At one point I asked people to write in the script what tools they use, then I would begin my research from there. We had SO many people write "A Computer" in their sections xD COMEDIANS.
@@CoffeeStainStudios Computers are something of a commodity now. For most people doing software dev / technical work / art it mostly comes down to a good video card, a fast processor and as much RAM as you can convince management to buy (min 32GB IMHO). Beyond that it doesn't really matter so much. Apple is fine but more expensive and limits upgradability. Going Windows ends up saving more money and allows for upgrading components of systems, which can be useful since it may be necessary to upgrade video cards somewhat frequently since games are what all those new video card features are for. Game dev is a bit unique in that the beefier hardware only available in desktops is often desirable, but everyone loves laptops so they can take them home. Not sure how game companies balance that these days.
true, invaluable sharing. So many doubts just disappeared. I migrated from paper to OneNote, to pure coding, to Miro, then to SimpleMind and now to Excell, Visio and Blender (for world prototyping) (which they appear to use). If I started form excel, it would save ton of time and effort.
You said (paraphrasing) "I'm probably not explaining this well" a bunch of times. No mate, you did a fantastic job at getting the basic and simple point across. I am one of those guys that loves receiving a heap of extra (often entirely unrequired) information, but I very much appreciated your summary and I could not have done it better myself. The video flew by. Which at ~41mins, that's an achievement in of itself. Great job mate and keep up the amazing work.
Yet another video proving that Coffee Stain has the best community relations team of any game developer out there. Thanks guys. You are the best. Period.
Don't know how much/long you prepared for this 40min video, but you sure sounded like you knew what you were talking about. At first I thought it would be way too long, but it was actually so interesting that I felt surprised and disappointed when it ended (so soon). I really enjoyed it, Thanks Jace, helps a lot.
Just want to say Jace, I am amazed at how much you know about all the aspects of every department and actually are well knowledged about the technical workings for each one too, amazing community manager, other companies need to learn from this ❤️ P.S. 2am suggested crew checking in! (Actually 1:12 but close enough)
That's kind of normal as a game dev. There's loads of overlap and you need to know everyone else's job so you don't give them a pile of garbage they can't use. E.g. concept artist designs car > 3D artist models car > car model given to animator to animate > model + animations given to programmer/dev to place inside game So the whole team ends up working on the same thing more or less. And each step needs to follow certain guidelines to be useable by the next person in the chain.
I'm 40 years old next month. I was probably 5 or 6 when I played my first game and it's been a passion of mine since. I've often thought of turning my love into a career but it's always scared me. Fear of the unknown I'd call it. From time to time I look up videos and read what I can on just what goes into making a game. Never have a found something that makes video game development so accessible! It may seem like a small thing to you but this video may be a life changer for me. Truly inspirational. Thank you for your transparency and communication with your community. PS Big fan of Satisfactory. Edging on 300 hours played. Keep it up!
@@ender-gaming Tech Art is the full blending of art and programming, but that does not even begin to explain the depth it goes. Tech Art is the code that defines procedural generation in lighting and many many many other things like occlusion and such but on a massive scale. Its literal BLACK MAGIC lol. People who are Technical Artists are an amazing blend of mathematicians who also paint like picasso on the side cause they can..
@@ForwardKinematics Okay I might have to do some more research on what Tech Art really does because it honestly sounds amazing. Also mathematicians who can paint outside of MS paint must be rare as unicorns.
I'm insanely impressed at the quality of communication in this video. Not just from you to us, but from your colleagues to you, and how well you conveyed it all. As a fellow gamedev and artist I have to say, fantastic work.
Reason i am here. 525 hours in game and its lunchtime and i need something to watch why i eat my sammich. Finally i have greatest respect to you guys for your love of your game, treament of fans/players, your constant communication and feedback. All dev should strive to be like you guys. Only other dev I respect as much is the Stardew valley creator. Both fanbases are the most wholesome i have come across. Thanks again. Once your game is officially released I will buy multiple copies for my fellow gamer friends i have know for years.
Well i was thinking the same to buy some copies of the game for people, just to support this company, because i like the game but i even think i start to like the people behind it even more!
As someone whose getting into game design, I have mad respect for you guys as you let us see behind the curtain as how you guys made the game. Keep up the great work
One of the best video of the channel. A informative and well paced 40 min long video without getting boring for a single second, that's a accomplishment. Well done Jace and the rest of Team.
This was not only interesting... I went and took pages and pages of notes on it all. This is FANTASTIC information, first of all, and its also a great look at just how much work goes into developing a game like Satisfactory.
