go well because you die easily.
You all think ODST is hard on legendary? I got a challenge for you all. Try doing the achievement called "Endure". Case closed.
Literally any Campaign of any Halo game on Legendary will feel like having a nice dinner with your date at a 5 star hotel after that.
"The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war." Straight from the manual from Combat Evolved. To me? This would mean that Legendary is the "Default" mode.
HALO 2 on legendary the marines have more health than you. I think Heroic is more accurate. Also your argument provides no actual proof that legendary is the default mode. I however do have proof that when you select heroic it's described in many of the games as "The way HALO was meant to be played" so take that as you will
Before I watch, it's gonna be Heroic. Everyone calls you out for playing any lower
Great video! You do make some very good points too. At this point, based on everything we see and based on a lot of discussions I've had in the comments of my own video, I'd probably also say there isn't exactly a single difficulty that's consistently canon, but rather it's more like a mix of difficulties that changes every now and then. Personally though, I feel it's Easy more often than not haha. Thanks for the mention btw!
Generalkidd YE you mentioned on 343 guilty spark it was easy mode since the shotguns spawned
Generalkidd love ya
Generalkidd I watch ur vids and the there amazing
hey general heed just wanted to say that your canon video on halo 3 helped me get better at halo 3 legendary!
chief was a larger spartan than those of noble team (besides jorge) chief would have an easier time dispatching foes than noble six
“EMAIL” is the new name for Emile
I think that if Halo Reach is legendary, so is the original trilogy. The difference is that Master Chief is a better spartan. Not that the enemies are weaker.
Took almost 3 minutes to start the video, avoided the question the whole time. Comment section did all the work. Heroic. The difficulty may not match all lore, but the enemies and encounters are clearly meant to offer a general level of resistance to correspond with your character. Which is Heroic.
I think im gonna agree with you
A great and correct opinion from a great channel
Found em
holy shit I didn’t think I’d get plague of gripes saving me 10 minutes of my life in the comments section
god speed
I never picked you as the type to be into Halo, lore or gameplay regardless.
unless...
_Are you just looking for material to draw thicc dominant muscular alien women?_
Obviously mythic is the true lore difficulty, what with those Spartans having no idea where their HUD and gun are and having to smack grunts in the face to get their shields to recharge
Don't forget the birthday party skull now that's canon
I think they actually do have a HUD it’s mentioned in the fall of reach but I read it a long time ago so I could be wrong
Christopher Agha he is just kidding
It's said at some point, the Masterchief took skull with him after a mission
confused and worried faces turned to shock when the masterchief started to shoot a entire scarab beam for minutes on end using a sub machine gun, without reloading once.
Don’t you mean LASO? That is the actual name for it. Reach told me.
Talks about an answer while playing footage of him using "The Answer" in the background.
Sneaking bad puns in your video Luke? You must have been watching GeneralKidd then. 😆
The Answer makes me rage in Super Fiesta and even more so in Warzone when the guy has camo.
That's how I got my unfrigg in wz, camo and overshield with nornfang and the answer. You may have bee one of my victims lol.
Eric The lv 51 battlemage I would say I hate people like that but I have to congratulate you on that Unfrig.
GAMINGGANGSTA 117 The best way I found to kill a camo user is to bait them with one player and have one or two other players in camo kill the enemy camo user.
Eric The lv 51 battlemage I miss generalkidds puns
5:10 someone please make a 2 second video of him saying that lol
i'd say H1 legendary and H2 heroic are the canon strictly based on Fall of Reach and First Strike. the first time Chief encounters an Elite was on Reach and he was shocked to find that it was as fast/strong if not faster/stronger than himself.
First Strike Chiefs first encounter with a Brute he was severely outmatched physically and only survived being strangled to death when his shield started recharging and gave him a tiny fraction of leeway to slip out of it's grasp. another Spartan on the same mission with John-117 was Grace-093 whom in the same Brute ambush, was blown apart by 3 brute shot rounds.
Halo 1 was definitely legendary based on Halo: The Flood. If you haven’t read/listened to it, it’s the plot of halo 1 in book form and marines die constantly. Master chief almost dies multiple times as well. It’s a fun book too, because it gives some insight into what the marines were doing between missions and where they were staging from, as well as what happened to them.
