Unity INVENTORY: A Definitive Tutorial

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  • Опубліковано 26 лип 2024
  • 🏗 ‪@TamaraMakesGames‬ building system video: • 2D Grid Building Syste...
    🏞 FREE assets download: www.patreon.com/posts/7263139...
    🎁 Support me and DOWNLOAD Unity project: www.patreon.com/posts/7263241...
    This tutorial guide will show you how to create a full inventory system with draggable items, bottom toolbar, full inventory UI and stackable items. Please use video chapters to travel between video sections and learn more effectively.
    --------------------------------------------------------------------------------
    👨‍💻 SOCIALS:
    💜 Join our Discord: / discord
    🔵 Follow me on Twitter: / bionicl333
    --------------------------------------------------------------------------------
    🎓 YOU WILL LEARN:
    - How to create Unity inventory system
    - How to integrate inventory with the building system
    - Unity item stacks
    - Inventory toolbar
    - Inventory like in Minecraft made with Unity
    --------------------------------------------------------------------------------
    ⚙️ VIDEO CHAPTERS:
    0:00 - Intro
    0:56 - Building the UI
    3:53 - Showing/hiding main inventory
    5:18 - Inventory drag and drop
    7:00 - Items scriptable objects
    9:28 - Initialise inventory items based on scriptable objects
    11:02 - Finding free slot in the inventory
    14:15 - Spawning new item
    17:27 - Checking if the inventory if full
    19:01 - Stacking items
    23:06 - Showing selected slot
    26:06 - Changing selected slot
    27:13 - Using items
    30:50 - Integrating with Tamara game

КОМЕНТАРІ • 187

  • @TamaraMakesGames
    @TamaraMakesGames Рік тому +54

    This is what I call a nice and thorough tutorial! Well done and thanks a lot for collaborating with me!

  • @tbardo3772
    @tbardo3772 Рік тому +27

    Honestly incredible, I had not found a tutorial so simple, effective and that goes directly to the point, full of examples, with a minimalist edition and perfect for the understanding of anyone who sees this video. simply incredible, my congratulations.

  • @ghostoflarissa
    @ghostoflarissa 4 дні тому

    Thank you so much for this! I definitely had NOT been crying myself to sleep struggling to code this the past few days

  • @rebornl
    @rebornl Рік тому +36

    For those that have issues moving the item when the count is higher than 1.
    In the InventoryItem class, OnBeginDrag turn off the raycastTarget for the Count Text
    ex. CountText.raycastTarget = false or turn it off in the Prefab
    Also turn it back on in the OnEndDrag function
    ex. CountText.raycastTarget = true

    • @opafmoremedica
      @opafmoremedica 11 місяців тому +1

      Thank you! That would've taken me a long time to find. I was getting ready to comb through the code and find out where I botched something

    • @profit_nation
      @profit_nation 11 місяців тому

      i love you

    • @OdysseyForge-2024
      @OdysseyForge-2024 7 місяців тому

      Ya, thanks!

  • @StealthyShiroeanGames
    @StealthyShiroeanGames 6 місяців тому +2

    This was an excellent tutorial! A great starting point for an inventory system. There's definitely a couple other things I'd like to add to this system but I really appreciated just how thorough and succinct it was for a relatively more complex system. Thank you for making this!

  • @jadimatic1096
    @jadimatic1096 11 місяців тому +1

    This tutorial taught us a lot of new things and helped us establish the groundwork for our project, there were some frustrating moments where something didnt work but usually reviewing the code and/or the video held the answer to the problem, thank you!

  • @user-dh7ry4sc6v
    @user-dh7ry4sc6v 9 місяців тому +2

    this is taking me hours to skim through this back and forth over and over just to get it right

  • @realbyte2048
    @realbyte2048 Рік тому +4

    I was originally a little skeptical that this system wouldn't be very flexible, but I'm super happy with the end result. Thanks for the tutorial!