Videos like this are why I love Coffee Stain. They don't just make a game, they bring you along and make you excited to support their efforts. I'd love to see more of this kind of material, my students would as well. Good work guys. Love this content. Inspiring stuff for tech students, and even us tech educators.
I'm a game developer of 20 years and I really enjoyed this. As a programmer, its nice to see what the other displines are doing and what tools they use. I'm kind of new to UE so it also cool to see what you use for that as well.
Good luck to you! Developing for 5 years now but never manged to finish a game and moved to backend and app dev. Game development is hard and takes a lot of time. Keep it up, you have my respect 😎👍
@@fluxx2875 Thank you! Thats half the reaosn ive sarted documenting it to keep me focused on the goal! Its great we hve communities like this to encourage eachothers creativity!
@@Crafterchen2 currently most my time is on an accessible physical card game while raising awareness for colour blindness… should hopefully be launching the Kickstarter within a couple months! So excited!
I love the transparency of this developer. Most developers dont do this, but coffee stain studios just do and I think the community appreciate it a lot!
Its been wonderful seeing how much it is getting adopted as it moves forward. I only started "using" it 2 years ago, but a friend showed it to me back at school before university.... and I graduated university 10 years ago!! It looked awful and clunky. But it seems that Blender has continued to grow and meed the needs of the users, when other software has been stale and refuses to move
I think this shows respect for the player base, never had any game dev studio being so open about their Early Access game, this is taking it to another LVL, also pretty inspiring for people who want to work in game development by showing them what they need to learn to work with for each task in the process of making the game. Thank you for being so open to your customers. Much respect for the hard work that went in this video! Thank you Jace!
As someone who works in IT and is trying to get into game dev, I think this video is very interesting indeed. It's cool to see more and more studios switch to Blender over Maya.
As someone who has worked, though not extensively, in game development this content is exactly the kind of thing the community needs, especially for anyone interested in starting their own project, awesome video! And just as a reminder for anyone starting a project solo or with a very small team, you can still do a lot with only a handful of the tools mentioned here, don't be discouraged, you'll probably be surprised by just how much you can get done with Blender, Unreal, Visual Studio, Photoshop and Google alone!
This is absolutely fascinating, and something I had no idea that I wanted. Thank you so much for putting it together! The information was delivered really well, too - informative and yet digestible. It was like an intriguing little mini-documentary about game development. And I don't know who your Tech Artist is, but he sounds like an actual literal wizard. Also: Nice.
This is great! There are countless different tools out there that mysteriously seem to do the same things, so seeing how your team individually and collectively decide to approach their tasks is very interesting! As nothing more than a tech enthusiast it was fun getting the insight into not only what it takes to develop a game, but briefly in-depth how each program selected by the members of your team attribute to that end. That said, good job listing it all in a comprehensible way! Good video!
That's an incredible amount of talent working together on a complex yet lovingly handled project. Keep doing what you're doing, still one of my favourite games to play, scratches my engineer OCD!
What an amazing video and superb description of tools. Amazing work and dedication to your gaming fans , by taking the time out and explaining what many of us are clueless of the hard work behind the doors. Thank you brother !!!
3d art hobbyist and professional developer here. Thought it was awesome to hear that you guys use Blender, too! Always interesting and fun to see how the gaming industry works and what common tools we use. Love the game! Keep up the amazing work!
I fell in love with satisfactory the first moment I played it, and ive been recently itching to attempt game dev as soon as I repair my laptop, so this is absolutely perfect! Thank you so very much!
Just want to say thanks for the insight into your pipeline and workflow - I'm a narrative designer who's currently building my portfolio (after working on and off for ten years freelance with indie developers) and I'm getting to the stage where I want to apply for studio jobs in the narrative department - so a MASSIVE thank you for sharing this as it gets me prepared for what kind of tools I need to familiarize myself with.
@Coffee Stain Studios - also, would you recommend me to learn other skills in addition to my narrative/creative writing focus? I'm always studying game design, but would it be beneficial to say, learn Unreal or Unity etc... as I know quite a lot of Narrative Designers use various plugins for creating dialogue systems etc...
Jace, I never comment, but this video was particularly bussin. Lots of great detail about shit I find interesting and you were clearly interested and knowledgeable about a lot of the roles you described. Helped a lot.
First video i watched by you, didnt know the Satisfactory team had a YT Channel lol, I hope to get my own copy someday, but it did give me a bit of creativity when coming up with my own ideas.
Love the fact that you guys use Blender. I'm learning the program (slowly...) now, and it gives me some added confidence in knowing that actual game studios use it for game dev. Definitely a heck of a program, and hearing that the studio not only uses Blender but traded Maya for Blender is all the better. Even if it was a more financial decision, still encouraging to hear that the program is gaining traction.