“ oh the arbiter’s here, WABADA BLASTIE!!!” I’m dying 😂😂
Did you just say emile was called "Email" at 4:51
lol
That guy across the street Email
That guy across the street yes
e-mail gets knifed by text message in the back
I was about to point that out.
I must be playing "find someone that loves me" on legendary difficulty
F
Fred from blue team from halo 5? Nononono! Fred from blue team from halo: the fall of reach novel, because halo 5 was utter UTTER drek, I loved seeing blue team in action again, after years separated from each other, just a shame it had to be in halo 5 :(
Yeah dude it sucks that most fans will only know blue team from halo 5.
Oh come off it, halo 5 was fun.
So true such a shame
Multiplayer was the only good thing about H5
5:07 "wabba ba blasty" HAHAHAHAHHAHAHAHA ROFL
Jake Owers When you see a hornet and you're holding a splazer
Jake Owers a
Hey guys just fell from space
ROFLMAO
🤣🤣🤣
Didn’t cover Halo RTS games. Triggered.
You should make a similar video on halo wars and halo wars 2 !
Same
Team respawb Andrew with edppperta
I screwed up my spelling
Dango
"Oh the arbiters here now. Yabada blasty!!!!" Made my night. Thank you.
I mean... its also entirely worth noting that Chief is a Spartan II which is vastly superior strength-wise to a spartan III. During the Battle of Harvest, Dr. Halsey created the spartan II's somewhat illegally because one of the largest Bastions of humanity was about to fall. It was a last resort endeavor and as such they kinda went all-out producing Spartan II's (not even all the initiates of the program survived the augmentations) however the Spartan III program was an officially UNSC sanctioned program to produce an elite fighting force en-masse, again to defend reach among other worlds. However the goal was different, rather than being the scalpal of the UNSC like the Spartan II's the III's were more geared towards a sledgehammer approach, i.e. quantity over quality (which kinda defeated the purpose of the spartans at all) thats why so many of the Spartan III's perished. And also why John could fall from space and survive where as emil got stabbed in the back and died (although its also worth noting NOBLE-6 also managed to survive an orbital free-fall but thats besides the point). Different augmentations, different strengths. The Spartan IV program then was the perfect balance, albeit a little too late to the fight.
Easy: Mama please help me
Normal: Daddy please help me
Heroic: Lets try it alone
Legendary: I made birth to myself.
can we please have a game developer make these the descriptions for game difficulty in a game? I'm fucking dying of laughter.
Whats with skull's?
@@psychokiller2902 I am my own father
"Legendary: I have no life."
FTFY.
(solo) LASO: i hate myself and like to suffer.
To be fair, when chief falls from space his armor was locked up. As we see in later games, armor lock can withstand most anything.
I always found it annoying how different the lore of armor lock is compared to gameplay, like the reason it helps them survive falls is only partly thanks to them locking their armor after they lock it they over pressure the gel in their suits to act as an airbag to cushion the fall. Technically, locking the armor first is completely unnecessary, I guess it’ll prevent you from straight rag dolling as much but other then that the gel will be enough to help absorb the impact along with the armor itself
I mean it's KINDA necessary, you don't wanna just snap your neck bouncing around on the way down.. or your spine at the hips, or anywhere else the Mjolnir armor is designed to turn or twist..
@Chong Marin in an episode of the red vs blue series the enemy uses armor lock to freeze two freelancer Spartans and one of them was suffering cause he cpuldnt itch his nose
TEP 513 it keeps the twisting and falling in weird ways, which would naturally rip or tear their skin/tendons etc. Their bones are practically unbreakable, but nothing in the lore suggests that the rest of their body is, just more tough than normal humans
"But that's not the answer!"
Cuts to you using "The Answer" SAW in Halo 5
"Which Halo difficulty is truest to the lore"?
LASO obviously!
It’s canon that we cannot see our gun
And also our shields only recharge when we melee enemies
spent a couple minutes trying to find pause to see the text at 9:06 only to get an "audible is love, audible is life"
I feel like Reach would be legendary because of their crappier armor and covenant invasion( Kat got killed with ONE needler carbine shot to the head... liek wut?), Halo 1 would be Heroic cuz chiefs armor was similar-ish and less enemies, Halo 2 would be Normal because of chiefs suit upgrade and covenant falling apart, Halo 3 would be Heroic because the covenant sorta stabilized and the flood grew smarter, Halo 4 being Legendary just because forerunner tech is supposed to be more advanced and chief himself states that the covenant seemed more "fanatical" making them more dangerous, and Halo 5... I don't even remember that game's campaign to be honest.
