I took an sad, Skull Merchant is my favorite female Killer. Knight will always be my top male Killer. I tested her in Lights Out, it wasn't good. They better fix her. Survivors need to learn her counterplay instead of complaining. And before anyone accused me of being only a killer main, I play both sides. I don't like what they did to my girl, this will only cause SM players to play harder and be more ruthless.
I’m here crying over Skull merchants update. The speed reduction change from being scanned with clawtrap was understandable, but then immediately remove the fun haste part about her?! Then they also made it where drones will be able to do NOTHING basically. Just what does she even have anymore?
I may have not been the biggest fan of going against Skull Merchant, but yeah that is an absolutely horrible nerf. There’s no way that can make it to live servers. She’ll be the first F tier killer if so.
As a Twins main I think the small nerfs they got are fine. Some perks are really weird. Crowd Controll was already good and now it´s too strong in my opinion and if someone runs it with Blood Favour it will be a horrible time for survivors and because of this and other Hex perks being stronger, Pentimento might become problematic tbh.
True it's a bit overkill but they can be disabled so it's just a gamble tbh, I've had times where a survivor just spawns next to my totems and they're gone st the start and other games where they never found the hex totem
@@harrydawson2171 Yes, that's true. I hate Devour btw. because most of the time you notice it at 3 stacks and in SoloQ you usually don't recover from it. Meanwhile when I use it I get the worst totem spawn and it gets cleansed before I get value even with Undying :D
@@CheyTtv i think it would be more interesting to have her terror radius transfer to drones more often giving her a non directional lullaby so she's still somewhat stealthy while tracking a survivor but not complete stealth
I really hope they revert the SM changes if not she is legit just a worse trapper at this point instead of nerfing the actual issues with the kit the just butchered her everywhere
@@CheyTtv I hope they revert it the main issue was her getting free hits from scans and the ability to have a drone up at every loop because of how low the cooldown was
I still think Trapper is much worse. I mean a single survivor with map can counter Trapper. And now with more aura reading which will reveal him more often while he places traps, Trapper will be even more horrible to play now. But yes, they should´ve done something else with her.
Not only is this Skully nerf just a ridiculous kneecapping, it doesn't even fix anything. Survivors complain she just presses M2 at a loop to shut the area down, but the nerf doesn't even really fix that playstyle. Anyone who plays her will still do that anyways, it's just gonna take longer to down the survivor. I thought they were REWORKING her. Maybe nerf M2 at loop and in exchange give her a unique selling point, because unless the survivors are simply unobservant and run into scanlines outside of chase she's just Clown with extra steps. But no, they're just making her an empty slot.
@@xm4rksmannxxgamingtv307 Uh, no? I don't like empty slots regardless of who it is. I'd be having the exact same reaction if Hillbilly's chainsaw took 10 seconds to charge each time, if Huntress took 15 seconds to raise each hatchet, or if Nurse's blinks had a two and a half minute cooldown. People paid time or money to purchase this killer and invested time learning them. Imagine if the devs completely removed pallets. Wouldn't you feel cheated for buying this game to play survivor only for your entire experience to be ruined by the removal of a core mechanic? That's what Skull Merchant players are feeling. That's what I felt when the devs reworked Old Freddy into a boring Clown knockoff AND nerfed him into something somehow even worse than that. It's completely unfair to JUNK a product people paid money for in hopes of using for the remainder of their time in DBD.
Honestly Skull Merchant never bothered me much. Merchant can be annoying but so can any other Killer, it is the PLAYER that determines how proficient they are at the killer. The only thing that really bugs me about Skull Merchant is her physical design. She is supposed to be a millionaire that hunts people for sport in secluded area's and you are telling me she wears henchmen clothes and kills people with a Predator wrist blade. It most certainly wasn't cheap to transport those people to those secluded area's, but she is cheap when it comes to her clothes, she couldn't wear something more frightening or technologically more advanced.
They nerfed Distortion a little too heavily, there's multiple aura reading perks for killers + the maps are becoming smaller. This is going to be really rough to deal with once this patch goes live.
I agree. Aura reading is everywhere now. I wish distortion ditll had tokens but when up in chase or when completing a gen not in a terror radius. This benefits those progressing the game and hinders those who hide in corners and do nothing
Sorry that the plushie didnt work out :/ rly hoped we could meet that goal but ill support it in the future, if youll go for another shot! now the patch notes tl;dr from me: SM complete overkill, Billy reasonable and unknown is... fine i guess? cant rly tell how much this changes in the grand scheme. perk changes are rly cool and sometimes confusing (zanshin was totally fine? who complained about this? DMS change is... wild?). Teamwork perks not completly useless (but probably not good either).