Not being remotely involved in game design, this was really fascinating. I don't think any other game developer has openly shared this much information. Being a producer, I was very familiar with their workflow, we also use the same programs for Film / TV project management.
Thanks Jace and the Satisfactory team for putting together this amazing gaming tools overview! Also helps to just surface the different roles and parts of the game development process.
I consider this a feature of Blueprint. With C++ you can sometimes hide the fact that you didn't bother cleaning things up behind a bunch of macros or templates or whatever. In Blueprint, it's obvious XD
As a Game Developer this was very insightful, coz I seen I lot of those tools before, but also seeing how people in other departments use them was very interesting as well as what they do with them. Great Video!
This was really cool to see. Especially as I've only just recently taken up game programming and development in general I found this to be a great reference and resource that came at a great time! Knowing most of the facets that go into proper game development offered great insight. Thanks!
you see so many different game development videos on youtube none of them talks about all the software like this, thank you for this as it's very informative and helpful
My buddy and I are about to start game dev and this was extremely helpful to get an idea of what tools are popular/useful already to put into our arsenal. Thank you.
I've wanted to create a game for a very long time. Playing satisfactory I realized it was my most favourite game ever and also inspired me to want to make something similar. Fun times are ahead! :D
Thanks Jase, helps alot. On a serious note, this was a great vid. Thanks for taking the time to make such a high quality, in-depth peek into the production of the game.
wow! thanks for sharing this! As a 3d artist by day and solo gamedev by night I appreciate getting some insight into how super pros do their stuff! happy to see blender, reaper and rider represented xD! I'll be frantically searcing the tools i don't know of asap! hehe! also nice to see how many departments use python so interesting! And yeah techart=witchcraft for sure! Thanks for sharing! More teams should share these types of insight!
As a Tech artist for 5 years, and before that Software Engineer by day and procedural artist by night I'm happy to see people understanding our role more and more as time goes by. I remember a previous employer straight up telling me to my face that "Technical Artist" is not a thing hahaha :D
@@Drakshin Haha! damn! Well, to be fair, "in the old times", Level Designer included some scripting, "actual contemporary level design", 3D Art and Environment Art... I bet engineering/programming roles would be doing the equivalent of tech art as well. In any case, these days, Tech Artist is becoming a more and more interesting role imo.
Due to the length, I've only just got around to watching this and so glad I did. Great vid and insight into game development, I have such admiration for Coffee Stain. Jace a lot, thanks helps.
Thanks, This was helpful in just discovering new tools to look into. Also, the youtube algorithm just randomly recommending you at 12:30 am was pretty good deal.
Eventually interesting to note: Visual Studio is a full-blown IDE, Visual Studio Code is - initially - an advanced text editor (with capabilities for extentions so that it behaves like an IDE but still). I love the JetBrains products, especially with some chosen plugins! :D
Thank you for the info, I am in IT and this is the first time i have heard of Incredibuild. That is a sweat piece of software. Loved hearing about what other departments use at your studio.
Have you tried Blender's generative "engine"? I'm by no means a 3D artist, but the examples I've seen are look really good and it's fully integrated with Blender.
imo blender is one of the most important pieces of software for any game dev to learn. Powerful, relatively easy once you know what ur doing, and can be used pretty much anywhere. Wether your some random kid on roblox or a AAA studio, good chance you’ll come across blender
Good evening Jace! I've been watching your videos ever since you uploaded as the community manager for satisfactory and I really appreciate this video. I recently crashed my motorcycle and I'm injured healing, and satisfactory is the only 3D universe passive game that I can play. I've followed the development of this game since the beginning and I'm currently an active developer and community manager for a minecraft-based game called Polycraft World so I really appreciate seeing everything I do from another person's perspective. It's like watching someone else do my job but completely differently but exactly the same. Thank you so much for this video and for everything you do with this game, I really love that your studio is succeeding greatly with this awesome game!!
I like how you displayed some neat symmetrical blueprints and then scrolled up a bit and it was just spaghetti chaos, where you quickly scrolled back down in embarrassment. Seriously though it made me chuckle.
@@fluxx2875 TBF I wouldn't call CoffeeStain a big company. These guys have like 5 games in development at once, and game dev is much more time demanding than regular dev.
@@yoyosaur Sure, but I'm pretty sure they have enough money to support a few projects. Maybe just donate a few thousand dollars, would already help many open source projects. Doesn't have to be much, but if you're already using open source tools, you should also support them a bit. Most closed source tools would normally also cost you money 😉 PS: But I think it's also enough if they just create a few open source projects or in general contribut to others. Creating issues already helps ;)
Always cool when a game studio shares behind the scenes development, and what dev tools you all use. Please keep sharing this type of content. Great video.
