I can just imagine the IODIS form for this one. "Dear Captain. I had 26 gateways and I was outmining my opponent the entire game. Sure, I took some bad fights, but I ended up being ahead in bases, economy, and army supply. But it didn't matter. My opponent just walked in with a bunch of marauders and a single liberator and won the game. So my question is: Are Terran toes imba or do I sck?"
This game does not qualify as a GOTY contender. * First 10m nothing happens. * Several terrible fights in a row. * Waste 26 Gateways. * No creativity or thought in the unit compositions. * Throwing away a 40-1 probe lead.
This is cheeky little clickbait à la Lowko. 20 minutes nothing happens. Interesting end. A real Game of the year need to be exciting and action packed from start to finish
Favorite moment was last year when Reynor moved an overlord to scout a brand new base ByuN built, then he watched ByuN drop 24 mules all at once. Reynor instantly gg'd.
@@santrichuumonster Lol you really don't get it, do you? You're speaking from a position of knowing more than the players did, saying "should have done this" like everyone on YT does. Nobody seems to understand how a lack of maphack makes these kinds of decisions harder. That being said, what insecurity would they even be projecting? That they're afraid of thinking they know better than a professional player? Use your brain a little if you're gonna accuse someone of projecting lmfao
@@impishlyit9780 I didn't say "the pro should have done this or should have done that", if you can read I said it would have been big which implies it would be a great move for the pro, I didn't say hes stupid for not doing it I said if he did it then it would be a good move, please read properly next time.
Protoss players continue being weirdly allergic to any higher tech options. The exception being the disruptor, which there's a gambling like addiction to
@@ambion19 Because all their other high tech units kinda suck. Except for high templar. The others are too expensive and cost too much supply compared to bio with ghosts
The unit designs are just more on Terran favor overall because balance councils are Terran fans. Think if the design switch, who will be op: -design liberator bullet as slow as disruptor easily dodgeable, and make disruptor bullet instant hit -marine has melee range and zealot hit both air and ground with 6 range -marauder range becomes 4, their bullet slow has cooldown -siege tank got low single shot damage or low dps same as tempest, bonus damage not on units but building, as compared to tempest design hit hard as siege tank, can be protected by cheap 50 mineral with 17 dps. Then you'll see who is op 😊
@@fesnenglasneng Are... are you complaining about the balance of units that have been in the game for over 15 years? And you actually don't think there's even a chance that maybe you're reaching a little? Like, at all? Now don't get me wrong, I'm not a fan of a lot of decisions made with the units from LotV, but those are more about what I think is *annoying* rather than objective strength. I'm sure if you really tried, you could isolate metrics on 4 sets of units that switching them would make any faction overpowered.
geez, gumiho having 1k gas but using 3scans instead of a single raven to deal with the observers. sometimes it feels like the unit is vetoed instead of a map ;)
i think losing your pinky toe is worse cause they're the furthest to the side, so you're more susceptible to falling in that direction. losing your big toes wouldn't be so bad balance-wise cause they're more centralized(?), kinda like how taking out the center piece in jenga doesn't destabilize the tower that much why am i still thinking about this
Hi Harstem, I did see You at Mykonos airport few weeks a go. I didn't want to disturb you while vacation but wanted to let You know that You are celebrity :) commoners like me do see you around! Keep up the good work.
It was easier to know how long units took to make before Legacy of the Void. Marines 25 in-game seconds, marauders 30. Now everything is divided by 1.4x whichmakes all the numbers weird and hard to remember
They do good damage that is instantly healed by the mobile healing batteries. Early game Terran units are strong throughout the game and gatway units are not.
@@kugeltmgI find it so weird when terrans nonstop nagged about shield batteries but they have a medicav for each marine and can drop mules on their mech units for instant repair Its like okay fine protoss units have more hp than everyone else so their hp damage is permanent. But we have shields that can be replenished quickly using a shield battery, sounds fair right? Nope lol Ghosts remove not only shields, but also remove the ability to use replenish shields via battery AND ALSO THE ABILITY TO CAST BATTERY OVERCHARGE with the same, no research required, spam able and instant spell
@@LegionSC2 I find it so weird when Protoss players non stop nag about Terran having easily spammable spells when all they need to do for 80% of the game is queue probes and press one rapid fire hotkey on their keybaord to spam warpins while Terran has 20 different things on the production tab at all times.