Halo 5 would be easy. I mean just look At the intro
kat was killed with a sniper rifle
@@tadders2172 nope it was a needle carbine
radiation had all their shields down, the emp effect from the glassing
I think the glassing EMP'ed her shields before Kat got shot
"That business in Halo 4 & 5, doesn't, doesn't count."
I like the idea that "each mission has it's own difficulty" technically speaking you fight different enemy troops with different skills, abilities, and weapons. So for example, the reach invasion force was at its peak performance at the start, however over time you lose troops equipemnt and individual soilders lose strength and energy as they fight. So when that weakened reach invasion force follows the autumn to the halo ring, they already have soilders who are worn down a bit and with less supplies meaning they are easier to deal with. So with that all put together, it changes the out come of how difficult the enemy really is
Lmao that audible part with your gf was great
BWA BA BA BLASTIE
Wort it
Edit: Wort
Hello Mrs. Notable
Dosent every game say under heroic that "this is how halo was meant to be played" ?
Dreamychimp666 F not all of them
Yh but that is because that is where they feel the game is most balanced from a gameplay standpoint not from a lore standloint
Adam Firth that's a good point.
Not CE
SquilliamTheCreator From a gameplay POV heroic is the way it should be played. They don’t say from a lore point.
"Hey, uh, so did you hear I got an audible subscription?"
"...what are you doing?"
*Dirtbike firing up*
Nobody:
Halo Luke crawling out from the algorithm:
3 and beyond, when selecting difficulty, Heroic ALWAYS states:
"This is the way Halo is Meant to be played."
not always, check again, plus recomended gameplay difficulty for best gaming experience and lore are 2 different things
Heroic -
in the description for every halo game it says "this is how halo is meant to be played"
the ultimate pie it doesn't mean that it's canon difficulty imo
so true oh an Canon don't mean shit when its up to the game hell even the creators said that at comicon
Vit Games in your opinion. But in the creators opinion it’s heroic
Anthony Stark understood but it does not mean it’s “canon” it’s just the most enjoyable to play on on the designer’s perspective.. like he said in the video John can survive a fall from orbit bud dies to 5 brunt shots???
kyle rodriguez yeah true because gameplay is always different from actual canon. You can’t survive water in campaign even tho canonically the suit can handle water and he did survive in Halo 2. But still truest to lore is still heroic as the developers state that’s how it’s meant to be played.
Master chief taking damage: easy difficulty,
Enemy's: legendary
5:08 “BA BA BA BLASTY”
New favorite quote
Wort wort wort wort wort wort wort wort wort, wort wort wort
wort wort wort wort wort wort wort wort wort wort wort wort wort wort
wort wort wort wort wort wort wort wort wort wort
PD: Wort wort wort wort wort wort
Zerab' zali I agree
BRING BACK THE WORT WORT WORT
My Mother was a saint!
Jason Vielee Wort? Wor wort wot, WORT!!! Wort u
oh durka durka durka.. I mean WORT WORT WORT!!
You forgot the RTS difficulties, in which tungsten rods the size of a school bus fired from an orbital coilgun only hit Scarabs for 20% of their health.
"MAC rounds in atmosphere" indeed, Jorge.
This gives me a crazy idea. Thank you.
Luke TheNotable ??????
GunRecon 11 that's called plot armor ;). We're all know that scarab would be nothing more than a crater
Your right the Mac rounds should have destroyed the scarab and a mile around it
When im bored, i sit down amd play halo3 on easy just to relax
“Woah the arbiter is here GOTTA BLAST EM!”
-Luke The Notable 2018
fantastic video, whoever helped you research must have been really smart, and handsome
DLDouble G should’ve researched how to pronounce Emile
so I looked it up and apparently its pronounced "eh - m ee l" who would've thought
generalkidd helped
Was Grant from TFS involved? Y'know, because he is smart and handsome.
Generalkidd helped, considering he stole the whole video idea from him
Also, in CE, the pelican is very durable, while in Reach it gets shredded
jump521 all scripted
I know, but i heard a theory that in CE the vehicles were for special forces thus being sturdier. Cause the mission was super important.