  • @macaronicrocs6989
    @macaronicrocs6989 Рік тому +3

    Your tutorials are by far the best i've seen! Accurate, intuitive and extremely helpful! :)

  • @Jimaniki
    @Jimaniki Рік тому +2

    Thank you for coming back doing new tutorials ! :D

  • @bonquaviusdingle5720
    @bonquaviusdingle5720 Рік тому +5

    This channel is awesome 👍 so glad I found it, keep doing tutorials, cant wait for a nice shader tutorial

  • @nadavmihov
    @nadavmihov Рік тому +2

    Wow! This tutorial is so big and cool! keep making tutorials!

  • @nyrab.6239
    @nyrab.6239 8 місяців тому

    such a tutorial for the UI toolkit would be amazing! you always explain everything so well, and there are so few tutorials for the toolkit, this would help a lot!

  • @acidxcross
    @acidxcross Рік тому +2

    This is the best tutorial I've seen. Easy to follow and clean explanation, very helpful.

  • @manuelgraca-gamedev7822
    @manuelgraca-gamedev7822 Рік тому +2

    Amazing as always!!

  • @GammingPotato
    @GammingPotato Рік тому

    After having spent hours working I was able to make it through this tutorial with a working inventory, Thanks! :D

  • @DemersCreations
    @DemersCreations Рік тому +4

    Here's a quick tip I learned that saves some time. Instead of locking the inspector you can hit the three dots in the inspector for which area you want to keep open and select "Properties". This opens up a floating window with that area for which you can freely drag and drop :)
    Saves you the time of having to Unlock and you can also have multiple floating windows open.

  • @danielanselmi258
    @danielanselmi258 10 місяців тому +1

    Just an Amazing job ! 🙏 very selfexplanatory and clear knowledge transfer! Keep up the good work

  • @Robin_9944
    @Robin_9944 3 місяці тому

    This tutorial helped me so much for my end project for coding in school! Thank you so much!

  • @Corummo
    @Corummo Рік тому +2

    Best tutorial ever made on the subject. Finally a wise and proper utilisation of the ScriptableObjects concept. Bravo! 👏

  • @Sepu1tra
    @Sepu1tra Місяць тому

    This 35 minute video saved me hours of troubleshooting and research. Killed it!

  • @marcodeavila5621
    @marcodeavila5621 Рік тому +18

    Hello, I love the tutorial, very easy and useful, I would like to share this technique that I used to select the items with the scroll wheel of the mouse...
    float scroll = Input.GetAxis("Mouse ScrollWheel");
    if (scroll != 0) // Seleccion con el scroll.
    {
    int newValue = selectedSlot + (int)(scroll / Mathf.Abs(scroll));
    if (newValue < 0)
    {
    newValue = inventorySlots.Length - 1;
    }
    else if (newValue >= inventorySlots.Length)
    {
    newValue = 0;
    }
    ChangeSelectedSlot(newValue);
    }
    One other thing, if you are using TMPro to display the number of items, you need to disable the Raycast Target option which is active by default in the component, otherwise the stackable items cannot be dragged to another slot... hope I helped.

    • @fryptompt
      @fryptompt Рік тому

      Hey, first of all thank you for this!
      But I have a problem, when I am scrolling selected slot changes, but it stops after reaching the last slot it does not go to the first slot like Minecraft slot selection, do you have a solution?

    • @marcodeavila5621
      @marcodeavila5621 Рік тому

      @@fryptompt I think you're copying the code snippet wrong, or maybe it's something else from your slot arrangement or also check your selection method.

    • @dnbroo
      @dnbroo Рік тому +1

      @@fryptompt I was having the same issue. When going through the scroll is was scrolling through items in the invetory page too. To fix this, change the return at the bottom to ChangeSelectedSlot(newValue % [NUMBER OF TOOLBAR SLOTS + 1]). My tool bar has 8 slots so I set it ChangeSelectedSlot(newValue % 9) and that fixed it.

