I also prefer the "reveal" at the beginning, to chek wether or not this tutorial aplies to my specific search. Its nice that you try to always explain WHY you choose what you choose (e.g. why character instead of pawn in other tuts), that helps to understand the cause for things. Its goot that you try to keep things comparted (as in complete from start to finish without branching off too much) and focused on the topic (as suggested in the title). Although this then sometimes feels like a "mid-beginner-to-low-intermediate" tutorial. Thanks for your very good tutorials and keep it up!
I prefer the preview at the beginning personally. I always skip ahead to the test to see it before i work through the tutorial. Keep up the good work! 😀
Thank you so much for the tutorial. I applied this rotation technique on the VRCharacter Blueprint I build from one of your tutorials and I´m so happy that it´s working :D I really like that you are always try to explain what these nodes are supposed to do and why you are using them. This helps me a lot!
This helped me out as well! I was coming from the "Creating a Locomotion VR Character" video and this wouldn't play well with that setup until I tried this. Thank you!
yeah, preview at the beginning of the video for sure. Also, half life alyx gravity gloves, anything about that topic (like, force pull objects etc.) would be greatly appreciated. overal nice content man! thanks for everything :)
1:05 "preview at the end" you do know what the "pre-" component means, right? if it's being viewed at the end it's no longer a preview, but a postview.
Thanks! Great video, as usual! Could you please help me with one issue: I try to apply this technique to VRCharacter class wich was created in your locomotion video, and it doesn't work with it :( Is there some difference between that class and Pawn that should be considered?
The only problem I'm having is that the centre of rotation seems to be next to me. So when I rotate, I rotate around a point to my right instead of around myself. Does anyone know how to fix that?
This question was asked almost a year ago, but maybe it will help someone: (sorry, I am writing through a translator) The error occurs because you are rotating the root actor. But when you move around the world, the root actor doesn't follow the camera. This is where the displacement comes from. To fix this bug, you need to move the camera after the x and y rotation of the character to 0 relative to the root actor.
@@umbratherios5614 I probably could make the tutorial a little later, but English is not my native language and I can only communicate through text using a translator. Anyway, this issue is quite common, and there are lot tutorials that explain how to solve this problem more clearly.
I also prefer the "reveal" at the beginning, to chek wether or not this tutorial aplies to my specific search.
Its nice that you try to always explain WHY you choose what you choose (e.g. why character instead of pawn in other tuts), that helps to understand the cause for things.
Its goot that you try to keep things comparted (as in complete from start to finish without branching off too much) and focused on the topic (as suggested in the title). Although this then sometimes feels like a "mid-beginner-to-low-intermediate" tutorial.
Thanks for your very good tutorials and keep it up!
I prefer the preview at the beginning personally. I always skip ahead to the test to see it before i work through the tutorial.
Keep up the good work! 😀
Thank you so much for the tutorial. I applied this rotation technique on the VRCharacter Blueprint I build from one of your tutorials and I´m so happy that it´s working :D
I really like that you are always try to explain what these nodes are supposed to do and why you are using them. This helps me a lot!
If anyone is having issues getting this to work, go into details of the pawn go to pawn and unselect "use controller rotation Yaw"
Thank you so much. It works
This helped me out as well! I was coming from the "Creating a Locomotion VR Character" video and this wouldn't play well with that setup until I tried this. Thank you!
OH YES, thank you very much
OH you legend!!!!
What a fucking hero
Anyone know how to get this working on a VR Character instead of a Pawn? Seems to work differently on a character for some reason
Love your videos, extremely helpful in getting into Unreal Engine in general having been taught on Unity in college.
perfect - i love it when i learn something in minutes :) and yeah also prefer at the beginning - it lets us see if its worth watching the video lol
Good Video, Easy enough to follow, and you explained what's going on with the code processing, thank you, because every community needs teachers...:)
yeah, preview at the beginning of the video for sure.
Also, half life alyx gravity gloves, anything about that topic (like, force pull objects etc.) would be greatly appreciated.
overal nice content man! thanks for everything :)
1:05 "preview at the end" you do know what the "pre-" component means, right? if it's being viewed at the end it's no longer a preview, but a postview.
thank you for this tut, worked a charm, even on 4.27
Thanks! Great video, as usual! Could you please help me with one issue: I try to apply this technique to VRCharacter class wich was created in your locomotion video, and it doesn't work with it :( Is there some difference between that class and Pawn that should be considered?
Please, same question!
@@aaronkooner668 have you found a solution?
yap.. nothing happened if i create it in a new character blueprint..
@Wyatt Rose thank you
The only problem I'm having is that the centre of rotation seems to be next to me. So when I rotate, I rotate around a point to my right instead of around myself. Does anyone know how to fix that?
This question was asked almost a year ago, but maybe it will help someone: (sorry, I am writing through a translator)
The error occurs because you are rotating the root actor.
But when you move around the world, the root actor doesn't follow the camera.
This is where the displacement comes from.
To fix this bug, you need to move the camera after the x and y rotation of the character to 0 relative to the root actor.
@@nathannighttube Any more explanation about this for a beginner, perhaps? It'd be appreciated.
@@umbratherios5614 I probably could make the tutorial a little later, but English is not my native language and I can only communicate through text using a translator. Anyway, this issue is quite common, and there are lot tutorials that explain how to solve this problem more clearly.
Whoa! That snap rotation solution looks so simple compared to the one on VR template.
for the life of me i cant get either snap or smooth to work, i set up messages to print at each step and theyre all going its just not rotating
Smooth didn't work to me, unfortunately, I'm in 5.1 but no such luck.
Better the preview first, to see if the tutorial is teaching what I'm searching about.
I would like to try ot make the same gun handling as Pavlov vr, but overhaul the amount of things you can do initially.
Superb❤️!! You are late to the party = Promo>SM!!!
you talk to much just get on with it