Nice game! Congrats on beating the one dan AI! Another option, when you played j5, was to instead draw back from your m3 stone by playing l3. This stone was already damaged when your peep at n5 had forced him to solidly connect n4 (Your earlier peep was a blunder according to AI; there was no need to make him "heavy" unless he was under severe attack, which he wasn't. You just forced him to become stronger while severely damaging your own m3 stone.) Pulling back at l3 instead of playing j5 now resurrects this stone, fixes your connection issues on the left, indirectly kills f3's aji, and shifts the balance of territory in your favor in that area. It also puts his four stones on the lower right under pressure.
I was thinking that, but in the midst of battle I decided to go with what I did lol Yea im starting to understand when to "overconcentrate" my opponent and when that is hurting my forces. Still have long ways to learn
Fun fact. I can't stand Go players to use AI as a review tool. There is no way at all to understand AI. Just because the AI says a move is good it doesn't mean that it is. AI is based on statistics and those statistics change every single time a move is played. So don't worry about the weird moves that AI plays because it isn't human logic at all its based on statistics. So the program plays a move because statistically it thinks its the best move, not because it's a good move. Edit: The day that we stop innovating the game is the day humans lose at Go. All of the AI were "trained" on real games from human players. We built them from our games. Don't judge your strength on them.
All the professional go players use AI nowadays. Look at the commentaries made by top players like In-Seong Hwang on their and professional games. They often remark on standard moves as being "before AI" and "after AI". AI analysis has completely revolutionized the theory of the Fuseki and what moves are considered joseki. It remains true that the use of AI by weaker players to analyse their games is less useful because the AI can't explain why the AI move is better whereas a very strong player looks at a few variations and quickly understands. The use of AI has revolutionised chess as well. This doesn't detract from creativity. When playing against human beings, creativity and intelligence still dominate. The use of AI tools merely helps spot mistakes that even go professionals (or chess grand-masters) can't spot, and can suggest new strategic and tactical ideas that were overlooked before by even the strongest human players.
That is true. However I would also add the perspective of having AI as a training tool especially if there are no players around the local area. I was told this by my Dan level player: "You aren't using AI to find the best move according to it. You are using AI to find the moves you made that align with AI. Your reasoning and logic when you make those moves are what you should focus on as it is leading you to the correct way of thinking." I never had this thought but now I like reviewing my games from time to time this way. I just don't typically do it as seen in the vids :D
Nice game! Congrats on beating the one dan AI!
Another option, when you played j5, was to instead draw back from your m3 stone by playing l3. This stone was already damaged when your peep at n5 had forced him to solidly connect n4 (Your earlier peep was a blunder according to AI; there was no need to make him "heavy" unless he was under severe attack, which he wasn't. You just forced him to become stronger while severely damaging your own m3 stone.) Pulling back at l3 instead of playing j5 now resurrects this stone, fixes your connection issues on the left, indirectly kills f3's aji, and shifts the balance of territory in your favor in that area. It also puts his four stones on the lower right under pressure.
I was thinking that, but in the midst of battle I decided to go with what I did lol
Yea im starting to understand when to "overconcentrate" my opponent and when that is hurting my forces. Still have long ways to learn
Fun fact. I can't stand Go players to use AI as a review tool. There is no way at all to understand AI. Just because the AI says a move is good it doesn't mean that it is. AI is based on statistics and those statistics change every single time a move is played. So don't worry about the weird moves that AI plays because it isn't human logic at all its based on statistics. So the program plays a move because statistically it thinks its the best move, not because it's a good move.
Edit: The day that we stop innovating the game is the day humans lose at Go. All of the AI were "trained" on real games from human players. We built them from our games. Don't judge your strength on them.
All the professional go players use AI nowadays. Look at the commentaries made by top players like In-Seong Hwang on their and professional games. They often remark on standard moves as being "before AI" and "after AI". AI analysis has completely revolutionized the theory of the Fuseki and what moves are considered joseki. It remains true that the use of AI by weaker players to analyse their games is less useful because the AI can't explain why the AI move is better whereas a very strong player looks at a few variations and quickly understands. The use of AI has revolutionised chess as well. This doesn't detract from creativity. When playing against human beings, creativity and intelligence still dominate. The use of AI tools merely helps spot mistakes that even go professionals (or chess grand-masters) can't spot, and can suggest new strategic and tactical ideas that were overlooked before by even the strongest human players.
That is true. However I would also add the perspective of having AI as a training tool especially if there are no players around the local area.
I was told this by my Dan level player: "You aren't using AI to find the best move according to it. You are using AI to find the moves you made that align with AI. Your reasoning and logic when you make those moves are what you should focus on as it is leading you to the correct way of thinking."
I never had this thought but now I like reviewing my games from time to time this way. I just don't typically do it as seen in the vids :D
Using it as a tool to deepen the understanding of the game rather than using it as a replacement to play a good game :D