    • @Seshua87
      @Seshua87 3 місяці тому +1

      @@dnbroo Thankyou!

  • @oggy4019
    @oggy4019 Рік тому

    Absolute cool tutorial, all of instruction are clear, i hope i can add some features by myself

  • @grifergaming4721
    @grifergaming4721 Рік тому +1

    Man made it easier than brackeys inventory tutorial... hands down to this dude much easier to follow. and less complicated

  • @chriscamp9788
    @chriscamp9788 Рік тому +3

    Incredible tutorial. A great starting point for almost all of my learning in unity. Thanks a ton!

  • @emilix_262
    @emilix_262 Рік тому +17

    A very good tutorial! Can you also make one on a load-save system? Including tile maps, inventory and maybe player settings? Thanks.

  • @monke3202
    @monke3202 4 місяці тому +1

    Incredible tutorial

  • @TheKr0ckeR
    @TheKr0ckeR Рік тому +1

    thanks mate. I was always wondering modular inventory system

  • @4speed202
    @4speed202 Рік тому

    Easy to understand, thank you :D

  • @Shonia
    @Shonia Рік тому

    Awesome video!

  • @kacpermaciag9595
    @kacpermaciag9595 Рік тому

    Best tutorial on UA-cam!!

  • @DrawMaster115
    @DrawMaster115 Рік тому

    Pretty Good video, You explain mostt stuff pretty well. I ran into some issues when I tried to sort the inventory. Particularly with Destroying a inventoryitem and then in the same function checking if it is null. This is because the Destroy does not happen until the next Update. Also including some features or direction for how to make the inventory controller accesable would be good. Overall great tutorial!!!

  • @arisaek7764
    @arisaek7764 Рік тому

    you sir are amaizing!

  • @marixcool
    @marixcool 10 місяців тому

    great video !

  • @DeveloperJake
    @DeveloperJake Рік тому +4

    No way
    This is actually a cool tutorial

    • @CocoCode
      @CocoCode  Рік тому +1

      Thanks! It was a difficult video to pull off, because of its complexity, but hopefully everyone will be able to follow along with all infographics and explanations along the way 👨‍💻

  • @danielrosenberg7174
    @danielrosenberg7174 Рік тому +4

    Great vid btw. Would be nice if we can combine and split stacks 2. a tip for the rest to make it even more performant. put an if statement before the loop checking if its stackable or not instead of checking it for every slot and then doing the empty check loop.

    • @Coleslaw333
      @Coleslaw333 10 місяців тому +1

      You Can Combine Them By Changing Your OnEndDrag() function To This
      public void OnEndDrag(PointerEventData Data)
      {
      Image.raycastTarget = true;
      InventoryItem InvItem = Data.pointerEnter.GetComponent();
      if(InvItem && Item == InvItem.Item)
      {
      InvItem.Count += Count;
      InvItem.RefreshCount();
      Destroy(gameObject);
      }
      else
      {
      transform.SetParent(ParentAfterDrag);
      }
      }
      I'm not sure how to split stack tho

  • @csr3846
    @csr3846 Рік тому

    This is one of the cleanest inventory tutorials i've come across here on youtube. Great job! Subscribed.
    How would you go about dropping an item out of the inventory bounds to remove it from the inventory entirely?

    • @csr3846
      @csr3846 Рік тому

      I found a way.. rather clumsy, but works for now.
      public void OnEndDrag(PointerEventData eventData)
      {
      if(eventData.pointerEnter == null) {
      // outside of inventory
      }
      }

  • @Nahciak
    @Nahciak Рік тому +2

    swietny kanal

  • @kaio9637
    @kaio9637 Рік тому

    nice video man.

  • @matthias2122
    @matthias2122 Рік тому +1

    Great Tutorial keep up the great work!!! What Color Theme are you using?

