Speed modeling a burger in 30 minutes | Blender Speed Modeling
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- Опубліковано 6 вер 2024
- A 30 minute speed modeling video where I model a ladybug. (Day 30/??)
Leave a comment if you have a challenge for me!
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Full Playlist: • Speed modeling videos
------------Setup------------
CPU: Intel i7-10870H
GPU: NVIDIA GeForce RTX 3060 Mobile
OS: Arch Linux
Software: Blender latest version
------------Series Explanation------------
In 30 minutes I am given an idea, find reference, model an item, texture the item, light the item, and place it on a background. This sometimes involves rigging the item, a particle system, a physics simulation I do all of this with the goal of creating an appealing 3d render within 30 minutes. I started this as a 100 day speed modeling challenge where I intend to make a video of day 25, day 50, day 75, and day 100 reviewing all of my models, what I learned, and what I improved on in making the render. I have designed the challenge to include household objects and VFX style items because I'm trying to improve on this. I don't use ZBrush, Maya, Fusion360, or any other 3d Modeling program; I do all of my modeling, texturing, and even video editing in Blender.
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For a side project maybe a video you could recreate this scene either fully realistic or the same shapes but with realistic texturing. Somethings I noticed you could aid from, when you were selecting the tomatoes to change their materials you could instead of doing each one manually, select all of them with the last being selected being the material you want then go Object > Link > Link Materials. The Particle sim worked pretty well for the seeds but you could also do geometry nodes for maybe a bit extra control. When you were moving the lights around you were manually rotating them, this one you're gonna love press Shift + T while the light is selected and the rotation will lock to your cursor and rotate in real time with your mouse position.
I notice that a lot of these 30 minute challenges often get quite close to your ideal result but it always feels like you wanted/needed 10 more minutes. Maybe try doing 1 hour or 45 minutes, I think you'll get results you're far happier with. I've been calling my projects complete around 2 hours and 15 minutes in, but I bet you can get results similar in an hour. Let me know whenever you make a discord or whatever to share work, I'd like to atleast have a visual to showcase when talking about issues I run into or what the project is about.
You were so right lmao how the hell did I just learn about Shift+T. I love this. Truly the ways of the blender hotkeys are deep and vast.
Also, you're definetly right in that I'm not super happy with what I've been coming up with in these challenges and with these videos. I started this channel as a way to hold a record of my daily challenge, not because I wanted to make videos or anything like that. After doing it for 30 days in a row (excluding father's day) I've proved to myself that I can stick with it. What I'm probably going to end up doing is doing challenges for 1 hour and releasing 2/week instead of every single day so I have more time to make the videos and renders better. I want to not only improve the qualities of my renders but also the videos as I'm sure you can tell by me experimenting in style with the shorter ones because I've really started to enjoy the process of making the videos.
I made this to make it easier to talk.
discord.gg/4pVEFtzV