I raised an eyebrow at the beginning when he mentioned the Wonder Tart could allow someone to control the Astral Plane. ...plus I have trust issues after Kirby's Return to Dreamland and Pokemon Legends Arceus.
18:22 you have no idea how relieved i am to hear you say this, it happens to me semi-frequently and you described it accurately. it’s such an overwhelming feeling of certainty that you’ve lived this life before down to the detail despite knowing you couldn’t have, i’ve had plenty of existential crises because of them
Yeah, it happens to me a lot, usually at intervals ranging between 1 month, and one week, and is so strong that I’m genuinely half-convinced I have the world’s most useless future sight power. It’s not just seeing the same thing, but also feeling, doing, and even thinking the same thing at the same precise moment with a brief, pervasive sensation of absolute, overwhelming clarity, providing complete certainty that you in fact remember this moment.
@@skoopercantdraw Nah, didn't seem like it. I went into the DLC blind, playing it the minute it released. I wasn't gotten by the fake knockout, because I remembered about the snail, and being able to deal damage to it.
me and my cousin were playing this when it came out, he lives in missouri and i.... dont, but he was over and my house. we stayed up until midnight working on defeating the moonshine mob and parrying eachother over and over again. It was miserable, but when that knockout screen showed... it was like a glimpse of heaven in a game of hell.
22:45 You asked who chaotic good is, but I think the answer is obviously Cuphead himself. He killed the devil, but also nearly sold him and his brother's souls to him
@@AnataleGS agreed. i think miss chalice is more chaotic good. sure she helped cuphead and mugman. but then she tricked cuphead into switching places with him
@@namenicky996 I would swap them, the brothers as chaotic good while chalice is chaotic neutral, after all she called them over with no elaboration and tricked them into eating the cookie. As rambunctious as the brothers are, they are still good at heart, remember that at the end they burn all the other contracts by their own volition, they could've just left and the game just not addressing that detail as well, but they did the right thing, also they risked their souls to fight the devil rather than finish the deal.
Alright, so considering that Choctopus died 265 times in the basegame, and died 458 times in the basegame + DLC, that means that he died 193 times in the DLC alone.
@@GreatGameTutorials How is it a skill issue when Cuphead is designed to be a HELL of a game. (Yes, the HELL is emphasized since the Devil is the Final Boss of base game)
The boss I struggled the most with was Mortimer Freeze. I managed to get an S rank on both Esther Winchester and The Howling Aces. If you don't shoot the flying dogs in the second phase for a period of time, a secret third phase will be unlocked where they throw explosive pineapples at each other.
If chef saltbaker needed a soul for the wondertart to work then why couldn't he just use one of the souls from the ingredients that he so viciously murdered?
Plus $8 for it? That's very fair compared to what most dlcs charge nowadays for less content. For this dlc to have a bunch of bosses, a new character, powers ups, and parrying minigame section, they were generous
As a player who has all the achievements in this game and completed it on expert, hear me out: The DLC was great and it was worth the wait. That is all I have to say.
22:44 I feel like Mugman is Lawful Good since they didn’t want to gamble and they try to help Chalice along with them being very good natured. I feel like Chalice is chaotic good since she is a very tricky but is a good person at her core, even more so how she didn’t want to have to sacrifice a soul for her to be real again. Cuphead is a chaotic Neutral since they are a bit of a wild card but isn’t really the best person since they gambled Mugman’s soul without his permission and doesn’t seem the most caring. However, he definitely isn’t evil.
Eh I feel like cuphead is more suited for chaotic good since he literally gambled away him and mugman's soul but he did defeat the devil. I'd say miss chalice is lawful neutral since she never does anything condiderably good I'd agree with you and say that mugman is lawful good since he is the kind natured brother of the two and never really does anything bad
@@assadguy What do you mean "never does anything that aren't her own motives?" She sacrifices the wondertart that would make her permanently stay alive (until she dies at least) just to keep her friends' souls in tact. She doesn't even hesitate either because she wants to keep them safe.
16:13 While I'm sure there are other Snoopy flying games, I believe the one Choc's referring to is Snoopy vs the Red Baron. It was basically like Star Fox, but you fought in more open areas, and you even had to use Woodstock for some of the bosses. I owned it myself on the PS2, and I remember it being really hard and only getting to the driller boss, never beat him. Also, the soundtrack was absolute fire for a Peanuts game. I had a lot of fun with that game and I'm glad I'm not the only one who remembers it.