The correct plural of nexus is nexuses, or alternatively nexus. Correct and accepted: One nexus. Multiple nexuses. Multiple nexus. Incorrect: Multiple nexi. This stems from the latin etymology of the word "nexus", as it is different than the word "cactus" for instance, since it is a fourth, and not second, declension noun. (This is much more rare, which is why there is a common misunderstanding)
25:17 watch: Gumio is supply blocked at 70/71 he completes 2 marauders that finish on the production tab. His supply never changes then well still theoretically kept he builds another one! Did anyone else seethis? How?
Spoiler: Gumiho deserved the win entirely, ShoWTimE played like shit, it was painful to watch. Imagine severly outmining your opponent for the entirety of the game and still losing. What a throw.
There were some questionable plays on both sides, it was kind of painful to watch in places - idk if the players were tired or something? But as you say they definitely had the bigger advantage and managed to throw it all away.
The unit designs are just more on Terran favor overall because balance councils are Terran fans. Think if the design switch, who will be op: -design liberator bullet as slow as disruptor easily dodgeable, and make disruptor bullet instant hit -marine has melee range and zealot hit both air and ground with 6 range -marine got 17 dps and move faster witm stim, try switch the dps to zealot or try make zealot ability to invincible by losing some portion of its health same as stim -marauder range becomes 4, their bullet slow has cooldown, or switch zealot run to no cooldown, stalker blink disable marauder/marine ability like marauder disable blink -siege tank got low single shot damage or low dps same as tempest, bonus damage not on units but building, as compared to tempest design hit hard as siege tank, can be protected by cheap 50 mineral with 17 dps. -ghost 4 powerful ability vs 1 useful templar. Try switch and make templar can cloak, can snipe, has emp, has anti armor spell, while ghost can only feedback and storm (can always be dodge, not insta dmg, dmg slow over time) Then you'll see who is op 😊
Showtime had multiple god awful, totally avoidable fights and trades. Some were flat out stupid, especially considering the gate count after a certain point. Strange plays from a great player
Warp gate really does trap people into the bad habit of losing everything, resupplying on all of the same, and ignoring the tier of their army. Being able to field 50 supply faster than fucking *zerglings* should be a clue about how durable that army is expected to be
Was this a funday Monday game or something? How did Gumiho not build more supply depots, mules, SCVs at the end of the game? ShowTime also didn't seem interested in rebuilding pylons to utilize his 40 probe advantage. Very odd.
these throwing money fights into the toilet in the endgame to use these 38 gateways and in the final 5 minutes, every single unit mattered. .. showtime should have built 1 void ray, sent it on attack move and waited for Gumiho's GG. finally, the void ray would have had a purpose.
So in order for Showtime to actually throw the game he decides to shove into a PF (with his entire army LOL) 15:52 with 20 less army supply, all the zealots go for the PF which is being repaired, he obviously get absolutely demolished, wastes all his novas to kill off the PF while retreating (LOL?) and then obviously gets absolutely demolished, oh ye btw he also warps in 1 million zealots and attack moves them into mass liberation zones, also does not understand that high templars would just win the game. Showtime, Sir you made me sick to my stomach.
you kept saying showtime was making bad trades.. he wasnt really though. he was heavily denying his opponent minerals. its actually smart if you have the ability to back your army up really quick.. like having 25+ gateways lol. if he can keep denying those forward bases he can win by attrition.
Talk about major brain fart on both sides. Why didn't gumiho fly his cc to a new base over a 10 minute period? and how you lose as showtime while out mining your opponent for 10 mins is crazy.
This is why I hate playing VS Terran. Their units are so deadly that they can come back from extreme deficit. Playing vs them must be 100% perfect because they do so much damage.
If you need more than 100 minerals per unit you need at least an income of 2600 minerals, sadly zealots and stalkers just suck against MMM + ghost so it was the most stupid unit composition ever. You just can't use zealots agains marauders, it's in the tutorial dude.
Showtime could have won if he maked storms instead of like 8 disruptors just to kill 2 marauders and his own zealots. Since they nerfed disruptors they're just useless most of the times.
Whoever designed the Terran race in sc2 was not right in the head. Amazing that anyone would believe the ridiculous dps of bio is in any way balanced, not to mention the abusive siege units of tank and liberator.
