I think this map would've been alot better with the traditional rules rather than eliminating most of the map with the first hint. Felt like we barely saw any of the map since if they didn't go there in the first 2 minutes they just skipped so much.
It's worth noting though that the traditional hide and seek rules would have probably led to the hiders destroying their own hiding spots since so many of them were destructable :p
@@suicidalbanananana How so? This is the "easiest" and shortest map of the entire series, other hud-n-seek videos still took upwards of 10 or so minutes to find people. Plus the map was 100% destructible and that would have been worse as a hint. There's also usually 4 players, in this there was only 3.
Its a spud gun since it shoots potatos, though they go at such a speed its hard to tell lol. But yeah this is a really good idea! HUD and seek is quite fast with the full view.
A beautiful map! We've seen popular video game levels turned into hide & seek maps (like Complex from Goldeneye/Perfect Dark), but I had never considered turning a MAP SELECTION SCREEN into a hide & seek map! Very cool idea! This map was done a bit dirty with "Hud & Seek" as it's a fairly small, non-dense map. I don't know a good solution to this as giving the players enough time to feel out the size and density of a map before playing will also ruin the majority of the hiding spots, and we can all agree that them playing this when everyone knows every hiding spot simply wouldn't be fun to watch.
If you went here to say that you didnt read the whole text, i did and he just said that the map is cool and its a good idea to make a map of the map selection
Honestly, if Kan hadn't been so insistent on breaking into Scrapman's spot, he probably could have won. Considering how quickly he found the switch once he actually started looking for it. Without trying to be mean, it honestly seems like his try-harding tends to just cost him the game, instead of win it.
Love Kan humming the underground theme while hiding, it 100% would have psyched me out as a seeker, just like "oh damn, is he doing that because he's underground or just to mess with me"
Multiplayer Monday hide and seek idea. Each person picks a map. They get unlimited time to learn that map the other 2 get dropped in with no prep time No moving No hints No hud
Hey scrapman, you should totally retry making the car that has a rope that stops itself from falling to its death in trailmakers with the new block! It didnt work very well back then due to the hinges breaking, im sure you could do it now! Just a suggestion lol
Taking advantage of a mistake made by a (first-time) map creator is entirely different than doing something questionable yourself. We expect hiders to push the jump button as they reach their hiding spot. We don't expect hiders to use their spud guns to drill through the level boundaries to reach clearly unintended areas. Kosmo found a spot the creator forgot to put a ceiling on, that's fair game. Kan shooting out parts of a level isn't acceptable unless you want every match to turn into destroying everything and ignoring the switch spot aspects (which have always been the entire point of this mode.)
Day 2: Asking scrapman to play KSP or KSP 2 ( so I am going to teach you some basic rocket science! In KSP 2 / 1, TWR (Thrust-to-Weight Ratio) is crucial for a successful launch. It compares your rocket's "push" (thrust) to its weight. Think of it like a tug-of-war: Your rocket needs to win against gravity by having more thrust than weight. Why is TWR important? TWR above 1: Your rocket has enough "push" to lift off. TWR around 1.33 (ideal for crewed ships): You achieve a balanced launch, not too slow or too fast. Too high TWR: You risk putting too much stress on your rocket, potentially causing explosions and harming your Kerbals. Calculating TWR: TWR = Engine Thrust (Newtons) / Rocket Mass (kg) You can find this information: Engine Thrust: Listed in the engine's description within KSP 2. Rocket Mass: Viewable in the VAB (Vehicle Assembly Building) under the "Mass" tab. Remember: Aim for a TWR around 1.33 for crewed launches in KSP 2. Use online resources or in-game tutorials for in-depth calculations and advanced strategies. Happy launching!)
The music for this video messed with my head so much. Lol. Every time one of them started playing, my brain got tricked into thinking the video was ending because Dorky uses the exact same tune for their outro.
Anyone else old enough to hear the old Super Mario World overworld song playing as they were previewing the map? Also if the creator of this map is watching this and also bothers to read comments, you missed probably one of the biggest easter eggs you could have put down for a hiding spot that would have separated those who played SMW and those who haven't and that's making some of the castles open up if they look up. Like if you haven't done that, make that a thing where there are switches just within the doorway of some of the haunted houses and castles. That was "the thing" that I carried on to so many games. There's a door.....I can't get into it....Up! [Enters door.] Alright, just like I thought.