@@CheyTtv tbh, while not comparable to you, I was a bit disappointed aswell. Even checked daily whether we are getting close or not. Would have looked great next to Otz‘s otter ^^ But then again, next time it is
I feel so bad for Skull Merchant. I played her at launch and after her first major rework but they just keep changing her and not for the better. I tried playing her after the second rework and it felt so unintuitive. Now she's being completely gutted. On a happier note, I love the changes to Singularity's perks. He's by far my favorite killer. I'm cautiously optimistic about the new Mori system? I love moris but I hate not bringing bloodpoint offerings. This seems like the best of both worlds. Distortion is dead which saddens me and quick gambit is gonna be a new pain in my ass. Thanks for the update video as usual!
My opinion Perk changes cool and great Twins fine but i wanted them to have more addons Billy nerfs are fine, and Unknown changes are fine too. Skully got deleted from the game.
So as someone who recently played with Distortion when the dracula perks came out... The Distortion Change was not necessary because good lord, Immediately I ran out of tokens because I was next to a chest and the Killer had Weave Attunement and Dracula's Chest Perk. The change to Distortion was SUPER unnecessary.
I think changing it is ok but I don't like how they did. I think it still could be token based and it goes up a token if you get in chase or do a gen or something to help progress the game to negate those who do nothing but hide in a corner but still benefit those helping the game.
they were absolutely necessary. too many people use this perk to hide in a corner to play like rats, and it encouraged killers to go after the same survivors as they were the only ones found. the problem is that they changes dont really fix the problem imo. getting in a chase is really easy to do.
So gen progression buffed, regression nerfed, rat gameplay slightly nerfed, angry manga lady executed, Billy bashed repeatedly in the balls, two ball bashings towards the 3 twins players left, Unknown blue balled by edging nerf and here’s old buckle up being cosplayed by its older brother were going to live forever to be ran again with for the people. Did the devs at bhvr just wake up today and chose violence?
@@CheyTtv fair enough, I mean some of the other changes sound fine but you know others (particularly the Skullmerchant one) you don’t need to test breaking your neck to know breaking your neck is going to kill you, you know?
Hate the mori changes, they were fun and silly and now you can only get one per match, hate the skerchant change for obvious reasons, this whole thing seems to be a very mixed bag. I love aura reading but this is overkill
I think Crowed Control is fine. It isna Hex after all. Its gona act more loke Devour Hope in the way that when survivors notice you have it, they'll go out of their way to cleanse it. I think all hexes should be this strong for the trade off of permanently losing it for the trial. OR Have some kind of bonus effect that actives when they're cleansed. Example. When Huntress Lullaby is cleansed, all skill checks are either faster Or smaller. Other notes. They gutted Skull Merchant in response to survivors complaining constantly. I think they should have removed the Hindered on Skull Merchant, give big buff to Killer Instinct Duration and adjust add ons accordingly. Overall, this is a heavy survivor sided patch. Nerf more slow down while also buffing gen rushing (and stealth)? Why????
Zanshin Tactics is a wild change. Arianad or however you spell his name is probably sad af right now lol. That man loves his Zanshin Tactics Clown. As for all the aura reading I see Object of Obsession coming back in to the fold. I see you, you see me.
im an aura reading enjoyer it helps me find my next target fast and begin chase instead of running 4 slowdown and looking for half n hour to find someone then just tunnelling someone i find because blood and sound. zenshin was supposed to be an info perk and predator. so they made them do those things better. predator they could've done more with making scratch marks bigger appear more often maybe they change color based on how long ago they were left, maybe you see scratch marks through walls. those would've been more interesting ideas but its not the end of the world for sure its just a meh perk now.
Yeah skull got butcher Tracking has been nerfed Chase and looping nerfed They didn't even give her a chance, Honestly getting scanned is just a healthy problem but being injured doesn't mean shit anymore
I never hear killer mains complain a perk of theirs is too strong can’t say the same about surv mains. Either way these updates won’t last 😂so no need to even change our go to builds.
