You might want to consider 300 strength as the grit is huge and enduring strike will then apply to light attacks and charge. The "250 strength bug" is fixed by holding right click during abilities.
Warhammer can be offensive mainland now after they buffed armor breaker and a few of those juggernaut tree passives. Wrecking ball plus the armor perk gives it enough DMG to have it equal to an empowered buffed heavy attack and that's with just 200 str 150 focus as a paladin/templar using ar2 Amber gem. The armor breaker armor perk also sounds weird on paper but it does give offensive hammer users something to cast to throw off their heavy attacks. Like you can use it on the first attack for 25% extra dmg+rend+stam Regen debuff and then follow up with a heavy attack; sometimes people dodge the heavy not knowing you debuffed them. Then if they are blocking you can bait with heavies that cause extra stamina drain then follow up with an armor breaker to break their block, cause a stun and then get alot of extra dmg on your next heavy. If done right you'll still have the empower off the heavy from when you drained them to low so you'll get another extra 20% on top of the AB perk. I think I had my heavy crit for like 4k and it wasn't in execute range. But this is only possible with their buffs this patch. Last patch anything but full cc hammer was such a downgrade it was hard to justify running anything but what you have here or full crowd control tree with a main dps weapon.
Always loved your content. Thorough as always.
I appreciate that!
You might want to consider 300 strength as the grit is huge and enduring strike will then apply to light attacks and charge. The "250 strength bug" is fixed by holding right click during abilities.
What’s the mundus stone tho
Warhammer can be offensive mainland now after they buffed armor breaker and a few of those juggernaut tree passives. Wrecking ball plus the armor perk gives it enough DMG to have it equal to an empowered buffed heavy attack and that's with just 200 str 150 focus as a paladin/templar using ar2 Amber gem.
The armor breaker armor perk also sounds weird on paper but it does give offensive hammer users something to cast to throw off their heavy attacks. Like you can use it on the first attack for 25% extra dmg+rend+stam Regen debuff and then follow up with a heavy attack; sometimes people dodge the heavy not knowing you debuffed them. Then if they are blocking you can bait with heavies that cause extra stamina drain then follow up with an armor breaker to break their block, cause a stun and then get alot of extra dmg on your next heavy. If done right you'll still have the empower off the heavy from when you drained them to low so you'll get another extra 20% on top of the AB perk. I think I had my heavy crit for like 4k and it wasn't in execute range.
But this is only possible with their buffs this patch. Last patch anything but full cc hammer was such a downgrade it was hard to justify running anything but what you have here or full crowd control tree with a main dps weapon.
Oh shit. Gotta try this one 😄
Dope!
The two charge passives are bad IMO. Not worth the two points for slightly more damage on a long cd ability. Charge is great as a 1 pointer.
I saw in your VOD that you replaced wrecking ball with armor breaker. Is it because of the changes in the patch?
I read that on many servers companies apparently can not afford the wars anymore - is this true?
Finally!
I wish there was just a pve build
Yesssssssssssssssssssssssssssssssssss
Hi
Yytt
ımagıne not takıng crıtıcal condıtıon passıve lmao
Imagine your enemy still facing you below 30% hp lmao
@@FENGRUSH Gottem
timestamps would be helpful