Been on a game dev & devlog kick for the past week, really interesting to see the behind the scenes of a game's development, or what goes through the devs' minds. So I really appreciate this video!
Dude, this was a really, really interesting video. Watched the whole damned thing. The theory and practice are oftentimes so far apart that it's refreshing to see how things are actually done in a real team. Kudos.
Loved the video. Interesting to get a glimpse into what it take to make a game of this magnitude. Thanks to everyone for making this a great experience. Would love to see a video introducing the team. How many people actually work on making Satisfactory a reality?
Actually this was really neat to see. I've always wondered what different departments use and now I have a bit of understanding. So thanks Jace, helps a lot! :D Seriously, you peeps are crushing it!
Amazing Jace! I work with Unreal at work, mainly for educating young public about science. It is awesome to have an glimpse of your work, especially when set in on of my favourite games ever! Thanks a lot, it feels good to have this little internet relation with you guys. I'd very much like to grab a beer with all of you.
I used to work as a software localisation engineer about 20 years ago, some of these tools are familiar to me. Great video, really interesting to see how many tools are still being used.
This was a bit mind blowing for someone like me, that is just getting started in game development. I had no idea so many different software tools were used behind the scenes. Thank you for posting this, it has given me a lot to research further.
*This* is why Coffee Stain should be hailed as the God-Kings of early access games. Communication 11/10.
Every stream be like: We can’t tell you what we are working on(half the time even they don’t know)
But still 11/10
Transparency man. It matters.
Could you imagine if Rockstar gave this kind of communication?
Spot on.
And yet nothing about update 5 or the end state of the game
Thank you for that inside video into Satisfactory :D
Thank you for that inside video into Satisfactory :D
Community: "What kind of hardware do you use?"
Everyone at Coffee Stain Studios: "A Computer!"
Paper prototyping.
At one point I asked people to write in the script what tools they use, then I would begin my research from there. We had SO many people write "A Computer" in their sections xD COMEDIANS.
they use supercomputer or quantum computer
@@CoffeeStainStudios Computers are something of a commodity now. For most people doing software dev / technical work / art it mostly comes down to a good video card, a fast processor and as much RAM as you can convince management to buy (min 32GB IMHO). Beyond that it doesn't really matter so much. Apple is fine but more expensive and limits upgradability. Going Windows ends up saving more money and allows for upgrading components of systems, which can be useful since it may be necessary to upgrade video cards somewhat frequently since games are what all those new video card features are for. Game dev is a bit unique in that the beefier hardware only available in desktops is often desirable, but everyone loves laptops so they can take them home. Not sure how game companies balance that these days.
@@CoffeeStainStudios what about BRAINS?
As a software engineer (11 years) and a big Satisfactory fan, I gotta say I am really impressed by this video and your openness to discuss all this
true, invaluable sharing. So many doubts just disappeared. I migrated from paper to OneNote, to pure coding, to Miro, then to SimpleMind and now to Excell, Visio and Blender (for world prototyping) (which they appear to use). If I started form excel, it would save ton of time and effort.
This is awesome, I wish more studios shared this kind of information...
YT's GDC channel is a good one for a look at the industry.
It would certainly benefit those who are interested in working there. Probs to Coffee Stain!
You said (paraphrasing) "I'm probably not explaining this well" a bunch of times. No mate, you did a fantastic job at getting the basic and simple point across. I am one of those guys that loves receiving a heap of extra (often entirely unrequired) information, but I very much appreciated your summary and I could not have done it better myself. The video flew by. Which at ~41mins, that's an achievement in of itself. Great job mate and keep up the amazing work.
Yet another video proving that Coffee Stain has the best community relations team of any game developer out there. Thanks guys. You are the best. Period.
that was scarily accurate... it is 2am and youtube did recommend me this...
Don't know how much/long you prepared for this 40min video, but you sure sounded like you knew what you were talking about. At first I thought it would be way too long, but it was actually so interesting that I felt surprised and disappointed when it ended (so soon).
I really enjoyed it,
Thanks Jace, helps a lot.
They not only took inspiration from Factorio, they took inspiration from Wube as well and became an epic level game dev studio. Kudos, Coffe Stain!
As a ("regular") Software Engineer I can say you did a pretty good job with the programming bits! Loved this video
haha define regular? Web dev?
@@ApolloSevan I meant not a game dev, but yes I do web dev lol
Jace did work on the programming team before becoming a community manager.
One thing I noticed when talking about VS code they showed VS.