I don't get how you feel off with the we're gonna live forever change You get more healing speed 150% instead of 100% Endurance is effect is on a 30 cooldown instead of a protection hit requirement So basically the first person you pick up will always have endurance, instead of just no endurance because you never took a protection, Only nerf i see is those situations that are You pick up someone healthy, they get endurance You get hit so thats a protection hit You pick someone else right after, and they get endurance as well 2 survivors have to be downed and be nearly fully recovered, and you have to be basically healthy for this exclusive situation to happen, guess there's the made for this potential combo for this situation so you can do it injured. This situation can't be done anymore with the new change of were gonna live forever, but it makes the another combo more possible We're gonna live forever, we'll make it, made for this combo Of healing someone off the ground for 350% healing speed, stack with a med kit 400% healing speed, 4 second heal is now more possible with the buff.
@@saihiko9967 I don't like it because if you're against a squad with flashbangs you're going to have to scout around, can easily get the downed person up, if you have mft it's a lose lose and almost feels like old ftp buckle up
@@CheyTtv This. It´s very problematic to counter slugging too much when it´s sometimes the only counterplay and there are SwF teams who force you into a situation like this with map offerings, anti hook builds and multiple flashbangs.
@@saihiko9967 to explains, I'm just worried this perk can create a situation that feels unwinnable for an m1 killer which feels bad, but only paired with another perk too (mft)
I just killed you today. U were wearing Ace with the twitch shirt on sanctum of wrath lol I was the crab dredge skin. Funny part is, I remember watching one of your vids a long time ago because I wanted to learn how to play Skully. Ggs.
I expected the haste nerf, but removing scan lines too? Yikes, she seems like a legion with extra steps now. It doesn't say whether that affects haste with claw traps though, so hopefully she still has at least that
New mori is dumb... like I don't use them, but they are legit one of the unique pasts of the game that breaks up the repetitive gameplay Yeah def saving my mori when they revert this chance cuzz it DUMB. Common behavior over think tbh
She was boring to play as and against for me but instead reworking her completly to make her a better experience for both sides, they just nerfed her which is sad for the players who enjoyed her. At this point, remove her and give Freddy all her sexy skins (yeah I know this wouldn´t happen because of license issues. It was just a joke).
@@Crimok heh i enjoyed playing her. I'm a skully main and I think if this does go live i'm just gonna move onto another game and finally be done with dbd
@@Crimok I play both sides. Funny thing is when i play survivor and have come up against a skully, she is really not hard at all. You just have to learn how to play against her.
I said this to friends of mine, never expect BHVR to score continuous back to back perfect patches, I knew for a fact when you put 'skull merchant' in anything, its going to be something bad, because BHVR seemingly have no idea what to do with her. I don't have enough experience with skull merchant to give an in depth reasoning, but even I can see that nerfing her with literally zero compensation is completely and utterly tone deaf and focusing more on the people who bitched rather than the people on both sides that wanted the killer to be fair for both ends, you are literally now shooting yourself in the foot if you play SM. Unknowns changes baffle me not in a sense that they are bad, but the justification for the changes are very poorly worded. Because people will still run the vanishing box and blurry photo even if its partially base kit, cause sometimes its actually better than the original. Decreasing its movement speed sooner is worded so oddly, when the very reason why its being nerfed is because most high tier unknown players would UVX Bait on pallets to force survivors to try and go for another run around, which always gets them hit, leaving little to no room for counter play. Had they said that, the reason for the nerf would make sense, but the way its worded is really odd?
These changes are horrible I think it’s time to quit the only perk that countered aura spamming abilities is gone, dead hard gone DS gone. You just get tunnelled with no way to stop it. Yeah after this update I think I’m done.
@@BowserStrange Same goes for gen perks. They keep adding perks that buff gen speeds and nerfing slowdown but wont address the main issue. Might even address tunneling if killers don't feel like the gens are completed so fast that they need to tunnel as often.
@@chickenking1753 But they are actively buffing killers and their base kit. Otz’s system concept isn’t a bad one it at least gives everyone a chance to play the game. Tunneling is a bad and unhealthy game design. Gen rushing is bad but it doesn’t stop you from playing the fundamentals of a killer, same with slugging its tied to your ego cause you “don’t want to lose.”