Choctopus is probably the first person I've watched and talk about Saltbaker killing the ingredients. Also in response to those animal crackers, they're pretty good, love em.
Besides the final boss, the boss that I had the most trouble with Esther. She really makes you feel the movement limitations of the plane. Favorite boss was the Aces. Challenging as hell, but also really fun to overcome and crazy in a way the other bosses didn't hit as much for me.
I'm sorry to say I laughed really hard when you finally went to the tutorial and realized Ms. Chalice had a dodge roll. That said, major props for getting through most of the bosses without it!
I love on how choc literally predicted the secret ingredient at the start of the game Edit: this is is literally the largest amounts of likes I got in a day tysm
Choctopus: *finding Cuphead the best game to exist even with all the chaotic rage from others* The DLC itself: I’m about to end this man’s whole career *worse than Crash Bandicoot*
UA-camrs going *crazy* these days. First sophist goes insane over Mario party, then Failboat hates kirby, now this, choc is losing braincells over a cup that can walk and shoot lasers from its hands that for-some-reason has
For my hardest boss, that has to go to the Howling Aces, that gimmick at the end really messed me up. Also I know you will probably get this a lot, but there is a secret phase to that boss.
I experience deja vu a lot so I understand exactly what you’re saying. Feels like I’ve already lived through exactly what I’m doing at the moment it’s a super weird feeling.
18:21 I have felt that kind of Deja Vu before. It saved my neck actually, it was back in middle school. Weeks prior to the actual moment, I had a little vison of myself crossing the street when a green van zoomed down the block during the last moments of a yellow light. The vision ended before I could get hit but at the time I brushed it off. Fast forward to seconds before the moment, I pick up on key moments from the vision, specifically a conversation I heard from a small distance away and stopped myself. Lo and behold, the green van sped down the road, this time with me out of harms way.
There’s a secret face on that level all you want to do is make the little puppies check pack a little bit broken do not kill them all this is the boss I struggled the most because I keep accidentally killing for puppies you do not want to do that
I haven't beaten the DLC yet, but I think it's safe to say that the boss roster is overall easier than the bosses in the main game. I was able to beat all but two of the bosses in less than 2 hours. No joke. The only bosses I didn't beat yet are the, cowgirl plane one, most because I suck at the airplane shooter levels, and the final boss, because of obvious reasons. The Giant boss was the easiest, as I beat him on my first attempt. The other fights did take a bit longer and some trial and errors, and the chess bosses were somewhat challenging, especially the fight against the Knight, but overall, they were fairly easy compared to the original bosses in Cuphead. (Update: I actually beat the Delicious Last Course story in about 3 hours. Matter of fact, I was able to beat that mode before beating the main game. I was still stuck on the fight against Dr. Kahl's Robot.)
"The mark of my salinity shall scar thy fired glaze" quote from Saltbaker is definitely a nod to Street fighter 3 3rd strike's gill quote "the mark of my divinity shall scar thy DNA"
the fact that this man did not die to that fucking snail on his first fake "knockout" screen is evidence that he may actually be a secret cuphead genius. that snail has humbled so, so many souls.
The end game? The Hog Rider is a rare card unlocked from Spell Valley. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Welcome to the end game. Pls sub.
This will be “fun”
Yep
we're in the endgame now
Hi
cant wait for the supercut
Fun fact: If the normal mode chef saltbaker is already hard, in expert mode, HE KNOWS WHAT MOVE TO USE AND AT WHAT TIME
What?
Two flames = H E 1 1
@getúlio veríssimo there's no downtime in-between his attacks
Every Copy of Chef Saltbaker is Personalized
Tbf it’s pretty easy. Only the first phase is hard because it’s just bullet hell like every other dlc boss. The rest of the phases aren’t that bad
Everyone else on the relic puzzle: Alright time to pay very close attention to these guys at the climbing contest
Choc: Trial and Error baby
He said he went and talked to the Climbers there just not in the Video
I love how everyone who plays this game instantly knows that saltbaker is going to be evil
Bc the trailer.
He's too nice to be not evil
@@Sunny59146 Magolor in Kirby's Return to Dreamland has the same issue
I raised an eyebrow at the beginning when he mentioned the Wonder Tart could allow someone to control the Astral Plane.