  • @CaptainBlackSea
    @CaptainBlackSea 5 місяців тому

    Thank You

  • @CosmicDish
    @CosmicDish Рік тому

    Best unity dev

  • @OliverWendelin
    @OliverWendelin Рік тому

    Really awesome tutorial! Is there any chance you would expand on that? such as showing a selected Item/weapon on a character and decreasing the correct ammunition for it (arrows, bullets etc.) when stored in a different slot?

  • @fv4202x
    @fv4202x 10 місяців тому +3

    If your dragging item is not on the screen, Change canvas type to overlay (not camera)

  • @gamoe
    @gamoe Рік тому

    thanks you

  • @flowersfish1348
    @flowersfish1348 Рік тому

    Please Upload More ur Video is so usefull ...

  • @jovanzivkovic7053
    @jovanzivkovic7053 Рік тому +1

    Hey will you make an Inventory Tutorial with Playfab? Where we also can create a store for players online.I love your tutorials they are all amazing!!

  • @leLawain
    @leLawain Рік тому

    Hey, good video!
    What kind of Visual Studio are you using that you get all these colorful highligths?

  • @KennyClipz
    @KennyClipz Рік тому

    Thank you so much for the tutorial ^_^ Is there anyway to make it so only a specific ItemType can go on a certain slot ItemSlot? How would i go about doing that and which scripts would i need to change? Thanks!

  • @freepik19nineteen2
    @freepik19nineteen2 Рік тому +1

    Hi Very Great tutorial thanks.
    can you make a tutorial on how to blur UI button without changing the canvas from screen space overlay to screen space camera?
    Thanks again for such a great tutorial! 🤩🤩🤩

  • @Fluffyman2271
    @Fluffyman2271 Рік тому

    This is the 100th comment. This tutorial was very helpful

  • @vexor699
    @vexor699 Рік тому

    here before it goes viral

  • @FelinaFaerlaingal
    @FelinaFaerlaingal Рік тому

    Do you have a connected tutorial to save the inventory between game sessions? I thought scriptable objects couldn't be serialized (and thus saved) in unity, which is why I'm confused

  • @waterrrrrr49
    @waterrrrrr49 Рік тому +1

    How would i make it so that when an item is selected a game object in the scene is enabled? thank you

  • @firecreeper9059
    @firecreeper9059 3 місяці тому

    Hey, so i'm making a 3d survival game and I was wondering how would I be able to make it where you see what your using/holding
    Excellent content btw, explained everything so nicely!

  • @antonjjohansson
    @antonjjohansson Рік тому

    How would I implement an amount in the AddItem(item, amount) ? I am making a loot script and want to add more than one of the same object.

  • @cmapez
    @cmapez Рік тому +1

    God's tutorial.

  • @FadiFlashi
    @FadiFlashi Рік тому

    I'm struggling to translate this into a photon multiplayer inventory system :( Does anyone know a good tutorial or way to do it online?

  • @tahakh9378
    @tahakh9378 Рік тому

    man, thats what i want

  • @jellejankowski2239
    @jellejankowski2239 9 місяців тому

    Is it also possible to make a pickaxe interact with more tilebases than just one? because I want a pickaxe to mine more blocks than just 1

  • @Education_Platform-Block211

    Hey! Can you make tutorial about grid based inventory? Like a Inventory in Escape from Tarkov?

  • @trentontyee2552
    @trentontyee2552 Рік тому

    there’s a problem with item stacking for mine, ive narrowed it down to my code can’t detect if the item in slot is equal to the item your getting and i can’t figure out why

  • @simonjares3780
    @simonjares3780 Рік тому

    I have a question, i am implementing this into my mobile project but i dont know how i can get the selected slot from buttons, thanks in advance.