@@rickyanderson4649 I kinda like this new effect more than the other (in terms of considering to run it) but I don't like the idea of the change if that makes sense
@@Norfyo yes because it is detrimental to use her power.4 scans for a 5% hinder is worse than bloodlusting. Putting up a drone or rotating a drone loses all progress to bloodlust. She is worse than Freddy now. And for reference, her hinder is 5% and clowns is 15%. The 5% requires 4 scans with A SINGLE LINE. She is legit the worse killer that exists now
@CheyTtv I mean, it's a harsh nerf, true. She's so unhealthy and unfun to verse that I genuinely do not care. The less viable, the better. Sorry, but I am that biased against her.
I am not happy with this update. Killers have aura reading perks on survivors for everything : chests, items, totems, pallets, chase, drop chase, injured, healing, kicked gens ..etc Then there is the add ons. Not to forget perks that provide aura for gens or totems and give the killer an idea of where the survivor is because the aura disappears once the survivor touches them. And .. we can't do anything about it. Distortion was always the only way to counter an ALL aura[possible slugging] killer. I face a few of these, have it nurse, blight, huntress ..etc. And it is no fun to be forced into this just because the killer can find you easily. On top of that, those 3 tokens could burn before a single gen popped with 2+ aura perks. It just sad how things goes. Not every distortion user hide and let their teammate eat the chase. Most of us just don't feel comfortable being facing killers who have eyes on us ALL time while we can't do anything .. we have nothing on killers. the ones we have OoO or Alert are lame because either you get seen too .. or you see the killer when performing actions .. while for killers, all they need is put the perks on and they just get their target location [24/7 if they want].
0:00-1:01 Finisher Mori
1:02-9:13 Survivor Perks
9:14-15:36 Killer Perks
15:37-19:55 Killer Changes
19:56-22:25 Conclusion / Thoughts
Skull merchant might as well take off the weapons, mask, shut down the drones, and start off as a survivor.
@@nathan3252 for real, she might get more skins too
The gen merchant
Brings joy to everyone’s heart
I took an sad, Skull Merchant is my favorite female Killer. Knight will always be my top male Killer. I tested her in Lights Out, it wasn't good. They better fix her. Survivors need to learn her counterplay instead of complaining. And before anyone accused me of being only a killer main, I play both sides. I don't like what they did to my girl, this will only cause SM players to play harder and be more ruthless.
I'm sorry, I hope they listen to our feedback
@@CheyTtv I hope so too.
I’m here crying over Skull merchants update.
The speed reduction change from being scanned with clawtrap was understandable, but then immediately remove the fun haste part about her?!
Then they also made it where drones will be able to do NOTHING basically.
Just what does she even have anymore?
ill blame more the playerbase for playing skull merchant how everyone hates it, then again, bhvr didnt do a good job designing her power
I may have not been the biggest fan of going against Skull Merchant, but yeah that is an absolutely horrible nerf. There’s no way that can make it to live servers. She’ll be the first F tier killer if so.
@@randomguy6695 she will be worse than Freddy :(
Correct
I really hope it makes it to live servers. I am biased, I despise SM, her design is awful. Kill-switch her.
As a Twins main I think the small nerfs they got are fine. Some perks are really weird. Crowd Controll was already good and now it´s too strong in my opinion and if someone runs it with Blood Favour it will be a horrible time for survivors and because of this and other Hex perks being stronger, Pentimento might become problematic tbh.
True it's a bit overkill but they can be disabled so it's just a gamble tbh, I've had times where a survivor just spawns next to my totems and they're gone st the start and other games where they never found the hex totem
@@harrydawson2171 Yes, that's true. I hate Devour btw. because most of the time you notice it at 3 stacks and in SoloQ you usually don't recover from it. Meanwhile when I use it I get the worst totem spawn and it gets cleansed before I get value even with Undying :D
@@Crimok relatable pain...
I don't mind them decreasing the hindered and removing the haste but getting rid of a scan line is overkill we cannot make this go live
@@goldstar7005 personally I think getting rid of hinder, getting rid of undetectable, keeping haste would be good
@@CheyTtv i think it would be more interesting to have her terror radius transfer to drones more often giving her a non directional lullaby so she's still somewhat stealthy while tracking a survivor but not complete stealth
nerf skull merchant again, better idea, remove that killer from the game
@@Winterstorm91 why
@@CheyTtv unfun design, needs a complete rework ground up totally different power
#Justice4SkullMerchant
@@daverua pouring one out
Skully main here. This was way to harsh =/
I really hope they revert the SM changes if not she is legit just a worse trapper at this point instead of nerfing the actual issues with the kit the just butchered her everywhere
@@ImFrezzzz 100% right now she's better off blood lusting than using her power which is insane. They destroyed her.