They designed bio thinking the downside was the hp (total hp and stim eating away a chuck from it) but the sheer amount of bio units and medivacs that heal them almost always ensure they win fights with a couple stim engagements anyways. And even if they don't terrans are pumping out marines are marauders at retarded rates from their 2 trillion raxs There is no downside to using stim in actuality (outside of those 2 times medivacs ran out of these in all pro games last year... and now they added a energy regen upgrade for them lol)
Storms. Colossus. Actually flanking the bio all with zealots, increasing damage area AND denying MM retreat speed. Showtime had to work hard to throw this match like that, but he managed
How!!??? Is it Gumiho that was godly or Showtime play poorly ? How can you lose when you have a 40worker lead during several minute!!?? As it was said many time...maybe the army composition was the keys...maybe a dark shrine on the top of 26gateway would have been the solution.
I'm not saying it was a throw, but something seemed off, there were lots of painful decisions all around. Were the players tired or was it the end of a long series? It was honestly hard to watch in places.
it was close, it was an alright game. but my goodness watching passive pros play meta build orders for 15 minutes each too scared to attack the other... zzzzzz
I can just imagine the IODIS form for this one. "Dear Captain. I had 26 gateways and I was outmining my opponent the entire game. Sure, I took some bad fights, but I ended up being ahead in bases, economy, and army supply. But it didn't matter. My opponent just walked in with a bunch of marauders and a single liberator and won the game. So my question is: Are Terran toes imba or do I sck?"
Lmao pressing one key on his keyboard and making a voidray would win him the game
This game does not qualify as a GOTY contender.
* First 10m nothing happens.
* Several terrible fights in a row.
* Waste 26 Gateways.
* No creativity or thought in the unit compositions.
* Throwing away a 40-1 probe lead.
First 10 minutes were the best part of this cast
LOLOLOL
I disagree a lot.
Depends on how you are measuring goty.
How many bananas did this game lose?
NONE.
Ihate losing bananas. Goated.
Yeah, some parts were hard to watch.
Damn I love Harstem's random 10 minute tangents so much.
The StarCraft is just background noise at this point
guy doesn't know about the theory of toes
This is cheeky little clickbait à la Lowko. 20 minutes nothing happens. Interesting end. A real Game of the year need to be exciting and action packed from start to finish
The last fight had some sick micro and a lot of tension, but I agree most of the game felt like a series of blunders from both players.
Favorite moment was last year when Reynor moved an overlord to scout a brand new base ByuN built, then he watched ByuN drop 24 mules all at once. Reynor instantly gg'd.
I love it when the Protoss decides to play Zerg :D
I threw wave after wave of zerglins, roach hydra, and a lone mutalisk late game into tank/lib/ghost/planetary and I just dont know what went wrong
Showtime: goes gateway man
Harstem: GOTY! LISAN AL GAIB! AS WRITTEN!
He said “what many people are calling goty”
It's the big toe you can't balance without. Harstem, people are coming here for anatomy facts and you're sending them home with false information :(
I was utterly shocked by the inaccuracy in his provided information, I'm not sure I can handle this anymore.
Thanks
If Showtime won the game with a single void ray then yeah that would have been the goty
Warning toss players getting triggered from this replay.
Lol, your comedic timing is really becoming top notch. I actually laughed out loud more than once.
ngl, I learnt a lot about balance in this cast: both for SC2 and toes.
Is it imbalanced, or do I suck toes?
Showtime had brain damage during this battle, no imba.
Many chances to tech up that wasnt used
1 scout to know your opponent only has 1 scv would have been big
Imagine walking up and blinking like, 2 stalkers into the main. There was 1 scv and one marine in production.
Professional utube sc2 players in comment section, fearless backseating..
@@shikore22 Saying the obvious basic things is now considered "professional utube sc2 players" lmao stop projecting to other people your insecurities.
@@santrichuumonster Lol you really don't get it, do you? You're speaking from a position of knowing more than the players did, saying "should have done this" like everyone on YT does. Nobody seems to understand how a lack of maphack makes these kinds of decisions harder. That being said, what insecurity would they even be projecting? That they're afraid of thinking they know better than a professional player? Use your brain a little if you're gonna accuse someone of projecting lmfao
@@impishlyit9780 I didn't say "the pro should have done this or should have done that", if you can read I said it would have been big which implies it would be a great move for the pro, I didn't say hes stupid for not doing it I said if he did it then it would be a good move, please read properly next time.
That was a bawler thumb nail captain. Onward to glory!