  • @Yonnorr
    @Yonnorr 11 місяців тому

    has anyone implemented splitting stacks at all? Curious to see how people achieved that

  • @DemersCreations
    @DemersCreations Рік тому

    Okay so here is my scenario. When raycasting a tagged "pickupable" && player presses E, I want to be able to destroy game object and then add it to my inventory. I have this functionality on a seperate Pickupsystem script. How would I go about doing this? I you all need more info let me know.

  • @alikarimi7056
    @alikarimi7056 Рік тому

    I wanted to add a child object to inventroySlot prefab But when I did, after adding inventoryItem, everything in inventorySlot messed up. how can I have multiple child (i.e. a ribbon around the selected slot) for that ?

  • @erkan2284
    @erkan2284 Рік тому +2

    27:09 my preferred solution for change selected item is
    private void ChangeSelectedIfNumberPressed()
    {
    if (Input.inputString == null)
    {
    return;
    }
    if (!int.TryParse(Input.inputString, out int number))
    {
    return;
    }
    if(number > 7) {
    return;
    }
    ChangeSelectedSlot((number - 1) % 10);
    }

  • @YuriNoirProductions
    @YuriNoirProductions Рік тому +1

    this tutorial is beyond stellar. its not only easy to follow but also most solutions are super elegantly implemented.
    i only had a single issue. ater i added stacking items with a stack where not able to be dropped into another slot anymore. any idea what might be causing this?

    • @YuriNoirProductions
      @YuriNoirProductions Рік тому +3

      As always... asking the question instantly helped me to find the solution... newer Unity Versions don't support regular Text anymore and thus you have to use Text Mesh Pro. Text Mesh Pro however is by default a raycast target and you have to open the advanced settings and disable it so your Count Text does not Catch the Drop Event

  • @charlesgouvion3718
    @charlesgouvion3718 Рік тому

    Hi, Can you make a second video where you explain and teach us how to make a GameManager for this inventory ? to change scene with it
    thank u

  • @WGuy08
    @WGuy08 2 місяці тому

    Great tutorial! The only problem i have is when i drag the image will disappear while dragging

  • @tempoz2403
    @tempoz2403 2 місяці тому

    Good guide, but I'd like to know how you can make the discarding of items when releasing the cursor outside the inventory (the selected item should be removed from the inventory box and appear under the player or in the place where the cursor was released) Also need the reverse logic of picking up items, so that the lying item can be picked up in the inventory box
    P.S.: I'm developing a top-down game like Dont Starve.

  • @ErstMalTeee
    @ErstMalTeee Рік тому

    Ok now how do I make another Object Active, when it is selected? Like I have a Script, and in this script I want to say: If(SelectedItem = Axe){Make Axe Active} else{disable axe} or something like this. How would I do that?

  • @akhilldhilipkumarkalaiyara1601
    @akhilldhilipkumarkalaiyara1601 6 місяців тому

    Im having a bug where when you select the first slot it doesnt show any slot being selected, but when you select any other slot it and the first slot are selected.

  • @randomrech5666
    @randomrech5666 Рік тому +1

    34:20 Do you know how to do so that when you do not have any items in the inventory you do not receive the nullReferenceException error?

    • @capeto.
      @capeto. 11 місяців тому

      hi, Have you solved it?

  • @tabsoncode
    @tabsoncode Рік тому

    Does anyone know how I would create a chest system with this code?

  • @abdurrehmanmuhammad6267
    @abdurrehmanmuhammad6267 10 місяців тому

    Is it possible to drag the items for Inventory to the actual game?

  • @venesardthethief6704
    @venesardthethief6704 11 місяців тому +3

    Hey! Great tutorial :) But one thing bothers me.. How can I replace items on drag'n'drop in the system you've showed in the video? I mean, drop a pickaxe in the place of the shovel, and they will swap. Would love to see some tips!

