How to use the Decorator Pattern (Card Game Example)

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 33

  • @git-amend
    @git-amend  Рік тому +4

    24 hour challenge - think of a SEALED class that you could extend using the Decorator Pattern! Can't be StringBuilder; that's too easy! Post in the comments!

  • @Cloud-Yo
    @Cloud-Yo 9 місяців тому +5

    Went through this tutorial and I gotta admit that some of it still eludes me. Its not so much the logic, but the re-application of something similar in a different context. Nonetheless, this was another amazing video, thanks.

  • @Aliberation
    @Aliberation Рік тому +1

    Nice, been wanting to build a turn based game and this might be very useful to create combos between characters. Thanks as always! ❤

  • @techdave99
    @techdave99 Рік тому

    Thanks for another great video. I'll have to watch it a few times as there was a lot of stuff covered. Want to see what you do when you make your singleton video. I see a lot very simple methods done and always wonder if they are being thorough and actually covering what's needed.

    • @git-amend
      @git-amend  Рік тому

      Thanks! For sure, Singletons are on my list of videos to do!

  • @ethanwasme4307
    @ethanwasme4307 Рік тому

    make UML graphs great again! I'm strictly a hobbyist and learning UML and design patterns did so much for my understanding of programming

  • @halfling.2344
    @halfling.2344 11 місяців тому

    it was realy helpfull explanation and example, thank you so much. I also would like to see singleton from you as soon as possible :) your content is great, happy that i discovered it

    • @git-amend
      @git-amend  11 місяців тому

      Thanks! Haha, yes Singleton is in the pipeline... the Patterns series wouldn't be complete without that one!

    • @halfling.2344
      @halfling.2344 11 місяців тому

      happy to hear that ^^ are you also considering a complete game tutorial to explain which pattern or technique to use where . It would be great if you can build a game from zero with explanation of the architechture@@git-amend

  • @jvizcode4845
    @jvizcode4845 11 місяців тому

    Amaizing, thanks for making Unity videos. The community needs you.
    Btw, the Decorator Pattern is kinda like working with a Monad? The final result seems to work like one.

    • @git-amend
      @git-amend  11 місяців тому +1

      Thanks for the kind words! Good observation about the Decorator Pattern and Monads. They do indeed share a conceptual similarity in that they both involve wrapping or augmenting functionality. 👍

  • @brodgers123
    @brodgers123 Рік тому +5

    Dude... you are quickly becoming my favorite UA-camr. #frfr

  • @vietdungdev
    @vietdungdev Рік тому

    I really like these types of videos, they help improve game development skills to a new level. It's also very concise, saving a lot of time.

  • @Lago06
    @Lago06 Рік тому

    Clean and concise as every video in this series so far! Any tips on additional learning resources (books, course, etc.) that teach design patterns and code architecture (preferable in terms of game development) as understandable as you do? Thanks for your much appreciated effort, looking forward to any future videos!

    • @git-amend
      @git-amend  Рік тому +1

      Thank you! I've learned the most about patterns from experience as a software engineer, and not from a book or course. That being said, there is one good website I will recommend. While not specific to Game Dev, I think that the refactoring.guru site is a great resource no matter what type of programming you are doing.

    • @Lago06
      @Lago06 Рік тому

      @@git-amend Thank you very much!

  • @rofu8096
    @rofu8096 10 місяців тому

    8:50 a man of his word 😎

    • @git-amend
      @git-amend  10 місяців тому

      Haha yea finally

  • @mohamadkh221
    @mohamadkh221 11 місяців тому +1

    🔥🔥🔥

  • @cheesecakenl1980
    @cheesecakenl1980 Місяць тому

    Great video! What tool did you use to create the class diagram for the cards? I like how the rectangles and font look.

    • @git-amend
      @git-amend  Місяць тому

      That's called Excalidraw

  • @Hazzel31337
    @Hazzel31337 7 місяців тому

    now i want to make a card game ^^

    • @git-amend
      @git-amend  7 місяців тому

      Nice, go for it!

  • @nerdin8or
    @nerdin8or Рік тому

    Very cool video as usual! Still not as easy to see where I could use this pattern as it was for builders and factories, but I understand decorators much better now.

  • @shun6284
    @shun6284 9 місяців тому

    Can you elaborate when to use the Decorator vs Strategy Pattern? They almost like do the same thing like you can make different Card Strategy base on your video.

    • @git-amend
      @git-amend  9 місяців тому +1

      The Decorator pattern lets you add new features to an object without changing its structure by wrapping it inside another object that provides the extra functionality. The Strategy pattern lets you switch out the core logic or algorithm of an object by encapsulating different behaviors and making them easily interchangeable. Essentially, Decorator changes what an object can do, while Strategy changes how an object does it.

    • @shun6284
      @shun6284 9 місяців тому

      @@git-amend I see so it is like:
      Decorator - I can Attack and add more functionality to it.
      Strategy - I can use that Attack and change how it will do it.