...plus I have trust issues after Kirby's Return to Dreamland and Pokemon Legends Arceus.
@@somerandombirb5116 Also Efillin indirectly as he was half of the ultimate life form.
18:22 you have no idea how relieved i am to hear you say this, it happens to me semi-frequently and you described it accurately. it’s such an overwhelming feeling of certainty that you’ve lived this life before down to the detail despite knowing you couldn’t have, i’ve had plenty of existential crises because of them
It happens a lot to me as well, so weird
Apparently it's a thing a lot of women my family feel. Saw someone say it's called "deja revu"
same..
literally the weirdest thing of all time
Yeah, it happens to me a lot, usually at intervals ranging between 1 month, and one week, and is so strong that I’m genuinely half-convinced I have the world’s most useless future sight power. It’s not just seeing the same thing, but also feeling, doing, and even thinking the same thing at the same precise moment with a brief, pervasive sensation of absolute, overwhelming clarity, providing complete certainty that you in fact remember this moment.
"Whats the secret ingredient?"
"Oh its people"
He predicted the ending
He also saw through the fake knockout.
Lol
@@deadlydingus1138 y'know, something tells me he watched a playthrough before playing
Just like the philosophers stone
@@skoopercantdraw Nah, didn't seem like it. I went into the DLC blind, playing it the minute it released. I wasn't gotten by the fake knockout, because I remembered about the snail, and being able to deal damage to it.
26:35
The amount of peace and calm put in the "No! My bakery!" makes me want to wheeze
me and my cousin were playing this when it came out, he lives in missouri and i.... dont, but he was over and my house. we stayed up until midnight working on defeating the moonshine mob and parrying eachother over and over again. It was miserable, but when that knockout screen showed... it was like a glimpse of heaven in a game of hell.
Did you die from the fake out?
The fake out or...
@@Matias-fh2hf He probably doesn’t wanna talk about it
@@lasagnaamirightgamers7743 no
I beat the dlc with chalice and proceeded to get he blessed relic multiplayer, and let me tell you... yeah this dlc is hell
Just realized that DLC stands for Delicious Last Course, and every boss has something to do with food (except for the tournament chess pieces)
22:45 You asked who chaotic good is, but I think the answer is obviously Cuphead himself. He killed the devil, but also nearly sold him and his brother's souls to him
He is more on neutral side, he just don't care
@@AnataleGS agreed. i think miss chalice is more chaotic good. sure she helped cuphead and mugman. but then she tricked cuphead into switching places with him
So I guess that means Mugman’s in lawful good lol
@@namenicky996 I would swap them, the brothers as chaotic good while chalice is chaotic neutral, after all she called them over with no elaboration and tricked them into eating the cookie. As rambunctious as the brothers are, they are still good at heart, remember that at the end they burn all the other contracts by their own volition, they could've just left and the game just not addressing that detail as well, but they did the right thing, also they risked their souls to fight the devil rather than finish the deal.
@@El_Omar2203 Chalice only tricked them into doing it cause she knew it would be reversed. (also Chalice canonically was a hero of a past era.)
Alright, so considering that Choctopus died 265 times in the basegame, and died 458 times in the basegame + DLC, that means that he died 193 times in the DLC alone.
Big skill issue I have to say.
@@GreatGameTutorials How is it a skill issue when Cuphead is designed to be a HELL of a game. (Yes, the HELL is emphasized since the Devil is the Final Boss of base game)
@@tarriestkn1ght skill issue.
@@GreatGameTutorials But I don't play cuphead despite wanting to play it so how do I have a skill issue there?
@@tarriestkn1ght massive skill issue++
9:35 you are the first person I’ve seen who didn’t fall for the fake knockout. Hats off
bijuu mike did, but also didnt
He did fall for it tho 😐
@@MyCommentsAreStupid-m8e we must not have watched the same video then.
@Bryan Harborage Even Mairusu
The number of phases *is* on the death screen...
The boss I struggled the most with was Mortimer Freeze. I managed to get an S rank on both Esther Winchester and The Howling Aces. If you don't shoot the flying dogs in the second phase for a period of time, a secret third phase will be unlocked where they throw explosive pineapples at each other.
If chef saltbaker needed a soul for the wondertart to work then why couldn't he just use one of the souls from the ingredients that he so viciously murdered?