    • @venesardthethief6704
      @venesardthethief6704 11 місяців тому +4

      If someone else would look for solution - I got it to work. We need to add another condition in "InventorySlot" script.
      if (transform.childCount == 1)
      {
      InventoryItem inventoryItem = eventData.pointerDrag.GetComponent();
      InventoryItem oldItem = transform.GetComponentInChildren();
      oldItem.transform.SetParent(inventoryItem.oldParent);
      inventoryItem.parentAfterDrag = transform;
      }
      Also, we need to define public Transform oldParent in "InventoryItem" script and set it up in the same place where parentAfterDrag is set.
      And that's all, it works!

    • @AfridiAE
      @AfridiAE 7 місяців тому

      @@venesardthethief6704 Your code for me doesn't work dragged item to already occupied slot simply vanishes for me
      here is my code with swapping implemented. i hope it helps.
      // in inventorySlot Code add this:
      private InventoryItem currentItem;
      // replace your OnDrop with:
      public void OnDrop(PointerEventData eventData) {
      if (transform.childCount == 0) {
      InventoryItem inventoryItem = eventData.pointerDrag.GetComponent();
      inventoryItem.parentAfterDrag = transform;
      inventoryItem.transform.SetParent(transform);
      inventoryItem.transform.localPosition = Vector3.zero;
      inventoryItem.OnEndDrag(eventData);
      } else {
      InventoryItem newItem = eventData.pointerDrag.GetComponent();
      SwapItems(newItem);
      }
      }
      // Add this:
      private void SwapItems(InventoryItem newItem) {
      currentItem = GetComponentInChildren();
      currentItem.parentAfterDrag = newItem.parentAfterDrag;
      currentItem.transform.SetParent(newItem.parentAfterDrag);
      currentItem.transform.localPosition = Vector3.zero;
      currentItem.OnEndDrag(null);
      newItem.parentAfterDrag = transform;
      newItem.transform.SetParent(transform);
      newItem.transform.localPosition = Vector3.zero;
      newItem.OnEndDrag(null);
      }
      In InventoryItem script
      Simply replace yours with mine:
      public void OnEndDrag(PointerEventData eventData) {
      image.raycastTarget = true;
      transform.SetParent(parentAfterDrag);
      transform.localPosition = Vector3.zero;
      }

    • @emilian_spielt300
      @emilian_spielt300 4 місяці тому

      even tho you wrote this 6 month ago it still found its use, thanks man you really helped me out on this.@@venesardthethief6704

  • @Cazaril
    @Cazaril 9 місяців тому

    when I try to drag an drop an item to a new slot, the item just snaps back to the original slot, does anybody else get this?

  • @hirosacraftsmp8278
    @hirosacraftsmp8278 Рік тому

    does this work for the new input system ??

  • @Cybarxz
    @Cybarxz Рік тому +1

    Are we still having a scriptable obj video?

  • @stepannovoselov4072
    @stepannovoselov4072 Рік тому +1

    how drop my items?

  • @UpcomingPlayChannel
    @UpcomingPlayChannel Рік тому

    Hey everyone. Anyone can tell me how i can add mouse click sellect?

  • @kutayperk
    @kutayperk Місяць тому

    Guys If there is an item in the inventory that is not in the selected slot, I want it to be deleted. Can you help me

  • @daniilgorbachev
    @daniilgorbachev Рік тому

    lol why does it seem to me that soon he will show how to make a full-fledged Minecraft with multiplayer 😂

  • @EllsDev
    @EllsDev 6 місяців тому

    When I make the inventory a child of my player character prefab (I have a multiplayer game) the items disappear when dragging (but everything else works fine). What changes would I need to make to the code?

  • @manrrikemorais9329
    @manrrikemorais9329 Рік тому

    save and Load?

  • @bestofgame887
    @bestofgame887 Рік тому +2

    i found a bug and would love it if u do a small soultion for it
    if you drag item while the inventury full and there is a item on the Ground, the item will take the place and u left up
    with a full Inventury with no place for the Dragged Item

    • @ChronomancerDe
      @ChronomancerDe Рік тому

      Just make it imposible to pick up items while in Inventory.