But I'm not surprised about them using Rider. It's an amazing IDE
@@codex4046 I think he does say they use "Visual studio" and not VS code
2:25ish was hilarious... gotta love your sense of humor! XD
Just want to say Jace, I am amazed at how much you know about all the aspects of every department and actually are well knowledged about the technical workings for each one too, amazing community manager, other companies need to learn from this ❤️
P.S. 2am suggested crew checking in! (Actually 1:12 but close enough)
That's kind of normal as a game dev. There's loads of overlap and you need to know everyone else's job so you don't give them a pile of garbage they can't use.
E.g. concept artist designs car > 3D artist models car > car model given to animator to animate > model + animations given to programmer/dev to place inside game
So the whole team ends up working on the same thing more or less. And each step needs to follow certain guidelines to be useable by the next person in the chain.
I'm 40 years old next month. I was probably 5 or 6 when I played my first game and it's been a passion of mine since. I've often thought of turning my love into a career but it's always scared me. Fear of the unknown I'd call it. From time to time I look up videos and read what I can on just what goes into making a game. Never have a found something that makes video game development so accessible! It may seem like a small thing to you but this video may be a life changer for me. Truly inspirational. Thank you for your transparency and communication with your community. PS Big fan of Satisfactory. Edging on 300 hours played. Keep it up!
Technical Artists are gods of programming art, and should be treated as the Wizards they clearly are.
The community managers at coffee stains are gods
Really wish he went into more detail on them. It sounds like they're the programmer who makes sure the artist work doesn't make the game unplayable.
@@ender-gaming Tech Art is the full blending of art and programming, but that does not even begin to explain the depth it goes. Tech Art is the code that defines procedural generation in lighting and many many many other things like occlusion and such but on a massive scale. Its literal BLACK MAGIC lol. People who are Technical Artists are an amazing blend of mathematicians who also paint like picasso on the side cause they can..
@@ForwardKinematics Don't forget material shaders
@@ForwardKinematics Okay I might have to do some more research on what Tech Art really does because it honestly sounds amazing. Also mathematicians who can paint outside of MS paint must be rare as unicorns.
I'm insanely impressed at the quality of communication in this video. Not just from you to us, but from your colleagues to you, and how well you conveyed it all. As a fellow gamedev and artist I have to say, fantastic work.
Reason i am here. 525 hours in game and its lunchtime and i need something to watch why i eat my sammich. Finally i have greatest respect to you guys for your love of your game, treament of fans/players, your constant communication and feedback. All dev should strive to be like you guys. Only other dev I respect as much is the Stardew valley creator. Both fanbases are the most wholesome i have come across.
Thanks again. Once your game is officially released I will buy multiple copies for my fellow gamer friends i have know for years.
Stardew Valley
Well i was thinking the same to buy some copies of the game for people, just to support this company, because i like the game but i even think i start to like the people behind it even more!
As someone whose getting into game design, I have mad respect for you guys as you let us see behind the curtain as how you guys made the game. Keep up the great work
One of the best video of the channel. A informative and well paced 40 min long video without getting boring for a single second, that's a accomplishment. Well done Jace and the rest of Team.
This was not only interesting... I went and took pages and pages of notes on it all. This is FANTASTIC information, first of all, and its also a great look at just how much work goes into developing a game like Satisfactory.
Videos like this are why I love Coffee Stain. They don't just make a game, they bring you along and make you excited to support their efforts. I'd love to see more of this kind of material, my students would as well. Good work guys. Love this content. Inspiring stuff for tech students, and even us tech educators.
Yeah i agree, this inspires people to learn the tools for game development!
I'm a game developer of 20 years and I really enjoyed this. As a programmer, its nice to see what the other displines are doing and what tools they use. I'm kind of new to UE so it also cool to see what you use for that as well.
Just what I needed while on my own GameDev journey!
Good luck to you!
Developing for 5 years now but never manged to finish a game and moved to backend and app dev. Game development is hard and takes a lot of time.
Keep it up, you have my respect 😎👍
@@fluxx2875 Thank you! Thats half the reaosn ive sarted documenting it to keep me focused on the goal! Its great we hve communities like this to encourage eachothers creativity!
What kind of games are you making?
@@LazyTeaStudios Just checked out one of your videos. Very cool! Keep it up! 👍👍
@@Crafterchen2 currently most my time is on an accessible physical card game while raising awareness for colour blindness… should hopefully be launching the Kickstarter within a couple months! So excited!
I love the transparency of this developer. Most developers dont do this, but coffee stain studios just do and I think the community appreciate it a lot!
Awesome to hear you guys do most of your 3D art stuff in Blender. Incredibly powerful piece of open source software!