You could make a cheesy man alive episode… try to get to 50 gates and warp in with prisims in their bases
Live by the gateway, die by the gateway
Protoss players continue being weirdly allergic to any higher tech options. The exception being the disruptor, which there's a gambling like addiction to
@@ambion19 Because all their other high tech units kinda suck. Except for high templar. The others are too expensive and cost too much supply compared to bio with ghosts
@@TheSuperappelflap they're expensive, so is throwing dozens of zealots and stalkers into a tier 3 kill box.
@@TheSuperappelflap they're expensive, so is throwing dozens of zealots and stalkers into a tier 3 kill box.
@@ambion19 yes I'm not trying to defend those plays lol. Just saying immortals and colossus or air units weren't going to help either
Weird game of the year rather than game of the year
Awesome zealot drop 8:20
this game shows what shit disruptors are.
Bro, I'd like to see you dodge disruptor shots like gumiho.
Disruptors are only OP when Kevin de Koning is using them.
Yeah, disruptors are garbage. Have one for crowd control, psi storm for the win
The unit designs are just more on Terran favor overall because balance councils are Terran fans. Think if the design switch, who will be op:
-design liberator bullet as slow as disruptor easily dodgeable, and make disruptor bullet instant hit
-marine has melee range and zealot hit both air and ground with 6 range
-marauder range becomes 4, their bullet slow has cooldown
-siege tank got low single shot damage or low dps same as tempest, bonus damage not on units but building, as compared to tempest design hit hard as siege tank, can be protected by cheap 50 mineral with 17 dps.
Then you'll see who is op 😊
@@fesnenglasneng Are... are you complaining about the balance of units that have been in the game for over 15 years? And you actually don't think there's even a chance that maybe you're reaching a little? Like, at all? Now don't get me wrong, I'm not a fan of a lot of decisions made with the units from LotV, but those are more about what I think is *annoying* rather than objective strength. I'm sure if you really tried, you could isolate metrics on 4 sets of units that switching them would make any faction overpowered.
2nd game of the year, and I can't wait for the 3rd. GJ capt!
geez, gumiho having 1k gas but using 3scans instead of a single raven to deal with the observers. sometimes it feels like the unit is vetoed instead of a map ;)
i think losing your pinky toe is worse cause they're the furthest to the side, so you're more susceptible to falling in that direction. losing your big toes wouldn't be so bad balance-wise cause they're more centralized(?), kinda like how taking out the center piece in jenga doesn't destabilize the tower that much why am i still thinking about this
the thumbnail is fantastic😂
Hi Harstem,
I did see You at Mykonos airport few weeks a go. I didn't want to disturb you while vacation but wanted to let You know that You are celebrity :) commoners like me do see you around!
Keep up the good work.
Harstem my man I love you! Not GOTY. Now let’s boost the algorithm so more people can see this.
It was easier to know how long units took to make before Legacy of the Void. Marines 25 in-game seconds, marauders 30. Now everything is divided by 1.4x whichmakes all the numbers weird and hard to remember
When the Harstem knows what a pinky toe is but not a big toe, lol
Edit: the fat toe, the thumb toe, the largest toe!
showtime thinking protoss units do damage XD
They do good damage that is instantly healed by the mobile healing batteries. Early game Terran units are strong throughout the game and gatway units are not.
@@kugeltmgI find it so weird when terrans nonstop nagged about shield batteries but they have a medicav for each marine and can drop mules on their mech units for instant repair
Its like okay fine protoss units have more hp than everyone else so their hp damage is permanent. But we have shields that can be replenished quickly using a shield battery, sounds fair right? Nope lol
Ghosts remove not only shields, but also remove the ability to use replenish shields via battery AND ALSO THE ABILITY TO CAST BATTERY OVERCHARGE with the same, no research required, spam able and instant spell
Gumiho played better, Showtime earned the L
@@LegionSC2 I find it so weird when Protoss players non stop nag about Terran having easily spammable spells when all they need to do for 80% of the game is queue probes and press one rapid fire hotkey on their keybaord to spam warpins while Terran has 20 different things on the production tab at all times.
de grote teen, Harstem, the big toe
I think generally if you have all 10 toes, it’s easier to balance vs. not having all of your toes, but not 💯 % sure
The correct plural of nexus is nexuses, or alternatively nexus.
Correct and accepted:
One nexus.
Multiple nexuses.
Multiple nexus.
Incorrect:
Multiple nexi.