@@CheyTtv I hope they revert it the main issue was her getting free hits from scans and the ability to have a drone up at every loop because of how low the cooldown was
I still think Trapper is much worse. I mean a single survivor with map can counter Trapper. And now with more aura reading which will reveal him more often while he places traps, Trapper will be even more horrible to play now. But yes, they should´ve done something else with her.
Removing a scan line is too much we can't make that go live
@@goldstar7005 they need to revert the hinder or haste nerfing both is too much
Not only is this Skully nerf just a ridiculous kneecapping, it doesn't even fix anything. Survivors complain she just presses M2 at a loop to shut the area down, but the nerf doesn't even really fix that playstyle. Anyone who plays her will still do that anyways, it's just gonna take longer to down the survivor. I thought they were REWORKING her. Maybe nerf M2 at loop and in exchange give her a unique selling point, because unless the survivors are simply unobservant and run into scanlines outside of chase she's just Clown with extra steps. But no, they're just making her an empty slot.
@@poissonsumac7922 apparently the rework is scheduled for early next year
Merchant is not going to sleep with you, let her be an empty slot
@@xm4rksmannxxgamingtv307really that mad over a dbd killer is funny, knight is worse tbh
@@xm4rksmannxxgamingtv307 Uh, no? I don't like empty slots regardless of who it is. I'd be having the exact same reaction if Hillbilly's chainsaw took 10 seconds to charge each time, if Huntress took 15 seconds to raise each hatchet, or if Nurse's blinks had a two and a half minute cooldown. People paid time or money to purchase this killer and invested time learning them. Imagine if the devs completely removed pallets. Wouldn't you feel cheated for buying this game to play survivor only for your entire experience to be ruined by the removal of a core mechanic? That's what Skull Merchant players are feeling. That's what I felt when the devs reworked Old Freddy into a boring Clown knockoff AND nerfed him into something somehow even worse than that. It's completely unfair to JUNK a product people paid money for in hopes of using for the remainder of their time in DBD.
@@xm4rksmannxxgamingtv307 Or you can just fix the killer’s issue 😂. Never give your opinion again buddy.
i thought this was a cat and mouse game with extra steps... not fucking see through walls and cheats everywhere....
Honestly Skull Merchant never bothered me much. Merchant can be annoying but so can any other Killer, it is the PLAYER that determines how proficient they are at the killer. The only thing that really bugs me about Skull Merchant is her physical design. She is supposed to be a millionaire that hunts people for sport in secluded area's and you are telling me she wears henchmen clothes and kills people with a Predator wrist blade. It most certainly wasn't cheap to transport those people to those secluded area's, but she is cheap when it comes to her clothes, she couldn't wear something more frightening or technologically more advanced.
So r of her skins are my favorite in the game! Not all of them though lol
They nerfed Distortion a little too heavily, there's multiple aura reading perks for killers + the maps are becoming smaller. This is going to be really rough to deal with once this patch goes live.
I agree. Aura reading is everywhere now. I wish distortion ditll had tokens but when up in chase or when completing a gen not in a terror radius. This benefits those progressing the game and hinders those who hide in corners and do nothing
They fixed her :D
Poor Skull Merchant, they didn't deserve this gutting.
And yes, I also am a Skull Merchant enjoyer.
They are a good killer. Fight me.
If these changes go through she won't be :(
@@CheyTtv Nooooo! Not the painful truth! :(
And unfortunately people will still probably complain about them.
Sorry that the plushie didnt work out :/ rly hoped we could meet that goal but ill support it in the future, if youll go for another shot!
now the patch notes tl;dr from me:
SM complete overkill, Billy reasonable and unknown is... fine i guess? cant rly tell how much this changes in the grand scheme.
perk changes are rly cool and sometimes confusing (zanshin was totally fine? who complained about this? DMS change is... wild?). Teamwork perks not completly useless (but probably not good either).
@@Shiokishisan aw you're so sweet! I am a bit sad about the plushies but at least I have to p100 ace for all the supporters haha.
@@CheyTtv tbh, while not comparable to you, I was a bit disappointed aswell. Even checked daily whether we are getting close or not. Would have looked great next to Otz‘s otter ^^
But then again, next time it is
@@Shiokishisan I have one of those too!! I agree it would've
@@CheyTtv Truth be told, I'm surprised the drive got only halfway there. Condolences.