    • @lewuko5688
      @lewuko5688 Рік тому

      i have fixed mine by adding boolean in inventoryItem and PickupItem called it isDraggingItem turn it on if on Begin drag and turn it off in End Drag then i use if statment in InventoryManager add item funcation , by doing if (!isDraggingItem)
      { all add part below } return false; ,, long story short can be fixed if you use boolean.

  • @sylwestertadyniewicz5876
    @sylwestertadyniewicz5876 6 місяців тому

    How can I lift an object from, for example, the ground ? With the help of this great tutorial :)

    • @CocoCode
      @CocoCode  6 місяців тому

      That is covered at the end of this video when we merge projects with Tamara :)

  • @antonjjohansson
    @antonjjohansson Рік тому +1

    Hello, I found a problem, either I missed something or it's gone passed without noticing but if I got a stackable item that only got a count of 1 I am able to move it between slot, but as soon as I got 2 or more counts of it in a slot I can't move it anymore between slots.

    • @kootsy2465
      @kootsy2465 Рік тому +2

      OnBeginingDrag : countText.raycastTarget = false;
      OnEndDrag: countText.raycastTarget = true;

    • @antonjjohansson
      @antonjjohansson Рік тому

      @@kootsy2465 Life saver man! Thank you!

    • @kootsy2465
      @kootsy2465 Рік тому +1

      @@antonjjohansson gotchu

    • @Kyami.
      @Kyami. Рік тому

      @@kootsy2465 thank you friends

  • @markflakezCG
    @markflakezCG Рік тому +4

    Awesome Tutorial. I have one problem tho. I can only drag Items with the count of one in other inventoryslots. Anything higher is still draggable but will return in it's original slot. Any idea why? I checked all the code multiple times now :(

    • @markflakezCG
      @markflakezCG Рік тому +1

      @@waschwolf0766 It actually solved it.. I can't thank you enough!! I would never have thought this was the problem.

    • @markdanisovszky368
      @markdanisovszky368 Рік тому

      Same issue and i already using the Legacy Text element :(

    • @markdanisovszky368
      @markdanisovszky368 Рік тому +2

      Solved: Just resized the text element size (i made it smaller) and works now!

    • @stepannovoselov4072
      @stepannovoselov4072 Рік тому +5

      OnBeginDrag: countText.raycastTarget = false;
      OnEndDrag: countText.raycastTarget = true;

    • @HouseTrapJay
      @HouseTrapJay Рік тому +1

      @@stepannovoselov4072 ^^^ This is the fix. Great stuff and thank you. Never would've guessed the Text was the culprit here without these comments.

  • @cjmars
    @cjmars 7 місяців тому +2

    My inventory item kept disappearing while being dragged. In case anyone has this problem, I finally figured out that for me it was because my Canvas was not at the root level of the scene.

    • @chiekokurokumo
      @chiekokurokumo 7 місяців тому +1

      Ahh... thank you.

    • @connorwilson-long1336
      @connorwilson-long1336 6 місяців тому

      Could you please explain what that means. I am having the same problem and my canvas is apart of a player that is instantiated at the start of the game.

    • @cjmars
      @cjmars 6 місяців тому

      @@connorwilson-long1336 Make sure your Canvas object in the scene manager is at the top level. If you have it nested under a game object (like an empty game object called 'UI', or the 'Player' game object for example) then it won't work.