Sry, havent played reach in ages
Unggoy Merchant.
TL;DR at bottom.
Is it possible to spec the Pelican differently based on need?
For Reach, the goal was to quickly get to PoA.
For Halo, it was to act as troop carrier/VTOL.
For H4, Assault Craft.
For First Strike, a dummy craft to draw fire.
Since in ODST there are civvie versions and there are multiple versions of warthogs, mongeese, etc; out there in other games, forge mode, seems likely that vehicles can be spec'd in relatively short order.
Also need to consider wear and tear. PoA had a pilot whose ship was around SAND quite a lot. If it fills up the filters, no air gets to engine. No air to engine, and any in-atmosphere propulsion is bust, making it laggy. Hence, Foehammer's smackdown via banshee.
For the Reach counterpart, (minus glitch where you drive one), pilots did not know how to handle Covies as well, maybe? Heck, the jump in main locations is Harvest >Cote d'Azur>Chi Ceti>Reach...did not seem like the adaptations/strategies for dealing with the covies were fully implemented yet.
I think they really did not expect the Covies to hit that close to home, that quickly, so strongholds like Reach were upgraded later than frontier worlds known to have Covie activity/be near it.
TL;DR for those less interested:
Could that Reach pelican be spec'd with lighter gear, armor because it was supposed to be an escape craft/SpecOps barebones model?
Unggoy Merchant
Fair Point, but see again...Reach variant. Reach was far away from war...sadly, it seems we will not have an answer either way anytime soon. ^^"
Where you mentioned Dante, those Spartans had an extra augmentation that reverted their minds to baser survival instincts. This would allow their body to move past the shock that would usually kill a mortally wounded soldier quickly.
Awesome! It’s been years since I’ve played halo bc I switched to PlayStation. No regrets but god those were the days back during halo 1 and 2 and even 3. Enjoyed the video! Great job
E-Meal
I just commented that, and then I saw your comment. I'm glad someone wrote that before I did.
the halo lore states that Spartans process what they see much quicker than normal humans and therefore see everything in slow motion. fun fact: its the same with pigeons. that's why the plasma bolts move so slowly. but on legendary and possibly heroic, the bolts are much faster and practically un-dodgable
Clark Dauphin lol then why halo 3 plasma riffle projectiles are much faster did Cheif got old and slow?
Phan Tran well for one yes. he's in his 70s (which is the human equivalent of 40 years old). but to be fair, in halo cannon- plasma pistol bolts are undodgable like in Halo Fall of Reach where one of the Spartans failed to dodge a quick draw
Clark Dauphin That's a mindfuck.
That doesn’t mean they see things in slow motion idiot it means they react and respond faster. Their brains process information and issue commands to their body faster than the ordinary marine. You should learn some biology
U can tranfers this to sports. Keep going up the ladder and players do EVERTHING faster. See it faster, react to it faster, see the entire play sooner. Walk up the ladder: HS, College, Pro. Most decent HS players can do everything a pro can do, they just can't do it nearly as quickly. Speed is everything. Combo of experience and shear physicality. Its pretty fascinating fun stuff to look into.
I'mma just leave how Noble Team died here (in order)
Noble 5 (Jorge): Set off bomb manually
Noble 2 (Kat): Needle through the head
Noble 3 (Jun): [Unkown]
Noble 1 (Carter): Kamikaze into Scarab
Noble 4 (Emile): Impaled by energy sword
Noble 6 (Six): One vs many
And then Master Chief is still alive out there kicking ass
Jun didn’t die. He escaped Reach and became a recruiter for the SPARTAN-IVs.
yeah jun is not unknown
It was on my recommended and I felt a ray of hope that Luke theNotable had started Halo again. Then I saw the date
Cheif looking hella thicc my guy
Heck, both male and female Spartans are EXTRA THICC.
A Buzzed Whaler it's what the ladies like
Master Chief that's a great obscure reference
Did you seriously call Emile...."Email"? 😂
“This is the way halo was meant to be played” - heroic. How is there even a discussion?
Its a recommendation on gameplay, not for lore
Normal is the lore setting... ya know, as its named NORMAL!? Heroic means that's what the developers expect you to have the most fun with.