@@jounik it's okay, appreciate the kind words ♥️ we still had 105 pledges which is a huge amount!
Blessed algorithm, sup chey long time no see!
Also I'm super glad I got my Adept skull merchant achievement already lol. rip my girl.
Ayyy nice to see you ♥️ poor skully
I feel so bad for Skull Merchant. I played her at launch and after her first major rework but they just keep changing her and not for the better. I tried playing her after the second rework and it felt so unintuitive. Now she's being completely gutted. On a happier note, I love the changes to Singularity's perks. He's by far my favorite killer. I'm cautiously optimistic about the new Mori system? I love moris but I hate not bringing bloodpoint offerings. This seems like the best of both worlds. Distortion is dead which saddens me and quick gambit is gonna be a new pain in my ass. Thanks for the update video as usual!
My opinion
Perk changes cool and great
Twins fine but i wanted them to have more addons
Billy nerfs are fine, and Unknown changes are fine too.
Skully got deleted from the game.
Agree with the killer changes
Some of the perks I'm not that happy with
Hate this update. Will quit if this skull merchant comes to live
I'm really hoping they listen to our feedback!
@@CheyTtv better do 😭😭😭 loved dbd since release of pyramid head
I'm a skully main, and i'm starting to feel the same. Might just quit playing =/
So as someone who recently played with Distortion when the dracula perks came out... The Distortion Change was not necessary because good lord, Immediately I ran out of tokens because I was next to a chest and the Killer had Weave Attunement and Dracula's Chest Perk.
The change to Distortion was SUPER unnecessary.
I think changing it is ok but I don't like how they did. I think it still could be token based and it goes up a token if you get in chase or do a gen or something to help progress the game to negate those who do nothing but hide in a corner but still benefit those helping the game.
they were absolutely necessary. too many people use this perk to hide in a corner to play like rats, and it encouraged killers to go after the same survivors as they were the only ones found. the problem is that they changes dont really fix the problem imo. getting in a chase is really easy to do.
So gen progression buffed, regression nerfed, rat gameplay slightly nerfed, angry manga lady executed, Billy bashed repeatedly in the balls, two ball bashings towards the 3 twins players left, Unknown blue balled by edging nerf and here’s old buckle up being cosplayed by its older brother were going to live forever to be ran again with for the people. Did the devs at bhvr just wake up today and chose violence?
I have to test these out on the ptb to see how I feel about a lot of the changes tbh
@@CheyTtv fair enough, I mean some of the other changes sound fine but you know others (particularly the Skullmerchant one) you don’t need to test breaking your neck to know breaking your neck is going to kill you, you know?
@@antisenpai3683 lol yes skull merchant is literally worse than Freddy now
@@CheyTtv and as a former Freddy main I am obligated to ask “First time down here?” 😜
Hate the mori changes, they were fun and silly and now you can only get one per match, hate the skerchant change for obvious reasons, this whole thing seems to be a very mixed bag. I love aura reading but this is overkill
Yeah I'm gonna miss 4 ghostface moris without devour or rancor roulette
Poor skull Merchant, now she is a woman version of trapper
@@Gabriel-ql2lu trapper gets a speed boost form setting traps
I think Crowed Control is fine. It isna Hex after all. Its gona act more loke Devour Hope in the way that when survivors notice you have it, they'll go out of their way to cleanse it.
I think all hexes should be this strong for the trade off of permanently losing it for the trial.
OR
Have some kind of bonus effect that actives when they're cleansed. Example. When Huntress Lullaby is cleansed, all skill checks are either faster Or smaller.
Other notes.
They gutted Skull Merchant in response to survivors complaining constantly.
I think they should have removed the Hindered on Skull Merchant, give big buff to Killer Instinct Duration and adjust add ons accordingly.
Overall, this is a heavy survivor sided patch. Nerf more slow down while also buffing gen rushing (and stealth)? Why????
@@baconmaster9996 yeah that's why I'm wondering if it's too strong or if it's fine like that
Skull Merchant is over party
@@trafikantes4204 no one should celebrate this
@CheyTtv We should. Let's get some vodka and champagne 🥳
Zanshin Tactics is a wild change. Arianad or however you spell his name is probably sad af right now lol. That man loves his Zanshin Tactics Clown.