Do a dog fight where you have to build a plane but spin a wheel for each person to decide which plane that person will participate with for the round then respin the wheel for the next round
How about if you allow the seeker to have HUD on during the 2 minutes of hiding time, including looking around all he wants. But never again. Most maps have seeker rooms in a place that would still make it hard to pinpoint where they saw the name. But with the normal audio hints at the 2 minute intervals, it could be just enough.
Could a hide and seek mode be possible where you build a hiding spot? You start with a choice of building materials that are on the map and make a new spot somehow.. Build&Seek?
i have an idea for maybe ne of yalls hide and seek episodes. maybe try finding a scrap mechanic backrooms hide and seek map, i feel like that would be really funny to run around the backrooms trying to find people
You guys should do a hide and seek map building contest. Ie each person builds their own hide and seek map. And then each is the seeker on their own map.
IDEA: Hide and Run So just normal hide and seek but as a hint the seeker doesn't move (they can turn but not walk) and the hiders have to change spots and the hider can change spots and run from the seeker when found but when shot with the spud gun they are out
kan is physically incapable of not cheating in some way at Hide and Seek - its always something, every week without fail. Its best to just ignore it, or it'll really start to upset you.
I think this map would've been alot better with the traditional rules rather than eliminating most of the map with the first hint. Felt like we barely saw any of the map since if they didn't go there in the first 2 minutes they just skipped so much.
Agreed, "Hud & Seek" is too easy.
It's worth noting though that the traditional hide and seek rules would have probably led to the hiders destroying their own hiding spots since so many of them were destructable :p
@@your_sweetpea Thats 100% correct as most of the map was built out of destructible painted blocks.
@@suicidalbanananana How so? This is the "easiest" and shortest map of the entire series, other hud-n-seek videos still took upwards of 10 or so minutes to find people. Plus the map was 100% destructible and that would have been worse as a hint. There's also usually 4 players, in this there was only 3.
Hi, can anyone tell if moonbo is alright? Haven't seen him in a while now.
He's taking a break to learn some new skills.
Im pretty sure he’s still alright, im fairly confident he just got bored of scrap mechanic
I hope he has anought milk. If he doesnt he may vanish like Hank did😢
@@Grunk-ik9os where did they say that?
@@eatham. He announced on his discord a month or so ago.
A nice twist to HUD & Seek is to use the spad(spud?) Gun and aim down the sight when its hints time so that your view is much smaller
Its a spud gun since it shoots potatos, though they go at such a speed its hard to tell lol. But yeah this is a really good idea! HUD and seek is quite fast with the full view.
@@hagangray8006 you can see the projectile if you build a turret and then run away from it really really fast
A beautiful map! We've seen popular video game levels turned into hide & seek maps (like Complex from Goldeneye/Perfect Dark), but I had never considered turning a MAP SELECTION SCREEN into a hide & seek map! Very cool idea!
This map was done a bit dirty with "Hud & Seek" as it's a fairly small, non-dense map. I don't know a good solution to this as giving the players enough time to feel out the size and density of a map before playing will also ruin the majority of the hiding spots, and we can all agree that them playing this when everyone knows every hiding spot simply wouldn't be fun to watch.
If you went here to say that you didnt read the whole text, i did and he just said that the map is cool and its a good idea to make a map of the map selection
😂,,,😅
Definitely gotta do this map again but allow moving between spots. It'd be so good
Yesss hide n seeks backkk
Honestly, if Kan hadn't been so insistent on breaking into Scrapman's spot, he probably could have won. Considering how quickly he found the switch once he actually started looking for it. Without trying to be mean, it honestly seems like his try-harding tends to just cost him the game, instead of win it.
I can verify that this is in fact his very first map other than basic temporary builds with his friends! Talented and passionate!
Love Kan humming the underground theme while hiding, it 100% would have psyched me out as a seeker, just like "oh damn, is he doing that because he's underground or just to mess with me"
Multiplayer Monday hide and seek idea. Each person picks a map. They get unlimited time to learn that map the other 2 get dropped in with no prep time
No moving
No hints
No hud
It's overworld from super mario world from the Super Nintendo. Feels like 1991 again.