@@snodog00 its not. in lore one needle from a needler is able to kill a marine or at the very least incapacitate them. most of the ppl saying it's heroic are wrong because I think its a mix of heroic and legendary
I always think of the difficulty descriptions in the games are the cannon difficulty - 'Normal: this is the way Halo is meant to be played' (I think for halo CE it says that) or 'Heroic: this is the way Halo is meant to be played' as it says in some of the later games
Lore - Easy.
The difficulty Halo is intended to be played on - Heroic.
Nope.
Chief literally describe as 1 charged shot would destroy Linda shield and only 3 shot from the same plasm pistol almost killed her and melted her armor where she was hit.
Yes for the gameplay tho
+Sierra0138
Then that's legendary.
I like how he addresses in the video that it's just not reasonable to use specific moments as truth, and here Sierra is doing exactly that.
Sierra 0138 In the novels, marines kick ass. On legendary difficulty in the games they have no chance against the Covenant.
Exactly
7:36 The audio is synced up with the video perfectly. 10/10.
Perfection
I think...easy.
Spartans can get many of Covies and resist MANY of their blasts and bullets.
Luck:which difficulty is truest to the halo lore
Me:
Difficultly is difficulty
what
As someone who LASOed every Halo FPS I have to say Legendary comes as easy to me as easy comes to the average pro.
A bottle of tartarus sauce clearly not an intellectual
@@otuskigaming6764 even Halo 2? If so, may God rest your soul
@@igbinedion6410 I still have nightmares to this day
I want a game set in Harvest where you play Johnson!
same
"BLAH BLAH BLAH BLASTEY"
Playing as master cheif, easy/normal, because he's him, anyone else it's heroic or legendary since, they're not him
nothing is more satisfying than listening to you talk while you teach us about halo.
So quick question, what difficulty is halo Spartan assault or Spartan strike?
Shadow King I feel its normal or possibly heroic
Here’s my input, I believe heroic is more likely it. I’m reading through the halo books currently and finished the first one recently. one scene comes to mind. Chief and Linda have just landed with a mission to destroy a memory core to make sure the Covenant don’t find earth. Now the specific scene goes something, not exactly but kinda like this:
Chief: “Elites are coming in on packs, take them out!”
Linda: “sir. Yes sir!”
“Linda takes four sniper rounds to one elite, the first 2 rounds bounce off the elites shields. The third round bursting its shields and the 4th bullet hitting the elite in the neck making it claw at nothing in space” (The elite was killed)
I can’t exactly remember and I’m sure it changes a little from halo to halo, but I feel like heroic would add it all up. Legendary is there for a real real challenge. Fuck you halo 2 sniper jackals!
But yeah that’s just a scene that came to mind, feel free to tell me another scene with an elite from the books that can compare! Would love to hear it.
There is no official difficulty where any normal elite takes 4 sniper hits to kill them.
Perhaps the white elites of Halo 2 on legendary come close, but I STRONGLY doubt the elites portrayed in that scene are spec-ops elites.
In truth, if you read the books closely, legendary doesn't even come close to an actual difficulty of canon. The books portray elites as actual threats even to spartans.
@@Dennis19901 yeah true that... I think 2 halo games that even slightly come close to the true cannon is halo wars 1 and 2's cutscenes only... This is because in halo wars 1 the cutsxens in the second mision shows marines getting killed and wounded from one needler round. And sergeant forge vs the arbiter shows how frickin tough that bastard is... Also it helps show how fast and agile a Spartan really can be when it shows red team going up against a group of elites... Also in halo wars 2 it shows how easily spartans can be defeated if a powerful enemy can get the jump on them... But once again it also shows that Spartans can also hold their own againts a bunch of enemies as shown with Jerome defending Isabel while she is hacking the glassing beams firing system... But as for actual gameplay it's more strategy than actual ballistics and strength of individual units
Yeah, elites are strong like spartans. Maybe lower rank elites have less experience but in the beginning, when Chief first fought elites he had to be really careful, even with the lowest ranks. I believe high ranking elites like zealots are on par with spartans ii in terms of strength and experience, probably even slightly better.
Bruh I laughed twice within the first minute of the video nice intro my dude !
I say it’s Heroic because in Reach on the difficulty selection screen it says “this is the way Halo is meant to be played”. That’s cannon enough for me.