As for all the aura reading I see Object of Obsession coming back in to the fold. I see you, you see me.
im an aura reading enjoyer it helps me find my next target fast and begin chase instead of running 4 slowdown and looking for half n hour to find someone then just tunnelling someone i find because blood and sound.
zenshin was supposed to be an info perk and predator. so they made them do those things better. predator they could've done more with making scratch marks bigger appear more often maybe they change color based on how long ago they were left, maybe you see scratch marks through walls. those would've been more interesting ideas but its not the end of the world for sure its just a meh perk now.
@@Random_Commentor_On_That_Video I'm interested to see how zanshin plays out in ptb
@@CheyTtv yeah we'll see. it's going to be a ranged killers wet dream. it'll help chase for m1s i thunk
Yeah skull got butcher
Tracking has been nerfed
Chase and looping nerfed
They didn't even give her a chance,
Honestly getting scanned is just a healthy problem but being injured doesn't mean shit anymore
Yeah Skully is 100% butchered
They straight up gave her the old yeller treatment
I never hear killer mains complain a perk of theirs is too strong can’t say the same about surv mains. Either way these updates won’t last 😂so no need to even change our go to builds.
@@Kayy-0004 I'm a survivor main but I prefer perks to not be too busted on either side. Imo surprised off the record didn't get touched in this
You are wonderful.
@@mosshivenetwork117 thank you 🥰
I don't get how you feel off with the we're gonna live forever change
You get more healing speed 150% instead of 100%
Endurance is effect is on a 30 cooldown instead of a protection hit requirement
So basically the first person you pick up will always have endurance, instead of just no endurance because you never took a protection,
Only nerf i see is those situations that are
You pick up someone healthy, they get endurance
You get hit so thats a protection hit
You pick someone else right after, and they get endurance as well
2 survivors have to be downed and be nearly fully recovered, and you have to be basically healthy for this exclusive situation to happen, guess there's the made for this potential combo for this situation so you can do it injured.
This situation can't be done anymore with the new change of were gonna live forever, but it makes the another combo more possible
We're gonna live forever, we'll make it, made for this combo
Of healing someone off the ground for 350% healing speed, stack with a med kit 400% healing speed, 4 second heal is now more possible with the buff.
@@saihiko9967 I don't like it because if you're against a squad with flashbangs you're going to have to scout around, can easily get the downed person up, if you have mft it's a lose lose and almost feels like old ftp buckle up
@@CheyTtv This. It´s very problematic to counter slugging too much when it´s sometimes the only counterplay and there are SwF teams who force you into a situation like this with map offerings, anti hook builds and multiple flashbangs.
@@saihiko9967 to explains, I'm just worried this perk can create a situation that feels unwinnable for an m1 killer which feels bad, but only paired with another perk too (mft)
Legion buff when?
Are you sure you want them to change legion again?
I just killed you today. U were wearing Ace with the twitch shirt on sanctum of wrath lol I was the crab dredge skin. Funny part is, I remember watching one of your vids a long time ago because I wanted to learn how to play Skully. Ggs.
I expected the haste nerf, but removing scan lines too? Yikes, she seems like a legion with extra steps now. It doesn't say whether that affects haste with claw traps though, so hopefully she still has at least that
Chey… if finisher mori goes live… ill legit quit the game… i love doing mori’s but that is just god awful of a change to remove our choices on it
I'll miss multiple ghostface moris without relying on devour
@@CheyTtv seriously… mori’s are so much fun… but removing the choice and option for it… screw bhvr for this
New mori is dumb... like I don't use them, but they are legit one of the unique pasts of the game that breaks up the repetitive gameplay
Yeah def saving my mori when they revert this chance cuzz it DUMB.
Common behavior over think tbh
Skull merchants should have been removed all together
@@shadowxphoenix8674 she essentially is at this point but it's nothing to celebrate.
found the cry baby survivor they don't know how to counter her
I'm loving a lot of these changes
@@EliTheGleason which ones are your favorite?
celebration time! skill-less merchant nerf!
@@hskikibot2846 she literally is a worse Freddy who is better off blood lusting than using her power. That is nothing to celebrate
She was boring to play as and against for me but instead reworking her completly to make her a better experience for both sides, they just nerfed her which is sad for the players who enjoyed her. At this point, remove her and give Freddy all her sexy skins (yeah I know this wouldn´t happen because of license issues. It was just a joke).
