2024.01.17

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  • Опубліковано 27 вер 2024
  • not fixed:
    1. resize must be limited for windows in viewport to avoid negative x,y values and negative size.
    implement rework from old Blueprints:
    2. implement move x,y,z in world space
    3. implement rotate x,y,z in world space
    4. resize window in world space
    5. implement pseudo rotate x,y,z for viewport widgets via Widget RenderTransform.Shear and RenderTransform.Angle
    6. freeze camera movement when resizing or moving windows.
    7. don't allow move or resize windows outside viewport
    Move to C++ :
    8. BP_GameInstance functions for UI processing. move them into C++ GameInstance Subsystem.

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