Its been wonderful seeing how much it is getting adopted as it moves forward. I only started "using" it 2 years ago, but a friend showed it to me back at school before university.... and I graduated university 10 years ago!! It looked awful and clunky. But it seems that Blender has continued to grow and meed the needs of the users, when other software has been stale and refuses to move
I think this shows respect for the player base, never had any game dev studio being so open about their Early Access game, this is taking it to another LVL, also pretty inspiring for people who want to work in game development by showing them what they need to learn to work with for each task in the process of making the game. Thank you for being so open to your customers.
Much respect for the hard work that went in this video! Thank you Jace!
As someone who works in IT and is trying to get into game dev, I think this video is very interesting indeed.
It's cool to see more and more studios switch to Blender over Maya.
As someone who has worked, though not extensively, in game development this content is exactly the kind of thing the community needs, especially for anyone interested in starting their own project, awesome video!
And just as a reminder for anyone starting a project solo or with a very small team, you can still do a lot with only a handful of the tools mentioned here, don't be discouraged, you'll probably be surprised by just how much you can get done with Blender, Unreal, Visual Studio, Photoshop and Google alone!
This is absolutely fascinating, and something I had no idea that I wanted. Thank you so much for putting it together! The information was delivered really well, too - informative and yet digestible. It was like an intriguing little mini-documentary about game development. And I don't know who your Tech Artist is, but he sounds like an actual literal wizard.
Also: Nice.
This was absolutely fantastic, and just further proves how dedicated Coffee Stain is to their community and the game they're making.
This is great! There are countless different tools out there that mysteriously seem to do the same things, so seeing how your team individually and collectively decide to approach their tasks is very interesting! As nothing more than a tech enthusiast it was fun getting the insight into not only what it takes to develop a game, but briefly in-depth how each program selected by the members of your team attribute to that end. That said, good job listing it all in a comprehensible way! Good video!
That's an incredible amount of talent working together on a complex yet lovingly handled project. Keep doing what you're doing, still one of my favourite games to play, scratches my engineer OCD!
40 minutes of the best community managers and game dev content, why *wouldn’t* I watch it all? LOL
What an amazing video and superb description of tools. Amazing work and dedication to your gaming fans , by taking the time out and explaining what many of us are clueless of the hard work behind the doors. Thank you brother !!!
Tell the tech artist that I noticed and was very impressed by everything about the fuel generator animations.
3d art hobbyist and professional developer here. Thought it was awesome to hear that you guys use Blender, too! Always interesting and fun to see how the gaming industry works and what common tools we use. Love the game! Keep up the amazing work!
I fell in love with satisfactory the first moment I played it, and ive been recently itching to attempt game dev as soon as I repair my laptop, so this is absolutely perfect! Thank you so very much!
Just want to say thanks for the insight into your pipeline and workflow - I'm a narrative designer who's currently building my portfolio (after working on and off for ten years freelance with indie developers) and I'm getting to the stage where I want to apply for studio jobs in the narrative department - so a MASSIVE thank you for sharing this as it gets me prepared for what kind of tools I need to familiarize myself with.
@Coffee Stain Studios - also, would you recommend me to learn other skills in addition to my narrative/creative writing focus? I'm always studying game design, but would it be beneficial to say, learn Unreal or Unity etc... as I know quite a lot of Narrative Designers use various plugins for creating dialogue systems etc...
Jace, I never comment, but this video was particularly bussin. Lots of great detail about shit I find interesting and you were clearly interested and knowledgeable about a lot of the roles you described.
Helped a lot.
First video i watched by you, didnt know the Satisfactory team had a YT Channel lol, I hope to get my own copy someday, but it did give me a bit of creativity when coming up with my own ideas.
I am currently going through a boot camp for game design. This is helpful to know more about the tools that other expertise use. Thank you!
Love the fact that you guys use Blender. I'm learning the program (slowly...) now, and it gives me some added confidence in knowing that actual game studios use it for game dev. Definitely a heck of a program, and hearing that the studio not only uses Blender but traded Maya for Blender is all the better. Even if it was a more financial decision, still encouraging to hear that the program is gaining traction.
I do web development, so seeing how similar/different game development is was SUPER interesting. Thanks for making this
Yeah wheres my Apache, flasks, and elixirs!
Thanks a lot I learnt a lot man its like EVERY person working in your company is important ,play vital role at everything!! that's crazy
Thanks Jace, helps a lot. (love the hair btw)
Not being remotely involved in game design, this was really fascinating. I don't think any other game developer has openly shared this much information.
Being a producer, I was very familiar with their workflow, we also use the same programs for Film / TV project management.
