Banjo needs to be very patient and attack when the opponent makes a mistake or be campy if Banjo can't find an opening. He's kinda like Sonic in a sense. In Banjo Tooie, boss fights are about running away from the bosses until they expose themselves. It also take about 6 mins to beat the Hag 1 in Banjo Tooie as well. Breegul Blaster can be used to pressure opponents. One trick I discovered is that Banjo can edge guard with nair, and if Shockspring jump isn't enough he can use Wonderwing to make it back on stage.
@@orangeslash1667he’s not the only character in which you need to be patient. Even so, it’s about practicing with the character to get good at playing as any character. But will struggle less once you do. They all have their strengths and weaknesses and have a hard time with certain characters. It’s called: balance. I bet half of you forgot about this. It’s like that in all fighting games. It’s like this is games like Team Fortress 2. Nine classes. Heavy has more health to deal with Scout and other classes except Sniper and maybe Demoman. Pyro, good against reflecting projectiles from Demoman and Soldier. Spy, good against heavy pick when if he has a medic on him, and to deal with Sniper.
@@sO_RoNerY I reason I say this because people complain that Banjo isn't as powerful compared to other DLC characters. Most of the DLC characters are from RPG's, Fighting games, or in the case of Steve a sandbox game. It makes more sense to compare Banjo to other platforming characters like Peach, Kirby, Sonic, and Diddy Kong. Platforming characters usually don't have alot of power but instead good mobility.
Banjo needs to be very patient and attack when the opponent makes a mistake or be campy if Banjo can't find an opening. He's kinda like Sonic in a sense. In Banjo Tooie, boss fights are about running away from the bosses until they expose themselves. It also take about 6 mins to beat the Hag 1 in Banjo Tooie as well. Breegul Blaster can be used to pressure opponents. One trick I discovered is that Banjo can edge guard with nair, and if Shockspring jump isn't enough he can use Wonderwing to make it back on stage.
Would Banjo be considered OP or unbalanced if his forward-air had a spike hit box? I always thought it was strange that it doesn’t, given how similar it looks like Mario’s forward-air.
Not at all. Banjo it’s t really a good character because 1. His weight 2. Air mobility 3. Lack of damage 4 poor frame data. Having a spike wouldn’t really help much
I wouldn't say he outright beats her but he has tools to deal with Peach strongest attributes (mainly projectiles to deal with float, wide up air hitbox to catch her landings, long lingering attacks to cover dodges and many ways to manouver through the ledge to avoid ledgetrapping). Not that bad for Banjo overall, but it's certainly not free
LEGENDARY BANJO-KAZOOIE ENERGY. TG is always such a wild player to watch. So many hard reads and unsafe moves. Makes for some very entertaining sets.
Thank you Toriguri for being an inspiration to Banjo mains.
I love seeing a good Banjo!
Finally my boy takes it!
Banjo needs to be very patient and attack when the opponent makes a mistake or be campy if Banjo can't find an opening. He's kinda like Sonic in a sense.
In Banjo Tooie, boss fights are about running away from the bosses until they expose themselves. It also take about 6 mins to beat the Hag 1 in Banjo Tooie as well.
Breegul Blaster can be used to pressure opponents.
One trick I discovered is that Banjo can edge guard with nair, and if Shockspring jump isn't enough he can use Wonderwing to make it back on stage.
@@orangeslash1667he’s not the only character in which you need to be patient. Even so, it’s about practicing with the character to get good at playing as any character. But will struggle less once you do.
They all have their strengths and weaknesses and have a hard time with certain characters. It’s called: balance. I bet half of you forgot about this.
It’s like that in all fighting games.
It’s like this is games like Team Fortress 2. Nine classes. Heavy has more health to deal with Scout and other classes except Sniper and maybe Demoman. Pyro, good against reflecting projectiles from Demoman and Soldier. Spy, good against heavy pick when if he has a medic on him, and to deal with Sniper.
@@sO_RoNerY I reason I say this because people complain that Banjo isn't as powerful compared to other DLC characters. Most of the DLC characters are from RPG's, Fighting games, or in the case of Steve a sandbox game.
It makes more sense to compare Banjo to other platforming characters like Peach, Kirby, Sonic, and Diddy Kong. Platforming characters usually don't have alot of power but instead good mobility.
0:47 Paisy has grounded FS FC Nair??? that’s fucking BADASS!
Paisy? Alright then.
@@sO_RoNerY Peach + Daisy. :-) easy way to speak about the main and echo at once.
TG IS THE BEST BANJO ON PLANET EARTH
Banjo 🪕 🤝
Banjo kazooie best
Eww
Thank you Umeki
My hope is that one day we discover that banjo is the most broken of them all
Banjo needs to be very patient and attack when the opponent makes a mistake or be campy if Banjo can't find an opening. He's kinda like Sonic in a sense.
In Banjo Tooie, boss fights are about running away from the bosses until they expose themselves. It also take about 6 mins to beat the Hag 1 in Banjo Tooie as well.
Breegul Blaster can be used to pressure opponents.
One trick I discovered is that Banjo can edge guard with nair, and if Shockspring jump isn't enough he can use Wonderwing to make it back on stage.
You kids always say shit like this. I don’t think you know what you’re talking about.
TGOD-ri
Would Banjo be considered OP or unbalanced if his forward-air had a spike hit box? I always thought it was strange that it doesn’t, given how similar it looks like Mario’s forward-air.
Banjo's Fair is actually supposed to be similar to Ganon's as Ganon's Fair doesn't spike.
@@Sm4sher-Vader oh, interesting! I hadn’t thought of that.
Not at all. Banjo it’s t really a good character because
1. His weight
2. Air mobility
3. Lack of damage
4 poor frame data.
Having a spike wouldn’t really help much
@@joshuadavis8265 gotcha. Thanks!
No because it’s probably a move that you won’t be able to hit consistently.
Love to see a fair and balanced character win 🏆 👏
Yooooooo!!!!!
Does banjo beat peach or something ?
No disrespect to TG, but mute also has lost to banjo more than usual
I wouldn't say he outright beats her but he has tools to deal with Peach strongest attributes (mainly projectiles to deal with float, wide up air hitbox to catch her landings, long lingering attacks to cover dodges and many ways to manouver through the ledge to avoid ledgetrapping). Not that bad for Banjo overall, but it's certainly not free
@@DiegoSanchez-rs4kx this game is so interesting. Thanks
no lol. banjo sucks. peach has huge combos and banjo has to make multiple reads to get maybe 40% off a combo
Not at all. Banjo is a MU check character.
I love banjo but his damage output is so bad. He has to win neutral 3-4x what peach does to take a stock