This stems from the latin etymology of the word "nexus", as it is different than the word "cactus" for instance, since it is a fourth, and not second, declension noun. (This is much more rare, which is why there is a common misunderstanding)
I'm not sure if I like skipping the adept in the opener, if they play 3 reaper 2 hellion they can just run by the stalkers no?
Wow, that game was something else
Gumiho is a maniac. What a game
maybe its not imbalanced if youre missing all the toes
That's top commentary
"the thumb toe"
this man represents tall ppl ya?
Do you have some problem with tall people that you're ready to jump to such conclusions?
25:17 watch: Gumio is supply blocked at 70/71 he completes 2 marauders that finish on the production tab. His supply never changes then well still theoretically kept he builds another one! Did anyone else seethis? How?
as soon as you start producing, the unit takes up supply
i'm lactose intolerant bc people w 8 or less toes make me sick
Connor McGreggor would agree with you on the pinky toe/blance thing...
bit hard to follow the action when the view is zoomed in half the cast
@HarstemCasts If you loose your Big Toe, you are massivly out ouf balance!
The small toe is not so much a problem.
More toe content plz
Spoiler:
Gumiho deserved the win entirely, ShoWTimE played like shit, it was painful to watch. Imagine severly outmining your opponent for the entirety of the game and still losing. What a throw.
There were some questionable plays on both sides, it was kind of painful to watch in places - idk if the players were tired or something? But as you say they definitely had the bigger advantage and managed to throw it all away.
The unit designs are just more on Terran favor overall because balance councils are Terran fans. Think if the design switch, who will be op:
-design liberator bullet as slow as disruptor easily dodgeable, and make disruptor bullet instant hit
-marine has melee range and zealot hit both air and ground with 6 range
-marine got 17 dps and move faster witm stim, try switch the dps to zealot or try make zealot ability to invincible by losing some portion of its health same as stim
-marauder range becomes 4, their bullet slow has cooldown, or switch zealot run to no cooldown, stalker blink disable marauder/marine ability like marauder disable blink
-siege tank got low single shot damage or low dps same as tempest, bonus damage not on units but building, as compared to tempest design hit hard as siege tank, can be protected by cheap 50 mineral with 17 dps.
-ghost 4 powerful ability vs 1 useful templar. Try switch and make templar can cloak, can snipe, has emp, has anti armor spell, while ghost can only feedback and storm (can always be dodge, not insta dmg, dmg slow over time)
Then you'll see who is op 😊
Showtime had multiple god awful, totally avoidable fights and trades. Some were flat out stupid, especially considering the gate count after a certain point.
Strange plays from a great player
Warp gate really does trap people into the bad habit of losing everything, resupplying on all of the same, and ignoring the tier of their army.
Being able to field 50 supply faster than fucking *zerglings* should be a clue about how durable that army is expected to be
what an ending
No entiendo. Como es que no usó los obreros en ese último enfrentamiento?
Was this a funday Monday game or something? How did Gumiho not build more supply depots, mules, SCVs at the end of the game? ShowTime also didn't seem interested in rebuilding pylons to utilize his 40 probe advantage. Very odd.
OMEGALUL SHOWTIME
Zerg has a little toe missing.
Toes: Are they imba or do they suck?
these throwing money fights into the toilet in the endgame to use these 38 gateways and in the final 5 minutes, every single unit mattered. .. showtime should have built 1 void ray, sent it on attack move and waited for Gumiho's GG. finally, the void ray would have had a purpose.
Ah, the current era UA-cam and the needs to overhype every title and thumbnail: "Game of the year! (of the week)".
is this lotv trailer roleplay?
So in order for Showtime to actually throw the game he decides to shove into a PF (with his entire army LOL) 15:52 with 20 less army supply, all the zealots go for the PF which is being repaired, he obviously get absolutely demolished, wastes all his novas to kill off the PF while retreating (LOL?) and then obviously gets absolutely demolished, oh ye btw he also warps in 1 million zealots and attack moves them into mass liberation zones, also does not understand that high templars would just win the game.
Showtime, Sir you made me sick to my stomach.
Wow, those useless disruptor killed more toss than terrans. Just imagine they would be immortals...
you kept saying showtime was making bad trades.. he wasnt really though. he was heavily denying his opponent minerals. its actually smart if you have the ability to back your army up really quick.. like having 25+ gateways lol. if he can keep denying those forward bases he can win by attrition.
Talk about major brain fart on both sides. Why didn't gumiho fly his cc to a new base over a 10 minute period? and how you lose as showtime while out mining your opponent for 10 mins is crazy.