If Audible is life then what is halo?
Halo is the meaning.
Halo is salvation
God... the creator of life ;)
Thank you for mentioning Generalkidd
4:23 Read Ghosts of Onyx by Eric Nylund. Spartan-IIIs have a special augmentation in them that makes them go on long after even a Spartan-II would have dropped, special order courtesy of 051-Kurt, who trained the Spartan-IIIs.
Dante was a Spartan 3 with a special augmentation that puts them into over drive when they take damage it made them crazy without taking smoothers. Ash,Lucy mark are from the same company
But my girlfriend's back entrance is way more fortified!!
yeah it was...we got passed it with a little effort though...
Need a machete to clear brush
Dingleberries and hemorrhoids eh?
Beating Reach on legendary was extremely satisfying but equally brutal. Definitely the most fun I ever had playing a Halo game.
Interesting way to get the discussion rolling! I imagine a larger fandom wide effort to document, report as much as possible might make the "specific example route," so to speak, at least more fully documented, even as messy and aggravating as it may become when the whole index is there. I lean towards Normal, a little even with Heroic for games that call it out specifically, as Normal, especially, is almost always the default, likely close to the intended experience if Heroic isn't given such honors, depending on the game, so approximate to the very general, broad stroke, and overarching vibes of Halo from the games and outward, not to mention these often, from what I hear, allow both sides to be a little less unevenly matched, and rankings make more sense (for example, 1 captain for several privates with an Elite and low ranking Grunts, not 3 captains and one private, that sort of thing). The concern of level by level, game by game is valid, even without getting *that* specific.
However, as was pointed out by many, there's the further impressions which fit Easy of our protagonists being vulnerable, yet seemingly invincible most of the time, the big honking superheroes to outweigh and overwhelm the opposition. Despite that, a close case can also be made that Legendary/LASO/a near equivalent (only detrimental skulls, choosing difficulties with less health/intelligence for allies, etc) is more realistic, but further elevates just how insanely good the main people are at reacting and planning to so much change with seemingly impossible to vanquish villains at every turn, while we're more fragile and meager. Thunderstorm seems odd from the ranking perspective, but maybe these level locations are just important enough, and their strategies reckless, that they're willing to send multiple captains and top tier numbers at the opposing player characters. Even Sputnik or Cowbell may either be unrealistic and exaggerated, or really fit how strong and powerful these beings and technologies truly are.
I appreciate how much people make the comparison of characters, archetypes, and game subjects to difficulties, where Easy may define a specific Spartan like 117, while Legendary into LASO or more may fit alongside ODST's into Marines, respectively.
Heroic is stated as "How Halo is meant to be played", however looking at the bulk of the lore, none of the difficulty settings truly match the "difficulty" of the universe as a whole.
For example in the original trilogy of novels a couple of 3-round bursts from an AR can cut through an Elite's shielding and armour. Yet there are other points where Covenant species take much more of a beating or deal much more damage to human and even Spartan targets than they could on easy difficulty which is the closest to the previous example.
Broadly speaking, all of the difficulties apply. The difficulty scaling simply affects how much damage you can deal and take (and increases enemy numbers, improves their armaments and scales the A.I. responsiveness) So the Covenant forces are as strong as they are on Legendary and the Human forces are as strong as they are on Easy difficulty - both sides and all races are as powerful as they could be.
You do have to, however, factor out the game features that are "unrealistic" and factor IN the caninical points that the games ignore.
You can headshot any enemy/ally with a non-precision weapon and they won't die, likewise a single needle shard will not instakill anything in-game whereas canonically, the needler is by FAR more deadly than most other weapons, the massive shards can penetrate armour and cripple a target and that shard will explode shortly after - this would be enough to at least cripple a Spartan wherever they were hit.
Also the games ignore the effectiveness of plasma, typically the game rule is that plasma is good against shields and ballistics are good against flesh, however in the lore, a plasma bolt that simply goes near to a Spartan can burn their skin through their shields and armour with it's heat. A single plamsa pistol/rifle bolt would outright kill a marine, grunt or jackal.
To get a true difficulty setting you have to scale-up every difficulty factor to make every species/faction capable of dealing as much damage as possible whilst being much more vulnerable.