@@Crimok heh i enjoyed playing her. I'm a skully main and I think if this does go live i'm just gonna move onto another game and finally be done with dbd
@@bigphil0005 That's sad. Do you only play Killer?
@@Crimok I play both sides. Funny thing is when i play survivor and have come up against a skully, she is really not hard at all. You just have to learn how to play against her.
I love you Chey
♥️
I said this to friends of mine, never expect BHVR to score continuous back to back perfect patches, I knew for a fact when you put 'skull merchant' in anything, its going to be something bad, because BHVR seemingly have no idea what to do with her.
I don't have enough experience with skull merchant to give an in depth reasoning, but even I can see that nerfing her with literally zero compensation is completely and utterly tone deaf and focusing more on the people who bitched rather than the people on both sides that wanted the killer to be fair for both ends, you are literally now shooting yourself in the foot if you play SM.
Unknowns changes baffle me not in a sense that they are bad, but the justification for the changes are very poorly worded. Because people will still run the vanishing box and blurry photo even if its partially base kit, cause sometimes its actually better than the original.
Decreasing its movement speed sooner is worded so oddly, when the very reason why its being nerfed is because most high tier unknown players would UVX Bait on pallets to force survivors to try and go for another run around, which always gets them hit, leaving little to no room for counter play.
Had they said that, the reason for the nerf would make sense, but the way its worded is really odd?
Apparently this is just to hold her over til the rework
Corrective action is now fuck all you're skill checks for great and wait hyper focus giga buff combo with a friend!!!!?
got me like 8:06
@@someonecool8533 😅
These changes are horrible I think it’s time to quit the only perk that countered aura spamming abilities is gone, dead hard gone DS gone. You just get tunnelled with no way to stop it. Yeah after this update I think I’m done.
@@BowserStrange none of these are guaranteed, we can give feedback on the ptb and hope they listen to our input
@@CheyTtv I understand buffing killer perks but why are they nerfing tools without addressing tunneling…
@@BowserStrange Same goes for gen perks. They keep adding perks that buff gen speeds and nerfing slowdown but wont address the main issue. Might even address tunneling if killers don't feel like the gens are completed so fast that they need to tunnel as often.
@@chickenking1753 But they are actively buffing killers and their base kit. Otz’s system concept isn’t a bad one it at least gives everyone a chance to play the game. Tunneling is a bad and unhealthy game design. Gen rushing is bad but it doesn’t stop you from playing the fundamentals of a killer, same with slugging its tied to your ego cause you “don’t want to lose.”
I just hear "let me win".
Bruh the tactics change is so bad lmao. No one will use it anymore.
is it tho?
@@rickyanderson4649 I kinda like this new effect more than the other (in terms of considering to run it) but I don't like the idea of the change if that makes sense
They ruined Skull Merchant.... and everyone is celebrating! Do people really care about her being less viable?
@@Norfyo yes because it is detrimental to use her power.4 scans for a 5% hinder is worse than bloodlusting. Putting up a drone or rotating a drone loses all progress to bloodlust. She is worse than Freddy now. And for reference, her hinder is 5% and clowns is 15%. The 5% requires 4 scans with A SINGLE LINE. She is legit the worse killer that exists now
@CheyTtv I mean, it's a harsh nerf, true. She's so unhealthy and unfun to verse that I genuinely do not care. The less viable, the better. Sorry, but I am that biased against her.
I am not happy with this update.
Killers have aura reading perks on survivors for everything : chests, items, totems, pallets, chase, drop chase, injured, healing, kicked gens ..etc
Then there is the add ons. Not to forget perks that provide aura for gens or totems and give the killer an idea of where the survivor is because the aura disappears once the survivor touches them.
And .. we can't do anything about it. Distortion was always the only way to counter an ALL aura[possible slugging] killer. I face a few of these, have it nurse, blight, huntress ..etc. And it is no fun to be forced into this just because the killer can find you easily. On top of that, those 3 tokens could burn before a single gen popped with 2+ aura perks. It just sad how things goes. Not every distortion user hide and let their teammate eat the chase. Most of us just don't feel comfortable being facing killers who have eyes on us ALL time while we can't do anything .. we have nothing on killers. the ones we have OoO or Alert are lame because either you get seen too .. or you see the killer when performing actions .. while for killers, all they need is put the perks on and they just get their target location [24/7 if they want].