Perhaps they don't have souls
It has to be a soul within the astral plane, hence the cookie.
None of the bosses actually died, just watch the credits
@@Pit1620 he is talking about Saltabaker's attacks in the fight, you know, the food gore
@@massgunner4152 oh, understood
Choc actually got the secret boss combination by purely guessing, a 1 in 504 chance
I didn’t guess, I used the hints. It’s just not in the video.
Fucking humbled
@@deezburr lmfaoooo
Bro did the math
Have to say, the dlc was worth the wait. For someone who waited for it for 3 years, it was fun, loved all the bosses. This dlc was so fun
agreed
Plus $8 for it? That's very fair compared to what most dlcs charge nowadays for less content. For this dlc to have a bunch of bosses, a new character, powers ups, and parrying minigame section, they were generous
@@murasakino101 i mean its worth it its just 8 dollars after all butt in all honesty 5 would be the fair price.
4 Years
@@apairofglasses775 it’s worth about 25$
As a player who has all the achievements in this game and completed it on expert, hear me out:
The DLC was great and it was worth the wait. That is all I have to say.
22:44 I feel like Mugman is Lawful Good since they didn’t want to gamble and they try to help Chalice along with them being very good natured.
I feel like Chalice is chaotic good since she is a very tricky but is a good person at her core, even more so how she didn’t want to have to sacrifice a soul for her to be real again.
Cuphead is a chaotic Neutral since they are a bit of a wild card but isn’t really the best person since they gambled Mugman’s soul without his permission and doesn’t seem the most caring. However, he definitely isn’t evil.
Eh I feel like cuphead is more suited for chaotic good since he literally gambled away him and mugman's soul but he did defeat the devil. I'd say miss chalice is lawful neutral since she never does anything condiderably good I'd agree with you and say that mugman is lawful good since he is the kind natured brother of the two and never really does anything bad
@@assadguy
What do you mean "never does anything that aren't her own motives?" She sacrifices the wondertart that would make her permanently stay alive (until she dies at least) just to keep her friends' souls in tact. She doesn't even hesitate either because she wants to keep them safe.
He's just greedy
@@Loopimay yea why did I even put that part in imna edit it
I think by ignoring chalice’s invincible dash you actually made this run even harder than if you played as cuphead lmao
16:13
While I'm sure there are other Snoopy flying games, I believe the one Choc's referring to is Snoopy vs the Red Baron. It was basically like Star Fox, but you fought in more open areas, and you even had to use Woodstock for some of the bosses. I owned it myself on the PS2, and I remember it being really hard and only getting to the driller boss, never beat him. Also, the soundtrack was absolute fire for a Peanuts game.
I had a lot of fun with that game and I'm glad I'm not the only one who remembers it.
I love how you can see the gnome climbing up the hills to attack you from undergound 02:51 amazing details
Choctopus is probably the first person I've watched and talk about Saltbaker killing the ingredients.
Also in response to those animal crackers, they're pretty good, love em.
Big same regarding the animal crackers! I haven't had those in years.
Besides the final boss, the boss that I had the most trouble with Esther. She really makes you feel the movement limitations of the plane.
Favorite boss was the Aces. Challenging as hell, but also really fun to overcome and crazy in a way the other bosses didn't hit as much for me.
I'm sorry to say I laughed really hard when you finally went to the tutorial and realized Ms. Chalice had a dodge roll.
That said, major props for getting through most of the bosses without it!
I’ve played every boss and never used it in the whole game
I don’t know why but I never saw it as useful
13:23 the best quote from choctopus "you can only hit him if he's a different colour"
I love on how choc literally predicted the secret ingredient at the start of the game
Edit: this is is literally the largest amounts of likes I got in a day tysm
I know!!
I know right!!!
chef saltbaker says it himself
"the secret ingredient for the perfect recipe is the heart and SOUL you put on it"
@@aceitegirasol8102 Also considering the heart is often the representation of the soul of a character...
@@sinteleon Long ago,two razes ruled over the world-
*watches him try to do the tombstone riddle*
"There's no way he's gonna blindly..."
*Somehow strong arms the solution*
"WHAT!?"