I'm missing a middle toe. Am I IMBA or do I suck?
This is why I hate playing VS Terran. Their units are so deadly that they can come back from extreme deficit. Playing vs them must be 100% perfect because they do so much damage.
He was one void ray away from wining.
LOL Gumiho won a lost game, impresive
Fantastic game!!!
No joke about the pro-toes ? What a waste 😅
Someone needs make the analysis on loosing all your toes. Is it IMBA, or does it suck?
Ahh another game of Harstem catching cheaters.
please learn the theory of toes and then teach us the theory of toes
Queeeee mierrrrdaaaa jodaaa
Why build 26 gateways when you arent even trading army units? Did showtime think if he built enough gateways he would unlock more than 200 supply?
It’s about remaxing quickly after losing your units
@@enriquegarciacota3914 yeah and then losing the game because you spent 4000 minerals on gateways
@@TheSuperappelflap well no one is forcing you to play that way. It is the Zerg way, though
If you need more than 100 minerals per unit you need at least an income of 2600 minerals, sadly zealots and stalkers just suck against MMM + ghost so it was the most stupid unit composition ever. You just can't use zealots agains marauders, it's in the tutorial dude.
@@KradDrows Uthermal just did a max zealot one where his mineral income was 4k/minute. Granted, he had a single gas :) But 2600/min is doable
showtime 100% fell asleep
Wow. So pity about Showtime 😢
I lost five toes - am I IMBA or do I suck 😂🤷♂️
Depends on your sexuality
Showtime could have won if he maked storms instead of like 8 disruptors just to kill 2 marauders and his own zealots. Since they nerfed disruptors they're just useless most of the times.
Terran is too difficult to beat when they get air tanks. Why do they need those?
I mean... I hate to say this, but it really does seem as if Protoss players get -80 IQ everytime I see them play :(
Whoever designed the Terran race in sc2 was not right in the head. Amazing that anyone would believe the ridiculous dps of bio is in any way balanced, not to mention the abusive siege units of tank and liberator.
They designed bio thinking the downside was the hp (total hp and stim eating away a chuck from it) but the sheer amount of bio units and medivacs that heal them almost always ensure they win fights with a couple stim engagements anyways. And even if they don't terrans are pumping out marines are marauders at retarded rates from their 2 trillion raxs
There is no downside to using stim in actuality (outside of those 2 times medivacs ran out of these in all pro games last year... and now they added a energy regen upgrade for them lol)
Storms. Colossus. Actually flanking the bio all with zealots, increasing damage area AND denying MM retreat speed.
Showtime had to work hard to throw this match like that, but he managed
boo hoo I 1A'd my expensive protoss army into the cheap terran army and i lost the game :(
@@ambion19 nothing you mentioned beats bio + medivacs +tanks + libs with range if they’re positioned properly
@@TheSuperappelflap yeah Terran army that costs 1/2 the price and does double the damage lmao. 🤣 balance perfection
Terran broken as always
Terran OP or what? MMM too powerful
GoTY still belongs to clem and serral i think
Terran is just imba, its so obvious. 50 minerals marine for 17 dps is just obvious
nice one
How!!??? Is it Gumiho that was godly or Showtime play poorly ? How can you lose when you have a 40worker lead during several minute!!?? As it was said many time...maybe the army composition was the keys...maybe a dark shrine on the top of 26gateway would have been the solution.
Game Stupid of the Year from ShoWTimE
I have only one build
It was ok. The games are always gold and below
Toes are Imba
showtime punted this game so hard
who needs a brain when you can mass stalkers and zealots right?
Terran IMBA
LOL
I wanted ShoWTimE to win :(
*builds 26 gateways*
*doesn't unlock any of the best units that come from gateways*
-_-
GUMIHO!
- SPOILER -
Showtime is the king of losing a won game.
Snatching defeat from the jaws of victory
1 DT game over ( or anything )
wtf? how did protoss lost that last battle ? on hg on def base n higher army power... shame
I'm not saying it was a throw, but something seemed off, there were lots of painful decisions all around. Were the players tired or was it the end of a long series? It was honestly hard to watch in places.
Not even close as a GOFY. It’s a sloppy game from Showtime.
gg
GUMIGOD!!!
it was close, it was an alright game. but my goodness watching passive pros play meta build orders for 15 minutes each too scared to attack the other... zzzzzz
Losing one toe is not imbalance, you just only suck. Deal with it.