I love world of goo 2, its a very overt game with its messaging just like the first, its a sequel about how futile recapturing the magic of a game really is. Its a game about how by the time you try, by the time you get there, all of the circumstances and reasons that made the old stuff the intriguing way it is will have long been gone. Its a game about how things decay no matter how hard you try to preserve them, things rot away with ever increasing speed, and how that process, even though its sad and scary, does indeed lead to new ideas and possibilities. The ending cutscene is so in your face about it all and i love it a lot.
True, the game tells you that it indeed has lost the magic it had when it first released; part of that magic being that it was an indie game back when indies were incredibly rare, with a concept that hadn't been explored a lot. Nowadays, however, there are so many indie games like that. Not only that, but to me, it seems that the ending of the game encourages the "visitor" (the player?) to leave WoG behind (it has faded away, after all), getting inspired from it in the meantime (sucking up gooballs before they leave) and making their own "Worlds of Goo" (mods, fan games or other indie games in general?). The last two chapters are very personal and to your face, indeed. If you read their interview with Epic, this also makes sense to be the message of the game, if you think about it, as they did say one of the reasons they decided to make WoG 2 is because of how it seems AI will be the one to create pleasurable things for people instead of people themselves (paraphrased, and it was in a half-joke, half-serious tone). So, in a way, it's a message to people to keep making handcrafted things before that window closes forever.
I think it was a necessary difference. It gave World of Goo the happy ending it deserved without it being something simple and bland like "And everyone lived happily ever after!"
I love world of goo 2, its a very overt game with its messaging just like the first, its a sequel about how futile recapturing the magic of a game really is. Its a game about how by the time you try, by the time you get there, all of the circumstances and reasons that made the old stuff the intriguing way it is will have long been gone. Its a game about how things decay no matter how hard you try to preserve them, things rot away with ever increasing speed, and how that process, even though its sad and scary, does indeed lead to new ideas and possibilities. The ending cutscene is so in your face about it all and i love it a lot.
True, the game tells you that it indeed has lost the magic it had when it first released; part of that magic being that it was an indie game back when indies were incredibly rare, with a concept that hadn't been explored a lot. Nowadays, however, there are so many indie games like that. Not only that, but to me, it seems that the ending of the game encourages the "visitor" (the player?) to leave WoG behind (it has faded away, after all), getting inspired from it in the meantime (sucking up gooballs before they leave) and making their own "Worlds of Goo" (mods, fan games or other indie games in general?). The last two chapters are very personal and to your face, indeed.
If you read their interview with Epic, this also makes sense to be the message of the game, if you think about it, as they did say one of the reasons they decided to make WoG 2 is because of how it seems AI will be the one to create pleasurable things for people instead of people themselves (paraphrased, and it was in a half-joke, half-serious tone). So, in a way, it's a message to people to keep making handcrafted things before that window closes forever.
@bigshrekhorner It's sad... Almost enough to make me cry... but it's also beautiful. and it's true.
Great analysis
I had just understood something a little similar to what you mentioned, I thought I was crazy
“Don’t touch the rocket. I don’t want to die.”
*proceeds to very much so touch rocket*
The end of the game, it’s a lot more soft and calming unlike the dramatic build the original had
Facts
I think it was a necessary difference. It gave World of Goo the happy ending it deserved without it being something simple and bland like "And everyone lived happily ever after!"
I always wondered how these fish work
The music in original WOG reminds me of a post-apocalypse world.
That’s prob where the WoG and TC games take place, it fits
Idk why there's only three fish and not a lot in the original one. Maybe they're in problems of extinction.
could just be that there's still fish, just not on the cliff. it is 200,015 years after we saw it last.
Maybe
Guess we gotta wait for World of Goo 3…
and WoG 4, 5, 6, 7, 8 and 9…
Only the future knows
Hopefully 9 isn't a crappy minigolf game that's made of paper for some reason!
No, the next game gotta be World of Goo 22
Great remix of "The Last Gooballs"
Always Destroy the Things I Loved.
wait a minute, this is also little inferno