Could you imagine a super hardcore Halo game which was really accurate to the books? With extremely powerful weapons and not much survivability across any of the races/factions? That would be so cool :D
Spethman Jones
Wouldn't that feel like CoD?
NCR Elite Riot Officer it would be like Arma but with aliens and you are a Spartan
I do agree, but the books and games are very different yet very similar. Since the game came out first wouldn’t you think that Heroic would be the most accurate? After all it says that in the title. It would make sense because in Halo Wars (I forgot the name of the guy, it’s been a few years) but the main character dude unloaded a full magazine into the Arbiter point blank and still got his ass whooped (until Arbiter got a knife and an energy sword through him). In heroic some of the elites can take an entire mag into their chest and continue on fighting (not normally, but the gold elites for sure can). Now, the books came out before Halo Wars so that may not be the best example, but it does tie into my theory. In the books, Master Chief’s shields don’t hold up well against plasma fire, and in Halo CE, on heroic they don’t last long against plasma fire either. Fisting elites doesn’t work well in either of them, so that is somewhat accurate. Getting stabbed by an energy sword in both would kill you pretty fast. Getting stuck kills you in both. A needle explosion kills you in both. Getting hit by a hunter extremely wounds you in both, but is survivable. Getting hit by one of the hunters fuel rods will cause severe damage if not entirely kill you in both. I see many things that heroic does right. Grunts are pretty easy to kill in both as well. Jackals are a worthy enemy in both, but more nuisances than anything. And the flood is terrifying in all difficulties. Yes, there are some inconsistencies, but my point is that the game is more canon because it was created first and that was what the developers had in mind.
Raistlyn V I always thought they just meant that Heroic was the funnest difficulty, not necessarily the most accurate.
Dante is not a good example mate, he's a Gamma, Gammas were augmented specifically to survive the shock of trauma, also the fleet of particular justice was very well trained and experienced.
yeah I stated that in the video script but he didn't include that part, still, it doesn't mean that a Spartan with their adrenaline going couldn't survive that
That analysis about the Halo CE shotgun and easy difficulty is exactly what the state of the analysis was like at the first game. My buddy and I had that exact conversation
I really like the discussion topic in this video. I've spent literal years with this sort of topic in mind.
while tying the "canon" difficulty of the lore to game difficulty is cool. I do think it has it's flaws. the first is the fact that we're normal humans playing a video game. what would necessarily be difficult for us when trying to accomplish the same goals in a game, won't exactly be how difficult it is for the actual character if we were to suddenly have it happen in reality.
The very first part is the fact that the spartan we play as (chief mostly) is extremely experienced. With millisecond scale reflexes, and generally just being a high skill character, he essentially will feel like something is easy when others will say it's extremely difficult.
In general. If we are going to say that game difficulty would have some ties into how much of a challenge it is for the spartans to fight the covenant, we can generally say that it's proportional. Given Chief is super human, his skill set and reflexes are definitely some magnitude greater than that of the person playing his game. since the game is designed to allow the player to have the ability to win, we can say that the actual covenant "difficulty" is similarly proportioned to be what "Chief" would say is "heroic" or "Legendary" difficulty for him.
when looking at it that way, it's no wonder why the chief and other spartans like him are the only ones who can compete with the covenant at the level they're at. The marines (while still putting up a good fight) just get annihilated by the covenant, which is generally how battles go. they put up a fight, but in the end get obliterated by them because they can't keep it up like the spartans can.
This would also explain why the spartan 4 program was so much of a thing, they wanted more spartans who could stand up against the covenant like chief or the others like him could.
We also generally account for the fact that since we're comparing it to games, the game AI is going to be infinitely more dumb than living beings in combat. So that also has a lot to do with the general difficulty of the fight.
had the covenant actually had the game's AI in terms of how they fight, I don't think it would have been any challenge at all for the spartans to fight them.
in terms of just labeling a "difficulty" to Halo lore. I'd say that in terms of damage potential, for how quickly the enemies could kill said chief if he allowed himself to take the hits. Heroic and Legendary are both equally possible. The turning point that makes legendary and heroic look like you're playing on god mode though, is the Unite AI not being as it is in the games. being living, breathing and thinking beings. they're going to make it much harder on the spartans to fight cause they're not going to have the quirks and bugs that the games AI have.
so my final conclusion is, a 100X harder than legendary in practice, but with the damage numbers of heroic/legendary.