Thanks Jace and the Satisfactory team for putting together this amazing gaming tools overview! Also helps to just surface the different roles and parts of the game development process.
17:43 The file that is currently open is named converter, maybe it's a new building?
Love how at 2:10 you are like "IGNORE THE SPAGHETTI"
let's not talk about that
I consider this a feature of Blueprint. With C++ you can sometimes hide the fact that you didn't bother cleaning things up behind a bunch of macros or templates or whatever. In Blueprint, it's obvious XD
Thats such a great video. For someone who does 3D as a hobby its great to get an inside view of a real studio and their tools. Thank you for that
As a Game Developer this was very insightful, coz I seen I lot of those tools before, but also seeing how people in other departments use them was very interesting as well as what they do with them.
Great Video!
probably because maya costs 2000$ per user per year.
This was really cool to see. Especially as I've only just recently taken up game programming and development in general I found this to be a great reference and resource that came at a great time! Knowing most of the facets that go into proper game development offered great insight. Thanks!
Jace's new hairstyle looks great!
you see so many different game development videos on youtube none of them talks about all the software like this, thank you for this as it's very informative and helpful
Thanks Jace, helps a lot! Not gonna lie, I actually did buy the game a couple weeks ago after finding this UA-cam channel.
I don't normally leave comments but I just love you guys and how you communicate with your fans. This was an absolutely awesome video. Great work!
Thanks for this video! I always find it funny when people ask why I have so many programs on my taskbar and this vid explains it perfectly! (Solo dev)
My buddy and I are about to start game dev and this was extremely helpful to get an idea of what tools are popular/useful already to put into our arsenal. Thank you.
Coffee Stain is the most funny down to earth developer I've seen in a while
16:48 for many years I was working as a TA myself, and this is the most honest and correct job description. 😂
I've wanted to create a game for a very long time. Playing satisfactory I realized it was my most favourite game ever and also inspired me to want to make something similar. Fun times are ahead! :D
Thanks Jase, helps alot.
On a serious note, this was a great vid. Thanks for taking the time to make such a high quality, in-depth peek into the production of the game.
wow! thanks for sharing this! As a 3d artist by day and solo gamedev by night I appreciate getting some insight into how
super pros do their stuff! happy to see blender, reaper and rider represented xD! I'll be frantically searcing the tools i don't know of asap! hehe! also nice to see how many departments use python so interesting! And yeah techart=witchcraft for sure! Thanks for sharing! More teams should share these types of insight!
As a Tech artist for 5 years, and before that Software Engineer by day and procedural artist by night I'm happy to see people understanding our role more and more as time goes by. I remember a previous employer straight up telling me to my face that "Technical Artist" is not a thing hahaha :D
@@Drakshin Haha! damn! Well, to be fair, "in the old times", Level Designer included some scripting, "actual contemporary level design", 3D Art and Environment Art... I bet engineering/programming roles would be doing the equivalent of tech art as well. In any case, these days, Tech Artist is becoming a more and more interesting role imo.
Due to the length, I've only just got around to watching this and so glad I did. Great vid and insight into game development, I have such admiration for Coffee Stain.
Jace a lot, thanks helps.
Thanks Jace, helps a lot :D I can't believe I actually just sat through it from start to end. Yes it's 2am don't judge me
Thanks,
This was helpful in just discovering new tools to look into. Also, the youtube algorithm just randomly recommending you at 12:30 am was pretty good deal.
Eventually interesting to note: Visual Studio is a full-blown IDE, Visual Studio Code is - initially - an advanced text editor (with capabilities for extentions so that it behaves like an IDE but still).
I love the JetBrains products, especially with some chosen plugins! :D
I think I need to get Rider
Friggin love you guys. 100% rec this game to anyone on the fence. It's extremely polished and fun af.
This was actually really coool!
Would UE5 influence/change some of the tools you use?
my guess would be no, because UE5 is backwards compatible with UE4, but again, idk too well
@@phitc4242 very true yeah, though I'm specifically referring to stuff like Nanite for e.g.
Thank you for the info, I am in IT and this is the first time i have heard of Incredibuild. That is a sweat piece of software. Loved hearing about what other departments use at your studio.
Have you tried Blender's generative "engine"? I'm by no means a 3D artist, but the examples I've seen are look really good and it's fully integrated with Blender.
imo blender is one of the most important pieces of software for any game dev to learn. Powerful, relatively easy once you know what ur doing, and can be used pretty much anywhere. Wether your some random kid on roblox or a AAA studio, good chance you’ll come across blender
69 ha….41 min video!? 😳
“Boss, I’m gonna need a quick break to…umm…data research, yeah, that’s it.”