Loved the music for this one 👍
Does anyone know what song it is
Day 2 of asking scrapman to make Hide and seek Tuesday separate from multiplayer monday
i would love to see you play sardines again
MP monday is my favourite
Hey scrapman, you should totally retry making the car that has a rope that stops itself from falling to its death in trailmakers with the new block! It didnt work very well back then due to the hinges breaking, im sure you could do it now! Just a suggestion lol
this probably would have worked better as normal HnS considering half of you guys where found pre hud hint xD
Kosmo is fine. That was a part of the map. Kan literally broke through the map
i agree with that but kosmos still technically went outside of the playing field. its an oversight by the map creator.
@FeuerToifel technically he was still in the map. Where can went he could see the challenge arena scenery. Kosmo just went into the "backrooms"
Taking advantage of a mistake made by a (first-time) map creator is entirely different than doing something questionable yourself. We expect hiders to push the jump button as they reach their hiding spot. We don't expect hiders to use their spud guns to drill through the level boundaries to reach clearly unintended areas.
Kosmo found a spot the creator forgot to put a ceiling on, that's fair game. Kan shooting out parts of a level isn't acceptable unless you want every match to turn into destroying everything and ignoring the switch spot aspects (which have always been the entire point of this mode.)
@@Milktube 100% agreed.
you can see they are new to scrap mechanic as they have not yet fallen victim to overdetailing
I think the mario in the water spot was actually the least likely to be found.
Yessssss, hide and seek my favorite videos you makeee, keep makeing hide and seek videos there so fun to watch
U r the best UA-camer in the world 🌍
Amazing work scrap!
OH YEAHHHH, hide and seek. i love how kan stressed
Day 2: Asking scrapman to play KSP or KSP 2
( so I am going to teach you some basic rocket science! In KSP 2 / 1, TWR (Thrust-to-Weight Ratio) is crucial for a successful launch. It compares your rocket's "push" (thrust) to its weight.
Think of it like a tug-of-war: Your rocket needs to win against gravity by having more thrust than weight.
Why is TWR important?
TWR above 1: Your rocket has enough "push" to lift off.
TWR around 1.33 (ideal for crewed ships): You achieve a balanced launch, not too slow or too fast.
Too high TWR: You risk putting too much stress on your rocket, potentially causing explosions and harming your Kerbals.
Calculating TWR:
TWR = Engine Thrust (Newtons) / Rocket Mass (kg)
You can find this information:
Engine Thrust: Listed in the engine's description within KSP 2.
Rocket Mass: Viewable in the VAB (Vehicle Assembly Building) under the "Mass" tab.
Remember:
Aim for a TWR around 1.33 for crewed launches in KSP 2.
Use online resources or in-game tutorials for in-depth calculations and advanced strategies.
Happy launching!)
Id like to see this map again
Finally a hide and seek my favorite
I purchased the game after years of watching you, I'm already planning a hide and seek map for u guys to play.
Finally hide and seek is back 🎉🎉
Idk which one [HUD and Seek] and [Hide & HUD] is better (IMO Hide & HUD sounds better + it makes sense as you're hiding and HUDing)
Awww yeh Hide and Seek and Mario, just gotta get @CarlSagan42 to join in and see how bad he is at this version of Mario.
The physics are all wrong! This version of SMW sucks! 😂
The music for this video messed with my head so much. Lol. Every time one of them started playing, my brain got tricked into thinking the video was ending because Dorky uses the exact same tune for their outro.
Anyone else old enough to hear the old Super Mario World overworld song playing as they were previewing the map? Also if the creator of this map is watching this and also bothers to read comments, you missed probably one of the biggest easter eggs you could have put down for a hiding spot that would have separated those who played SMW and those who haven't and that's making some of the castles open up if they look up. Like if you haven't done that, make that a thing where there are switches just within the doorway of some of the haunted houses and castles. That was "the thing" that I carried on to so many games. There's a door.....I can't get into it....Up! [Enters door.] Alright, just like I thought.
FINALLY! I have been frantically refreshing my browser for the last 7 days straight waiting for Multiplayer Monday after not getting one last week!
the map creator was definitely a minecrafter
its finaly back
Scrapman, I think you might have missed a switch when you went down into what seems to be a pond and was looking up around the edge
Hope they make world 2
Hide in seek is your best series. I would love a return to zepkist as well
The tude slaps! I'm addicted now
9:42 look at bottom left 😂
I feel like Kan breaking the spot to find Scrapman would've been a disqualification had he not come in last anyway.