  • @artris_lotyt4979
    @artris_lotyt4979 Рік тому

    I have a problem, I want to make that when I select an Item, a script read his id and depend of the object it active a weapon. Well my code is "if(item.itemId == 1) --> gun.SetActive(true)" but when I select an empty slot, the game crash because there ids not any item to read his id and I don't know how to fix it

    • @DemersCreations
      @DemersCreations Рік тому

      Maybe learn more about Dictionaries? You could set your item ID's in a dictionary and change them around.
      I think the computer has trouble figuring out what is the actual item in the slot when it comes to ScriptableObjects. Not sure though

    • @artris_lotyt4979
      @artris_lotyt4979 Рік тому

      @@DemersCreations ok thanks

  • @LilzkGaming
    @LilzkGaming Рік тому

    Can this be used for a 3d game

    • @CocoCode
      @CocoCode  Рік тому

      Of course! You just need to hook up prepared methods to your game logic

  • @HMaster28
    @HMaster28 5 місяців тому +1

    why am i getting the error Assets\InventorySlot.cs(13,78): error CS0246: The type or namespace name 'InventoryItem' could not be found (are you missing a using directive or an assembly reference?)

  • @LLAGASLorenze
    @LLAGASLorenze Рік тому

    That's one big tutorial for me to my game, yet I have one question....How can the item be undraggable once it is dropped? I really wish that's in that tutorial, I can't find any other...

    • @CocoCode
      @CocoCode  Рік тому +1

      That's a quite custom request for such system. You should be able to achieve that by setting in OnEndDrag: image.raycastTarget to false (6:17)

    • @LLAGASLorenze
      @LLAGASLorenze Рік тому

      @@CocoCode Yes HAHA, it worked...Thank You very much

  • @burgundyboysyt2272
    @burgundyboysyt2272 Рік тому

    How to fix this error So basically I made a little script where I can drop items And pick them up When I drop the item I can keep dropping the item by the item is out of my inventory The Duping them I don't know way to refresh the inventory when I drop an item
    Here is the code that I wrote
    public Item DestroyItemInSlot() {
    InventorySlot slot3 = inventorySlots[15];
    InventoryItem itemInSlot3 = slot3.GetComponentInChildren();
    if (itemInSlot3 != null) {
    Destroy(itemInSlot3.gameObject);
    }
    return null;
    }

  • @kaptniglo7706
    @kaptniglo7706 2 місяці тому

    im a total beginner with unity/ scriptig etc..
    i tried to figure for an hour how you where able to fit the image of the InventoryItem into the Image, turns out its the gameobject thats needs to be there maybe i should have watched the other vid first nice tutorial tho

  • @jetsi604
    @jetsi604 Рік тому

    Everything works until I try to click that spawn item button, It spawns my items downward instead of horizontal to the right.. I saw that the all clones get parented to the first inventory slot, but why?

    • @tbardo3772
      @tbardo3772 Рік тому +1

      in the "InventoryManager" script, you put "GetComponent" instead of "GetComponentInChildren"

    • @jetsi604
      @jetsi604 Рік тому

      Bit late but I checked and I had "GetComponent" and then edited and tried "GetComponentInChildren" and it worked. I think I didn't watch the video enough closely. But thanks for noticing that and now I got mine work!

  • @jeap-k1555
    @jeap-k1555 Рік тому

    Does "inventory drag and drop" section work also for mobile games ?

    • @CocoCode
      @CocoCode  Рік тому

      Of course! You only need to make sure that the touch target will be big enough

    • @jeap-k1555
      @jeap-k1555 Рік тому

      But at OnDrag() function at transform.position = Input.mousePosition did i need to change it ? Because on mobile games i need to use Touch Input. Do you know what i need to change there ?

    • @CocoCode
      @CocoCode  Рік тому +1

      In such case a first finger position is mapped as Input.mousePosition.

  • @deindeveloper
    @deindeveloper Рік тому

    this is great but can someone help me i have an error in Inventory manager on line: 15 and it calling object reference not set to an instance of an objects pls help :) awesome tutorial :D

    • @Noroh_
      @Noroh_ Рік тому

      Hi! I have the same problem, have you found the solution?

    • @deindeveloper
      @deindeveloper Рік тому

      @@Noroh_ no

    • @tuxvec8777
      @tuxvec8777 Рік тому +2

      make sure in the inspector to move the image component into the script slot