The knights win qoute is funnier when you consider that the night moves in a L shape
For those wondering (I'm sure this was already commented)
Main Game: Choc died 265 times
DLC: He died 193 times
458 deaths total
I love the DLC. The wait was 100% worth it
1:31 he predicted the ending in one simple sentence. What a legend
Choctopus: *finding Cuphead the best game to exist even with all the chaotic rage from others*
The DLC itself: I’m about to end this man’s whole career *worse than Crash Bandicoot*
12:20 I laughed so much. Love the editing on your videos.
4:23 had me uncontrollably laughing for like 5 minutes 😂
UA-camrs going *crazy* these days. First sophist goes insane over Mario party, then Failboat hates kirby, now this, choc is losing braincells over a cup that can walk and shoot lasers from its hands that for-some-reason has
* balloon squeal *
“King’s squeak of rage.”
-Eda Clawthorne
@@logandelacruz2152 lol gamers squeak of rage in this
@@logandelacruz2152 I never thought I would hear someone else talking about the owl house
1:41 Choctopus: can I have cookie for the road? Chef Saltbaker: No.
Chalice losing her lipstick gives me physical confusion.
Same dude I was questioning it when I play as here
I think the idea is that since she swaps positions with two kids/younger characters, she gets a younger appearance.
@@TinaThePinkPhantom true but even before they swapped in the cutscene she didn't have it on at all. Most likely a redesign thing
I like the redesign more makes her look cuphead’s age
to be honest she looks better without lipstick
Hey choco you forgot something: after beating the secret boss you need to equip the relic and fight every boss on the isle to get something awesome
For my hardest boss, that has to go to the Howling Aces, that gimmick at the end really messed me up. Also I know you will probably get this a lot, but there is a secret phase to that boss.
“What’s the secret ingredient?”
“Oh you know, people.”
Me: *HE PREDICTED THE FUTURE*
Literally everyone has said this it's kinda annoying
"I only died 458 times!?"
Ah so an average run
(Potential Spoilers)
Choc: Now let's fight a REAL boss.
The horse: 😢
It's a cow
@@Traxinator06
Whatever it is, it's sad.
“I DEFY YOU HEART MAN”
Never laughed so hard
I experience deja vu a lot so I understand exactly what you’re saying. Feels like I’ve already lived through exactly what I’m doing at the moment it’s a super weird feeling.
1:26
Chochead : "What's The Secret Ingredient ?"
Chef Choc : "Oh, you know, _It's People..."_
Saltbaker : "Close, it's actually _S O U L S"_
1:30
What’s in the recipe?
Oh you know,
*people*
Little did he know 😂
I think chaotic good is the first stage of the devil, the final stage of the devil is chaotic neutral, and chaotic evil is the Saltbaker
“What’s the secret ingredient”
“Oh you know people”
How right you were.
The bosses I struggled the most with is Dog fight, Saltbaker, then the secret boss
Ms Chalice is my favorite character to play as it’s make things easier and her dodge roll is the best
The "horse" telling him to take an L is also telling him a chess joke.
The dlc was hinted at a few years ago. You can thank covid19 for it taking forever to release. I think it was worth the wait.
I like how the sugars hat is a reference to the stay puft from ghostbusters
18:21 I have felt that kind of Deja Vu before. It saved my neck actually, it was back in middle school. Weeks prior to the actual moment, I had a little vison of myself crossing the street when a green van zoomed down the block during the last moments of a yellow light. The vision ended before I could get hit but at the time I brushed it off. Fast forward to seconds before the moment, I pick up on key moments from the vision, specifically a conversation I heard from a small distance away and stopped myself. Lo and behold, the green van sped down the road, this time with me out of harms way.
Wow
9:10 NO CONTEXT
"Remember the balls you can eat".
1:02 Ha, a Danny Phantom reference, I like it!
26:01 "I defy you heartman!" This legit made me remember the exact same quote with patrick star from spongebob where he legit tears the heart costume.
1:31 LMAO HE WAS ACTUALLY RIGHT AT THE END LOL
If Choc didn't kill all of small dogs in the plane boss, he would've had an easier time.
Aight, so far your run for the knight was the most impressive one I've seen
The Howling Aces was the hardest boss for me lol, it was just the last phase that got me
Choctopus: OH HOLD UP HOLD UP THEIR MAKING MOONSHINE DOWN HERE!
Me: Wow its not like the boss is called MOONSHINE MOB! Or anything.
Your vids make my day man I’m gonna enjoy this one
Cuphead and Mugman: “what is the secret ingredient?”