PLEASE MORE MUTLIPLAYER MONDAYS AND WITH HIDE&SEEK.
I MISSED THE HIDE&SEEK MONDAY VERSIONS VERY MUCH AND IT IS FUN TO WATCH EVERYTIME!
I love your videos man, if im up at 6 am and see your video posted, I'll watch it
9:47, 16:19 Krusty The Clown Makes himself known....
We need an hour long hide and seek on a huge map
Do a dog fight where you have to build a plane but spin a wheel for each person to decide which plane that person will participate with for the round then respin the wheel for the next round
How about if you allow the seeker to have HUD on during the 2 minutes of hiding time, including looking around all he wants. But never again. Most maps have seeker rooms in a place that would still make it hard to pinpoint where they saw the name. But with the normal audio hints at the 2 minute intervals, it could be just enough.
Hud and seek is great but more for revisiting old maps, not so much new maps
Scrapman wandering around leaving every hiding spot open so he has no secret hiding spots left when it's his turn to hide XD
At least he changed the background music i was going insane hearing the same song
i think he should play Nuclear Option
i don't know why
Could a hide and seek mode be possible where you build a hiding spot? You start with a choice of building materials that are on the map and make a new spot somehow.. Build&Seek?
You guys should do this with all players huds off, it would create so much more suspense
Semi spoiler: from the 15 minute mark onward, it looks like Scrapman has 2 monitors with different games
Hi
Don't you think hide and seek has been a little too repetitive now? How about some varieties like the old days?
Wreck it Ralph - Wreck it Ralph
Yes!!!!!!
Let's goo
I think a round 2 for fun would be interesting! :D
nice
I can't understand why ScrapMan switched spots in the first run, the one behind the elevator was so much better
Fun fact, the perfect hiding spat can't be found.
I'm curious to know if they actually got to see that Mario hiding spot
Burger 🍔
i have an idea for maybe ne of yalls hide and seek episodes. maybe try finding a scrap mechanic backrooms hide and seek map, i feel like that would be really funny to run around the backrooms trying to find people
Thank god it is monday. hide a seeker
It needed a star road...
You guys should do a hide and seek map building contest. Ie each person builds their own hide and seek map. And then each is the seeker on their own map.
Do a hide and seek but you each make 1/4 of the map. After you join them together you start. However you can’t hide in your own section
IDEA: Hide and Run
So just normal hide and seek but as a hint the seeker doesn't move (they can turn but not walk) and the hiders have to change spots and the hider can change spots and run from the seeker when found but when shot with the spud gun they are out
My thirst for hide and seek was satisfied so I guess I will be nice this time.
This is me being nice.
👍
Miss you Moonbo
How do you toggle hud on or off?
Scrapman can you please do a live stream on a game called step by step on steam please
More hide and seek pls
I wonder if scrapman would play lethal company
Hey they pretty good
You guys need to do a battle with yazuzu's drone swarm. Put the player tracker on each player creation.
As soon as he shot through scrap man’s spot, scrap should have just disconnected the piston
Damn kan cheated hardcore by breaking into Scrapman spot I feel like that's a disqualification
kan is physically incapable of not cheating in some way at Hide and Seek - its always something, every week without fail. Its best to just ignore it, or it'll really start to upset you.
kosmo did a no no round 2
Moving spots but only hammer to destroy and find
Woopwoop
well that new merch tab is going to get annoying if its not a 1 time thing which i dont think it is
1:07
THE BACKGROUND MUSIC
I REMBER IT, BUT I DONT KNOW WHAT IT IS
somebody please tell me!
Multiplayer Monday is back
Make a completely breakable map.
Hide like normal. Seeker cant press buttons, has 1 minuts to pick a spot, and find the togets by shooting
yeahhh bro time
When did you last do a scrap mechanic dogfight?
its a cool map but there's nothing quite like waiting 2 weeks for a multiplayer monday, only to be met with my least favorite game type.
finally
Was there a mm last week?
scrapman! maybe you can do a fight with planes that dont have wings??
in trailmakers
Bring back some classic hide and seek with audio hints
Wow
I feel like if someone can see the player's nametag for a brief period then they should probably be able to move.
Dear Scrapman,please do a multiplayer game with trains where the carts are connected with detachable blocks,using emp's as your weapons
0:01 Editor Issue
Would be cool if there would be a little box that says what song is playing in the backround
The finding a spot one is Alleyways of Seoul