Real-time Audio Effects on the SNES

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 16

  • @dinospumonii
    @dinospumonii 29 днів тому

    These features were actually used extensively throughout the Donkey Kong Country 2 sound track :) Thanks for sharing this!

  • @kromanaut
    @kromanaut Місяць тому +2

    WOW! This is a pretty big deal, opening up entirely new realms of sonic possibilities from the SNES sound chip! Thanks for your work on this.

  • @voilabolognessich423
    @voilabolognessich423 Місяць тому

    Amazing work! Thank you!

  • @prestonmno4180
    @prestonmno4180 Місяць тому

    Surprised this is the first time seeing this channel. The visual plotting of the z-values relating to the tf was really nice ty!

  • @TronDawg
    @TronDawg Місяць тому +1

    Thank you so much for the continued support and expansion. Wow, just Wow 🌊✨🌊

  • @corri303
    @corri303 Місяць тому +1

    That's awesome. And thanks for the z-transform brush up. Very well explained. Personally I would change the frequency scale in the filter designer to logarithmic, so it makes more sense in an audio context.

    • @supermidipak
      @supermidipak  Місяць тому +1

      Yeah I've been thinking of adding some toggles to change the units of the graph. Different scales are better under different circumstances. For instance, I originally implemented group delay for the phase response display but group delay isn't always the most relevant way to understand the response. Thank you for the kind words!

    • @corri303
      @corri303 Місяць тому +1

      @@supermidipak Oh right , speaking of delay, observing comb filter effects caused by delay does look better on a linear scale. So a toggle would be the perfect choice.

  • @vel2118
    @vel2118 Місяць тому

    Thank you for Our huge efforts by making this amazing content about the midi pak! I'd love to finally start making music with it but unfortunately I've lost mine before I could even start making music with my Super midi pak 😞

  • @capnzilog
    @capnzilog Місяць тому

    Brilliant, good stuff!

  • @livvy94
    @livvy94 Місяць тому

    Is it possible to use this to find cool-sounding FIR parameters for use in homebrew projects or songs written for sound drivers like AddMusicK, or does it only work on a physical Super MIDI Pak?

    • @supermidipak
      @supermidipak  Місяць тому

      Out of the box it works with Super MIDI Pak but you can use these settings in any SNES homebrew project or with other tools. You can do it by pen and paper or you can automate it by presenting a MIDI device to the web app and capturing the FIR register output.

  • @famitory
    @famitory Місяць тому

    is it possible with the SNES's FIR network to create resonant highpass/lowpass filters? my assumption based on not being able to precisely control the poles would be no but i'm not really familar with the math

    • @supermidipak
      @supermidipak  Місяць тому +1

      You can but the shapes of filters that you can produce are limited. I'm working on a pole-based filter generator and my next video is going to be about that!