Chef Saltbaker: *”oh just people”*
Choc: I’m doing an only peashooter run
Forgets he’s using Ms. Chalice
15:50 hahaha I wish hahahaha*slowy turns into sobbing as I remember guantlet mode exists*
I want guess it'll be about 150 deaths. If only because you started out as Ms Chalice and somehow didn't know she had different moves.
0:44 and that kids, is why you don't accept food from ghosts or strangers. They might try and switch places with you.
the secret level is pretty easy you just always have to be facing the devil.
Umm? Yeah? You know... Umm its not so normal to face the angel.
@@VinciPlayzz iirc they switch places periodically.
the 2 constants of every cuphead dlc playthrough:
-know saltbaker is evil
-know to shoot the snail leader during moonshine mob
4:04 the perfect pause moment
1:32 "what's the secret ingredient,
Oh its people"
He can predict better then that one woman in a tent
I love how he doesn't scream his lungs out when he beats a boss
I go absolutely crazy when I beat a boss
I started doing my Mickey Mouse voice when I first beat Saltbaker
“Speaking of balls you can eat”
We have come for your wondertart.
@BlueBella Cookies GET THE FUCK OUT OF MY BAKERY
4:04 We gonna talk about Glumstone's face in this frame or what? "Mike Wazowski! Yeah yeah sure kid-" *GETS EATEN*
There’s a secret face on that level all you want to do is make the little puppies check pack a little bit broken do not kill them all this is the boss I struggled the most because I keep accidentally killing for puppies you do not want to do that
"Speaking of balls you can eat..."
- Choctopus, 2022
I haven't beaten the DLC yet, but I think it's safe to say that the boss roster is overall easier than the bosses in the main game. I was able to beat all but two of the bosses in less than 2 hours. No joke. The only bosses I didn't beat yet are the, cowgirl plane one, most because I suck at the airplane shooter levels, and the final boss, because of obvious reasons.
The Giant boss was the easiest, as I beat him on my first attempt. The other fights did take a bit longer and some trial and errors, and the chess bosses were somewhat challenging, especially the fight against the Knight, but overall, they were fairly easy compared to the original bosses in Cuphead.
(Update: I actually beat the Delicious Last Course story in about 3 hours. Matter of fact, I was able to beat that mode before beating the main game. I was still stuck on the fight against Dr. Kahl's Robot.)
are you playing as chalice? i never played cuphead bc i suck at games but does chalice make the game easier at all?
18:21 no i do actually know what youre talking about and you did a better job of explaining it than i ever could
Just as i decided to watch the first part, here comes this video.
Loved everything. The reactions, the humour, all of that. Can't wait for the Hollow Knight video as well, really looking forward to that one!
Choctopus Love Hate Relationship with this game just multiplied
16:00 there was also one on the PS2 that actually slapped. Also, the boss names were pretty fun puns
“NO, NOT GENERAL MAYHEM!”
Thanks!
"The mark of my salinity shall scar thy fired glaze" quote from Saltbaker is definitely a nod to Street fighter 3 3rd strike's gill quote "the mark of my divinity shall scar thy DNA"
"You have failed and perished 458 times"
damn now you gotta do that shit again
You are using a charm!! I thought that this was upgradless
fact you mightve known: Delicious Last Course is literally DLC
“You can only hit ‘em when he’s a different color” - Choctopus, 2022
"whats the secret ingredients"
"Oh you know, *People"*
*"Foresight?"*
the fact that this man did not die to that fucking snail on his first fake "knockout" screen is evidence that he may actually be a secret cuphead genius. that snail has humbled so, so many souls.
Other players:the howling aces want to break my neck!
Switch players:handheld mode.
i already started luaghing at the begining.
"Jeez what was in that cookie?!"
"it killed mugman!"
and yes i have had deja vu many times in my life
Normal people: goes into the Ms. Chalice tutorial.
Choctopus: doesnt go into the tutorial for Ms. Chalice
" Whats the secret ingredient? "
" Oh, you know.. *people.* "
bro predicted the whole ending
The salt baker boss fight is just the sausage party if it was a video game character
4:22 Me: Choc, you're starting to sound like a deflating balloon!
black pepper doesn't make me sneeze, but white pepper is what does me in.
It's funny how Ms. Chalice's dash looks like a kid kicking off the pool wall while swimming
The end game?
The Hog Rider is a rare card unlocked from Spell Valley. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.