"35 years ago, the world's best and only game was released unto a population unprepared for and unworthy of its greatness. Everything to come before or after the 80s classic arcade game "Dig Dig" is nothing but a knock off, inspired by the magnificent masterpiece of infinitely flowing creativity and technical genius that it is. Everything about this game is a shining example of what all video games should, and always do strive to be. Today we have chosen one of the game's strongest aspects, its incredible soundtrack, to share with you in tribute to all the good times we've had with this game, since everyone who's played a game, has played Dig Dug."
The objective of Dig Dug is to eliminate underground-dwelling monsters by inflating them with an air pump until they explode, or by dropping rocks on them. There are two kinds of enemies in the game: "Pookas" (a race of cute round red monsters, said to be modeled after tomatoes, that wear yellow goggles) and "Fygars" (a race of green dragons that can breathe fire while their wings flash).
The player's character is the eponymous Dig Dug, dressed in white and blue and able to dig tunnels through dirt. Dig Dug will be killed if he is caught by either a Pooka or a Fygar, burned by a Fygar's fire, or crushed by a rock. It takes four (three in some versions) 'pumps' with the player's action button to inflate a monster until it pops. A partially inflated monster will deflate and recover after a few seconds, but half-inflating is a useful way to stun an enemy for a few moments, especially to make sure it remains in the path of a falling rock. The player can also pass through the enemy while it is deflating. The monsters normally crawl through the tunnels in the dirt but can turn into ghostly eyes and travel slowly through the dirt. The last enemy in a round will try to escape off the top left of the screen. More points will be awarded for exploding an enemy further down in the dirt (the levels are color-coded).
Additionally, Fygars are worth double points if exploded horizontally, since they can only breathe fire horizontally in the direction they are facing. Extra points are also awarded for dropping rocks on enemies in order to eliminate them rather than inflating them. If one enemy is killed by the rock, it is worth 1000 points. The next two add 1500 points each, and any after that, add 2000. The act of mining is itself worth points - giving 10 points for each block mined, so some players will do as much of it as possible while the threat from the remaining monsters is minimal. After the player drops two rocks, a bonus item appears at the center of the screen, awarding points if the player can collect it before it disappears. These items consists of various fruits and vegetables, as well as the flagship from the Namco game Galaxian, and appear even if either of the dropped rocks fails to crush any enemies. In the original arcade version, the most points attainable from a single bonus item is 8000 from the pinapple, which appears in round 18 and every round thereafter. If the player should drop a rock on a foe at the same time he pumps it to death, a glitch will occur whereupon all enemies will promptly disappear, but the game will not progress and the player will be free to dig through all dirt.
Attaining the next level of play will then remain impossible, but the glitch can be resolved by forcing a rock to drop. The round numbers are represented by flowers in the top right of the screen, and each new round is noted at the beginning of each round. After every fourth round, the color of the dirt will alternate (as seen in this article's screenshot graphic). In successive rounds more monsters appear on each screen, and they move quicker. A round is completed successfully when the last monster is dispatched or succeeds in fleeing. In the coin-operated version the game will end on round 256 (round 0), since the board is essentially an unplayable kill screen; at the start of the round, a Pooka will be placed directly on top of where the player starts, with no way to kill it, but the Atari version corrects this problem.
"35 years ago, the world's best and only game was released unto a population unprepared for and unworthy of its greatness. Everything to come before or after the 80s classic arcade game "Dig Dig" is nothing but a knock off, inspired by the magnificent masterpiece of infinitely flowing creativity and technical genius that it is. Everything about this game is a shining example of what all video games should, and always do strive to be. Today we have chosen one of the game's strongest aspects, its incredible soundtrack, to share with you in tribute to all the good times we've had with this game, since everyone who's played a game, has played Dig Dug."
"Before" this guy might be brain dead
The objective of Dig Dug is to eliminate underground-dwelling monsters by inflating them with an air pump until they explode, or by dropping rocks on them. There are two kinds of enemies in the game: "Pookas" (a race of cute round red monsters, said to be modeled after tomatoes, that wear yellow goggles) and "Fygars" (a race of green dragons that can breathe fire while their wings flash).
The player's character is the eponymous Dig Dug, dressed in white and blue and able to dig tunnels through dirt. Dig Dug will be killed if he is caught by either a Pooka or a Fygar, burned by a Fygar's fire, or crushed by a rock.
It takes four (three in some versions) 'pumps' with the player's action button to inflate a monster until it pops. A partially inflated monster will deflate and recover after a few seconds, but half-inflating is a useful way to stun an enemy for a few moments, especially to make sure it remains in the path of a falling rock. The player can also pass through the enemy while it is deflating. The monsters normally crawl through the tunnels in the dirt but can turn into ghostly eyes and travel slowly through the dirt. The last enemy in a round will try to escape off the top left of the screen. More points will be awarded for exploding an enemy further down in the dirt (the levels are color-coded).
Additionally, Fygars are worth double points if exploded horizontally, since they can only breathe fire horizontally in the direction they are facing. Extra points are also awarded for dropping rocks on enemies in order to eliminate them rather than inflating them. If one enemy is killed by the rock, it is worth 1000 points. The next two add 1500 points each, and any after that, add 2000. The act of mining is itself worth points - giving 10 points for each block mined, so some players will do as much of it as possible while the threat from the remaining monsters is minimal. After the player drops two rocks, a bonus item appears at the center of the screen, awarding points if the player can collect it before it disappears. These items consists of various fruits and vegetables, as well as the flagship from the Namco game Galaxian, and appear even if either of the dropped rocks fails to crush any enemies.
In the original arcade version, the most points attainable from a single bonus item is 8000 from the pinapple, which appears in round 18 and every round thereafter. If the player should drop a rock on a foe at the same time he pumps it to death, a glitch will occur whereupon all enemies will promptly disappear, but the game will not progress and the player will be free to dig through all dirt.
Attaining the next level of play will then remain impossible, but the glitch can be resolved by forcing a rock to drop. The round numbers are represented by flowers in the top right of the screen, and each new round is noted at the beginning of each round. After every fourth round, the color of the dirt will alternate (as seen in this article's screenshot graphic). In successive rounds more monsters appear on each screen, and they move quicker. A round is completed successfully when the last monster is dispatched or succeeds in fleeing. In the coin-operated version the game will end on round 256 (round 0), since the board is essentially an unplayable kill screen; at the start of the round, a Pooka will be placed directly on top of where the player starts, with no way to kill it, but the Atari version corrects this problem.
...Wikipedia
This is the most beautiful thing I've ever seen in my entire lifetime.
Glad others share an undying love for digdug as well
This is an absolute gem.
This cleaned my ears, now I can hear vacuum
2022 n this is a fucking classic
Thank you for the performance, I'll be sure to make no charles 6 now.
Great skit kids!! Kudos from Argentina
Haha OMG how perfect this was! Amazing speech!
Amazing
This is great
Thats very good HAHA
i like it
Am I a god?
No. You are simply God
taizo liked this
Yes.
Auto play gave me a gem
Why people laughing???
Ikr this is practically gospel
@@theflyinglatinoman69 its like. Have some respect you blubbering fools!