Good evening Jace! I've been watching your videos ever since you uploaded as the community manager for satisfactory and I really appreciate this video. I recently crashed my motorcycle and I'm injured healing, and satisfactory is the only 3D universe passive game that I can play. I've followed the development of this game since the beginning and I'm currently an active developer and community manager for a minecraft-based game called Polycraft World so I really appreciate seeing everything I do from another person's perspective. It's like watching someone else do my job but completely differently but exactly the same. Thank you so much for this video and for everything you do with this game, I really love that your studio is succeeding greatly with this awesome game!!
17:17-17:22 That is not Visual Studio Code. Its Visual Studio. (Be not fooled by the similar name, they differ in many parts substantially)
I caught that too. I was wondering, “That looks a little more like visual studio… hmmm?”
I like how you displayed some neat symmetrical blueprints and then scrolled up a bit and it was just spaghetti chaos, where you quickly scrolled back down in embarrassment. Seriously though it made me chuckle.
I'm a software engineer, and I'm curious if you guys have supported any open-source tools?
Especially tools like Blender! I would love to know if they either donated money or code to any of the open-source projects they use! :)
Yeah I would be interested too. It really annoys me when big companies use open source tools but don't support open source projects...
@@fluxx2875 TBF I wouldn't call CoffeeStain a big company. These guys have like 5 games in development at once, and game dev is much more time demanding than regular dev.
@@yoyosaur Sure, but I'm pretty sure they have enough money to support a few projects. Maybe just donate a few thousand dollars, would already help many open source projects. Doesn't have to be much, but if you're already using open source tools, you should also support them a bit. Most closed source tools would normally also cost you money 😉
PS: But I think it's also enough if they just create a few open source projects or in general contribut to others. Creating issues already helps ;)
Always cool when a game studio shares behind the scenes development, and what dev tools you all use. Please keep sharing this type of content. Great video.
"69 Tools We Use"
Nice.
Nice.
Been on a game dev & devlog kick for the past week, really interesting to see the behind the scenes of a game's development, or what goes through the devs' minds.
So I really appreciate this video!
if you have substance painter already, why use marmoset toolbar for baking? is there an advantage, or some of your team prefer one over the other?
Marmoset better at baking IF you know how to do it properly, if you don’t then best bet is to stick with Painter since it’s much easier to use/learn.
Jace @ 19:15 - talk about a blast from the past. Our little Juice has grown up so fast.
Y’all thought April 1st was very funny but we legit demand a SF podcast now. You made your bed now lie in it!
He is not in his bedroom tho?
Dude, this was a really, really interesting video. Watched the whole damned thing. The theory and practice are oftentimes so far apart that it's refreshing to see how things are actually done in a real team. Kudos.
Nice
Nice
Nice
If I never played Satisfactory I would have never find this informative youtube channel. It's like finding a purple slug in the game.
nice
Loved the video. Interesting to get a glimpse into what it take to make a game of this magnitude. Thanks to everyone for making this a great experience. Would love to see a video introducing the team. How many people actually work on making Satisfactory a reality?
as a indie game dev and Satisfactory player. This is a good video. Keep it up.
Thanks Jace! I'm an aspiring game dev and having a baseline of tools is nice to have in 1 place
Actually this was really neat to see. I've always wondered what different departments use and now I have a bit of understanding. So thanks Jace, helps a lot! :D Seriously, you peeps are crushing it!
Such an awesome and generous presentation for the community and public. You guys are incredible. Say "For example" a few more times though.
Amazing Jace! I work with Unreal at work, mainly for educating young public about science. It is awesome to have an glimpse of your work, especially when set in on of my favourite games ever!
Thanks a lot, it feels good to have this little internet relation with you guys. I'd very much like to grab a beer with all of you.
Want this type of videos from all studios bro thats sick! Ty coffee stain for good game and good doc. :)
I used to work as a software localisation engineer about 20 years ago, some of these tools are familiar to me. Great video, really interesting to see how many tools are still being used.
Awesome video! Always love to hear what tools game studios use. It's even better when the studio openly shares this info with its players! Thanks!
Wow! Thanks for sharing! Awesome insight!
I really really want that mug shown in the video. Coloring looked awesome
This was a bit mind blowing for someone like me, that is just getting started in game development. I had no idea so many different software tools were used behind the scenes. Thank you for posting this, it has given me a lot to research further.
game development is not as easy as busting nut
I'm gonna have to check out Beyond Compare, not the biggest fan of the built-in Perforce tools. 10/10 video!
when he said "or maybe its like 2AM and youtube recomended this to you for some reason, so you are just here"... I felt that.